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Post by naughtynomad on Aug 20, 2017 9:35:38 GMT
Lol have you ever played a dragon age game? This is a dismally uninformed statement.
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normandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by normandy on Aug 20, 2017 10:07:32 GMT
I never actually play evil characters, but it's nice to have a choice to be one.
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Post by PapaCharlie9 on Aug 20, 2017 20:53:20 GMT
Bolded: What does that mean? I haven't heard that before. Word limit as in limit on the number of words they can put in a game? Wow, if that is so, how do they do such a good job with characters and story. BioWare has a fixed budget when it comes to dialogue. They can only have so much dialogue that can be voiced. It's not just Bioware. All games have dialogue budgets, VO is expensive, particularly if you have to localize. In the Twitter thread, wrt to a panel Patrick Weekes was on, he is quoted as saying that Bioware aims for no more than 4 lines of NPC dialogue to give the PC a side-quest. And compared to novels, the amount of narration and dialogue in a game is tiny. Which makes it very hard indeed to pull off shaded and nuanced moral dilemmas. Where a book might take several chapters to depict all sides of an issue, a game is lucky to get one page.
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Revan Reborn
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Post by Revan Reborn on Aug 21, 2017 4:59:43 GMT
Having a brutal Inquisitor who would stop the breach by any means necessary, no collateral damage being too great, etc would have made perfect sense. This is a BioWare game. People expect to have the ability to roleplay it how they choose. This is what adds replayability. When it's lacking, it's a big deal. What you are describing is not a "pure evil" character. A pure evil character would have decided to overthrow the Orlesian monarchy and taken the throne for himself/herself to continue his/her ambition for world domination. That has never happened in a Dragon Age game and likely will never happen. This is not Star Wars: Knights of the Old Republic or Jade Empire. It's not just Bioware. All games have dialogue budgets, VO is expensive, particularly if you have to localize. In the Twitter thread, wrt to a panel Patrick Weekes was on, he is quoted as saying that Bioware aims for no more than 4 lines of NPC dialogue to give the PC a side-quest. And compared to novels, the amount of narration and dialogue in a game is tiny. Which makes it very hard indeed to pull off shaded and nuanced moral dilemmas. Where a book might take several chapters to depict all sides of an issue, a game is lucky to get one page. I'm quite aware, but thanks for pointing that out. The difference between BioWare and other "games" is most games don't have multiple choices in dialogue, leading to double, triple, or quadruple the amount of words that has to be voiced. Don't forget that BioWare games are also voiced in three languages (English, French, and German). That's not the case for most AAA games. So no, it's not reasonable to believe BioWare can offer so many extreme options in gameplay. What I expect from DA4 is exactly what we received in DAI and MEA. A tonal dialogue system with various shades of gray. That system is perfectly fine and acceptable, provided the writing for it is strong. Of course, that would apply to any system heavily dependent on dialogue.
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fchopin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by fchopin on Aug 21, 2017 8:28:30 GMT
If there are consequences for our actions then yes.
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boxofscreaming
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Aug 22, 2017 18:33:09 GMT
I probably wouldn't pick most of the evil options, but I'm not going to turn down having more choices. Some stuff you could do though... Letting Meredith kill Bethany? I can't believe Varric would stick by Hawke after that.
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Post by Walter Black on Aug 25, 2017 16:04:36 GMT
It seems several posters have very narrow minded definitions of what an evil character would roleplay as. Not every villain is an omnicidal maniac, stupid evil, or even ambitious. A Doctor Doom type of character would not allow the world to be destroyed, since they view it as "theirs". Some mob enforcers are perfectly content with their station in life, since they can already indulge in their basest instincts.
Another thing some people have forgotten is that this thread is about evil choices, not necessarily completely evil PCs. One character can start off as a bastard, but want to redeem themselves later. Another hero could break in the endgame. Still other characters could simply not care what happens to a particular individual or group. Evil can just as easily come from fear and apathy as active malice, after all.
Finally, to those who claim Dragon Age never had truly evil choices, please explain to me how the following are not evil:
- Taking Vaughan Kendells' bribe and allow Shianni to be further raped and tortured. - Giving Conner to the Desire Demon. - Letting Kitty have Amalia. - Allowing the possessed Sophia Dryden to wander the lands. - Convincing Zerlinda to abandon her son in the Deep Roads. - Letting Caladrius have his Elven slaves. -Wiping out Zathrian's clan, including civilians and children, and dooming the Werewolves to never be cured. -Allying with Amaranthine's smugglers and extorting refuges. -Letting Topor have Feynriel. -Sell Fenris back to Danarius. - Shanking people for no other reason than they annoyed you.
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Post by Deleted on Aug 25, 2017 16:22:58 GMT
If there are consequences for our actions then yes. As long as it is not used as purely a punishment option, and it is fairly clear what you get in the end. Apparently impregnating Morrigan was a sweet thing to do. What's next? The peeps you slaughtered in a fit of spite in DAO coming back dancing around the meadows as Spirits of Joy and Happiness?
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Aug 26, 2017 14:28:09 GMT
I prefer it if good doesnt mean right, just cause it the "good" thing to do does not mean it's the right thing, bad consequences for good intentions should be more frequent
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ewigDunkelheit
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Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Aug 28, 2017 2:43:43 GMT
I chose evil with consequences, because doing terrible things for no reason doesn't appeal to me. Although I mostly want this moral option to be available so I can roleplay a character that sides with Solas (and then becomes an npc villain that has to be defeated, possibly). None of my canon Dragon Age characters were even morally grey. I had a saintly Warden, a ruthless but heroic Hawke, and a charming and witty leader of an Inquisitor. I need to have a canon character stray a little more...for variety.
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