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Post by griffith82 on Mar 13, 2019 3:06:02 GMT
This time I am seeing how things with Suvi goes. The initial flirt attempt was about the most embarressing approaches I've seen in a video game; but that was cool in so far as, well, embarressing things happen to young people and it's deviation from the streamlined approached. I just wish Suvi wasn't always in the bloody co-pilot seat and could have been chatted up in a more informal situation. Not so much because it only made the scene more embarrassing, but because a captain should never approach her subordinates like this. I have seen the second part of it by now and am curious how this goes on. My favorite romance in all the Mass Effect games and a close third in romances overall. As for more informal scenes, there are a couple later in the romance. I havent done her romance but I've seen it. Its nice.
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Post by Phantom on Mar 13, 2019 21:02:20 GMT
personally I rather play as a Volus for either Milk Way or Andromeda.
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Post by feuerrabe on Mar 14, 2019 19:25:49 GMT
The silly the thing about the dilemma with the three choices making it difficult to create a new Mass Effect in the Milky Way is that the aftermath of a big war would actually be a perfect setting to explore.
Populations will have thinned out, the survivors will be highly militarised, and the mysteries of the reapers are yet to explore. Regardless which is applied there should be some reaper wrecks to explore, which isn't only technologically interesting, and each tells a tale of the cycle in which it was created.
How about this suggestion: The game is between three factions, the new protagonist can choose with any and starts out with an implicit allegiance to any. The choice of the faction at the beginning of the game also implies a particular ending of Mass Effect 3.
Red: The Warlords are a faction comprised mostly of humans and Krogan, all veterans from the battle of earth. They ceased control over the citadel and promote a system that is essentially a military dictatorship, but with some twists to mitigate that, e.g. an actually indipendant judical system.
Green: The predominantly Angelline Systems is a supercorporation dominated by Asari and Volous, which constitutes the leading edge of quantum computer and AI technology. (Even if this faction is not chosen, they are still extremely powerful. In the case of the red ending the demand for hgih end systems would be arguably highest, since a lot of semi-sentient level, or illegal systems of actually sentient level got destroyed.) The promote a partial hive mind by linking up every individual into a larger system without abandoning individuality altogether. Whilst they promise a love, peace, bunnies and butterflies, their methods for the sake of the greater good are violent, their intelligence and knowledge of intimate knowledge of everything and everyone frightening and their coordination perfect.
Blue: The Blue Wardens (sorry, it's an obvious nod to Origins, but it sounds too cool), primarily Quarians and Salarians, roams the galaxy with a wide spread force of armed vessel, set up for both exploration and combat. They do provide some stability to formerly lawless regions, without imposing their own laws, and explore secrets of the galaxies and lost technologies. Often they incorporate half understood, mystical technologies into their ships which makes them unpredictable to their enemies. They do promote a very liberal system of individual freedoms, a mixture of a tribal system and a representative democracy.
Finally, the destruction of the Reapers triggered automated waking calls in hidden caches, where various peoples of the Third Cycle were hidden. During the first game they are simply villains of an enormous variety, who seek to reclaim their former home worlds and seem to be dead set on putting the upstart species on trial in their own judical system for the destruction and alterations they caused on the galaxy, however, they become more diverse in the subsequent games. Physically, all the species are far more advanced, though, and while this doesn't necessarily increase their combat ability, they are able to not only survive and survive in a greater variety of environments. Amongst them are species that are living, Krogan sized space ships which eat eezo. Their selling point is immortality. They can improve upon any creature, but unlike the Kett's "exaltation", one doesn't become "them" but merely an enhanced version of themselves and one doesn't loose one's identity in the process. They are organized in a caste system.
The game starts with the player exploring an old cache of technology, eithe rbecause they are Blue Wardens, or because their communication has been intercepted. Doing so, the player unwittingly triggers the wake up call of the facility. The armed forces of the Third Cycle wake up first, and mistenly, for whatever reason, take the strange newcomers for reaper agents and all hell breaks loose.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Mar 14, 2019 20:23:13 GMT
Why the third cycle? That's a billion years ago. The Protheans couldn't even make it 50,000 years aside from Javik.
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Post by feuerrabe on Mar 14, 2019 20:48:31 GMT
So that they are really ancient and surrounded with a more mystical flair... also, it seemed better to pick a small number (but obviously not 1). "The Third Cycle" has a better ring to it than "The Third Cycle Before This One" or the "Fivehundredtwentysixthousaundandsevenhundredtwentythird Cycle". Other than that that it doesn't really matter.
If you have a way to hybernate indefinitely and a sufficient number of habitats still exists they may as well come from a cycle that the average player can pronounce that doesn't get them a knot in the tongue.
