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ღ Twelfth Level Geek
139
0
8,898
Jeremiah12LGeek
Mostly silly, occasionally useful.
2,988
August 2016
jeremiah12thlvlgeek
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Post by Jeremiah12LGeek on Jun 8, 2018 1:12:32 GMT
Well, I'm about 2 and a half hours in, and I can already say that it does not have even a tenth the bugs that the first one did.
I know I have a lot to go, but I also know how many bugs one encounters in 2 and a half hours of the original State of Decay. I have heard SoD 2 has many bugs, but I already know that regardless of how many it has, it has fewer than the first!
Also, I think they've hit a decent balance as far as presenting the game's challenges without overwhelming you with missions the way the first one did.
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inherit
ღ Twelfth Level Geek
139
0
8,898
Jeremiah12LGeek
Mostly silly, occasionally useful.
2,988
August 2016
jeremiah12thlvlgeek
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Post by Jeremiah12LGeek on Jun 8, 2018 1:12:52 GMT
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inherit
5079
0
Apr 27, 2024 20:51:30 GMT
1,749
ShadowAngel
#more Asari
1,551
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on Jun 8, 2018 13:00:20 GMT
Easily an improvement over the first in just about every way possible. The game is going to get smacked around however because of unrealistic expectations, it’s just ignorant to think an indie dev game is supposed to legit help bolster Microsoft, the first one is around 2 million in sales and that’s from a 3-4 year period, people be crazy expecting SoD2 to do much as it’ll need more than 10 to really do anything. I think people put to much stock on a title being labeled “exclusive”, plus being a Microsoft exclusive doesn’t mean they get an endless amount of funding to do what ever they want.
I’ve already put 48+ into the game and I’m loving it. Survivor personality plays a bigger role, the zombies are more aggressive, base management has been improved and they’ve added a risk factor to it now, there’s more variety to survivor skill trees, resource management is even more important than it was in the first and I’m in agreement on it being less buggy even before the 20GB patch case out.
The game isn’t going to be for everyone, if you don’t like repetition then you’ll burn out on this game fast, it’s also not going to look great (not going to look bad either) so if you’re into the looks of a game, SoD2 will be a turn off in that aspect as well.
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57
0
1
Apr 25, 2024 16:35:30 GMT
32,676
SofaJockey
Not a jockey. Has a sofa.
13,127
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Jun 9, 2018 0:25:48 GMT
I didn't bite because the reviews seemed patchy.
That and the idea that a team member you've become attached to can be killed off out of your control.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
691
0
Deleted
0
January 1970
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Post by Deleted on Jun 9, 2018 12:31:40 GMT
I didn't bite because the reviews seemed patchy. That and the idea that a team member you've become attached to can be killed off out of your control. The second sentence alone is why I avoided the first game like the plague. I did not even trust Undead Labs to rectify that mistake, so I did the same thing for the sequel. Looks like I dodged a bullet there.
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inherit
ღ Twelfth Level Geek
139
0
8,898
Jeremiah12LGeek
Mostly silly, occasionally useful.
2,988
August 2016
jeremiah12thlvlgeek
Bottom
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Post by Jeremiah12LGeek on Jun 27, 2018 1:04:04 GMT
I now consider this game awful. It is virtually unplayable.
Among the laundry list of horrendous things about it, it gets 1 FPS whenever it spawns more than 10 zombies, which is basically always.
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