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Post by Deleted on Apr 25, 2018 1:04:38 GMT
Reminds me of the MechWarrior games for the original x-box so I've bought it as well. Just got to wait for it to download...
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Post by Iakus on Apr 25, 2018 1:13:39 GMT
I've started the campaign.
There's a remarkable amount of detail in the character creator. I'm impressed.
Can't comment on the story, as I've only done the tutorial and the first mission, but I haven't encountered any problems aside from a rather long loading time when I initially started the game.
Edit: I do like that they seemed to have taken a page from Tyranny and include highlighted definitions for commonly known people and terms.
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Post by Deleted on Apr 25, 2018 2:24:53 GMT
I've only played the tutorial and part of the first mission but so far like what I see. There goes my Pillars of Eternity play through.....
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Post by Obsidian Gryphon on Apr 25, 2018 12:40:41 GMT
Wow, a first. Game crashed after I finished the tutorial. That does not bode well. I'll see if it'll breathe later.
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Post by Iakus on Apr 25, 2018 21:29:58 GMT
As far as light mechs go, definitely prefer the Spider to the Locust.
Getting in range to use machine guns is just asking for trouble.
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Post by Heimdall on Apr 26, 2018 0:54:18 GMT
So, a few questions regarding strategy: A. Is there a point in using light mechs? Seems to me like they mostly shine when you can "backstab" with them (and even then the damage is not particularly impressive half the time). I suppose you could use them as spotters for artillery or long range weapons, but is there really a point in using them if I can just bring a bigger mech with much better weapons? Is it basically only something for early game? B. Skills, specifically the "active" or "passive" skills your pilots can get when leveling up, I'm not sure if all are equally useful tbh, any recommendations? Some skills seem rather vague to me, like the top one from the gunnery skill, which seems to give bonuses when firing a single weapon - not really sure how that works, it assigns bonuses to one random weapon? Or is the bonus only active if you disable all weapons and only shoot a single one? If so, seems only marginally useful, maybe with some of the heavier weapons? Edit: Is the multi-target shot skill working as intended? I used it a few times the Mech only shot one target... A. So far, I’m not sure. They’re fast and I can use them to pick off vehicles, but otherwise I don’t get the trade off. It always seems like a better idea to use heavier mechs. B. Still haven’t worked that out myself. I also haven’t been able to get the multi-target to shoot more than one target.
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Post by Iakus on Apr 26, 2018 0:59:48 GMT
So, a few questions regarding strategy: A. Is there a point in using light mechs? Seems to me like they mostly shine when you can "backstab" with them (and even then the damage is not particularly impressive half the time). I suppose you could use them as spotters for artillery or long range weapons, but is there really a point in using them if I can just bring a bigger mech with much better weapons? Is it basically only something for early game? B. Skills, specifically the "active" or "passive" skills your pilots can get when leveling up, I'm not sure if all are equally useful tbh, any recommendations? Some skills seem rather vague to me, like the top one from the gunnery skill, which seems to give bonuses when firing a single weapon - not really sure how that works, it assigns bonuses to one random weapon? Or is the bonus only active if you disable all weapons and only shoot a single one? If so, seems only marginally useful, maybe with some of the heavier weapons? Edit: Is the multi-target shot skill working as intended? I used it a few times the Mech only shot one target... The benefit seems to be they go first in a round, and have a higher movement speed. They may also be harder to hit. Not certain about that. So yeah I've been using them as scouts and spotters (especially the Spider, since it came with a jump jet) But yeah they're way too fragile and lightly armed to make a good anti-mech unit. Maybe to finish off one who's armor has been stripped. B I'm not far enough into the game to make an accurate assessment. Edit: I suspect the multi-target skill only applies if you drop your first target, and it shifts your remaining attacks to the next target. 2nd Edit: Okay, confirmed, there does appear to be a "size modifier" when it comes to hitting targets.
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Post by Iakus on Apr 26, 2018 1:19:51 GMT
Here's a question:
Is Death From Above ever anything but a stupid way to wreck your mechs?
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Post by Heimdall on Apr 26, 2018 3:29:33 GMT
Here's a question: Is Death From Above ever anything but a stupid way to wreck your mechs? I honestly haven’t even tried it. When I realized it was possible: “So I can jump on an enemy mech and damage them... but also damage myself in the process... what’s the use case for this?”
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Post by mattig89ch on Apr 26, 2018 12:17:53 GMT
Yea, that's a last ditch effort for me.
I'm about to die, can't get away, can't do enough damage with my weapons to make a difference. Well...its either die, to goomba stomp them and maybe die anyway.
