midnight tea
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Post by midnight tea on Jan 25, 2018 21:14:53 GMT
I found the quest fun but with a few tweaks (such as saying it was Fade travel and not time travel) it would have been just as enjoyable. The main enjoyment for me was getting Dorian earlier and spending time with him, which wasn't dependent on time travel. Time travel is really only fun if you don't think about all the paradoxes it creates. Time paradoxes are an issue usually when people are trying to explain it, and usually explain it through scientific ways in a non-magical world like ours. But Thedas ain't a non-magical world as ours and time can work in it in a different way than in ours - especially if we pair it with the fact that their type of magic is inherently linked with will and that will can shape reality, and thus can probably also shape time.
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alanc9
Old Scientist Contrarian
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Post by alanc9 on Jan 26, 2018 3:21:44 GMT
I found the quest fun but with a few tweaks (such as saying it was Fade travel and not time travel) it would have been just as enjoyable. The main enjoyment for me was getting Dorian earlier and spending time with him, which wasn't dependent on time travel. Time travel is really only fun if you don't think about all the paradoxes it creates. It also broke with all the previous established lore about the limits of magic. I get that was because the Breach allowed magic that wouldn't normally be possible but that would mean that back in the good old days before the Veil, time magic should have been possible then too. I just think it seems too overpowered but that seems the direction that the writers are taking now both in the games and in the books/comics. One of the attractions of the setting for me was that there were limits to magic so people didn't just have a convenient magic device that allowed them to do things no one else could do. There have been items that were going to be used to turn everyone into darkspawn, items that can cure the Taint simply by wearing them, a machine powered by blood that was going to control the minds of everyone in the world and now an amulet that lets you travel in time. Not to mention an magic ball that gets fused to your hand and allows you to open and close the Veil, plus walk bodily in the Fade with all your companions. Well, the lore was never as definitive about magic as you would prefer. We had the Circle mages' opinion on magic's limits, but that's like having Aristotle as your authority on physics. Most DA:O lore turned out to either be incomplete or outright false, by deliberate design.
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