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Post by Deleted on Nov 9, 2017 23:26:34 GMT
the custom heroes can be updated to the keep, but this app (to call it something) it's one of the worst shits ever made. it's amusing they even trashed the classic save import. Well, there were good reasons for save imports to be off their to-do list. Some DA:O data wasn't tracked properly in the saves for anyone, and it looks like a plurality of players were going to lose their saves anyway thanks to the console generation switch. but there is no reason to re-implement it now with DAI>DA4, since all the past decisions including DAI ones, i suppose are already recorded in the DAI save, or at least i would imagine that. anyway, save import it's ditched, so no point in arguing, as there is nothing to do about it, just move on, and keep filling this Dragon Age Keep app.
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nvanfleet
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Post by nvanfleet on Nov 9, 2017 23:35:20 GMT
Honestly, aside from how persnickity making, changing, and saving new world-states is... I kinda prefer this (will *actually* prefer it if usability/user friendliness gets improved) - It's also helpful to know what choices from the old games are the ones that "matter" as far as something you'll see some result from goes.
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Post by Deleted on Nov 10, 2017 0:05:55 GMT
Honestly, aside from how persnickity making, changing, and saving new world-states is... I kinda prefer this (will *actually* prefer it if usability/user friendliness gets improved) - It's also helpful to know what choices from the old games are the ones that "matter" as far as something you'll see some result from goes. I agree on the improvements part. Better conexion (and even if it's silly, improve importing a custom hero in it, cause even if you "can" do that with default heroes, i feel special importing custom heroes to the keep, and in the end, default heroes are limited in number, and maybe in the end, you run of them, specially if you have different names but at the same time your character share class, then either you stay with the same name and image you uploaded of them, or you keep changing them depending of the world state you want to load, even if this sounds silly, i think it's important) and a bit more organized content and as you said more usable/friendly user. and the choices part is interesting, i'm glad you bring this up, because i had a doubt this last days, and that's why i agree with the improvment part (aside that they could bring more choices in it, kind of got really reduced) i'll explain. In Origins, after killing the Archdemon, if your Warden survived, when you talk with the person you made main monarch of Ferelden, they give you some options to choose of what you warden will do now that the blight has ended. I always choose to stay with the Grey Wardens and bring my love interest with me in this quest, usually Leliana. I have been looking the codex entry of "A letter from the Hero of Ferelden" from Inquisition, and his variables depending of wich choice you made. The thing is if you don't stay with the Grey Wardens, the letter you get is this one.
"I wish that I had helpful information regarding Corypheus, but due to my own limited training during the Blight, I know less of ancient darkspawn lore than do most Wardens. I am engaged in a search of my own. All Grey Wardens who do not fall in battle eventually fall to something known as the Calling, a magic that preys upon our own connection to the Blight and the darkspawn. Rather than such foul magic eventually leading to my death, I have determined to find a way to negate this Calling and save all Wardens from its effects."
and if you stayed with the Wardens, the letter is this one. "I appreciate your warning regarding Corypheus. Fortunately, my own search has taken me out of the area where the supposed magister is operating, and while I have encountered challenges of my own, they have not involved any weakness related to my Grey Warden abilities.
As I have little useful information to offer, please accept the accompanying gifts instead. If, in my quest, I find anything that may be of use to you in your fight against Corypheus, I will send it to you immediately."
and then, there is the extra part of the letter of course, depending of wich love interest you have, etc etc. what i'm trying to say is, what choice or choices in the keep triggers the first letter or the second one i posted? because as far as i know, in the keep the choice of what you choosed to do after the coronation and ending the blight, it's not in the keep, so i'm curious about it. Because i consider all my Wardens expert Grey Wardens, in lore and abilities, and having to maybe alter a choice that i don't want to alter, to trigger the version of the letter i like, it's not nice. Sorry for this shit post, but yeah, the Dragon Age Keep, needs some improvements.
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midnightwolf
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Post by midnightwolf on Nov 10, 2017 21:29:48 GMT
Honestly, aside from how persnickity making, changing, and saving new world-states is... I kinda prefer this (will *actually* prefer it if usability/user friendliness gets improved) - It's also helpful to know what choices from the old games are the ones that "matter" as far as something you'll see some result from goes. I agree on the improvements part. Better conexion (and even if it's silly, improve importing a custom hero in it, cause even if you "can" do that with default heroes, i feel special importing custom heroes to the keep, and in the end, default heroes are limited in number, and maybe in the end, you run of them, specially if you have different names but at the same time your character share class, then either you stay with the same name and image you uploaded of them, or you keep changing them depending of the world state you want to load, even if this sounds silly, i think it's important) and a bit more organized content and as you said more usable/friendly user. and the choices part is interesting, i'm glad you bring this up, because i had a doubt this last days, and that's why i agree with the improvment part (aside that they could bring more choices in it, kind of got really reduced) i'll explain. In Origins, after killing the Archdemon, if your Warden survived, when you talk with the person you made main monarch of Ferelden, they give you some options to choose of what you warden will do now that the blight has ended. I always choose to stay with the Grey Wardens and bring my love interest with me in this quest, usually Leliana. I have been looking the codex entry of "A letter from the Hero of Ferelden" from Inquisition, and his variables depending of wich choice you made. The thing is if you don't stay with the Grey Wardens, the letter you get is this one.
