correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Jul 31, 2018 22:43:59 GMT
Freelancers, get your javelins in order! Cry Anthem for Haluk, for Fort Tarsis, and for The legion of Dawn!
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Post by PillarBiter on Aug 1, 2018 6:18:53 GMT
actually, it's been scientifically proven that talking with someone about similar grievances is better for forming the basis of a bond than similar hobbies. Also, bitching and moaning is easier than constructive talk.
I just now realized your user pic is one of the class cards from Kingdoms of Amalur. The Jack of All trades right? Juppers! Probably my favorite underrated game ever It had it's flaws, but still... The skill system remains one of my favorites (if not the one...) to this day. I was sad when the studio went the way of the dodo and they weren't making a follow-up
Polymancers for life. I usually play something jack-of-all-tradesy in games.
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Post by PapaCharlie9 on Aug 1, 2018 15:17:42 GMT
I notice the hype train is 5 pages and the anti hype is 25 actually, it's been scientifically proven that talking with someone about similar grievances is better for forming the basis of a bond than similar hobbies. Also, bitching and moaning is easier than constructive talk.
That is a sad commentary on the human condition.
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Post by PapaCharlie9 on Aug 1, 2018 15:23:36 GMT
I notice the hype train is 5 pages and the anti hype is 25 And there hasn't been much Anthem discussed on this page either And there has been on the skepticism thread? Don't make me laugh. (EDIT: Hmm, I originally read "either" as referring to the page count, as a synonym for "also", but maybe you were referring to neither thread having much about Anthem? A bit ambiguous in hindsight.) We can easily catch up to the page count of the skepticism thread if we just follow the same recipe: 1. Get a handful of dedicated people, you only need 4 or 5. 2. Have them post the same hype points several times a day. 3. If anyone replies, regardless of the content of the reply, use that as an opportunity to restate the original hype point. 3+. Alternatively, first make a reference to MEA, ME3 ending, NWN, or BG. Or CDPR. Then restate the original hype point. 4. (And as this is the anti-anti-hype thread): say something nice and complementary to anyone that replies.
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Post by PapaCharlie9 on Aug 1, 2018 15:26:56 GMT
GET HYPED! Maybe this is the opening volley of the story and character info rollout? How Anthem™ Represents a New Era of BioWare™ GamesAn interview with Lead Producer Michael Gamble on the innovations of the world, story, and characters of Anthem. www.ea.com/games/anthem/news/michael-gamble-interview-ea-playmedia.contentapi.ea.com/content/dam/eacom/anthem/common/eap18-screenshots-sc01-sh003-final-web.jpg.adapt.1920w.jpgWith the exciting and extensive EA PLAY showcase still fresh in memory, we sat down with the Lead Producer for Anthem™ Michael Gamble to talk about some of its innovative core elements and how they’re shaping a new era for BioWare™ games.
How the Story of Anthem Is Told
We’ve heard during EA PLAY that Anthem represents the future of BioWare games. How will that play out in the story? What narrative innovations can we expect from Anthem?
We’ve focused a lot on being able to tell a BioWare-quality story, with BioWare-quality characters, in a social environment. This is done through the concept of “Our shared world – my personal story.”
What you’ll see are hub areas within the game that are filled with the kind of characters that you’ve come to love from BioWare games. Dialogue choices will be part of the interaction with these characters, and those choices are personal, and based on what I as a player want to do.
The world of Anthem is a shared, cooperative experience, so while you’re able to talk to characters inside your hub spaces, there’s a lot of emergent storytelling with your friends and companions that are part of your Freelancer squad.
The Challenges of Telling a Single-Player Story in a Shared World
So the story is told in single-player, but the game is built around a shared world. What creative challenges does that present?
So, you and I are grouped up, and we’re going on the same mission together and share the same action. But, when that’s done, we go back, and we make choices, and have follow-up dialogue separately with the characters in the world. That’s the personal story.
You have to make sure that the personal story choices and the missions blend and seem seamless. And, of course, there are technological challenges regarding saving your own personal choices within this larger context.
Bridging those things is one of the major challenges, and this is something we’ve worked hard on. To solve it, the game team built these different kinds of personal and shared story moments into the DNA of the game.
The Characters of Anthem and Fort Tarsis
BioWare has always produced incredible characters in their games. Do you have any characters from Anthem that have stuck out as favorites?
