Sokemis
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sokemis
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by Sokemis on Apr 24, 2018 2:45:09 GMT
Just trying to understand the difference between the different Templar abilities. Looking at this more from a lore perspective, although I'm using the abilities from the games to guide me. Do I have this right?:
Holy Smite - deals (spirit) damage to both mage and non-mage enemies. If the enemy is a mage, then it also depletes the mage's mana by an amount based on how strong the Smite was. If the mage's mana gets low enough, they are unable to cast until it repletes (either naturally or through lyrium potions), and could even be rendered unconscious as a result of having their mana fully depleted.
Cleanse - Removes all current magic spells/energy from an area (both offensive spells, such as Waking Nightmare, and defensive spells, such as barrier. A strong Cleanse may even be able to prevent mages in the area from casting new spells for a while (basically instantly nullifies the spell).
Silence - Cuts an individual mage completely off from the fade / their mana for an amount of time. I would assume doing so would also deal some sort of physical damage against the mage as well. How long the mage is cut off (and what degree of physical damage is dealt) would depend on how strong the Silence was.
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Post by Nightscrawl on Apr 24, 2018 10:57:27 GMT
Keep in mind that Alistar says, "To everyone else, I'm just a guy in a metal suit." From that I might infer that templar abilities have little to no effect on non-mages. With that in mind...
Holy Smite - In both DAO and DA2 (with upgrade), holy smite inflicts spirit damage and stuns. In DAI, that ability is wrath of heaven; the spirit damage was removed, leaving only the stun. It seems to me this is the more logical version of the ability, as I don't think it makes much sense for a templar to be throwing out spirit damage.
You could rework it so that the stun affects only mages, who might also lose mana in addition to being stunned, depending on how strong-willed they are. A stronger mage would lose less than a weak one. In all cases, I think there should be a chance for the mage to resist the smite. Resistance would depend on the experience and skill of the templar, as well as the experience and skill of the mage.
Cleanse - In DAO, this has the possibility to purge everything, from friend and foe alike. In DA2, the focus is only on enemy (hostile) magic. In DAI, it is renamed spell purge and also only affects enemy magic.
I'm inclined to go with the DAO version that purges everything, including possible friendly spells. It seems that a spell like that would be difficult to direct, and I like the idea that the templar would have to cast it strategically, especially if the templar is also working with a mage in their own party.
Silence - DA2 is the only game with this spell. I like that it's something a more experienced templar might know to direct against a specific targeted mage, rather than a whole area cleanse. We see Meredith use this in her intro scene in DA2.
I don't agree with your interpretation. The description says,
I think stating that "it cuts a mage off from the fade for a time" is good, but I disagree with your damage suggestion. I think a mage might be disoriented for a time at suddenly feeling the loss of that fade connection, but not physically damaged.
It seems to me that the primary benefit of the templar abilities is to disrupt mana and negate spellcasting. Once they do that, then they are able to go in with their traditional weapons and cut the mages down. I dislike the idea of them using spirit magic, and DAI moves away from that. The only ability that does direct damage is wrath of heaven, but that is only to demons. I think this leans a bit too much toward the templar-as-paladin analogue, which I disagree with; there is no righteous holy fire in the Dragon Age universe that is a physical manifestation of faith.
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Sokemis
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
Posts: 876 Likes: 1,827
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Post by Sokemis on Apr 24, 2018 23:35:09 GMT
I agree that Smite is better dealing stun and not spirit damage. In all cases, I think there should be a chance for the mage to resist the smite. Resistance would depend on the experience and skill of the templar, as well as the experience and skill of the mage. I'm inclined to go with the DAO version that cleanse purges everything, including possible friendly spells. It seems that a spell like that would be difficult to direct, and I like the idea that the templar would have to cast it strategically, especially if the templar is also working with a mage in their own party. I like that it's something a more experienced templar might know Agree on all points. I too like to think that mages have a chance of resisting Templar powers if the mage is strong enough, or the Templar weak enough (and on the flip side, the stronger the Templar the better they are at resisting a mage's magical attacks). Although I may not like actually playing with friendly fire on (what can I say, I like being able to freeze / light people on fire without having to worry if I'm making friendsicles or barbecuing my own allies, lol), I do like the concept of having to be more careful with what spells/abilites you use when. I also agree with Silence being a more difficult skill that can't be used by every green Templar, but rather one that takes time, experience, and dedication/focus to learn and master. Regarding Silence, you're right - I think disoriented is a better term and closer to what I was thinking of. Not so much direct physical damage, but more so physical effects of being so suddenly cut off - sort of along the lines of some of the possible physical symptoms of a panic attack: ex dizziness, nausea, chest tightness, unable to catch breath, headache, trembling... What effects are actually felt could vary from mage to mage (just like the physical effects of a panic attack differs from person to person), and stronger mages and ones that have been silenced in the past (and therefore know more of what to expect) would be better able to fight through said effects (just as a strong/more experienced warrior would probably be better able to keep fight through the pain of a blow or the effects of blood loss). I do wonder though, how exactly does the silence work? It is an aura of sorts that surrounds and effects a solitary mage? Or does it actually physical affect the mage? If it's the latter, there might also be some physical effects. Either as mentioned above, or something along the lines of nerve pain and/or muscle pain/weakness. (Not really sure on the possible side effects of Silence, just speculating/brainstorming here...)
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