"I wish that I had helpful information regarding Corypheus, but due to my own limited training during the Blight, I know less of ancient darkspawn lore than do most Wardens. I am engaged in a search of my own. All Grey Wardens who do not fall in battle eventually fall to something known as the Calling, a magic that preys upon our own connection to the Blight and the darkspawn. Rather than such foul magic eventually leading to my death, I have determined to find a way to negate this Calling and save all Wardens from its effects."
and if you stayed with the Wardens, the letter is this one. "I appreciate your warning regarding Corypheus. Fortunately, my own search has taken me out of the area where the supposed magister is operating, and while I have encountered challenges of my own, they have not involved any weakness related to my Grey Warden abilities.
As I have little useful information to offer, please accept the accompanying gifts instead. If, in my quest, I find anything that may be of use to you in your fight against Corypheus, I will send it to you immediately."
and then, there is the extra part of the letter of course, depending of wich love interest you have, etc etc. what i'm trying to say is, what choice or choices in the keep triggers the first letter or the second one i posted? because as far as i know, in the keep the choice of what you choosed to do after the coronation and ending the blight, it's not in the keep, so i'm curious about it. Because i consider all my Wardens expert Grey Wardens, in lore and abilities, and having to maybe alter a choice that i don't want to alter, to trigger the version of the letter i like, it's not nice. Sorry for this shit post, but yeah, the Dragon Age Keep, needs some improvements. Not to butt in here. But I suspect that the choices in the Keep regarding Awakening affect these letters. Since if you make choices about it, it suggests that the player stayed a Warden. Keep in mind too that a choice regarding Morrigan in Witch Hunt can also 'bug out' these letters. Specifically IF the Warden stabbed her but NEVER romanced her OR was Female, the letter received will be all about Morrigan being family and how the Warden loves her. Blah blah. Hope that helps.
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Post by Deleted on Nov 10, 2017 21:33:13 GMT
I agree on the improvements part. Better conexion (and even if it's silly, improve importing a custom hero in it, cause even if you "can" do that with default heroes, i feel special importing custom heroes to the keep, and in the end, default heroes are limited in number, and maybe in the end, you run of them, specially if you have different names but at the same time your character share class, then either you stay with the same name and image you uploaded of them, or you keep changing them depending of the world state you want to load, even if this sounds silly, i think it's important) and a bit more organized content and as you said more usable/friendly user. and the choices part is interesting, i'm glad you bring this up, because i had a doubt this last days, and that's why i agree with the improvment part (aside that they could bring more choices in it, kind of got really reduced) i'll explain. In Origins, after killing the Archdemon, if your Warden survived, when you talk with the person you made main monarch of Ferelden, they give you some options to choose of what you warden will do now that the blight has ended. I always choose to stay with the Grey Wardens and bring my love interest with me in this quest, usually Leliana. I have been looking the codex entry of "A letter from the Hero of Ferelden" from Inquisition, and his variables depending of wich choice you made. The thing is if you don't stay with the Grey Wardens, the letter you get is this one.
"I wish that I had helpful information regarding Corypheus, but due to my own limited training during the Blight, I know less of ancient darkspawn lore than do most Wardens. I am engaged in a search of my own. All Grey Wardens who do not fall in battle eventually fall to something known as the Calling, a magic that preys upon our own connection to the Blight and the darkspawn. Rather than such foul magic eventually leading to my death, I have determined to find a way to negate this Calling and save all Wardens from its effects."
and if you stayed with the Wardens, the letter is this one. "I appreciate your warning regarding Corypheus. Fortunately, my own search has taken me out of the area where the supposed magister is operating, and while I have encountered challenges of my own, they have not involved any weakness related to my Grey Warden abilities.
