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Post by Deleted on Aug 27, 2017 17:08:48 GMT
Hello folks! After 1200-ish hours of ME3MP, I can't find the motivation to test or play the MP. So...how do they compare? Better? Worse? Different?
I'd like to hear your opinions!
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Post by shinobiwan on Aug 27, 2017 17:11:20 GMT
MEA had a few smart changes I like, but it's completely drowned by the fundamental mechanical problems, rampant glitches, many bad design choices, horrid balance and complete lack of support moving forward.
Take a hard pass on this one.
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Post by bacon4breakfast on Aug 27, 2017 17:11:36 GMT
i say would i that andormerder is the more worser of thems
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Post by Kenny Bania on Aug 27, 2017 17:14:59 GMT
MEAMP is fucking basura.
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Post by Deleted on Aug 27, 2017 18:11:01 GMT
i say would i that andormerder is the more worser of thems Me sai you engrish are broki more bad then my
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Post by megawug on Aug 27, 2017 19:05:09 GMT
Here's the things I like better in ME:A MP: - No Collectors BS - No Geth stunlocks BS - Vanguards are playable off-host - Two good melee characters (Angara Avenger, Asari Duelist) - Far less sync-kills - All characters have jetpacks and full maneuverability - No button needed to use cover (which was also used for everything else) - No BS ladders that don't work at the worst possible moment - Full 3D movement and not the pseudo-3D like in ME3 - Warp isn't on every other kit like in ME3 - No lag when healing, even as the toon goes down (rather than wasting an ops pack + medigel) - No shared ammo boxes (finally, more than one player can spam grenades) Things I like better in ME3 MP: - Quarians (how could I forget?)! - And Volus were entertaining rolling down ramps, but yeah - Four factions vs. three - No Fiend teleporting grabs/kills BS - Sniping works off-host - Totally OP'ed toons (such as GI and edibot) - Grabs in cover (although the nerf vs. Geth Pyro was BS) - Cooldowns are generally faster - Warp is not available on any kits (so far) in ME:A - Reload cancelling (it's a bug-feature!) - True one-shot kill weapons - No UR glut and collecting the same weapon 4 times - Rockets actually kill things - More variety with melee attacks (I miss the Batarian hate surfing) - A lot easier to chain explosions to take out everything - Hazard maps (although at times they can be more frustration than anything) Probably forgetting some stuff. Anyway, for a scrub like me, I enjoy the much greater freedom of movement in ME:A. It's really cool to jump off the top of a building to then Biotic Charge, launch Shockwave, etc. Although Cryo Beam is cool, I much prefer playing the ME3 HE. Those chain fire explosions just don't happen in ME:A. Generally, I found sniping and engineers more fun in ME3, vanguards more fun in ME:A, and biotics about equal. All in all, I like having both games... some characters are more suited for ME:A's playstyle and some are better in ME3, so now I can pick and choose.
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Post by Jeremiah12LGeek on Aug 27, 2017 20:18:02 GMT
There's no harm in giving it a try, since it won't cost you anything (unless you lack XBL/PS+ on the respective platform.)
Well, the only real harm is that you'll get into it for a while, and then when you go back to ME 3, you'll flip out confused over why your jetpack and ops packs don't work.
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Post by ddrguy300 on Aug 27, 2017 20:31:57 GMT
The bad tremendously outweighs the good. Turn the other way and run before you learn the truth about this criminal disaster.
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Post by newguy on Aug 27, 2017 20:56:17 GMT
Compare ME3 MP to MEA MP? ME3, apart from some camping issues at the start of the MP life, it was fun, mostly. Geth stagger fest brings back some minor nightmares. That brings me to MEA.... Oh sweet Geth staggering, how i wish you would be in this game. Compared to all the things that frustrate/infuriate me in MEA MP, that was just relaxing.. Lost count on the times i got stuck on some small piece of rock/fence/desk/wall/etc. and died because of that. Don't even get me started about the abomination that Platinum is. Did fine at times, and one wave later, i get one shotted by everything, in the middle of a charge (yes, i tried Human vanguard, and yes, i was host) and suddenly i was at the other half of the map getting killed by some other enemy. In the entire ME3 MP 'carreer' i quit less battles then in the short time i'm trying MEA MP. I want to like this game, because WHEN it's behaving, it is tons of fun. It doesn't behave most of the time though
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Post by newguy on Aug 27, 2017 20:58:48 GMT
There's no harm in giving it a try, since it won't cost you anything (unless you lack XBL/PS+ on the respective platform.) Well, the only real harm is that you'll get into it for a while, and then when you go back to ME 3, you'll flip out confused over why your jetpack and ops packs don't work. Wait, ME3 MP is still alive? and if it is, do you know how alive it is? Because, if it is more alive then just slightly breathing, i think i just go back to that.
