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Post by Fredward on Sept 26, 2017 5:48:43 GMT
I dunno if this is the right place for this or whether it should be in off topic, I'm putting it here because it started in this sub's Twitter thread. Follow the start of the conversation here. ~ do you recognize/feel there's a level of toxicity in gaming culture that goes above and beyond other fandoms? ~ if yes, why do you think this is? ~ do you have ideas for what would help address or mitigate this toxicity?
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Post by Nightscrawl on Sept 26, 2017 6:32:49 GMT
I dunno if this is the right place for this or whether it should be in off topic, I'm putting it here because it started in this sub's Twitter thread. Follow the start of the conversation here. ~ do you recognize/feel there's a level of toxicity in gaming culture that goes above and beyond other fandoms? ~ if yes, why do you think this is? ~ do you have ideas for what would help address or mitigate this toxicity? I'll only address one point. Beyond other fandoms? No. I think the main difference is that there are more developers to target than there are people who work on some show, like Supernatural (which I know has some elements of toxicity regarding shipping, etc). Fandoms of a show will follow the actors, and perhaps the show runners or main writers. But there are so many more people to follow in game development. Also, I think the main difference is the difference between active and passive entertainment -- active entertainment like games necessarily forces a player to be more engaged, physically and emotionally, than sitting and watching a show. There is also the possibility that players have of influencing a developer's decisions with regard to mechanics and whatnot. When it comes to online games that are in continual development, developers often solicit feedback themselves. There are only so many scenarios they can think of and play out in their own testing, but things change when you have hundreds of thousands of players. I'd say that the difference isn't in gaming culture itself, it's with the fundamental nature of different forms of entertainment. Gaming encourages participation, but books, comics, film and TV do not.
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Post by Catilina on Sept 26, 2017 12:07:58 GMT
The idiots can be found in all areas of life, in large numbers.
By the way: I was a part of the WoW-fandom... The DA-fandom's no healthier or sicker than the rest, I suppose.
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Post by Deleted on Sept 26, 2017 12:21:13 GMT
I only come to the Internet because of gaming, but I have no doubts that everything else is just as toxic. Civility, patience, contentment, humility, restrain, respect or interest for others, empathy and serenity are not the virtues that are appreciated enough in the modern world, with focus being on extreme individualism, egotism and unbridled passions.
My suggestion is cultivating those virtues in thyself. After all, we have almost unlimited amount of control over ourselves, but next to none over others.
The best thing about the Internet is that walking away is simple. It's mustering your emotions in order to do so that takes a bit of work to learn.
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Post by isaidlunch on Sept 26, 2017 12:29:27 GMT
I think gaming companies should fix their own behavior and stop being so anti-consumer before taking the high ground. Things like the rise of RNG gambling boxes is far more repulsive than anything I've seen the gaming community do.
That being said
He's right and I wish I had followed this advice in the past. Leaving a bad review for a game you didn't like is fine, but complaining day after day for months on end is just ridiculous. Life is too short to waste on a forum about a game that you hate.
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Post by shechinah on Sept 26, 2017 12:49:41 GMT
The idiots can be found in all areas of life, in large numbers. By the way: I was a part of the WoW-fandom... The DA-fandom's no healthier or sicker than the rest, I suppose. I think it holds true to some extent that every fandom thinks theirs has the worse people in it. In actuality, those kinds of people can be found in many fandoms. There are some people in this fandom who'll treat you with derision for no other reason than for having a different opinion on a character, an installment in the series or for having made different decisions in the game. I've had the misfortune of encountering the same kind of people in TWD portion of Telltale's fanbase. Rather unfortunately, it is the atmosphere these people created that led to me no longer enjoying participating in the TWD fandom or the MEA fandom.
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Post by Deleted on Sept 26, 2017 13:33:51 GMT
+1 on enjoying MEA in silence & keeping thoughts on it to oneself. Ditto for any game where your opinion does not comply with that of the majority. It's just no good to voice it.
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Post by Iakus on Sept 26, 2017 14:56:17 GMT
+1 on enjoying MEA in silence & keeping thoughts on it to oneself. Ditto for any game where your opinion does not comply with that of the majority. It's just no good to voice it. On the old BSN we called the ME2 complaint thread "the Free Speech Zone"
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Post by PapaCharlie9 on Sept 26, 2017 15:02:20 GMT
I dunno if this is the right place for this or whether it should be in off topic, I'm putting it here because it started in this sub's Twitter thread. Follow the start of the conversation here. ~ do you recognize/feel there's a level of toxicity in gaming culture that goes above and beyond other fandoms? No. AFAIK, no one has ever been maimed or killed through gaming fandom outrage, but that can't be said of all fandoms. And this is not an isolated incident.
