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Post by poultrymancer on Nov 7, 2017 18:34:17 GMT
I know I'm mostly going to get responses along the lines of "lol why are you still playing?", but for those few like me who are still firing up the game at least occasionally, I'm curious how you intend to build these characters.
Commando
Personally, I find Turbocharge to be an immensely boring ability, so point allocation among her skills is an easy call for me. As for the specifics, my thinking is:
Singularity
For Pwnytail I've gone with Duration and Expanding Singularity for a while, but since the Commando doesn't have the 20% debuff from Off Biotics, I don't really feel like there's near as much benefit to keeping the Singularity cast for most of its duration or maximizing its AoE.
4A Radius / 5B Recharge / 6A Exploding
Turbocharge
Boring. One point. Moving on.
Warp
4A Recharge
The damage isn't great, so I don't see much utility in taking the armor damage evo over recharge.
5B Expose
Again, the damage is very meh, so the damage taken debuff seems the obvious choice.
6?
I have no idea how the Escalation mechanics work.
APEX Training
4A Weapon Training
Weapon damage seems preferable, since most power-related damage is going to come from detonations, not direct power damage.
5A Special Combat Training
For the detonation damage bonus
6A Weapon Specialist
Same rationale as 4A.
Combat Fitness
Same as all the others with this defensive passive.
4A / 5A / 6A
Guardian
Lunch is over; back to the office. May or may not bother to fill this in later, depending on interest in the topic.
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solarificspaghetti
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Forgot it
XBL Gamertag: Hylian Creed
PSN: WeSurvivedTheEnd
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Post by solarificspaghetti on Nov 7, 2017 18:47:35 GMT
Cool.
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Post by onehitparry on Nov 7, 2017 18:49:45 GMT
I know I'm mostly going to get responses along the lines of "lol why are you still playing?", but for those few like me who are still firing up the game at least occasionally, I'm curious how you intend to build these characters. I still enjoy the game. That said I don't think I've played it to the same extent that those that have retired.
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Post by anddill on Nov 7, 2017 19:27:38 GMT
Guardian is just for spamming Warp as fast and with as much debuff as possible. Backlash is meh, i dont like standing there like an idiot waiting for the Enemies to kill themselves. If you could fire your gun, maybe a Pistol with the free hand, this power would be awesome. But like it is now it is an invitation for your teammates to just headshot the Mook you tampering with. Maybe up to 3 for some utility while hacking. I specced Warp for Escalation, but stopped playing for the moment. On silver it will be a on hit kill. remaining points will go into shield boost, i think.
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vanelsa
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Post by vanelsa on Nov 7, 2017 19:41:06 GMT
I'm leveling up the Guardian right now and here's my initial plan (more for solos, rather than team play at the moment).
1) Looking to max Warp with Debuff and Escalation (currently on extra armor damage in Rank 4, but will probably change to Recharge).
2) Going to max Shield Boost similar to the Operator for extended duration (I think he has more base shields than the Operator, so Overcharge might be an option for him).
3) Barrier to Rank 6 Saving Barrier for extra survivability.
4) Will take Backlash to 3
5) APEX training to 5 for combo detonation damage.
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Post by poultrymancer on Nov 7, 2017 20:55:19 GMT
I'm leveling up the Guardian right now and here's my initial plan (more for solos, rather than team play at the moment). 1) Looking to max Warp with Debuff and Escalation (currently on extra armor damage in Rank 4, but will probably change to Recharge). 2) Going to max Shield Boost similar to the Operator for extended duration (I think he has more base shields than the Operator, so Overcharge might be an option for him). 3) Barrier to Rank 6 Saving Barrier for extra survivability. 4) Will take Backlash to 3 5) APEX training to 5 for combo detonation damage. That's pretty much what I was thinking. I like Backlash, but I don't see myself taking the points from anywhere else to take it past rank 3.
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Symbolz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Symbolz
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Post by Symbolz on Nov 7, 2017 22:11:25 GMT
I'm still in the experimental phase but so far this is what I have.
