razrblck ☯
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Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: razrblck
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Post by razrblck ☯ on Aug 24, 2016 12:00:38 GMT
Regarding many Steam reviews, the game is fine so far. There are the usual crashes for some and they will probably be fixed soon.
People having poor performance are either trying to run it on something lower than the minimum requirements, or ar pushing the settings too far. When I first ran it, the launcher detected the right settings immediately (all at high for my machine).
The biggest performance impact comes from setting MSAA to any value other than off. It's off by default, but some people are setting it (despite not needing MSAA because Temporal AA works damn well) and then they bitch about it when their PC obviously can't handle that.
Regarding microtransactions, they do not affect the singleplayer campaign at all. They are relegated to the Breach gamemode which you can safely ignore. It's bullshit that they are there, but if you play for the story you won't even know they exist.
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Deerber
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Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
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Post by Deerber on Aug 24, 2016 12:01:21 GMT
Hold on... You need to be connected all the time to play the SP? That's... Bullshit. Plain and simple. If it's like that, I probably won't buy the game. Seriously? Urgh. My connection is solid but that's a horrible tactic, so many ppl have spotty internet that cuts out. And I can't believe they're putting micro-transactions in single player. Even if it is the other mode, it's not right. Definitely waiting for the sales now. Nope, just need connection from time to time, but you need this anyway for logging into Steam so it's no different. I don't know if you can go for months without logging online, but who would do that in 2016 anyway? Please quantify "from time to time". I can definitely start steam in offline mode and I demand to be able to play SP games that way, whether I'm forced to for some reasons or whether I want to, doesn't matter. Now if it's once a week, I can be okay with that. Heck even once a day maybe. Any more than that and it starts getting annoying.
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Post by nanotm on Aug 24, 2016 12:04:34 GMT
well I had to set everything to low to get more than 30fps in the game on dx 11, perhaps its time I replaced the R9-270x gfx card .... this game doesn't really run well on card wtih less than 4GB ram on them, odd though that its so poorly optimised given its a port of the console version and the console doesn't even had that good a gfx card in it .....
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razrblck ☯
N3
40Mhz 16bit
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: razrblck
Posts: 286 Likes: 945
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Post by razrblck ☯ on Aug 24, 2016 12:04:49 GMT
I have no idea. Denuvo devs only said it will need internet connection for the initial activation and protection updates. I never heard of anyone getting his legit game copy blocked by Denuvo, so I guess it can stay disconnected for however long you want.
Steam would need to be online from time to time as well, it can't run offline indefinitely and will prompt you so after some time.
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razrblck ☯
N3
40Mhz 16bit
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: razrblck
Posts: 286 Likes: 945
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Post by razrblck ☯ on Aug 24, 2016 12:13:58 GMT
well I had to set everything to low to get more than 30fps in the game on dx 11, perhaps its time I replaced the R9-270x gfx card .... this game doesn't really run well on card wtih less than 4GB ram on them, odd though that its so poorly optimised given its a port of the console version and the console doesn't even had that good a gfx card in it ..... The 270X is not a particularly performing card on modern titles (even at 1080p), and AMD always had weaker DX11 drivers compared to nVidia. Your performance may increase once DX12 support comes out (official word is after the 5th of September in an update), but you'll still be limited by the 2GB VRAM. If you are on a budget, the RX480 or RX470 will give you a massive performance boost. I wouldn't recommend any card below 4GB anyway for current and future game releases, as it's becoming the minimum spec for most titles (with 6GB+ being the norm).
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Deerber
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Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
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Post by Deerber on Aug 24, 2016 12:19:04 GMT
I have no idea. Denuvo devs only said it will need internet connection for the initial activation and protection updates. I never heard of anyone getting his legit game copy blocked by Denuvo, so I guess it can stay disconnected for however long you want. Steam would need to be online from time to time as well, it can't run offline indefinitely and will prompt you so after some time. I've never had it prompt me for that, so I guess if it's that rare of an occasion I'm okay with it.
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razrblck ☯
N3
40Mhz 16bit
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: razrblck
Posts: 286 Likes: 945
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Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by razrblck ☯ on Aug 24, 2016 12:20:35 GMT
I had it, been in offline more for more than a month. It was a long time ago, but many titles (and Steam DRM itself) do need to be online for periodic authentication.
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Post by Hanako Ikezawa on Aug 24, 2016 17:46:19 GMT
I have finished Deus Ex: Mankind Divided. It's a great game.