Yeah, I mean there are many, but from the ones that we’re revealing now, I like Haluk quite a bit.
You and Haluk go back a long way, and you have some really complicated history. He plays a very important part of the game’s critical path. As you can tell, he’s kind of jolly and upbeat, but he’s also a deep and interesting guy.
One location we’ve seen a lot of is Fort Tarsis. Can you describe some of the thought behind the unique design of this city-fortress?
Tarsis is a place where humanity feels safe in the world of Anthem. It’s a large, sprawling city, but more importantly it’s filled with all different kinds of characters. Different factions are represented, such as the Arcanists, the Freelancers, and the Sentinels – each playing a different role within Tarsis. It’s very much a living hub, and a place where we can tell some pretty cool stories.
How the Rich World of Anthem Is Created
One of the big challenges of a new universe like this one is that it’s a big blank canvas that needs to be filled. How did you go about creating the rich world of Anthem that we’ve seen so far?
At the genesis of any IP, you kind of define the sandbox and the building blocks that you’re able to work with. The world of Anthem is one that was unfinished by the gods – that’s essentially the core of what it is. The gods who were creating this world left behind massive Shaper technology that’s scattered everywhere. No one knows why they went, but they’re gone. And they left behind their tools and this uncontrolled, chaotic energy that exists within the world.
Once you have that context, you can say “To survive this dangerous world, we have the Freelancers, and those Freelancers pilot Javelins, and the Javelins are handcrafted technology which allows you to become truly superheroic in this world.”
All those things build on top of each other, and eventually we have a nice package of what Anthem is about.
The Concept Behind Anthem
Anthem has been described as “science fantasy.” Could you speak to how those two interplay in this world?
In science fantasy, you have a sense of realism and physicality to the things that you see. For example, the Javelins are handcrafted machines that use technology which is found in the world. However, the technology we can’t explain, we don’t know what it is, where it’s from, or how to control it.
Also, there are beasts and monsters roaming the world. There’s a fantastic element to it, but the science part is grounded in certain real elements. There’s tons of mystery in the world that underpins a lot of stuff that we do.
Making the Javelin Exosuits Your Own
What can you tell us about Javelin customization?
We have two separate things, customization and personalization. In terms of personalization, we have the visual effects, the armor pieces you can swap, different decals and paint jobs, and silhouette changes. So, if you play as a Ranger, there are different versions on how they will look like. Then, there is the customization – that is about progressing gear and weapons differently on each of the Javelins.
Your character has an associated skill tree, so all of these things will let you create something that’s specific to you and the taste that you want. For the Storm, it is definitely similar to an Adept from Mass Effect™, but it can also be a Vanguard depending on what gear you use. Actually, all the Javelins can do that – the Colossus can play a slightly less tanky Colossus if that’s what the player wants. And remember, for every single mission, you can choose a different Javelin if you want to.
Finally, and this is more of a personality test than anything else, but which Javelin is your top preference?
Right now, my top preference is the Storm. The Storm is a bit of a glass cannon, so you have to be very careful with your survivability and how much damage you take, but it can totally change the course of a battle with its damage. I also just like the look of it!
Thanks Michael for taking the time to share!
–Daniel Steinholtz (Follow Daniel on Twitter @dsteinholtz)
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Post by biggydx on Aug 1, 2018 19:40:19 GMT
I just now realized your user pic is one of the class cards from Kingdoms of Amalur. The Jack of All trades right? Juppers! Probably my favorite underrated game ever It had it's flaws, but still... The skill system remains one of my favorites (if not the one...) to this day. I was sad when the studio went the way of the dodo and they weren't making a follow-up
Polymancers for life. I usually play something jack-of-all-tradesy in games.
Yeah, I really liked the combo system in that game.
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Post by biggydx on Aug 1, 2018 19:58:21 GMT
Maybe this is the opening volley of the story and character info rollout? With an article title like that ("new era"), I'm sure it's also likely to make people more skeptical of the game as well.
