Post by JRandall0308 on Aug 2, 2017 14:16:25 GMT
Updated 7 September 2017.
There was a brief time period (< 60 minutes) immediately after the 1.09 patch launch on 6 July 2017 when Stronghold Package (Rare) and Hydraulic Joints (Uncommon) were available for purchase. Hydraulic Joints became available again on 10 August 2017. Stronghold Package has not become available again. Bioware stated that even though the rotation is semi-random, it "should" rotate all the new Equipment through before becoming truly random -- however, this does not appear to be working given that the 24-Aug-2017 Equipment was all repeats. We asked about this in the Twitch stream and they are Looking Into ItTM.
Table: Equipment Availability
CamelCase bold = new Equipment item that week
lowercase italics = repeat Equipment item from previous week
??? = I didn't capture the data
[brackets] = glitched items that were only available for a short time
Notes:
Some of the dates at the top of the list are approximate. Starting 13-Apr-2017 those are exact dates.
15-Jun-2017 is when Bioware announced they were looking into rotating older Equipment through the store. 6-July-2017 is when this started happening.
As of 6-Jul-2017, there are 2 Rare and 2 Uncommon Equipment items available each week. It looks like 1-2 will be new and the others will be repeats.
We do not know how Equipment items are selected each week -- whether it is random, or chosen by a human at Bioware. If random, then about an 11% chance for any given Uncommon Equipment and a 13% chance for any given Rare Equipment becoming available (assuming equal chances per slot).
math
all equipment visible in Apex HQ app
you can look at the cards in the game (but not in the app) to see the exact stats, even for Equipment you don't own, under Prestige / Collections / Equipment
(*) There was a brief time period (< 60 minutes) immediately after the 1.09 patch launch on 6 July 2017 when Stronghold Package (Rare) and Hydraulic Joints (Uncommon) were available for purchase.
There was a brief time period (< 60 minutes) immediately after the 1.09 patch launch on 6 July 2017 when Stronghold Package (Rare) and Hydraulic Joints (Uncommon) were available for purchase. Hydraulic Joints became available again on 10 August 2017. Stronghold Package has not become available again. Bioware stated that even though the rotation is semi-random, it "should" rotate all the new Equipment through before becoming truly random -- however, this does not appear to be working given that the 24-Aug-2017 Equipment was all repeats. We asked about this in the Twitch stream and they are Looking Into ItTM.
Table: Equipment Availability
CamelCase bold = new Equipment item that week
lowercase italics = repeat Equipment item from previous week
??? = I didn't capture the data
[brackets] = glitched items that were only available for a short time
Date | game version | Equipment Rare 1 | Equipment Rare 2 | Equipment Uncommon 1 | Equipment Uncommon 2 |
7-Sep-2017 | 1.10 | expert package | martial biotic amp | Shotgun Amp | assault rifle amp |
31-Aug-2017 | 1.10 | juggernaut shield | assault loadout | enhanced munitions | vulnerability vi |
24-Aug-2017 | 1.10 | juggernaut shield | warfighter package | adaptive war amp | multicapacitor |
17-Aug-2017 | 1.10 | Berserker Package | commando package | adaptive war amp | multicapacitor |
10-Aug-2017 | 1.10 | Omni-Capacitors | supply pack transmitter | Hydraulic Joints | engineering kit |
3-Aug-2017 | 1.10 | Assault Loadout | combatives upgrade | multicapacitor | grenade capacity |
27-Jul-2017 | 1.09 | Survivor Loadout | combatives upgrade | Multicapacitor | Grenade Capacity |
20-Jul-2017 | 1.09 | expert package | ??? | Densified Ammunition | assault rifle amp |
13-Jul-2017 | 1.09 | Martial Biotic Amp | armored compartments | Vulnerability VI | engineering kit |
6-Jul-2017 | 1.09 | Warfighter Package | Commando Package | Mental Focuser | ??? |
6-Jul-2017 | 1.09 | [Stronghold Package] | -- | [Hydraulic Joints] | -- |
29-Jun-2017 | 1.08 | Expert Package | -- | -- | -- |
22-Jun-2017 | 1.08 | -- | -- | Pistol / SMG Amp | -- |
15-Jun-2017 | 1.08 | Armored Compartments | -- | -- | -- |
8-Jun-2017 | 1.08 | -- | -- | Assault Rifle Amp | -- |
1-Jun-2017 | 1.07 | Revive Pack Transmitter | -- | -- | -- |
25-May-2017 | 1.07 | -- | -- | Shield Enhancer | -- |
19-May-2017 | 1.07 | Shock Trooper Upgrade | -- | -- | -- |
11-May-2017 | 1.06 | -- | -- | Enhanced Munitions | -- |
5-May-2017 | 1.05 | ??? | ??? | ??? | ??? |
27-Apr-2017 | 1.05 | Guerrilla Upgrade | -- | -- | -- |
20-Apr-2017 | 1.05 | -- | -- | Engineering Kit | -- |
13-Apr-2017 | 1.05 | Combatives Upgrade | -- | -- | -- |
6-Apr-2017 | 1.05 | -- | -- | Adaptive War Amp | -- |
30-Mar-2017 | 1.04 | -- | -- | Thermal Clip | -- |
30-Mar-2017 | 1.04 | Juggernaut Shield | -- | -- | -- |
Notes:
Some of the dates at the top of the list are approximate. Starting 13-Apr-2017 those are exact dates.