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Post by bmwcrazy on Aug 24, 2016 18:45:14 GMT
Do you have a 120Hz monitor? With the DX12 update slated for early September you might get there on your current setup. If you have an AMD card you should get a really big boost (because AMD drivers struggle a bit more in DX11 than nVidia drivers in general). I have a 144hz monitor and a GTX 1080. The game is very demanding especially with volumetric lighting. I have MSAA disabled (Didn't even bother turning it on at all) for now and with my current video settings, I get between 74-117fps averaging 91fps @ 1080p in the in-game benchmark. This game is very poorly optimized in its current state.
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Post by masterwarderz on Aug 24, 2016 18:53:24 GMT
Heard the final boss was sort of a let down.
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Post by Skelly on Aug 24, 2016 19:03:34 GMT
Anybody know if there's a "ghost" bonus for the last encounter of the intro?
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razrblck ☯
N3
40Mhz 16bit
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: razrblck
Posts: 286 Likes: 945
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Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by razrblck ☯ on Aug 24, 2016 19:12:09 GMT
Do you have a 120Hz monitor? With the DX12 update slated for early September you might get there on your current setup. If you have an AMD card you should get a really big boost (because AMD drivers struggle a bit more in DX11 than nVidia drivers in general). I have a 144hz monitor and a GTX 1080. The game is very demanding especially with volumetric lighting. I have MSAA disabled (Didn't even bother turning it on at all) for now and with my current video settings, I get between 74-117fps averaging 91fps @ 1080p in the in-game benchmark. This game is very poorly optimized in its current state. With the GTX 1080 at 1080p you might very well be bottlenecked by your CPU. There isn't much that can be done with DX11, even with extreme optimizations it's still not going to take full advantage of all your cores for rendering. DOOM at 1080p on the GTX 1080 has more or less the same performance (between 90 and 120 fps on OpenGL). If you want better performance either overclock your CPU or wait for the DX12 support.
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Post by bmwcrazy on Aug 24, 2016 19:47:24 GMT
I have an i7 4790K overclocked to 4.4ghz.
I can overclock it more but it's not gonna make much of a difference. Everyone is getting the same piss poor performance.
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razrblck ☯
N3
40Mhz 16bit
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: razrblck
Posts: 286 Likes: 945
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Post by razrblck ☯ on Aug 24, 2016 20:16:11 GMT
Piss poor?
I don't know how much I'm getting, but it's been fixed at 60fps (Vsync is on) without any dips on my end with a GTX 970 and i5 2500K at 4GHz. I'm also running on the latest nVidia driver (372.54) and am not using GeForce Experience (I have default driver profiles).
Since overclocking is not going to help you anyway, just wait for DX12.
At 1080p your CPU will not be able to keep up with it running on DX11 unless, maybe, it's clocked above 5GHz. Again, the draw calls under DX11 aren't optimized for multiple cores. There are some tricks you can do to spread specific calls onto other threads (thus other cores), but the bulk of them will run on a single thread.
It can and will be optimized more with time (both thanks to driver optimization and patches), but there is just so much you can do to speed things up unless you move to a truly multithreaded graphics API like DX12 and Vulkan.
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Post by Babar Guy on Aug 24, 2016 21:30:20 GMT
I only just started, but the game is running surprisingly smoothly for me on the High preset outside of a few hiccups now and then, and I'm on an HD7870, 8 gigs of RAM and an i5 4670k @ 3.40GHz. Gonna see about lowering and disabling some stuff to see if I can get rid of those occasional hiccups as well.
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Post by Skelly on Aug 24, 2016 22:55:45 GMT
There IS a ghost bonus for the intro "boss" fight! Obsessive gaming tendencies FTW!
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Post by bmwcrazy on Aug 24, 2016 22:55:52 GMT
Piss poor? I don't know how much I'm getting, but it's been fixed at 60fps (Vsync is on) without any dips on my end with a GTX 970 and i5 2500K at 4GHz. I'm also running on the latest nVidia driver (372.54) and am not using GeForce Experience (I have default driver profiles). Since overclocking is not going to help you anyway, just wait for DX12. At 1080p your CPU will not be able to keep up with it running on DX11 unless, maybe, it's clocked above 5GHz. Again, the draw calls under DX11 aren't optimized for multiple cores. There are some tricks you can do to spread specific calls onto other threads (thus other cores), but the bulk of them will run on a single thread. It can and will be optimized more with time (both thanks to driver optimization and patches), but there is just so much you can do to speed things up unless you move to a truly multithreaded graphics API like DX12 and Vulkan. At the moment, it's not worth fiddling with it. I'll wait for the next nVidia driver because the current one (372.54) is a bit unstable for GTX 1070 and 1080. A lot of people are getting the black screen crashes without much performance gain at all. I've gone back to 368.95 for now.