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Post by river82 on Aug 1, 2018 22:06:12 GMT
And there hasn't been much Anthem discussed on this page either And there has been on the skepticism thread? Don't make me laugh. (EDIT: Hmm, I originally read "either" as referring to the page count, as a synonym for "also", but maybe you were referring to neither thread having much about Anthem? A bit ambiguous in hindsight.) We can easily catch up to the page count of the skepticism thread if we just follow the same recipe: 1. Get a handful of dedicated people, you only need 4 or 5. 2. Have them post the same hype points several times a day. 3. If anyone replies, regardless of the content of the reply, use that as an opportunity to restate the original hype point. 3+. Alternatively, first make a reference to MEA, ME3 ending, NWN, or BG. Or CDPR. Then restate the original hype point. 4. (And as this is the anti-anti-hype thread): say something nice and complementary to anyone that replies. On page 25 of the Skepticism thread we talked about combat characteristics and enemy health, on page 5 of the hype thread you talked about trains, Battlefield, and Vikings.
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N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
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Post by helios969 on Aug 3, 2018 9:28:21 GMT
I think this game needs some good old fashion trailers to generate some hype and show some general badassery. The Sacred Ashes trailer is forever burned into my memory and the sole reason I ran out to purchased a copy.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Aug 3, 2018 10:53:26 GMT
I think this game needs some good old fashion trailers to generate some hype and show some general badassery. The Sacred Ashes trailer is forever burned into my memory and the sole reason I ran out to purchased a copy. Oh definitely! It will all ramp up as Bioware start to roll Anthem out in earnest. In the meantime these are some om my favourite badassery trailers I still watch from time to time just to get into that ultimate power MOOD!
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Aug 3, 2018 14:42:02 GMT
Guess we will have a lot more to talk about by the end of the month.
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Post by PapaCharlie9 on Aug 4, 2018 0:11:10 GMT
Cool or not cool?
Dogfighting (air to air combat) with flying creatures.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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A thousand and then some.
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Post by correctamundo on Aug 4, 2018 9:11:26 GMT
Cool or not cool? Dogfighting (air to air combat) with flying creatures. Quite definitely cool.
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Post by PillarBiter on Aug 6, 2018 6:37:00 GMT
Cool or not cool? Dogfighting (air to air combat) with flying creatures. Quite definitely cool. Definitely. It would be cool if they introduced a javelin specifically for this. (Or maybe the storm already is this...?)
GIT HOIPED!
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Post by PapaCharlie9 on Aug 7, 2018 2:30:08 GMT
Quite definitely cool. Definitely. It would be cool if they introduced a javelin specifically for this. (Or maybe the storm already is this...?)
GIT HOIPED!
They already said that handheld weapons will work while jetpack airborne, but your shoulder mounted super weapons won't. So any javelin should be able to dogfight, though no doubt they are probably designing more for air-to-ground attacks. But I like the idea of a javelin that's optimized for air-to-air combat. Of course, it means they'd have to have enough airborne enemies to make it worthwhile.
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Post by PapaCharlie9 on Aug 7, 2018 2:44:27 GMT
What weapon types are you hyped for? What type would you like to see added? Of the guns, what gun sub-type do you favor? What we've been shown and/or hinted at so far are: - GUNS (of at least two flavors: single-target and area-of-effect)
- GRENADES
- TRAPS/MINES
- MELEE
Gun sub-types we know about so far (ME types, basically): - Assault rifle
- Pistol
- Shotgun
- Sniper rifle (this is a maybe)
- Mortar (AoE)
- Guided ordnance (hits selected targets)
- Grenade launcher
I'd like to see force-field type powers as a weapon, effectively a subset of ME Adept powers: Push, Pull, Singularity, etc.. If they are packaged up in a gun of some type, that's fine. If they need to be translated into Elemental powers, that's fine too: wind/air for Push and Pull, storm/lightning for Singularity, etc. If they allow sniper rifles, that's my usual go-to, but failing that, it's a toss-up between a BF shotgun and an assault rifle with low fire rate but high accuracy.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 7, 2018 3:15:14 GMT
I think this game needs some good old fashion trailers to generate some hype and show some general badassery. The Sacred Ashes trailer is forever burned into my memory and the sole reason I ran out to purchased a copy.
Being my typical cynical self, I think the problem is people are going to rip apart anything they see right now because it doesn't showcase what they exactly want to see. We saw that with E3 and I think BioWare is slowly understanding the internet is just waiting to find some reason to rip apart anything they show. I remember one of the Dragon Age: Inquisition videos there were were pages of complaints about how they had Cassandra breaking down a keep door or with Mass Effect 2 how people were up in arms because showing the opening cinematic "ruined" the entire game because it spoiled so much.