Commando:
Singularity: 1 TurboCharge: 4b, 5a, 6a Warp: 4b, 5b, 6a Apex Training 4a, 5a, 6a Combat Fitness 4a, 5a, 6a
I tried initially to make it a combat caster for detonates, but due to the slow recharge on Singularity I quickly opted out of that line of thinking and focused on a weapon based caster. I use Singularity for minor crowd control and Warp as a means to detonate ammo boosters. Plus the a benefit of Warp is that it affects units while their shields are still up, so the Expose is very effective against units like Destroyers. Escalation is also very nice since the increased DoT effect can really chew up units - as a friend put it, 'It's like a mini reave on top of the warp.'.
May change things up as new information or ideas come along but that's what I'm sticking with at the moment.
As for the Guardian I am reserving opinions at the moment. I don't have it maxed out and have only played a couple of matches with it, so my line of thinking may very well change as I level it up like I did with the Commando.
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Post by derrame on Nov 7, 2017 23:15:52 GMT
are they already released!?
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Post by onehitparry on Nov 8, 2017 0:08:53 GMT
are they already released!? Yep! Released this morning.
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vanelsa
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Post by vanelsa on Nov 8, 2017 0:36:33 GMT
Definitely a solo-able character, especially against the Kett. My video recorder crapped out, so all I have is this screenshot. Random Random against Kett on Icebreaker. Objectives were Devices and Devices.
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Post by derrame on Nov 8, 2017 1:41:27 GMT
i use commando only for biotics, with shorty shotgun, very powerful have not unlocked guardian yet
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Nov 8, 2017 2:44:41 GMT
The damage escalation seems to be all damage, not just warp. Destroyers armor is just melting off. Or maybe my old favorite glitch still works.
If I could get a decent platinum game going and fight a progenator I'll be 100%
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Post by poultrymancer on Nov 8, 2017 3:15:09 GMT
The damage escalation seems to be all damage, not just warp. Destroyers armor is just melting off. Or maybe my old favorite glitch still works. If I could get a decent platinum game going and fight a progenator I'll be 100% If so, that seems like a no-brainer evo..
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Post by PATPATPATlol on Nov 8, 2017 3:17:35 GMT
Hmm....so how are those new kits and their powers? Asking for a friend....
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RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Post by RonnieBlastoff on Nov 8, 2017 3:33:22 GMT
Guardian Has Kett Life Drain melee and Duelist wall teleport. Also has warp, which imo is now the 2nd best ability in the game after Omni Grenade. Shield Boost not to bad either.
Commando has Warp....And Hold the line, which isn't to bad for sustain with turbocharge siphon weapons.
Overall these characters are all about warp. Very powerful ability. If 6a 500% damage escalation is working like it seems like its working, then best Platinum ability in the game on the scale of caveman shyt tossing at the moon to rocket science.
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vanelsa
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Post by vanelsa on Nov 8, 2017 5:35:54 GMT
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Post by onehitparry on Nov 8, 2017 7:27:59 GMT
Finally got back from work a few hours ago, sat down with the Commando. I like her on bronze. We'll see how she handles silver and gold (I don't play platinum). I don't know if I want to play the Guardian. I like the ability set. But the character looks pretty dumb. The pink color scheme and the helmet just make me think that his armor is made out of bubble gum.
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monk
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Nov 8, 2017 11:23:52 GMT
Agreed with everyones experience with Warp. It acts funny.
I tried it on Commando with Apex on Weapons. And Warp as AAA. On using it on a Sabotuer, with nothing else, it dealt ~45% of their health over time. With a small chunk from initial damage. When I tried it again and then reapplied a second Warp on top, although it didn't detonate, it began to SERIOUSLY Damage Over Time the Sabotuer.
Unsure if the DoT remains after detonation, but if it does, things as others have noted will likely melt faster than anything else. And this subsequently makes 4 Guardians seriously overpowered if evolved to take advantage of Escalation.
Will see if I can't make a quick rough gif image of the DoT ticking away.
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Post by thelostturian on Nov 8, 2017 12:13:35 GMT
There is a synergy with backslash and SB in the Guardian. If warp is as good as some describes it then this guy is serious contender.