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Post by PapaCharlie9 on Sept 26, 2017 15:13:06 GMT
~ do you have ideas for what would help address or mitigate this toxicity? Not really. The only thing I can suggest is somewhat cynical: the fandom needs designated lightning rods, where people who need to vent can go and vent with others, since misery loves company. I know that, jokingly, people say that 4chan, tumblr, and reddit are already considered such places, but each of those have legit fans just trying to do fan stuff without being disturbed by the rioting. Ideally, some dev (maybe even a made up one that doesn't really exist) would do an AMA type thing in a sectioned off area of a popular social network, like Twitter or Facebook or even Reddit. That would serve as a lightning rod for shit-giving that might pull most of the attention away from places where it's just misbehavior and irksome.
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Post by Deleted on Sept 26, 2017 15:24:17 GMT
+1 on enjoying MEA in silence & keeping thoughts on it to oneself. Ditto for any game where your opinion does not comply with that of the majority. It's just no good to voice it. On the old BSN we called the ME2 complaint thread "the Free Speech Zone" Ah, it's better to be liked than express how you feel. A talent to write to inspire empathy even in those who disagrees with you is not a trivial art. It is hard to not over-dramatize when expressing feelings about something you are passionate about, particularly when you start feeling that they "just do not understand" and if you only open up your heart a little bit more, only repeat your argument once more, they would... It is not going to happen. Even if you use neutral wording and avoid the trigger words, etc, by all likelihood, if someone holds a 180 degrees position, they will thicken the colors when either restating your words, or at least in their mind (in other words, an "I don't like" will be turned into "s/he rabidly hates"). Discussion about tastes is a discussion that is too closely related to emotions and to the fast and long-lasting judgments. No matter what statement you are like to make, and no matter what justification you add with it, citing your feelings and background, inevitably, someone will come along and say they are in the same position but vehemently disagree. All and all, it is better to leave things unsaid than close off venues for future pleasant chats. The stronger, the clearer you express an opinion, the more passionate and long-lasting opposing reaction you would gain. In the end, you opinion is yours, and no less valuable if held in confidence. Once aired, you cannot take it back. So, imo it has to be of a singular importance to you to say something that you know will displease others. Or, at the very least, say it, but do not repeat it, no matter what the response is, even if it appears that your opponents had the last word in.
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Post by Iakus on Sept 26, 2017 15:34:39 GMT
On the old BSN we called the ME2 complaint thread "the Free Speech Zone" Ah, it's better to be liked than express how you feel. A talent to write to inspire empathy even in those who disagrees with you is not a trivial art. It is hard to not over-dramatize when expressing feelings about something you are passionate about, particularly when you start feeling that they "just do not understand" and if you only open up your heart a little bit more, only repeat your argument once more, they would... It is not going to happen. Even if you use neutral wording and avoid the trigger words, etc, by all likelihood, if someone holds a 180 degrees position, they will thicken the colors when either restating your words, or at least in their mind (in other words, an "I don't like" will be turned into "s/he rabidly hates"). Discussion about tastes is a discussion that is too closely related to emotions and to the fast and long-lasting judgments. No matter what statement you are like to make, and no matter what justification you add with it, citing your feelings and background, inevitably, someone will come along and say they are in the same position but vehemently disagree. All and all, it is better to leave things unsaid than close off venues for future pleasant chats. The stronger, the clearer you express an opinion, the more passionate and long-lasting opposing reaction you would gain. In the end, you opinion is yours, and no less valuable if held in confidence. Once aired, you cannot take it back. So, imo it has to be of a singular importance to you to say something that you know will displease others. Or, at the very least, say it, but do not repeat it, no matter what the response is, even if it appears that your opponents had the last word in. Eh, to me if you don't speak up, nothing will ever change. Even if they don't listen, at least you did your part in trying to start a dialogue. The thing is, when dialogue does happen, is to be clear and to be courteous to who you're talking to. It was actually quite pleasant when David Gaider and other people from DA2 came to the boards to talk with players about 'what went wrong" with DA2. People were, generally speaking, pretty polite (even after all the grumbling that went on before)
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Post by Deleted on Sept 26, 2017 15:44:14 GMT
