vanelsa
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Post by vanelsa on Jan 1, 2018 8:18:21 GMT
Happy New Year everyone. I didn’t think it could be done, but the Batarian Vanguard has soloed Platinum! Objectives were Devices, Retrieval, and Boss. Gameplay notes and build link: goo.gl/ivf2xWCharge: 1 point Flak Cannon: 4A 5A 6B Annihilation Field: 4A 5A 6B Weapon Training: 4B 5A 6A Combat Fitness: 4A 5B 6A Anti-Armor Flak Cannon is underrated. Normally, I go with stunning, but I needed a way to take down the Behemoth and other armored enemies more quickly since the Batarian Vanguard can't just charge in and punch things on Platinum. There’s tons of Saboteurs, Berserkers, and Behemoths on Platinum Kett. The 5A Anti-Armor evolution of Flak Cannon, along with Weapon Training 4B and the Universal Power Amp IV allowed 6B Shredder to kill these enemies while I was running away. I like personally like 6B Vortex, and it saved my bacon several times when I ran into a Destined or Anointed while repositioning. Of course, it completely neutralized the Wraiths in the earlier waves. On most of my failed attempts, I specced into 5B Biotic Wind for the extra movement speed, but this successful run used 5A Damage Attractor. Shorty Siphon was the weapon of choice. I switched out to the Rozerad to take out faraway targets or the Ascendant’s Orb. I had the Receiver mod on both weapons in case I needed to fire at enemies behind cover. The Universal Power Amp IV boosted my gun, melee and Flak Cannon damage. Previous attempts used Combat Amp IV, Grenade Capacity IV, or Targeting VI III boosters. I mainly used the Multicapacitor in my run, although I did equip the Warfighter Package a few times. Secondary weapons that I tried included the Hurricane Siphon, Silhesh Siphon, Black Widow Concussive and Kishock Harpoon Gun Siphon. The frantic pace of the match was not well suited for sniper rifles, and the Rozerad is just a better gun than either the Hurricane or Silhesh. This video is a result of a great many failed attempts. It wasn’t because the character is not Platinum-viable; on the contrary, he’s actually pretty good. Rather, I was trolled hard by RNG with the Wave 2, 4, and 6 objectives. A number of missions ended on Wave 6 when I got a Hack, Upload, or Boss (with few Cobras remaining). I got countless Wave 2 and 4 Hack and Uploads in the worst possible spots. I did get Devices once on Wave 6, but I had no revive packs left and was downed while disabling one of the devices. Worst of all was getting a Wave 6 Devices and having the Xbox crash right after the wave indicator appeared. But, finally, I got the right combination of objectives, and I was able to save my consumables till Wave 6 for the most part. I did get downed twice really stupidly on Wave 3, which forced me to play extra safe for the rest of the match. With 2018, I think I am done with doing Platinum Solos after this one. It took me nearly two days to get the right objectives (and the Wave 6 Boss in this one was tough!). If I do any more solos, it’s going to be on Gold. Platinum solos are way too stressful and subject to the greatest enemy of all, the random Wave 2, 4, and 6 objectives. Please enjoy!
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vanelsa
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Post by vanelsa on Jan 1, 2018 8:20:52 GMT
Near the end of my attempts on my Batarian Vanguard Platinum Solo, I was able to successfully pull off three Wave 2 Hacks, one of which I got done with minimal consumable usage. I’m happy to say that I’ve been able to do all the Platinum objectives solo, although the Wave 2 Upload I did with the Human Juggernaut with the Go For the Eyes (200% weak point bonus) modifier. My Mass Effect Andromeda Platinum life is now complete. That said, I don’t think it’s possible for me to do a solo Wave 4 or Wave 6 Hack or Upload because of the Fiend (Wave 4) and the Berserkers and Behemoths (Wave 6) are too fast and bum-rush you constantly. Please enjoy!