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Post by Iakus on Apr 26, 2018 12:47:06 GMT
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Post by Heimdall on Apr 26, 2018 16:55:38 GMT
4. Lore. This is where I'm guessing I'm going to be at odds with those familiar with the tabletop version of the game - I think that the game is introducing too much too fast, I can't really keep track of all the factions, hell, I can barely keep track of the central figures to the story. I suppose it's helpful to have that Tooltip function with certain terms and words in dialogue, otherwise it would probably be even worse. I think this is a natural hazard of putting a game in a setting that has been developing for decades. I only know a lot of things because I spent some time on a Battletech wiki a few months ago when this game first came to my attention.
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Post by mattig89ch on Apr 26, 2018 18:58:57 GMT
my biggest thing is, I've never had a turn based battle tech game yet. I don't know anyone to try out the tabletop version, and have only had the mechwarrior series in this universe. So, thats actually giving it alot of positives for me.
That said, what I do know of the table top game, makes me think they were 100% true to the mechanics. Terrain is the only cover you can have, dice rolls determine hits/misses, whether or not the damage is critcal, and if you peirce armor or not. So far, I do think they are missing engine upgrades (some mech chassis can house larger fusion reactors), and mylar choices for the arms and legs (the material that allows the arms and legs to move like they do).
I have read a few of the books from the dark age series (where the galactic comm network is taken out) as well, to have a vauge idea of the factions. But I don't know alot about any of them yet.
Also, for me, I chose the loner background. Which is giving me a lot of early story dialog options.
That said, I haven't had the chance to play a great deal of this game. Not for lack of desire, just a lack of free time.
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Post by Deleted on Apr 26, 2018 20:29:43 GMT
I'm slowly getting the hang of the game. Story is okay, who didn't see the betrayal coming in the first story mission? The second major story mission has popped for me, recovering the Argo DropShip which I haven't done as yet. Been spending my time doing other random missions to get used to the game mechanics, leveling up my MechWarriors and I also want to try and replace my light Mech with a medium before I tackle the Argo mission. The good thing about story missions is they just sit there and look pretty while you go do other things
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Post by mattig89ch on Apr 27, 2018 11:16:57 GMT
I'm slowly getting the hang of the game. Story is okay, who didn't see the betrayal coming in the first story mission? The second major story mission has popped for me, recovering the Argo DropShip which I haven't done as yet. Been spending my time doing other random missions to get used to the game mechanics, leveling up my MechWarriors and I also want to try and replace my light Mech with a medium before I tackle the Argo mission. The good thing about story missions is they just sit there and look pretty while you go do other things Are you able to make money doing the side missions? I can barely break even myself.
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Post by Pounce de León on Apr 27, 2018 11:32:52 GMT
Is this like mechwarrior 2? Always wanted to play that one but never got to it.
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Post by Heimdall on Apr 27, 2018 11:42:02 GMT
I'm slowly getting the hang of the game. Story is okay, who didn't see the betrayal coming in the first story mission? The second major story mission has popped for me, recovering the Argo DropShip which I haven't done as yet. Been spending my time doing other random missions to get used to the game mechanics, leveling up my MechWarriors and I also want to try and replace my light Mech with a medium before I tackle the Argo mission. The good thing about story missions is they just sit there and look pretty while you go do other things Are you able to make money doing the side missions? I can barely break even myself. I find it difficult, but it really seems to depend on how much you can limit the damage. Repair costs are a bitch. I prioritize the lower difficulty missions.
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Post by mattig89ch on Apr 27, 2018 11:56:31 GMT
Are you able to make money doing the side missions? I can barely break even myself. I find it difficult, but it really seems to depend on how much you can limit the damage. Repair costs are a bitch. I prioritize the lower difficulty missions. Maybe I should work on selling off my salvage? I've just been sitting on pretty much everything I pick up. Btw, does anyone else use the 2 starting mediums you get as long range artillery? I put 2 LRM 10's on them, keep them back, and hit oponents from as far back as I can. I tend to use the spider as my spotter, and my blackjack as my brawler. Maybe I'm not using them correctly?
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Post by Heimdall on Apr 27, 2018 12:49:10 GMT
I find it difficult, but it really seems to depend on how much you can limit the damage. Repair costs are a bitch. I prioritize the lower difficulty missions. Maybe I should work on selling off my salvage? I've just been sitting on pretty much everything I pick up. Btw, does anyone else use the 2 starting mediums you get as long range artillery? I put 2 LRM 10's on them, keep them back, and hit oponents from as far back as I can. I tend to use the spider as my spotter, and my blackjack as my brawler. Maybe I'm not using them correctly? Well, you’ll need some of that salvage. As if to prove my earlier point, my last side mission went sideways terrifically. I killed the target and it’s escorts, but at the cost of two down mechs, two dead mechwarriors and one badly wounded. All but one of my best medium mechs needed to be all but rebuilt. And now I’m experiencing my first brush with bankruptcy. Yay (I think I’m just going to reload that save) EDIT: So far I’ve mostly been fielding medium mechs with a mix of lasers and auto cannons with meager missile armaments. I’d like to give a more dedicated LRM artillery setup a try once I have more mechs and money.