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Post by garrusfan1 on Mar 14, 2019 21:43:55 GMT
The silly the thing about the dilemma with the three choices making it difficult to create a new Mass Effect in the Milky Way is that the aftermath of a big war would actually be a perfect setting to explore. Populations will have thinned out, the survivors will be highly militarised, and the mysteries of the reapers are yet to explore. Regardless which is applied there should be some reaper wrecks to explore, which isn't only technologically interesting, and each tells a tale of the cycle in which it was created. How about this suggestion: The game is between three factions, the new protagonist can choose with any and starts out with an implicit allegiance to any. The choice of the faction at the beginning of the game also implies a particular ending of Mass Effect 3. Red: The Warlords are a faction comprised mostly of humans and Krogan, all veterans from the battle of earth. They ceased control over the citadel and promote a system that is essentially a military dictatorship, but with some twists to mitigate that, e.g. an actually indipendant judical system. Green: The predominantly Angelline Systems is a supercorporation dominated by Asari and Volous, which constitutes the leading edge of quantum computer and AI technology. (Even if this faction is not chosen, they are still extremely powerful. In the case of the red ending the demand for hgih end systems would be arguably highest, since a lot of semi-sentient level, or illegal systems of actually sentient level got destroyed.) The promote a partial hive mind by linking up every individual into a larger system without abandoning individuality altogether. Whilst they promise a love, peace, bunnies and butterflies, their methods for the sake of the greater good are violent, their intelligence and knowledge of intimate knowledge of everything and everyone frightening and their coordination perfect. Blue: The Blue Wardens (sorry, it's an obvious nod to Origins, but it sounds too cool), primarily Quarians and Salarians, roams the galaxy with a wide spread force of armed vessel, set up for both exploration and combat. They do provide some stability to formerly lawless regions, without imposing their own laws, and explore secrets of the galaxies and lost technologies. Often they incorporate half understood, mystical technologies into their ships which makes them unpredictable to their enemies. They do promote a very liberal system of individual freedoms, a mixture of a tribal system and a representative democracy. Finally, the destruction of the Reapers triggered automated waking calls in hidden caches, where various peoples of the Third Cycle were hidden. During the first game they are simply villains of an enormous variety, who seek to reclaim their former home worlds and seem to be dead set on putting the upstart species on trial in their own judical system for the destruction and alterations they caused on the galaxy, however, they become more diverse in the subsequent games. Physically, all the species are far more advanced, though, and while this doesn't necessarily increase their combat ability, they are able to not only survive and survive in a greater variety of environments. Amongst them are species that are living, Krogan sized space ships which eat eezo. Their selling point is immortality. They can improve upon any creature, but unlike the Kett's "exaltation", one doesn't become "them" but merely an enhanced version of themselves and one doesn't loose one's identity in the process. They are organized in a caste system. The game starts with the player exploring an old cache of technology, eithe rbecause they are Blue Wardens, or because their communication has been intercepted. Doing so, the player unwittingly triggers the wake up call of the facility. The armed forces of the Third Cycle wake up first, and mistenly, for whatever reason, take the strange newcomers for reaper agents and all hell breaks loose. This sounds cool.
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Post by Hanako Ikezawa on Mar 14, 2019 22:01:26 GMT
In this idea, the cycle that should probably be the ones to wake up is the one that first designed the Crucible. Makes sense since their weapon was finally activated.
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Post by feuerrabe on Mar 14, 2019 22:17:16 GMT
Yeah that would be a possibility.
Well, reviewing what I wrote... it's important to note that wouldn't be three games in one, that would be too expensive to create. The game would not be massively different, depending on which faction you choose. In fact, you might somehow be afffiliated with one faction at the beginning of the game, but you get to do your own thing with your own crew and merely earn points with the various factions, which may give you opportunities to approach missions in slightly different way, or skip some of the minor missions altogether. E.g. if you have a high standing with The Warlords, and you need some data from one of their bases, they might just hand it to you if you demand it. Not for a major plot point, of course, but for secondary objective it might work.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Mar 15, 2019 1:14:43 GMT
So that they are really ancient and surrounded with a more mystical flair... also, it seemed better to pick a small number (but obviously not 1). "The Third Cycle" has a better ring to it than "The Third Cycle Before This One" or the "Fivehundredtwentysixthousaundandsevenhundredtwentythird Cycle". Other than that that it doesn't really matter. If you have a way to hybernate indefinitely and a sufficient number of habitats still exists they may as well come from a cycle that the average player can pronounce that doesn't get them a knot in the tongue. There were only 20,000 cycles (roughly) but I catch your meaning.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Mar 15, 2019 1:23:17 GMT
In this idea, the cycle that should probably be the ones to wake up is the one that first designed the Crucible. Makes sense since their weapon was finally activated. That's actually an amazing idea. We find out how they got started. Besides, we "would not know them" so it's going back pretty far. Well, at least the cycle before the Inusannon at the earliest.