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Post by Jeremiah12LGeek on Aug 27, 2017 21:01:53 GMT
I don't know, unfortunately, as I haven't played it in quite some months.
Last I played, things had quieted noticeably. It could be harder to find games at certain times of day. But I'm sure that, barring a few minutes here and there, you'll still find enough games.
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Post by derrame on Aug 27, 2017 22:06:40 GMT
ME3MP is fun, addictive, unpredictable, cooperative
MEAMP is a generic third person shooter, boring, repetitive, everyone is running and shooting, cover is useless almost no coop powers
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Post by Pearl on Aug 27, 2017 22:11:40 GMT
Andromeda MP is bland and soulless. Playing it gives you the impression that it only exists because EA told them to make it, not because they wanted to.
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Post by thelostturian on Aug 27, 2017 22:41:37 GMT
There's no harm in giving it a try, since it won't cost you anything (unless you lack XBL/PS+ on the respective platform.) Well, the only real harm is that you'll get into it for a while, and then when you go back to ME 3, you'll flip out confused over why your jetpack and ops packs don't work. Wait, ME3 MP is still alive? and if it is, do you know how alive it is? Because, if it is more alive then just slightly breathing, i think i just go back to that. It is alive, I played it a few days ago.
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Post by Terminator Force on Aug 27, 2017 23:19:39 GMT
They compare like... one I have copies of every version released and one I've not even the one copy of anymore.
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Post by CHRrOME on Aug 28, 2017 0:06:36 GMT
One sucks, the other doesn't. Not much to it.
(Hint, ME3 is the one that does not suck).
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Post by Fly In The Lotion on Aug 28, 2017 0:37:24 GMT
MEAMP - No Claymore (WTF? Why?) - No vorcha, geth, quarians, drell, volus and playable collectors. Two steps back - No grenades that can detonate biotic/fire explosions - Useless covers - Terrible voice-acting - No weekend challenges - Unbalanced weapons - Lacking ammo types - Lack of quality music (subjective, I guess) - Terrible GUI - Fewer kits than ME3 overall - Fewer objectives - Bugs - Ugly banners - Shorter support - Fewer enemy factions - Lootpocalypse - Cobra is useless - Lacking enemy banter (krogan "hahaha" and the occasional "I need a medic" after the guy has been blown away by Shorty, and only can be heard from very close). - No visuals for headshots, (except for the Anointed) no blood. - Unreliable off-host headshots and lag - Slow (and individual) character-leveling - UR characters - No A-bomb explosions (very important!) - No unique melee - DLCs work better than drip-fed content
+ It's purdy + Cover-system is better + I like the more free movement + Ops packs work + Fewer waves + You don't (always) lose all your shit if the game freezes or you get DC'd and you get to keep the $$ and XP + Ammo boxes + APEX rating works better than the N7 rating
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Post by angrybobh on Aug 28, 2017 3:08:42 GMT
MEAMP - No Claymore (WTF? Why?) - No vorcha, geth, quarians, drell, volus and playable collectors. Two steps back - No grenades that can detonate biotic/fire explosions - Useless covers - Terrible voice-acting - No weekend challenges - Unbalanced weapons - Lacking ammo types - Lack of quality music (subjective, I guess) - Terrible GUI - Fewer kits than ME3 overall - Fewer objectives - Bugs - Ugly banners - Shorter support - Fewer enemy factions - Lootpocalypse - Cobra is useless - Lacking enemy banter (krogan "hahaha" and the occasional "I need a medic" after the guy has been blown away by Shorty, and only can be heard from very close). - No visuals for headshots, (except for the Anointed) no blood. - Unreliable off-host headshots and lag - Slow (and individual) character-leveling - UR characters - No A-bomb explosions (very important!) - No unique melee - DLCs work better than drip-fed content + It's purdy + Cover-system is better + I like the more free movement + Ops packs work + Fewer waves + You don't (always) lose all your shit if the game freezes or you get DC'd and you get to keep the $$ and XP + Ammo boxes + APEX rating works better than the N7 rating I'd take the + away from freedom of movement because really it's not more free in my opinion. I don't know why people like jetpacks. I think they're retarded. Just imagine a real conflict, now think of the guy who jumps out of cover and yells "Hey I'm right here!". Not real smart. And besides all that, jetpacks allowed the devs to build crappy maps with no flow. Combat rolls are far superior to jetpacks(and also were unique to species). I'd also put a +/- on the cover system. It is better in some ways but hard cover in ME3 had advantages too and enemies in MEAMP can shoot you most of the time when you are in 'soft' cover even when you cannot target them. So the MEA cover systems' benefits are cancelled out and possibly pushed to a negative.