As I have little useful information to offer, please accept the accompanying gifts instead. If, in my quest, I find anything that may be of use to you in your fight against Corypheus, I will send it to you immediately."
and then, there is the extra part of the letter of course, depending of wich love interest you have, etc etc. what i'm trying to say is, what choice or choices in the keep triggers the first letter or the second one i posted? because as far as i know, in the keep the choice of what you choosed to do after the coronation and ending the blight, it's not in the keep, so i'm curious about it. Because i consider all my Wardens expert Grey Wardens, in lore and abilities, and having to maybe alter a choice that i don't want to alter, to trigger the version of the letter i like, it's not nice. Sorry for this shit post, but yeah, the Dragon Age Keep, needs some improvements. Not to butt in here. But I suspect that the choices in the Keep regarding Awakening affect these letters. Since if you make choices about it, it suggests that the player stayed a Warden. Keep in mind too that a choice regarding Morrigan in Witch Hunt can also 'bug out' these letters. Specifically IF the Warden stabbed her but NEVER romanced her OR was Female, the letter received will be all about Morrigan being family and how the Warden loves her. Blah blah. Hope that helps. Yeah, was crossing my mind yesterday, that awakening and something about witch hunt, could be the ones triggering one or the other. But nice to know i'm not the only one thinking in that possibilty. Thanks mate.
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Post by Nightscrawl on Nov 12, 2017 9:49:28 GMT
Not to butt in here. But I suspect that the choices in the Keep regarding Awakening affect these letters. Since if you make choices about it, it suggests that the player stayed a Warden. Keep in mind too that a choice regarding Morrigan in Witch Hunt can also 'bug out' these letters. Specifically IF the Warden stabbed her but NEVER romanced her OR was Female, the letter received will be all about Morrigan being family and how the Warden loves her. Blah blah. Hope that helps. Yeah, was crossing my mind yesterday, that awakening and something about witch hunt, could be the ones triggering one or the other. But nice to know i'm not the only one thinking in that possibilty. Thanks mate. That's not quite accurate. You can't just not make those choices. By that I mean that there are default choices that are in place if you don't select them yourself. They usually involve the bare minimum of information, but they are still there. The default choices for Awakening are: * Warden killed the Architect * The Keep was protected [over Amaranthine or both] * Nathaniel alive and well * The Warden did not help [Oghren and Felsi reunite] There is noting to say that those exact choices can't be a person's path, even if they imported their DAO Warden into Awakening and played them. The default choice for Witch Hunt DLC is that the Warden did not go through the eluvian. Since that is the only tile for that DLC, there is not a lot to specify for whether you played it, or not. I played it, but that is my canon choice. Even if you don't select a choice, there are always default choices that the tapestry falls back on because certain bits of information need to be specified. I'm actually surprised that they left Nathaniel alive for the default choice, since normally they don't recruit optional people and everyone that can die is killed, so there is as little chance for conflict as possible with no extra characters for a person who is new to the series (thus is ignorant about people and events) to encounter in a default play through.
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Post by alanc9 on Nov 12, 2017 18:58:55 GMT
Killing NPCs in default states made a lot of sense for the MET, since you're playing the same character. A player who hasn't played ME2 wouldn't know who Jack is when Shepard meets her again in ME3.
But in DA it doesn't seem important which way they go. A new PC doesn't know who the NPC is whether or not the player does, so the dialogue wors the same either way.
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midnightwolf
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Post by midnightwolf on Nov 12, 2017 23:03:57 GMT
Not to butt in here. But I suspect that the choices in the Keep regarding Awakening affect these letters. Since if you make choices about it, it suggests that the player stayed a Warden. Keep in mind too that a choice regarding Morrigan in Witch Hunt can also 'bug out' these letters. Specifically IF the Warden stabbed her but NEVER romanced her OR was Female, the letter received will be all about Morrigan being family and how the Warden loves her. Blah blah. Hope that helps. Yeah, was crossing my mind yesterday, that awakening and something about witch hunt, could be the ones triggering one or the other. But nice to know i'm not the only one thinking in that possibilty. Thanks mate. That's not quite accurate. You can't just not make those choices. By that I mean that there are default choices that are in place if you don't select them yourself. They usually involve the bare minimum of information, but they are still there. The default choices for Awakening are: * Warden killed the Architect * The Keep was protected [over Amaranthine or both] * Nathaniel alive and well * The Warden did not help [Oghren and Felsi reunite] There is noting to say that those exact choices can't be a person's path, even if they imported their DAO Warden into Awakening and played them. The default choice for Witch Hunt DLC is that the Warden did not go through the eluvian. Since that is the only tile for that DLC, there is not a lot to specify for whether you played it, or not. I played it, but that is my canon choice. Even if you don't select a choice, there are always default choices that the tapestry falls back on because certain bits of information need to be specified. I'm actually surprised that they left Nathaniel alive for the default choice, since normally they don't recruit optional people and everyone that can die is killed, so there is as little chance for conflict as possible with no extra characters for a person who is new to the series (thus is ignorant about people and events) to encounter in a default play through. Maybe Nathaniel was supposed to be another Leliana? and the writers dropped it?
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