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Post by cdrshepard on Jan 1, 2018 13:30:00 GMT
Impressive, as usual. Never knew Universal Power amp boosted weapon & melee too?! Thought it was only for the three powers (tech/biotic/combat).
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vanelsa
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Post by vanelsa on Jan 1, 2018 13:52:31 GMT
Impressive, as usual. Never knew Universal Power amp boosted weapon & melee too?! Thought it was only for the three powers (tech/biotic/combat). I was unsure about that too. TheThirdRace’s builder says it boosts weapon, power, and melee damage in the tooltip. I hope it did, otherwise I would have wasted a booster slot.
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vanelsa
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Post by vanelsa on Jan 1, 2018 14:00:55 GMT
Pota Pota posted his own Batarian Vanguard Platinum Solo (Vertigo against Outlaws) around the same time as mine. He went with a Charge build but also focused on Anti-Armor Flak Cannon. Used the Sovoa Siphon and Soned Siphon too.
Amazing gameplay as usual in his video. I could not pull off half the things he does without getting myself killed.
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TheThirdRace
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Post by TheThirdRace on Jan 1, 2018 17:42:22 GMT
Impressive, as usual. Never knew Universal Power amp boosted weapon & melee too?! Thought it was only for the three powers (tech/biotic/combat). I was unsure about that too. TheThirdRace’s builder says it boosts weapon, power, and melee damage in the tooltip. I hope it did, otherwise I would have wasted a booster slot. It does boost weapon, power and melee damage. This was found out by peddroelm I think. Bioware would gain a lot by being clear about what things do. It would help players to elevate themselves to higher difficulties and perform well. It's also a lot less frustrating to know from the get go than learning it after 400 hours of play...
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Post by Arkhne on Jan 1, 2018 17:44:20 GMT
I was unsure about that too. TheThirdRace’s builder says it boosts weapon, power, and melee damage in the tooltip. I hope it did, otherwise I would have wasted a booster slot. It does boost weapon, power and melee damage. This was found out by peddroelm I think. Bioware would gain a lot by being clear about what things do. It would help players to elevate themselves to higher difficulties and perform well. It's also a lot less frustrating to know from the get go than learning it after 400 hours of play... HAH! That would require the devs actually understand what the stuff does themselves.
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snowleopard25
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Post by snowleopard25 on Jan 1, 2018 18:57:56 GMT
Chapeaux to you, vanelsa! I love the Batguard, and you have definitely rocked him out! One question: why do you need receiver mods on the guns when behind cover? (I have only found them useful when shooting through walls, and that is not affected by shooting from cover. Am I missing something?)
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vanelsa
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Post by vanelsa on Jan 1, 2018 20:16:27 GMT
Chapeaux to you, vanelsa! I love the Batguard, and you have definitely rocked him out! One question: why do you need receiver mods on the guns when behind cover? (I have only found them useful when shooting through walls, and that is not affected by shooting from cover. Am I missing something?) It was more useful on Wave 1 when a lot of the enemies were hiding behind cover (like the Anointed). I would just shoot at their cover and damage them. I didn’t know that it didn’t work when shooting from behind cover. The Rozerad and Shorty aren’t that accurate blind firing, so I would pop out of cover to shoot. With the Multicapacitor, my shields would come back pretty fast. I got 15% accuracy and stability bonus from 6A passive, so I didn’t feel like I needed to equip the smart choke.