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Post by themikefest on Mar 15, 2019 2:00:28 GMT
In this idea, the cycle that should probably be the ones to wake up is the one that first designed the Crucible. Makes sense since their weapon was finally activated. That's actually an amazing idea. We find out how they got started. Besides, we "would not know them" so it's going back pretty far. Well, at least the cycle before the Inusannon at the earliest. I say the keepers are responsible for the plans since they know the Citadel inside and out, and from what Vigil said, they might have been one of the first civilizations harvested.
As far as the thing saying you would not know them. I'm sure it doesn't know since it only knew about the concept of the crucible for several cycles.
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Post by griffith82 on Mar 15, 2019 18:47:15 GMT
Yeah that would be a possibility. Well, reviewing what I wrote... it's important to note that wouldn't be three games in one, that would be too expensive to create. The game would not be massively different, depending on which faction you choose. In fact, you might somehow be afffiliated with one faction at the beginning of the game, but you get to do your own thing with your own crew and merely earn points with the various factions, which may give you opportunities to approach missions in slightly different way, or skip some of the minor missions altogether. E.g. if you have a high standing with The Warlords, and you need some data from one of their bases, they might just hand it to you if you demand it. Not for a major plot point, of course, but for secondary objective it might work. Its interesting but it could still be costly. You would still need to have 3 separate world states even if it's a slight difference.
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Post by feuerrabe on Mar 15, 2019 20:52:09 GMT
I generally don't attempt to manage the game developer's resources for them, I just don't ask anything outright impossible. The thing is, that a player's insight into how costly any given feature really is, is limited.
Yeah, there are three slightly different states, but also add variety to the world, as an each has a corresponding faction to which the player can gather points, and is by no means limited to one. Basically the difference in the world state would not be a mere retro choice, but a choice in the new game as well, you choose a faction with which you start and that gets a slight head start in point score.
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Post by Hanako Ikezawa on Mar 15, 2019 21:25:18 GMT
The problem is that there aren't just three different worldstates. That's just one decision. There are other decisions in the game that are just as big. For example there can be three different worldstates regarding the Geth-Quarian War, four different worldstates based on the Genophage decision, two regarding the Rachni, etc.
To use just those examples, that comes to 72 different worldstates. Some might be only slightly different from another, but most would be significantly different.
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Post by souljahbill14 on Mar 15, 2019 21:36:07 GMT
The problem is that there aren't just three different worldstates. That's just one decision. There are other decisions in the game that are just as big. For example there can be three different worldstates regarding the Geth-Quarian War, four different worldstates based on the Genophage decision, two regarding the Rachni, etc. To use just those examples, that comes to 72 different worldstates. Some might be only slightly different from another, but most would be significantly different. Thank you. I’ve said in this thread several times, the ending is not the only major decision in that game. And there’s 3 different versions of destroy, I believe. Like Mordin said, “Too many variables.” If there was any plan for a post-Reaper war story, they would’ve tied the ending in a much neater bow. Clearly there was no plan so they went all out, consequences be damned. Trying to get all that toothpaste back into the tube isn’t worth the effort. Andromeda 2 is the best course of action.
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Post by Hanako Ikezawa on Mar 15, 2019 21:44:07 GMT
The problem is that there aren't just three different worldstates. That's just one decision. There are other decisions in the game that are just as big. For example there can be three different worldstates regarding the Geth-Quarian War, four different worldstates based on the Genophage decision, two regarding the Rachni, etc. To use just those examples, that comes to 72 different worldstates. Some might be only slightly different from another, but most would be significantly different. Thank you. I’ve said in this thread several times, the ending is not the only major decision in that game. And there’s 3 different versions of destroy,I believe. Like Mordin said, “Too many variables.” If there was any plan for a post-Reaper war story, they would’ve tied the ending in a much neater bow. Clearly there was no plan so they went all out, consequences be damned. Trying to get all that toothpaste back into the tube isn’t worth the effort. Andromeda 2 is the best course of action. True. 3 different Destroys, 2 different Control I believe, 1 Synthesis comes out to 6 ending choice worldstates. 7 is we count Refuse. With those 6, it is actually 144 worldstates with the examples used. And yeah Bioware didn't plan on future stories at least in this setting. One of the devs, Gamble I think, even talked about since this was the last game they could go crazy with the choices. Agreed. Now that we're in Andromeda we should stay the course.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Mar 15, 2019 22:18:05 GMT
personally I rather play as a Volus for either Milk Way or Andromeda. Who wouldn’t. “Krogan clan, it’s about time I terminated your accounts.”