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Post by bmwcrazy on Aug 24, 2016 23:21:41 GMT
BTW, for those who are interested in squeezing out more framerate out of Deux Ex MD, you should try the following:
MSAA = Off Motion Blur = Off Dept of Field = Off Contact Hardening Shadow = On or Off Volumetric Lighting = On of Off (I prefer having it off because the colors are less washed out)
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Post by Skelly on Aug 24, 2016 23:49:30 GMT
As I continue obsessing over unlocking The Foxiest of the Hounds this time...does anybody know if the "smooth operator" bonus exists in MD? Or is it all rolled into "ghost"?
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Post by masterwarderz on Aug 25, 2016 1:09:25 GMT
So is this game all about bullshit stealth again?
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Post by bmwcrazy on Aug 25, 2016 1:25:25 GMT
So is this game all about bullshit stealth again? It's kind of like walking up to a McLaren P1 and asking the owner, "so is this car fast or slow as shit?" Yes. It is a Deus Ex game, so stealth is a large part of the gameplay.
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Post by masterwarderz on Aug 25, 2016 1:30:48 GMT
So is this game all about bullshit stealth again? It's kind of like walking up to a McLaren P1 and asking the owner, "so is this car fast or slow as shit?" Yes. It is a Deus Ex game, so stealth is a large part of the gameplay. In the first Deus Ex you could do legitimate lethal playthroughs and still get 90% of all set EXP. This includes running gun battles, and lethal takedowns and etc. This is due to the fact that combat had very little impact on the EXP you gained, the majority came as it does in HR from exploration and completion of objectives and quests, however in HR its inversed with the majority of exp coming or can come from running around like a ninja on crack cocaine. My point? In the first game you could walk up to a fellow and put a bullet in his brain and still walk away with exp from the mission, you do that in HR though and you get comped like 10 points when non lethal shit grants you 80. The EXP generation in the first game allowed all sorts of play styles, that allow potentially could reward the player. Not the case in HR, not at fucking all. If you wanted even a sliver of EXP you have to basically crawl on your belly the whole game and taze people repeatedly. How do I know this? I have played every game in the franchise besides this one. I mean hell the first game actively discourages from non lethal approaches because it sort of acts like it would in reality, that style is slow, and can potentially backfire at anytime. Thus my question is completely valid.
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Post by bmwcrazy on Aug 25, 2016 1:59:02 GMT
In the first game (which I played a million times), I killed almost everyone after the first mission but through stealth most of the time.
The game offered very limited amount of ammo that it was generally more rewarding if the player took the stealth approach.
Invisible War was more or less the same.
For HR, I simply carried my original Deus Ex gameplay style over, and got on with it. Surely I'd get more XP if I did everything non-lethally and without being detected, but I didn't care much about that.
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Post by masterwarderz on Aug 25, 2016 2:32:37 GMT
Hell just invest in rifles and get a half upgraded assault rifle and watch the bodies drop.
The ammo is plentiful, the weapon easy to get and it hits fairly hard.
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Post by Cyonan on Aug 25, 2016 2:48:06 GMT
After a few hours with Mankind Divided my thoughts so far are:
I'm running on ultra settings with MSAA turned off and for the most part it runs pretty well on my PC which is a I7 4930k, 16GB DDR3 RAM, and a Titan. I've had a few framerate drops lasting under a second but it's few and far between. It's also worth noting I'm running a pretty old monitor so my resolution is low which is helping my performance.
Gameplay wise I'm playing non lethal stealth, which is pretty much just a more refined version of what Human Revolution had which I'm enjoying since I liked that system well enough. I can't really speak for the combat oriented gameplay since I don't use it.
They do however have a few more useful combat oriented augs this time around. I never found the reduced XP in Human Revoluion to matter much with the run and gun approach given that once you had 45% DR you were basically set provided you possessed basic FPS skills and thus didn't need the aim assist augs. HR in general had problems with its augment system when you've got hacking "upgrades" that literally did nothing at all.
On top of that the game also throws 10 Praxis points at you very early in the game, so you can get your base build set up pretty much right out of the gate after the opening mission.
Thankfully this time around sprinting doesn't consume energy, as that was just stupid in HR. Energy in general is also a little bit easier to manage, with you being able to fully drain your energy and regenerate it to a decent degree. Each activation of an augment lowers your max energy by a preset amount(down to a minimum), and you can use biocells to recharge. This way you can burn all your energy in a single go and not be screwed without consumables, or have to worry about breakpoints of each individual battery like in HR.
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