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Post by mictlantecuhtli on Apr 27, 2018 14:09:56 GMT
Watching people stream the game is cringeworthy. They're all poor in game, and just stumble along with brute force and reloads instead of using actual tactics. Steam is shit, the game is awesome. Use GoG instead, haven't heard anyone complain of crashes except when buying on Steam.
The biggest mistake I see people making in regards to money are paying for ship events, not running spartan monthly spending all the time and only bumping it to normal, generous or extravagant for missions and sinking money into mechs when pilots are just as important (training modules asap). They're also not utilizing faction reputation for better mission rewards, and better buy/sell prices.
For instance the first Marauder mission, just lure enemy mechs and vehicles to the allied turrets instead of letting your mechs take damage. Everybody just plays aggressively and whine about taking damage when they could just force the enemy into moving into a bad spot.
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Post by mattig89ch on Apr 27, 2018 14:46:05 GMT
4. You might think that it's a good idea to drop weight from one of your lighter/medium mechs in order to use a single heavy weapon (in my case it was an AC20). Don't. The thing is, when you have fewer weapons on your mech, you increase the chance of wasting your turn completely if you miss with your one giant punch. Also, less chance to crit. (though it's still satisfying when you manage to kill an enemy mech with one enormous bullet...) Hm, thats actually kinda what I'm looking into doing now with my blackjack. I just stuck an AC5 on its right arm. And I want to put a large laser/ppc on its left arm. But I am keeping at least 2 medium lasers in the torso. So that I can have at least 3 non-ammo based weapons on it at any given time. Same for my...I think the third med starting mech is an orgre? I have an LRM 10, a large laser, and 2 medium lasers on it. And my shadow hawk has an LRM 10, an AC5, and 2 med lasers as well. Personally, I'm not a fan of SRM's. They seem way less precise then an AC or a laser. But I think they have a stupidly high DPS number on them. Just spread out that DPS over the mech.
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Post by Heimdall on Apr 27, 2018 17:19:07 GMT
I find AC’s to be my most valuable weapon most of the time.
I’d also add that you should take advantage of cover (i.e trees) whenever possible. I’ve found it very effective to have my mechs fire from a treeline while forcing the enemy to come to them. Overextending is a huge mistake, best to keep your mechs where they can focus on the same targets and take them down quickly.
I think the biggest mistakes I’ve made is when I make exactly the mistake you’ve described and focus on the heavier mechs, only to get swarmed by 3-4 light mechs. So far I don’t have a Firestarter myself, but I’m looking to salvage one.
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Post by mattig89ch on Apr 27, 2018 17:22:24 GMT
One of my favorite youtubers created a guide to this game.
Its got some good info in it.
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Post by Iakus on Apr 27, 2018 18:15:38 GMT
I'm slowly getting the hang of the game. Story is okay, who didn't see the betrayal coming in the first story mission? The second major story mission has popped for me, recovering the Argo DropShip which I haven't done as yet. Been spending my time doing other random missions to get used to the game mechanics, leveling up my MechWarriors and I also want to try and replace my light Mech with a medium before I tackle the Argo mission. The good thing about story missions is they just sit there and look pretty while you go do other things Are you able to make money doing the side missions? I can barely break even myself. You can if you don't ding up your mechs too bad. Armor can be replaced for free but internal damage/limb loss can get expensive.
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Post by Iakus on Apr 27, 2018 18:25:36 GMT
4. You might think that it's a good idea to drop weight from one of your lighter/medium mechs in order to use a single heavy weapon (in my case it was an AC20). Don't. The thing is, when you have fewer weapons on your mech, you increase the chance of wasting your turn completely if you miss with your one giant punch. Also, less chance to crit. (though it's still satisfying when you manage to kill an enemy mech with one enormous bullet...) Hm, thats actually kinda what I'm looking into doing now with my blackjack. I just stuck an AC5 on its right arm. And I want to put a large laser/ppc on its left arm. But I am keeping at least 2 medium lasers in the torso. So that I can have at least 3 non-ammo based weapons on it at any given time. Same for my...I think the third med starting mech is an orgre? I have an LRM 10, a large laser, and 2 medium lasers on it. And my shadow hawk has an LRM 10, an AC5, and 2 med lasers as well. Personally, I'm not a fan of SRM's. They seem way less precise then an AC or a laser. But I think they have a stupidly high DPS number on them. Just spread out that DPS over the mech. Blackjacks seem to be designed as a fire support mech. Lots of medium and long range guns on them. Though they do seem to have a heck of a headbutt attack as well. SRM and MG seem to be a waste unless you're designing a melee-focused mech. If a melee attack can rip out the armor, the followup missiles can tear up the mechs' guts.
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