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Post by Phantom on Mar 15, 2019 22:30:29 GMT
personally I rather play as a Volus for either Milk Way or Andromeda. Who wouldn’t. “Krogan clan, it’s about time I terminated your accounts.” that is a very good line and in character for My Volus Infiltrator/Fraud Buster character. In short, He is a good balance of knowledge, badass and comic relief. Yes he will death slide into your DMs.
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Post by Hanako Ikezawa on Mar 15, 2019 22:33:01 GMT
personally I rather play as a Volus for either Milk Way or Andromeda. Who wouldn’t. “Krogan clan, it’s about time I terminated your accounts.” You didn't do it right. “Krogan clan,*wheeze* it’s about *wheeze* time I terminated your *wheeze* accounts.*wheeze*”
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Post by feuerrabe on Mar 15, 2019 22:47:22 GMT
The problem is that there aren't just three different worldstates. That's just one decision. There are other decisions in the game that are just as big. For example there can be three different worldstates regarding the Geth-Quarian War, four different worldstates based on the Genophage decision, two regarding the Rachni, etc. Well, you can't cover them all, in some cases you have to pick a default, or gloss ever the details. Both the Quarian and the Geth are still around and as far as the Rachni are concerned: A Queen may have survived even if you chose to destroy them, there was never any guarantee you got all of them, or a Krogan happened to have kept an egg as war trophy.
The only decision that would really affect my suggestion would be the final one, disregarding the EMS, and that primarily in a way that doesn't matter anymore. Green: Well, cybernetic implants and support AIs to delegate menial tasks might become commo either way. Blue: Whatever the reapers do, they keep out of side and guard the galaxy in mysterious, illusive way. Red: Well, all endings result in some reaper wrecks, the question is simply the amount. There will be smaller things to display these differences, but no fundamental changes to the game.
To discern three states in a limited way is perfectly feasible. To discern more than that would never have been a realistic option, regardless of what choices you were presented throughout Mass Effect.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Mar 15, 2019 22:57:38 GMT
Who wouldn’t. “Krogan clan, it’s about time I terminated your accounts.” You didn't do it right. “Krogan clan,*wheeze* it’s about *wheeze* time I terminated your *wheeze* accounts.*wheeze*” Thanks. I couldn’t figure out how to type out the sound. Gasp is what my brain was stuck on and I think that gives a weird impression like it’s shock based.
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Post by feuerrabe on Mar 15, 2019 23:01:53 GMT
Agreed. Now that we're in Andromeda we should stay the course. While it would prefer it that way as well, it might not turn out that way, nor should it prevent us from considering other possibilities for the Mass Effect universe.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Mar 15, 2019 23:07:37 GMT
The problem is that there aren't just three different worldstates. That's just one decision. There are other decisions in the game that are just as big. For example there can be three different worldstates regarding the Geth-Quarian War, four different worldstates based on the Genophage decision, two regarding the Rachni, etc. Well, you can't cover them all, in some cases you have to pick a default, or gloss ever the details. Both the Quarian and the Geth are still around and as far as the Rachni are concerned: A Queen may have survived even if you chose to destroy them, there was never any guarantee you got all of them, or a Krogan happened to have kept an egg as war trophy.
The only decision that would really affect my suggestion would be the final one, disregarding the EMS, and that primarily in a way that doesn't matter anymore. Green: Well, cybernetic implants and support AIs to delegate menial tasks might become commo either way. Blue: Whatever the reapers do, they keep out of side and guard the galaxy in mysterious, illusive way. Red: Well, all endings result in some reaper wrecks, the question is simply the amount. There will be smaller things to display these differences, but no fundamental changes to the game.
To discern three states in a limited way is perfectly feasible. To discern more than that would never have been a realistic option, regardless of what choices you were presented throughout Mass Effect.
Personally I think most decisions can be blended in with a line of dialogue. Geth are alive and I killed them. A small group of geth flew into dark space and powdered down as a defense against the coming reaper threat, the mw geth deleted knowledge of their existence from their platforms to protect them. They have returned. You saved them the geth are here woo. It’s literally just a codex entry that’s different depending on my choices.
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Post by feuerrabe on Mar 15, 2019 23:43:45 GMT
Yeah... and the other way around: Well, if you chose to side with the Geth and the Quarians get destroyed, it is very likely not the entire Migrant Fleet was around for the fight. In fact, it seems that Quarians have a tendency to disperse. All the young Quarians would have been on pilgrimage.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Mar 16, 2019 0:07:35 GMT
Yeah... and the other way around: Well, if you chose to side with the Geth and the Quarians get destroyed, it is very likely not the entire Migrant Fleet was around for the fight. In fact, it seems that Quarians have a tendency to disperse. All the young Quarians would have been on pilgrimage. Pretty much. I still prefer andromeda. though I want a time jump big enough either to bring real cities to the cluster or to have you have good transit between clusters to places with cities. Not enough there for my tastes.
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