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Post by inquisitor007 on Oct 4, 2016 1:25:59 GMT
After I did Wicked Hearts, etc. Sera was commenting on it like she was there in the palace. Just one problem. I didn't bring Sera with me. Furthermore, when you're in camp in the middle of nowhere, you're able to change companions whenever you like even though you could be hundreds of miles away from Skyhold. So, do you think that even though there are only three companions joining you at any one time, we're supposed to *pretend* they're all there?
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Post by xerrai on Oct 4, 2016 2:45:18 GMT
The current headcannon I run on is that all of the companions are "nearby" when the Inquisitor is doing whatever. Out in the wilderness we use signal horns to switch off companions. So I like to think they are at another encampment where the Inquisition can tell them that they have been summoned by the Inquisitor. In specific missions? It's implied that the companions are more or less part of the Inquisitions entourage. Not neccesarily at the main scene, but in the background doing...whatever it is they do. It's not the best but what're ya gonna do?
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Post by Nightscrawl on Oct 4, 2016 12:36:50 GMT
It depends on the situation and some of this IS written into the game.
For WEWH, it seems like everyone attends the actual ball, even though you only have the three who accompany the Inquisitor (these are announced alongside the Inquisitor, remember?)
After the trip into the future during IHW, Iron Bull says, "So... that Tevinter guy sent you into the future?" Solas asks about the future trip as well. For Abyss, all of the followers go to Adamant, but only those in your party are part of the Inquisitor strike team and get thrown into the Fade. This is reflected by such lines as Cassandra saying that she wasn't there, how she "heard about what happened," and asks you about it. Both Solas and Vivienne ask about the Fade. Even if you don't select Blackwall, he is there at the end when you make your choice about the Wardens. And so on...
Don't forget, a lot of the lines regarding certain mission tactics (given by Cullen/Leliana) have them say things like "a smaller group should be able to sneak in unnoticed." In that case, we should assume that it is just the Inquisitor and their three followers, and no one else.
As far as everything else is concerned, like roaming about in the world, I'd leave that up to your own headcanon. My Inquisitor has his core group that he takes everywhere, and everyone else sits around Skyhold.
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Post by PapaCharlie9 on Oct 4, 2016 18:48:14 GMT
I don't have a problem playing along with the idea that the others are waiting in (every) camp.
What I do have a problem with is fitting all 3 of my buddies, invisibly, on my mount.
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Post by Deleted on Oct 4, 2016 18:50:37 GMT
In both DA and ME companions talk about events as if they were with you even if they weren't. So now I just accept that they're all there, but they just happened to need the loo when I looked for them or whatever. Garrus mentioned being at events I never took him to, it's just one of those things.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 4, 2016 18:55:48 GMT
It depends on the situation and some of this IS written into the game. For WEWH, it seems like everyone attends the actual ball, even though you only have the three who accompany the Inquisitor (these are announced alongside the Inquisitor, remember?) After the trip into the future during IHW, Iron Bull says, "So... that Tevinter guy sent you into the future?" Solas asks about the future trip as well. For Abyss, all of the followers go to Adamant, but only those in your party are part of the Inquisitor strike team and get thrown into the Fade. This is reflected by such lines as Cassandra saying that she wasn't there, how she "heard about what happened," and asks you about it. Both Solas and Vivienne ask about the Fade. Even if you don't select Blackwall, he is there at the end when you make your choice about the Wardens. And so on... Don't forget, a lot of the lines regarding certain mission tactics (given by Cullen/Leliana) have them say things like "a smaller group should be able to sneak in unnoticed." In that case, we should assume that it is just the Inquisitor and their three followers, and no one else. As far as everything else is concerned, like roaming about in the world, I'd leave that up to your own headcanon. My Inquisitor has his core group that he takes everywhere, and everyone else sits around Skyhold. Doesn't IB have his drinking scene after you defeat your first high dragon whether you had him in your group or not too?
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Post by LFS on Oct 4, 2016 19:04:27 GMT
Doesn't IB have his drinking scene after you defeat your first high dragon whether you had him in your group or not too? Yeah, he does. It's pretty jarring to get that when I never take him anywhere with me. While some of the instances of companions talking about your adventures could be explained away as just having heard about it second-hand, there are others that can only imply they they bore physical witness (like the IB cutscene). I'm okay RPing either way, but at least in the case of Halamshiral, it would have been kind of fun if everyone had actually been physically present and they just let you pick your party members upon entering the combat zones.