Ah, it's better to be liked than express how you feel. A talent to write to inspire empathy even in those who disagrees with you is not a trivial art. It is hard to not over-dramatize when expressing feelings about something you are passionate about, particularly when you start feeling that they "just do not understand" and if you only open up your heart a little bit more, only repeat your argument once more, they would... It is not going to happen. Even if you use neutral wording and avoid the trigger words, etc, by all likelihood, if someone holds a 180 degrees position, they will thicken the colors when either restating your words, or at least in their mind (in other words, an "I don't like" will be turned into "s/he rabidly hates"). Discussion about tastes is a discussion that is too closely related to emotions and to the fast and long-lasting judgments. No matter what statement you are like to make, and no matter what justification you add with it, citing your feelings and background, inevitably, someone will come along and say they are in the same position but vehemently disagree. All and all, it is better to leave things unsaid than close off venues for future pleasant chats. The stronger, the clearer you express an opinion, the more passionate and long-lasting opposing reaction you would gain. In the end, you opinion is yours, and no less valuable if held in confidence. Once aired, you cannot take it back. So, imo it has to be of a singular importance to you to say something that you know will displease others. Or, at the very least, say it, but do not repeat it, no matter what the response is, even if it appears that your opponents had the last word in. Eh, to me if you don't speak up, nothing will ever change. Even if they don't listen, at least you did your part in trying to start a dialogue. The thing is, when dialogue does happen, is to be clear and to be courteous to who you're talking to. It was actually quite pleasant when David Gaider and other people from DA2 came to the boards to talk with players about 'what went wrong" with DA2. People were, generally speaking, pretty polite (even after all the grumbling that went on before) Things will change; the reaction to each change will be both negative and positive. It is very obvious that outright rudeness is a terrible thing for communication. Unfortunately it's the main-stay of the Internet. One has to steel and prepare oneself before opening the browser that they will see what they will not see in person in life both in the conversations between others and in the way others will address them. I do not think that enforced civility is a bad thing, because at the very least it makes people to actually form their thoughts into real sentences not just provide a raw emotional outburst of cussing.
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Post by shechinah on Sept 26, 2017 15:52:03 GMT
You'll find that everywhere in life though. It's not unique to gaming. I know.
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Post by eriador117 on Sept 26, 2017 16:21:01 GMT
I think there are toxic and non-toxic people in every fandom, not just games. I like a particular ship in a book fandom, lots of us do, but then there are people who make sites called something like the "Anti-Particular Ship League". Why waste time on something you don't like? I don't get that mentality at all.
I love DA2 and have since I first played it. Some other people seem to hate it, but they are entitled to their opinion like I am entitled to mine. I don't spend my time reading or writing about things that I dislike. Life's too short for that. I'd rather spend the time on doing things I do like.
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Post by Fredward on Sept 26, 2017 16:27:49 GMT
I'm just going to ramble aimlessly on this topic for a bit so I can get it out of my system.
First of all, I do think there's a level of toxicity in gaming "culture" (meaning people who play games consistently and talk about it, online especially) that goes beyond what you'd find in the average book or movie fanbase. Though I have known some book fanbases and also series fanbases to get really toxic but w/e. I think that this is ultimately a side-effect of what games are. You don't get to engage with a book, you don't get to engage with a movie the way you do with a game. There's a reciprocity there that invites and requires deeper engagement and the ensuing increase in emotional investment in the medium. It enables the medium to exist as it does but it also comes with maybe people with disproportionate opinions and poor people skills.
This isn't to say toxicness is unique to gaming cuz I still hold that if you have a large group of people some of them are gonna suck.
Another thing is that I've noticed that when devs actively and frequently engage with fans in a meaningful way (ie not Twitter, Facebook, the occasional reddit comment etc) they inevitably burn out. I've seen it happen a couple of times and a salient example from this forum (or its previous iteration) is Allan Schumacher. Now overall I wouldn't qualify the interactions they had with fans as openly hostile, generally that behavior never flies and people and mods will fly to their defense but there WAS this sense of almost erosion? I guess? To be constantly met with skepticism or questioned motives or sassy retorts, especially with your own hands tied, that was exhausting to even just watch. Is that toxic?