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Post by Deleted on Aug 7, 2018 3:19:36 GMT
I think this game needs some good old fashion trailers to generate some hype and show some general badassery. The Sacred Ashes trailer is forever burned into my memory and the sole reason I ran out to purchased a copy.
Being my typical cynical self, I think the problem is people are going to rip apart anything they see right now because it doesn't showcase what they exactly want to see. We saw that with E3 and I think BioWare is slowly understanding the internet is just waiting to find some reason to rip apart anything they show. I remember one of the Dragon Age: Inquisition videos there were were pages of complaints about how they had Cassandra breaking down a keep door or with Mass Effect 2 how people were up in arms because showing the opening cinematic "ruined" the entire game because it spoiled so much. You really must be fun at parties. (yes that was sarcasm)
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 7, 2018 3:43:14 GMT
Being my typical cynical self, I think the problem is people are going to rip apart anything they see right now because it doesn't showcase what they exactly want to see. We saw that with E3 and I think BioWare is slowly understanding the internet is just waiting to find some reason to rip apart anything they show. I remember one of the Dragon Age: Inquisition videos there were were pages of complaints about how they had Cassandra breaking down a keep door or with Mass Effect 2 how people were up in arms because showing the opening cinematic "ruined" the entire game because it spoiled so much. You really must be fun at parties. (yes that was sarcasm) Well the bartenders like me.
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N4
Kamisama
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Origin: helios969
Prime Posts: No Clue
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Post by helios969 on Aug 7, 2018 11:15:31 GMT
Being my typical cynical self, I think the problem is people are going to rip apart anything they see right now because it doesn't showcase what they exactly want to see. We saw that with E3 and I think BioWare is slowly understanding the internet is just waiting to find some reason to rip apart anything they show. I remember one of the Dragon Age: Inquisition videos there were were pages of complaints about how they had Cassandra breaking down a keep door or with Mass Effect 2 how people were up in arms because showing the opening cinematic "ruined" the entire game because it spoiled so much. I'm not sure Bioware should spend too much time worrying about those types of people. Especially given few of them are going to buy the game anyways. Talking to my 16 year old who attended a large birthday party with friends said Anthem was the game everyone was looking forward to. I have to admit I liked hearing that. I think that's the demographic Bio is trying to bring into the fold in greater numbers. And I can see the appeal given too many of their core "fans" incessantly complain that their (ridiculously long list of) expectations were not met. Besides I have my doubts that those people are anything beyond a small minority. A bit of a long winded way to say F 'em.
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Post by SofaJockey on Aug 7, 2018 11:24:58 GMT
pages of complaints about how they had Cassandra breaking down a keep door That was the 'behind closed door Crestwood preview'...
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Aug 7, 2018 12:09:24 GMT
Being my typical cynical self, I think the problem is people are going to rip apart anything they see right now because it doesn't showcase what they exactly want to see. We saw that with E3 and I think BioWare is slowly understanding the internet is just waiting to find some reason to rip apart anything they show. I remember one of the Dragon Age: Inquisition videos there were were pages of complaints about how they had Cassandra breaking down a keep door or with Mass Effect 2 how people were up in arms because showing the opening cinematic "ruined" the entire game because it spoiled so much. I'm not sure Bioware should spend too much time worrying about those types of people. Especially given few of them are going to buy the game anyways. Talking to my 16 year old who attended a large birthday party with friends said Anthem was the game everyone was looking forward to. I have to admit I liked hearing that. I think that's the demographic Bio is trying to bring into the fold in greater numbers. And I can see the appeal given too many of their core "fans" incessantly complain that their (ridiculously long list of) expectations were not met. Besides I have my doubts that those people are anything beyond a small minority. A bit of a long winded way to say F 'em. I don't think its to appease those people, but to keep those people from putting more negative online. I am hoping that BioWare learned with Andromeda that giving people what they say they want doesn't work and you are better off just ignoring them. To me its about stopping people from creating false narratives based on limited released content, just like here when people start to complain and say it won't have any story because we haven't seen it yet. Its to stop that type of narrative from being published non-stop for awhile with constant opinion pieces. I think people like your 16 year old won't hold it against BioWare that it might be September or October before we really start seeing content for the game released when BioWare finally goes into its media push for the game since the majority of content should be finalized by then.