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TheThirdRace
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Post by TheThirdRace on Jan 2, 2018 20:00:30 GMT
Chapeaux to you, vanelsa! I love the Batguard, and you have definitely rocked him out! One question: why do you need receiver mods on the guns when behind cover? (I have only found them useful when shooting through walls, and that is not affected by shooting from cover. Am I missing something?) It was more useful on Wave 1 when a lot of the enemies were hiding behind cover (like the Anointed). I would just shoot at their cover and damage them. I didn’t know that it didn’t work when shooting from behind cover. The Rozerad and Shorty aren’t that accurate blind firing, so I would pop out of cover to shoot. With the Multicapacitor, my shields would come back pretty fast. I got 15% accuracy and stability bonus from 6A passive, so I didn’t feel like I needed to equip the smart choke. I'm not sure I understood what the question was exactly, so if my intervention isn't up to snuff, please disregard Receiver ModsReceiver mods will allow all projectile weapons to pass thru obstacles. Beam (P.A.W., Shadow, etc.) and Energy weapons (Thokin, Silesh) won't work with Receiver mods. Some projectile weapons are bugged and don't do damage, I think the Vanquisher is still bugged, but it could have been fixed since... An obstacle can be anything: a wall, a panel, a box, a teammate and even enemies. As a side note, Recon Visor works with all weapons, not just projectile ones and it stacks with Receiver mods for a maximum of 100% damage thru obstacles. Teammates, Enemies and Receiver ModsThe teammate and enemies parts are often forgotten, but these are probably the best use out of Receiver mods. If you're not using a Receiver mod and a teammate gets in the way while trying to shoot an enemy, your shot ends there, it never reach any enemy and doesn't do any damage. With a Receiver mod, you can go thru your teammate without any problem. But the usefulness doesn't end there. Let's say you're in a room holding a Hack. If no one has a Receiver on, most of the time only 1 out of 4 players will hit whatever is coming at you because there's always someone in the way. It considerably reduce the collective DPS. But if everyone has a Receiver mod, every single shot will hit, considerably increasing the collective DPS, which in turn helps hold the hack much more easily and keep everyone alive. Not to mention that now people don't have to go out of their way to find a clear line of sight to shoot, they just need to shoot toward the enemy and voila! Receiver mods aren't only useful to go thru your teammates, they go thru multiple enemies too. When you see 2 enemies lined up, you can hit both of them with the same bullet, effectively doubling your DPS. Consider it like a very linear AOE damage. Without the Receiver mod, the projectile would stop at the first enemy, which is fine and all, but it could be much better... How the damage is calculated?This one is easy, you take the normal damage and multiply it by the % penetration. If your gun does a total of 1000 damage per shot and the Receiver mod is 50%, anything that goes thru cover deals 500 damage (1000 * 0.5). Much better than 0 damage... What is cover?Something that is often misunderstood is how cover is actually calculated by the game. First, when out of cover you take a whooping 40% more damage! That's why we melt so fast, we don't take 40% less damage while in cover, we take more damage when out of cover. If an enemy is supposed to deal 100 damage per shot, anything that hits you while in cover will deal 100 damage while anything outside of cover will deal 140 damage. Second, cover is not necessarily only when blind firing. Anytime you see the shield icon in the HUD, the game considers you in cover. This means that when you're behind a small panel and get up to shoot, you still have your cover status and take the normal damage. You can be facing backward or forward and it won't make a shred of difference. Move just a bit out of cover and you'll melt... A very good strategy with the Human Juggernault is to find a very open spot where enemies can shoot at you easily. Find a little cover in the vicinity, not a wall, where you can stand there like a big target, but still be technically behind cover. Get your Siphon weapon and shoot away, you will almost never die. Even on Platinum, you can stand there like a dummy and shoot everything as long as you use a Siphon weapon with good damage, the Shorty being one of the best for its damage, range and accuracy. ConclusionLearning the game mechanics and taking advantage of them is what makes a good player. The more you know how things work together, the more you can devise strategies to overwhelm the enemies.
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vanelsa
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Post by vanelsa on Jan 2, 2018 20:24:05 GMT
Second, cover is not necessarily only when blind firing. Anytime you see the shield icon in the HUD, the game considers you in cover. This means that when you're behind a small panel and get up to shoot, you still have your cover status and take the normal damage. You can be facing backward or forward and it won't make a shred of difference. Move just a bit out of cover and you'll melt... Great explanation. And, I never noticed the shield icon appearing and disappearing when in and out of cover. You learn something new every day!
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