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Post by greatgreen on Jul 10, 2018 22:39:15 GMT
Hey guys, I've always thought damage numbers were cool and informative if they're done right, but Anthem's gameplay videos show them actually obscuring your target. Additionally, the options we've seen don't seem to let us change this. We can change the opacity and the size of the numbers, but not their position relative to the crosshairs. Does anybody else feel like the damage numbers might be more helpful if they didn't block us from seeing what we're trying to shoot?
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Post by Hanako Ikezawa on Jul 10, 2018 22:42:00 GMT
I believe you can turn the numbers off completely. Also you can just make them small and clear enough they don't cover the target.
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Post by greatgreen on Jul 10, 2018 22:56:17 GMT
Yep, you can turn them off if you want, but if you’re like me and want them on, you can only turn their opacity up and make them smaller. They'll still appear between you and your target.
To clarify, I'm saying that the damage numbers are cool, and they could be useful even at full size and solidly colored, but right now the only real choice seems to be turning them off completely because if they're on at all, they'll block you from seeing whatever you're trying to shoot.
If there was a slider or some other option to let us push the numbers over to the side a bit, we could have the best of both worlds. We could keep the numbers huge and solidly colored and therefore easy to see, but without the frustration of them covering up our targets.
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Post by Pearl on Jul 10, 2018 23:46:36 GMT
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Post by greatgreen on Jul 11, 2018 0:02:23 GMT
Exactly. You can change the size and transparency of the numbers, but you can’t stop them from appearing directly over your crosshairs and covering up the enemy you’re shooting unless you get rid of them altogether. That doesn’t seem like the ideal solution to me. We should be able to see both our damage numbers AND our targets.
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Post by Hanako Ikezawa on Jul 11, 2018 0:09:09 GMT
I don't see the issue. If you even make the numbers like half or a quarter their size you should easily be able to still see the target. Especially since you can also control how opaque they are.
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Post by PapaCharlie9 on Jul 11, 2018 1:44:33 GMT
Hopefully they'll do more than just have the settings, they'll actually do a better job and fix the floaties. They did a much better job with DAI, go back to that. Notice they were always off the direct line of sight during the actual hit detection.
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Post by Qui-Gon GlenN7 on Jul 11, 2018 1:50:56 GMT
Ugh.
The whole thing, the damage numbers, is a garbage way of indicating that you are damaging your enemy.
It should be apparent in-game that you are hitting your mark or your not. As OP noted, with the full size numbers appearing directly on target, you are essentially reduced to spraying and praying, and with all that visual distraction even a well done damage animation would be obscured by YAY NUMBERS!111!1
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Post by PapaCharlie9 on Jul 11, 2018 1:54:15 GMT
But I like YAY NUMBERS! It's not every day you do 6 digits of damage on a single hit (not that this is me, but I aspire to be this guy):
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Jul 11, 2018 2:24:18 GMT
Ugh. The whole thing, the damage numbers, is a garbage way of indicating that you are damaging your enemy. It should be apparent in-game that you are hitting your mark or your not. As OP noted, with the full size numbers appearing directly on target, you are essentially reduced to spraying and praying, and with all that visual distraction even a well done damage animation would be obscured by YAY NUMBERS!111!1 Whenever I see damage numbers i think the game s going to be a hit point sink, its not always the way the game plays but its ridiculously common. They want you to see the numbers because the change in the health bar is not perceptible enough, so you still know you are doing something.
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Post by maximusarael020 on Jul 11, 2018 2:27:49 GMT
I don't really mind the numbers too much, but I think it would be more helpful if they simply added up to a total instead of a bunch of "1's" or "150's" over and over again. One number that just showed increasing damage would be more useful I would think.
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Post by CursedPanther on Jul 11, 2018 4:28:41 GMT
I don't really mind the numbers too much, but I think it would be more helpful if they simply added up to a total instead of a bunch of "1's" or "150's" over and over again. One number that just showed increasing damage would be more useful I would think. Not a bad idea but I also see what Bioware is doing there. One major problem with a stacked damage number system is that with a rapid fire weapon the incremented number will jump so fast that the player will never be able to tell say whenever a critical hit has landed. The autocannon in the gameplay demo is a pretty good example. No doubt this game will provide a ton of customization categories for everything such as rate of fire, critical dmg/% and even elemental damage types. Most players will want to see the actual result of their builds by heading straight into combat, rather than wasting half an hour with a spreadsheet calculator estimating what they may do. Now Bioware can theoretically color code everything so that the stacked number changes color each time something 'above average' makes a hit, but I don't see it ends up necessarily less distracting than your usual disco ball and naturally not very user friendly for the colorblind community. Also multi-hit weapons are very likely a thing. Stacked number will never reliably reflect the effect of a shotgun.
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Post by biggydx on Jul 11, 2018 15:01:11 GMT
Damage numbers are a great way for players to test the games loot and progression systems in order to see if certain gear, abilities, perks, or bonuses are working properly. If you have a weapon that deals 100pts of damage per shot, then activate an ability that gives +20% damage, but only see 115pts of damage come up, that tips you off that something is wrong.
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Post by Sartoz on Jul 11, 2018 15:17:06 GMT
Ugh. The whole thing, the damage numbers, is a garbage way of indicating that you are damaging your enemy. It should be apparent in-game that you are hitting your mark or your not. As OP noted, with the full size numbers appearing directly on target, you are essentially reduced to spraying and praying, and with all that visual distraction even a well done damage animation would be obscured by YAY NUMBERS!111!1 Whenever I see damage numbers i think the game s going to be a hit point sink, its not always the way the game plays but its ridiculously common. They want you to see the numbers because the change in the health bar is not perceptible enough, so you still know you are doing something.
Totally agree.
Those damage numbers are useless data (against bullet sponges).... like giving you the number of rain drops/sec when it's raining.
An option I wouldn't mind is displaying only combo damage. Other options current;y available (as I understand it) is a reduction in size and/or opacity of the numbers. To that, I would also add the option to move the damage numbers to the side/above the target.
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Post by Sartoz on Jul 11, 2018 15:19:48 GMT
Damage numbers are a great way for players to test the games loot and progression systems in order to see if certain gear, abilities, perks, or bonuses are working properly. If you have a weapon that deals 100pts of damage per shot, then activate an ability that gives +20% damage, but only see 115pts of damage come up, that tips you off that something is wrong.
True for the "verification test". Afterwards, though, it's an inconvenoence, to say the least.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Jul 12, 2018 0:57:14 GMT
Damage numbers are a great way for players to test the games loot and progression systems in order to see if certain gear, abilities, perks, or bonuses are working properly. If you have a weapon that deals 100pts of damage per shot, then activate an ability that gives +20% damage, but only see 115pts of damage come up, that tips you off that something is wrong.
True for the "verification test". Afterwards, though, it's an inconvenoence, to say the least.
I think it all depends on how are brains are wired. If I play a game like Diablo and I see mountains of numbers pop up on screen I can't help but think, "Man, someones is getting fuuuucked!". Others probably see something similar and are immediately turned off. Might just be peoples inability to tolerate too much on-screen saturation. I used to play a game called Battleborn (yeah, I know, she didn't last long), and one of the common complaints about the game was that there was too much going on on-screen. Now me, I didn't have a problem at all; put in nearly 500hrs to boot. I don't begrudge people not liking damage numbers though. I wasn't until recently that I found out that there's actually a sizable number of players who simply can't play FPS games because it makes them sick.
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