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helios969
N4
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Aug 7, 2018 12:27:07 GMT
I'm not sure Bioware should spend too much time worrying about those types of people. Especially given few of them are going to buy the game anyways. Talking to my 16 year old who attended a large birthday party with friends said Anthem was the game everyone was looking forward to. I have to admit I liked hearing that. I think that's the demographic Bio is trying to bring into the fold in greater numbers. And I can see the appeal given too many of their core "fans" incessantly complain that their (ridiculously long list of) expectations were not met. Besides I have my doubts that those people are anything beyond a small minority. A bit of a long winded way to say F 'em. I don't think its to appease those people, but to keep those people from putting more negative online. I am hoping that BioWare learned with Andromeda that giving people what they say they want doesn't work and you are better off just ignoring them. To me its about stopping people from creating false narratives based on limited released content, just like here when people start to complain and say it won't have any story because we haven't seen it yet. Its to stop that type of narrative from being published non-stop for awhile with constant opinion pieces. I think people like your 16 year old won't hold it against BioWare that it might be September or October before we really start seeing content for the game released when BioWare finally goes into its media push for the game since the majority of content should be finalized by then. Of course, even if Bio doesn't release any cinematic trailers there will be those that create false narratives regardless (omg Bio's hiding that the game is a disaster!) so they're better off focusing on creating interest with their target audience. Besides there's no such thing as bad publicity. MEA for example didn't "fail" because of internet hate, it did so because the premise, overall story. and characters were weak...much more than previous. If all it took for a game to fail was wonky facial animations and game glitches, Bethesda would've gone out of business years ago.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 7, 2018 12:35:23 GMT
pages of complaints about how they had Cassandra breaking down a keep door That was the 'behind closed door Crestwood preview'... Right, but for weeks they were trying to create a narrative about BioWare and Inquisition based on that even if it wasn't to be for the general public and there probably was a disclaimer from BioWare we never saw.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Aug 7, 2018 12:43:38 GMT
I don't think its to appease those people, but to keep those people from putting more negative online. I am hoping that BioWare learned with Andromeda that giving people what they say they want doesn't work and you are better off just ignoring them. To me its about stopping people from creating false narratives based on limited released content, just like here when people start to complain and say it won't have any story because we haven't seen it yet. Its to stop that type of narrative from being published non-stop for awhile with constant opinion pieces. I think people like your 16 year old won't hold it against BioWare that it might be September or October before we really start seeing content for the game released when BioWare finally goes into its media push for the game since the majority of content should be finalized by then. Of course, even if Bio doesn't release any cinematic trailers there will be those that create false narratives regardless (omg Bio's hiding that the game is a disaster!) so they're better off focusing on creating interest with their target audience. Besides there's no such thing as bad publicity. MEA for example didn't "fail" because of internet hate, it did so because the premise, overall story. and characters were weak...much more than previous. If all it took for a game to fail was wonky facial animations and game glitches, Bethesda would've gone out of business years ago. I don't think not having video content now doesn't mean BioWare won't do it, but they are going to do it more to the timetable they have calculated to be optimum for release instead of "lets give it to the fans". The thing about Andromeda and its "failure" is the reasons will vary from person to person, to me it was that they were trying to be everything to appease the internet feature wish list and areas suffered because they tried to fit a game story around features they had already decided upon. Just like I think Andromeda only failed for those that want to make news out of it. Otherwise there would be plenty of reports of the "failure" of Resident Evil 7 where it undersold as well. Bleh hit space and wiped out part of my response... It just seems when online there is a double standard when it comes to EA published games and other publishers for unless it is something massive it will get ignored unless its EA or BioWare. A single employee leaving BioWare is newsworthy for at least one news cycle, but generally more. When CDPR loses 80% of the people that made The Witcher 2 during development of The Witcher 3 is not reported by most people. BioWare gets bad Glassdoor reviews it becomes major stories, but when it happens to CDPR it becomes something that places don't read as much into because of reasons. I think that is why BioWare and probably other EA studios are being more careful because they are held to a higher standard for "truthfulness" or anything else people want to complain about.
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