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jli84
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Post by jli84 on Oct 4, 2016 19:23:18 GMT
Doesn't IB have his drinking scene after you defeat your first high dragon whether you had him in your group or not too? Yeah, he does. It's pretty jarring to get that when I never take him anywhere with me. While some of the instances of companions talking about your adventures could be explained away as just having heard about it second-hand, there are others that can only imply they they bore physical witness (like the IB cutscene). I'm okay RPing either way, but at least in the case of Halamshiral, it would have been kind of fun if everyone had actually been physically present and they just let you pick your party members upon entering the combat zones. If the alternatives are: a) risk missing out on great scenes (like the Iron Bull one) if you dont pick the right companions or have companions react less to what you do in the field, I prefer the system as is. If there's a great alternative to those above without said issues, I cant see it. As to the second paragraph of your post, isnt that the way its done in trespasser?
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Post by LFS on Oct 4, 2016 20:11:01 GMT
If the alternatives are: a) risk missing out on great scenes (like the Iron Bull one) if you dont pick the right companions or have companions react less to what you do in the field, I prefer the system as is. If there's a great alternative to those above without said issues, I cant see it. As to the second paragraph of your post, isnt that the way its done in trespasser? What I would prefer is just some consistency in general. Everyone talks about the Winter Palace as if they were actually present regardless of which party members I chose at the beginning of the mission; meanwhile, Blackwall gets pissy with me if I bring back the Grey Warden stuff back to him because he wasn't there to see it personally. A similar mechanic could have easily mitigated the incongruity of Bull's dragon killing scene; a subtle hint, like a "Hey boss, take me with you next time" comment if you kill one without him, which would then trigger the full cutscene if I chose to take him up on it later. And yes, it was; however, the OP's question specifically mentioned Wicked Hearts, which is what I was (and am) referring to.
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Post by Dabrikishaw on Oct 5, 2016 0:47:10 GMT
The implication is your entire party learns of your major choices at all times because you're in a large organization.
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Post by colfoley on Oct 5, 2016 6:08:25 GMT
As far as the exploarion part I have always viewed it that your companions all go with you whenever you leave Skyhold but only three of them are active at any one time adventuring with you. The rest? Stay at the camps waiting for you to call upon them.
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Post by Nightscrawl on Oct 5, 2016 7:16:42 GMT
Regarding the Iron Bull scene, yes he does, and I forgot about that. I wish that weren't the case to be honest. Sure, he can get the approval boost because he likes the idea that I killed the dragon, but I would have preferred it if the cutscene had been slightly different if he wasn't there. As with the other examples that I gave, there are times when there is that difference, so it's not like the IB dialogue would be the only one. I'm not crazy about Bull to begin with, and having that forced drinking scene after you kill a dragon annoys me. My Inquisitor would not get shit-faced with someone he doesn't trust. The implication is your entire party learns of your major choices at all times because you're in a large organization. This was actually stated by a dev at some point.
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Post by Nightscrawl on Oct 5, 2016 7:21:29 GMT
What I would prefer is just some consistency in general. Everyone talks about the Winter Palace as if they were actually present regardless of which party members I chose at the beginning of the mission; meanwhile, Blackwall gets pissy with me if I bring back the Grey Warden stuff back to him because he wasn't there to see it personally. A similar mechanic could have easily mitigated the incongruity of Bull's dragon killing scene; a subtle hint, like a "Hey boss, take me with you next time" comment if you kill one without him, which would then trigger the full cutscene if I chose to take him up on it later. "I would like to have seen it..." Heh I totally forgot about that. If you get the item while Blackwall is not there, the Inquisitor also says something like "I bet Blackwall would like to see this," or sometimes another follower will say something similar. If you approach one of the rogue templars/mages and Cassandra is not there, the Inquisitor will make a remark like, "It's one of the mages Cassandra is looking for!" as if she isn't there. If she is there, Cassandra herself says something. So yes, consistency would be nice. I will just go ahead and say that people should go with whatever their headcanon is because the game itself isn't much help. As far as "missing out" on the great Iron Bull cutscene, that is a personal preference. I don't care for it, so I wouldn't mind if my own choices changed the outcome. People need to stop being coddled with their choices in these games. If you make a choice and the result is that you miss something, then so be it. There are all sorts of scenarios and outcomes I will never see because I won't play with those choices. Despite playing several times, with hundreds of hours sunk into the game, to this day I still haven't finished a templar play to see the full outcome of the Calpernia story. I've also never drunk from the Well and tamed the dragon. That's my loss, and a choice I have made. I know what I have to do if I want to see those things.
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Post by Elfen Lied on Oct 7, 2016 11:30:07 GMT
They should use the same approach of Shadowrunner games. When you ask your companion about a mission and they weren't with you, they answer. "I don't know what to say. You didn't bring me along with you, remember?"
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