On how to address it the answers are generally kinda meh. You can get stricter moderation but then what exactly do you tell them to look for? Generally speaking outright harassment or attacks are already not allowed on forums so... too much passive aggression? You could make a rule where you have to be polite to the devs ie some kind of holy cow status. These are too narrow anyway when you consider they'd only work on forums and mass vitriol is probably generated in place like Twitter and Youtube.
There are also a few things that are actively deleterious to this conversation: diagnosing an issue, saying it should be fixed, that it's not acknowledged but not actually doing or even attempting to engage with it yourself. This is nothing but self-congratulatory bullshit, clearly signalling you don't consider yourself part of the problem but you're sure as shit not a part of any solution with proselytizing the inadequacy of everybody else either. The other one is much more nefarious and concerning and that's the idea that a good fan should say something positive or not say anything at all. If there was a book titled "How to Make Your Consumers Work for You" you can bet your dick and/or uterus that there would be a chapter called "The Self-Policing Fanbase: Tips on teaching your base that the only good fan is a happy fan!" If you listen closely you can hear an EA executive's zipper strain at the idea. The idea of labeling criticism, skepticism, reservations etc as fundamentally negative and a good fan as someone who cheers the devs on rather than miring them in this 'negativity' should be an alarming prospect for anyone.
As for the perspective that one apple ruins the bunch, it shouldn't, frankly. Being part of something that creates a thing an entire community, a little ecosystem can develop and thrive around shouldn't be chucked out or labelled as deeply problematic because a small part of it is monsters born from radioactive waste.
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Post by boxofscreaming on Sept 26, 2017 18:00:05 GMT
I don't think it's any worse than society as a whole. Some things, (e.g. politics) are a million times worse. And besides, who doesn't like a little toxicity now and then (takes swig of beer)?
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Post by smilesja on Sept 26, 2017 19:23:45 GMT
This isn't anything new. Toxicity happens in every form of medium you are a fan in. That being said, there are things that gamers and developers need to fix about themselves so we can have a less toxic environment.
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Post by fylimar on Sept 26, 2017 19:42:08 GMT
I don't think, that the online gaming 'culture' is more or less toxic than almost all other parts of social interacting on the internet. I love reading, music and tv shows and movies as much as I love gaming and I have been in many message boards - it seems to me, that the general tune is the same everywhere. It is a general problem in social media: people starting to get mean and personal more often, because they don't have to deal with their discussion partners directly. There is no one standing in front of them, so they tend to forget, that they are dealing with real humans. It get's harsh, when those flame wars and personal insults towards a game developer, author, actor etc. make those people quit their jobs or things like that. There is a fine line between constructive crticism and personal insults and a lot of people seem to forget that sometimes
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Post by Obsidian Gryphon on Sept 26, 2017 23:30:35 GMT
I'm just going to ramble aimlessly on this topic for a bit so I can get it out of my system. Another thing is that I've noticed that when devs actively and frequently engage with fans in a meaningful way (ie not Twitter, Facebook, the occasional reddit comment etc) they inevitably burn out. I've seen it happen a couple of times and a salient example from this forum (or its previous iteration) is Allan Schumacher. Now overall I wouldn't qualify the interactions they had with fans as openly hostile, generally that behavior never flies and people and mods will fly to their defense but there WAS this sense of almost erosion? I guess? To be constantly met with skepticism or questioned motives or sassy retorts, especially with your own hands tied, that was exhausting to even just watch. Is that toxic? I'm not surprised. It takes great endurance and patience to have to deal with the same thing over and over even as the person tries to maintain a positive interaction with the fans / viewers. I say this because I've been following a popular Twitch streamer. He has been doing this for nearly four years. Every day, he has to deal with repetitive questions regards the games he play from new comers or subs. He answers every time in a cheerful manner. I've to wonder he hasn't thrown up a banner on the Twitch page and tell the questioners to go read it, like some streamers do. His attitude towards games is the same. If it is bad, he'll stay positive on it but says frankly there're bad aspects to it. He doesn't elucidate very deeply into it, unlike Angry Joe who will bare his passions, analyse the game and says aloud why the game is good / bad, why the devs should not be doing certain practices in developing a game. He gets hit for it, by fans and devs, but there is no denying what he said is true.