15-Jun-2017 is when Bioware announced they were looking into rotating older Equipment through the store. 6-July-2017 is when this started happening.
As of 6-Jul-2017, there are 2 Rare and 2 Uncommon Equipment items available each week. It looks like 1-2 will be new and the others will be repeats.
We do not know how Equipment items are selected each week -- whether it is random, or chosen by a human at Bioware. If random, then about an 11% chance for any given Uncommon Equipment and a 13% chance for any given Rare Equipment becoming available (assuming equal chances per slot).
math
17 Uncommons
chance for any particular Uncommon is 1/17, chance to *not* get it is 1 - (1/17) = 0.94
two draws = [1 - (1/17)]^2 ~= 0.89
therefor chance to get any particular Uncommon in two draws is 1 - 0.89 = 0.11
15 Rares
chance for any particular Rare is 1/15, chance to *not* get it is 1 - (1/15) = 0.93
two draws = [1 - (1/15)]^2 ~= 0.87
therefor chance to get any particular Rare in two draws is 1 - 0.87 = 0.13
chance for any particular Uncommon is 1/17, chance to *not* get it is 1 - (1/17) = 0.94
two draws = [1 - (1/17)]^2 ~= 0.89
therefor chance to get any particular Uncommon in two draws is 1 - 0.89 = 0.11
15 Rares
chance for any particular Rare is 1/15, chance to *not* get it is 1 - (1/15) = 0.93
two draws = [1 - (1/15)]^2 ~= 0.87
therefor chance to get any particular Rare in two draws is 1 - 0.87 = 0.13
all equipment visible in Apex HQ app
you can look at the cards in the game (but not in the app) to see the exact stats, even for Equipment you don't own, under Prestige / Collections / Equipment
available? | Equipment | Rarity | Cost (MF) | Effects |
yes | Adaptive War Amp | Uncommon | 70 | +30% Biotic Power damage |
yes | Armored Compartments | Rare | 120 | +50% spare ammo, +1 Power Call capacity |
no | Assault Loadout | Rare | 120 | increases AR and shotgun damage |
yes | Assault Rifle Amp | Uncommon | 70 | +20% Assault Rifle damage |
no | Berserker Package | Rare | 120 | increases shotgun and melee damage |
yes | Combatives Upgrade | Rare | 120 | +15% Assault Rifle and Pistol damage |
yes | Commando Package | Rare | 120 | +10% Weapon damage, +20% Biotic Power damage |
yes | Densified Ammunition | Uncommon | 70 | increases weapon damage |
yes | Engineering Kit | Uncommon | 70 | +30% Tech Power damage |
yes | Enhanced Munitions | Uncommon | 70 | +30% Combat Power damage |
yes | Expert Package | Rare | 120 | +15% Pistol damage, +15% Power Recharge speed |
yes | Grenade Capacity | Uncommon | 70 | increases Power Cell capacity |
yes | Guerrilla Upgrade | Rare | 120 | +15% Sniper Rifle and Pistol damage |
no (*) | Hydraulic Joints | Uncommon | 70 | +25% melee damage |
yes | Juggernaut Shield | Rare | 120 | +20% Max Shields, +15% Melee damage |
yes | Martial Biotic Amp | Rare | 120 | increases Biotic Power and melee damage |
yes | Mental Focuser | Uncommon | 70 | +25% Power damage |
yes | Multicapacitor | Uncommon | 70 | reduces shield recharge delay |
yes | Omni-Capacitors | Rare | 120 | increases Power Recharge speed and Tech damage |
yes | Operative Package | Rare | 120 | increases weapon and tech power damage |
yes | Pistol / SMG Amp | Rare | 120 | +20% Pistol (and SMG) damage |
yes | Shield Enhancer | Uncommon | 70 | +30% Max Shields |
yes | Shock Trooper Upgrade | Rare | 120 | +15% Shotgun damage, +1 Power Cell capacity |
no | Shotgun Amp | Uncommon | 70 | increases shotgun damage |
no | Sniper Rifle Amp | Uncommon | 70 | increases SR damage |
no (*) | Stronghold Package | Rare | 120 | +20% Max Shields, +70% Shield Regen Delay Reduction |
no | Structural Ergonomics | Uncommon | 70 | increases Power Recharge speed |
yes | Supply Pack Transmitter | Rare | 120 | First Aid, Ammo, and Revive Packs work on owner and 'nearby' (within 10m) teammates simultaneously; increases Cobra RPG's explosion radius (by 50%) |
yes | Survivor Loadout | Rare | 120 | increases max shields, increases Combat Power damage |
yes | Thermal Clip Storage | Uncommon | 70 | +75% spare ammo |
yes | Vulnerability VI | Uncommon | 70 | increases Weak Point damage |
yes | Warfighter Package | Rare | 120 | +10% Weapon damage, +20% Combat Power damage |
(*) There was a brief time period (< 60 minutes) immediately after the 1.09 patch launch on 6 July 2017 when Stronghold Package (Rare) and Hydraulic Joints (Uncommon) were available for purchase.