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Post by shinobiwan on Nov 8, 2017 12:56:35 GMT
The damage escalation seems to be all damage, not just warp. Destroyers armor is just melting off. Or maybe my old favorite glitch still works. If I could get a decent platinum game going and fight a progenator I'll be 100% If this is the case, duration might be better than expose. Unless everything always dies way before the duration.
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monk
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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Post by monk on Nov 8, 2017 13:07:18 GMT
Everything on Gold will die before getting a second Warp on a target, much less the third Warp. Haven't tried it on Platinum yet, as I'm still gathering as many UR Weapon Variants first before I join in with the new Warp capable character kits.
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captainkei
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: Kei-kun8610
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Post by captainkei on Nov 8, 2017 20:36:14 GMT
I'm still in the experimental phase but so far this is what I have. Commando: Singularity: 1 TurboCharge: 4b, 5a, 6a Warp: 4b, 5b, 6a Apex Training 4a, 5a, 6a Combat Fitness 4a, 5a, 6a I tried initially to make it a combat caster for detonates, but due to the slow recharge on Singularity I quickly opted out of that line of thinking and focused on a weapon based caster. I use Singularity for minor crowd control and Warp as a means to detonate ammo boosters. Plus the a benefit of Warp is that it affects units while their shields are still up, so the Expose is very effective against units like Destroyers. Escalation is also very nice since the increased DoT effect can really chew up units - as a friend put it, 'It's like a mini reave on top of the warp.'. May change things up as new information or ideas come along but that's what I'm sticking with at the moment. As for the Guardian I am reserving opinions at the moment. I don't have it maxed out and have only played a couple of matches with it, so my line of thinking may very well change as I level it up like I did with the Commando. This is what I'm doing right now, except I don't use escalation. I've been running her with the Silhesh and treating her powers as a means of softening enemies for it. I'm not breaking huge ground on the scoreboard, but I have been reliably getting the top score since she was lvl 12, rank X. Max Turbocharge with the Silhesh + Warp is a reliable boss killer. I'll probably respec her another 2-3 times. The Guardian's okay. I mostly treat him the same way, as a weapons person with support powers, Warp being the chief asset.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: Kei-kun8610
Posts: 15 Likes: 23
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Post by captainkei on Nov 8, 2017 20:41:44 GMT
The damage escalation seems to be all damage, not just warp. Destroyers armor is just melting off. Or maybe my old favorite glitch still works. If I could get a decent platinum game going and fight a progenator I'll be 100% I'm pretty sure they nerfed Destroyer shields. I could be crazy, but taking off both turrets brings their shields down to almost nothing, whereas previously it would be around the halfway point. This was the case today and yesterday on gold. I have to retest platinum since I didn't know about the Piranha buff and I was using the Mercenary at the time.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Post by RonnieBlastoff on Nov 8, 2017 22:18:41 GMT
The damage escalation seems to be all damage, not just warp. Destroyers armor is just melting off. Or maybe my old favorite glitch still works. If I could get a decent platinum game going and fight a progenator I'll be 100% If this is the case, duration might be better than expose. Unless everything always dies way before the duration. Id still go expose. The effect at least from the description, is based on enemy health. The lower an enemies health the faster it blips away.
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Post by seductivewizard on Nov 9, 2017 16:44:11 GMT
I'm leveling up the Guardian right now and here's my initial plan (more for solos, rather than team play at the moment). 1) Looking to max Warp with Debuff and Escalation (currently on extra armor damage in Rank 4, but will probably change to Recharge). 2) Going to max Shield Boost similar to the Operator for extended duration (I think he has more base shields than the Operator, so Overcharge might be an option for him). 3) Barrier to Rank 6 Saving Barrier for extra survivability. 4) Will take Backlash to 3 5) APEX training to 5 for combo detonation damage. - A rank 6 shieldboost is purely defensive with no damage output. - A rank 6 backlash with 5b (+150% damage returned) and 6b (damage aftermath) is great for defense and offers a ginormous increase in damage output. - With 1) saving barrier 2) constant 30% shield boost from warp/omni link 3) a fully speccd backlash and 4) 1 point in shieldboost (for oh shit moments) you shouldn't be hitting the pavement. - The salarian does need rank 6 on shield boost, this guy doesn't.
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