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Post by linksocarina on Sept 27, 2017 1:16:07 GMT
Ah, it's better to be liked than express how you feel. A talent to write to inspire empathy even in those who disagrees with you is not a trivial art. It is hard to not over-dramatize when expressing feelings about something you are passionate about, particularly when you start feeling that they "just do not understand" and if you only open up your heart a little bit more, only repeat your argument once more, they would... It is not going to happen. Even if you use neutral wording and avoid the trigger words, etc, by all likelihood, if someone holds a 180 degrees position, they will thicken the colors when either restating your words, or at least in their mind (in other words, an "I don't like" will be turned into "s/he rabidly hates"). Discussion about tastes is a discussion that is too closely related to emotions and to the fast and long-lasting judgments. No matter what statement you are like to make, and no matter what justification you add with it, citing your feelings and background, inevitably, someone will come along and say they are in the same position but vehemently disagree. All and all, it is better to leave things unsaid than close off venues for future pleasant chats. The stronger, the clearer you express an opinion, the more passionate and long-lasting opposing reaction you would gain. In the end, you opinion is yours, and no less valuable if held in confidence. Once aired, you cannot take it back. So, imo it has to be of a singular importance to you to say something that you know will displease others. Or, at the very least, say it, but do not repeat it, no matter what the response is, even if it appears that your opponents had the last word in. Eh, to me if you don't speak up, nothing will ever change. Even if they don't listen, at least you did your part in trying to start a dialogue. The thing is, when dialogue does happen, is to be clear and to be courteous to who you're talking to. It was actually quite pleasant when David Gaider and other people from DA2 came to the boards to talk with players about 'what went wrong" with DA2. People were, generally speaking, pretty polite (even after all the grumbling that went on before) True, but that did go out a window when we rolled to Mass Effect 3 and you had folks calling for scalps. Plus during Dragon Age 2 the likes of Gaider and such were not really lambasted as much as say Jen Hepler...
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Post by smilesja on Sept 27, 2017 7:08:12 GMT
Yeah, I remember people calling Jennifer Helper names like: Hamburger Helper. I've been at the Gamergate subforum and it's pretty hilarious how they are interpreting as narrative building. The first comment I saw was this: "You only get toxic if you make shit."
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Post by Nightscrawl on Sept 27, 2017 8:30:51 GMT
Yeah, I remember people calling Jennifer Helper names like: Hamburger Helper. I've been at the Gamergate subforum and it's pretty hilarious how they are interpreting as narrative building. The first comment I saw was this: "You only get toxic if you make shit." Just FYI, her name is H e p l e r, not Helper. But I concede that it's one of those brain things because "helper" is a known word, so our minds switch the letters. Of course, that doesn't merit a rude re-naming.
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Post by vonuber on Sept 27, 2017 9:59:22 GMT
I think there are huge issues with aspects of the culture, especially around inclusiveness - at the moment it seems to be gender as one of the main points, but this also bleeds into this bollocks about 'real' gamers. Look at thediscussion in the ME:A forum about how many obscure rpgs you need to have played to be qualified to comment. Saying 'well other media are bad' is no excuse to not try to change things for the better.
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Post by Nightscrawl on Sept 27, 2017 11:05:25 GMT
I think there are huge issues with aspects of the culture, especially around inclusiveness - at the moment it seems to be gender as one of the main points, but this also bleeds into this bollocks about 'real' gamers. Look at thediscussion in the ME:A forum about how many obscure rpgs you need to have played to be qualified to comment. Saying 'well other media are bad' is no excuse to not try to change things for the better. It's kinda funny. Even I tend to impose this sort of thinking on my own self. I consider myself a "gamer," but I also have a very small catalogue of experience compared with some other gamers. This is due to financial constraints, as well as just my general personality of finding a game that I like and then just playing that one game to death, which eats up a lot of gaming time. I've seen many gamers talk of their "backlog of games," but that has never applied to me. My current pursuits are still just Skyrim and Dragon Age: Inquisition... I took a detour for MEA, but have yet to pick that up again and wouldn't have even bought it if not for some forum discussions (MEA is my first ME game). This sort of limitation does, at times, make me feel like I have a weaker starting point in some discussions, particularly when people throw out games I've never played. For example, during the DA2 forums days when there was a lot of talk about UI design in relation to dialogue options, many people mentioned Deus Ex: Human Revolution, which I've never played. There were similar examples regarding Skyrim and its open world (before I got around to playing it), which many players cited in frustration with DA2's limited scope in Kirkwall and surrounding, repetitive environments.
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