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Post by The Joe-Man on Aug 28, 2017 3:53:34 GMT
I'd take the + away from freedom of movement because really it's not more free in my opinion. I don't know why people like jetpacks. I think they're retarded. Just imagine a real conflict, now think of the guy who jumps out of cover and yells "Hey I'm right here!". Not real smart. And besides all that, jetpacks allowed the devs to build crappy maps with no flow. Combat rolls are far superior to jetpacks(and also were unique to species). I'd also put a +/- on the cover system. It is better in some ways but hard cover in ME3 had advantages too and enemies in MEAMP can shoot you most of the time when you are in 'soft' cover even when you cannot target them. So the MEA cover systems' benefits are cancelled out and possibly pushed to a negative. The other problem with jetpacks is it made almost all the kits move the same. Only the duelest moves differently. In ME3 humans rolled, geth and quarians hopped, asari slid, drell flipped, vorcha had a cool pivot, krogan face tanked etc. More variety meant it didn't get old as fast.
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Post by andy_3_913 on Aug 28, 2017 5:49:16 GMT
Wait, ME3 MP is still alive? and if it is, do you know how alive it is? Because, if it is more alive then just slightly breathing, i think i just go back to that. It is alive, I played it a few days ago. Its very alive, I play pretty much every day. Can be a bit slow, but definitely still going.
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Post by Alfonsedode on Aug 28, 2017 11:03:33 GMT
Hello folks! After 1200-ish hours of ME3MP, I can't find the motivation to test or play the MP. So...how do they compare? Better? Worse? Different? I'd like to hear your opinions! come back to me3mp, u wont be disapointed
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Post by N7Mith on Aug 28, 2017 11:08:03 GMT
On 1 you can find a pug game pretty fast, on the other you have jetpacks.
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Post by inert on Aug 28, 2017 16:41:34 GMT
I maxed two manifests in ME3MP, both on Xbox and PC. About 2000 hours played. I'm coming up on 200 hours in MEAMP and it feels like a chore to play.
ME3MP is still alive on well on PC for sure. I also hear that Xbox is doing well and I know PS3 players still post about recent matches. It's still more fun after 2000 hours.
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Post by JRandall0308 on Aug 28, 2017 16:44:23 GMT
Marvel at my thoughts 2 days after game launch. bsn.boards.net/thread/5855/first-impressions-on-xb1MEAMP is in a lot better state than it was at launch (in particular, powers are actually worth using since Patch 1.06). Whether you personally will find it fun, I can't say.
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Post by spacev3gan on Aug 28, 2017 20:54:48 GMT
I've played ME3 for 1,600+ hours and MEA for 650+ hours. My thought is that MEA is/was, at its core, a more updated, balanced, refreshed and casual-friendly revamping of ME3. I can say I probably prefer (or did prefer) it over ME3. Now there are two issues that ruined the game for me to the point I stopped playing altogether: poor netcoding and an absurdly large loot pool made up mostly of recycled cards.
The netcoding alone is, for me, a major dealbreaker. The game is not functional above 100 ms, and even at 60-80 ms it does work poorly, laggy, to the point you will miss headshots and powers dont behave properly. Being a peer 2 peer game means that you need to have a solid playerbase in your region to enjoy the game the way it is supposed to be, and if you play outside EU or NA, you pretty much don't have that. I live in Brazil and played mostly with NA players at 150-200 ms and boy, it was painful at times. Whenever I had the chance to play on host I felt automatically overpowered. My advice: you live outside NA and EU, don't even bother.
As for the loot pool, it was not that bad in the beginning. There is a pity-timer in place that guarantees you an UR drop after a certain number of packs opened. When the UR loot pool was 190 cards, I maxed my manifest at 430 hours, which felt just rewarding enough, way better than ME3 loot progression. However, right now the UR loot pool is 770 cards, over 4 times more UR than we had at release. And these are recycle cards. Characters max out at level XX and guns at X plus 3 variants at X each (pretty much XXXX is a maxed gun). It feels like a joke, and a bad one.
Also, as a third major issue, no more balances, fixes nor significant content coming. But other than those, yeah, it is an OK game for free (since you already have Andromeda and play the campaign. If you are considering buying Andromeda for the MP, just don't)
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