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Post by leep on Aug 14, 2018 5:57:06 GMT
Very strange game. The hard part of this game is to find a person or locations. Very silly. I uninstalled it because of it. Bye, bye Andromeda.
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ropedrink
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Origin: RopeDrink
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Post by ropedrink on Aug 14, 2018 8:54:39 GMT
Big green circles showing where all the crew is. Quest markers + white markers for highlighted/non-highlighted quests and NPC's... Nothing strange or difficult about it at all, and I say that as someone who loathes console menus and console corner-cutting as a PC player. MEA was one of the easiest to adapt to compared to, say, Witcher 3.
Never understand why people waste posts to announce a walk-out, but anyway, your loss.
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Post by Serza on Aug 14, 2018 9:40:04 GMT
This does not compute.
You're under arrest.
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Post by N7Pathfinder on Aug 14, 2018 9:58:26 GMT
Big green circles showing where all the crew is. Quest markers + white markers for highlighted/non-highlighted quests and NPC's... Nothing strange or difficult about it at all, and I say that as someone who loathes console menus and console corner-cutting as a PC player. MEA was one of the easiest to adapt to compared to, say, Witcher 3. Never understand why people waste posts to announce a walk-out, but anyway, your loss. media.giphy.com/media/FgJbAcKy4wwBa/giphy.gif
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,972 Likes: 21,011
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Post by sjsharp2010 on Aug 14, 2018 12:12:07 GMT
Big green circles showing where all the crew is. Quest markers + white markers for highlighted/non-highlighted quests and NPC's... Nothing strange or difficult about it at all, and I say that as someone who loathes console menus and console corner-cutting as a PC player. MEA was one of the easiest to adapt to compared to, say, Witcher 3. Never understand why people waste posts to announce a walk-out, but anyway, your loss. Indeed if I didn't like a game I'd just stop playing I would never advertise I've stopped. I don't have a playthrough on the go on it atm but that's because I'm busy playing something else now not because I dislike it. As I'm playing DAI now one of Bioware's other masterpieces.
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Post by Pounce de León on Aug 14, 2018 12:23:35 GMT
Can I haz your stuff?
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Post by Deleted on Aug 14, 2018 12:40:23 GMT
May I suggest a basic map reading class for you to fill your free time now. ropedrink is right on with the comments. I had absolutely no problem finding things in ME:A.
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sjsharp2010
N7
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Post by sjsharp2010 on Aug 14, 2018 13:06:36 GMT
May I suggest a basic map reading class for you to fill your free time now. ropedrink is right on with the comments. I had absolutely no problem finding things in ME:A. neither did I I was tricked a little bit to start with I admit as in some cases I struggled to find some things that were in caves and I never realised there weer caves there at first for example one of the Elaaden memory triggers was in one and it took me a while to figure that out but since then I've not had any problems.
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Post by PATPATPATlol on Aug 14, 2018 14:36:49 GMT
You’ve never played video games before have you?
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Post by Deleted on Aug 14, 2018 18:27:23 GMT
May I suggest a basic map reading class for you to fill your free time now. ropedrink is right on with the comments. I had absolutely no problem finding things in ME:A. neither did I I was tricked a little bit to start with I admit as in some cases I struggled to find some things that were in caves and I never realised there weer caves there at first for example one of the Elaaden memory triggers was in one and it took me a while to figure that out but since then I've not had any problems. I do admit that the devs threw in a couple of things that were a little tricky. That cave memory trigger on Elaaden does come to mind. Overall though, I think their mapping of stuff was pretty much the same as I've seen in other open-world or semi-open-world games. ME3 and ME2 were very linear, so perhaps the fact that ME:A is not linear is what the OP is having difficulty with... don't know.
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Post by Son of Dorn on Aug 14, 2018 18:42:15 GMT
May I suggest doing this with your copy of MEA (in case you got it on disk)?
It's really fun. And it improves your aim quite well.
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Post by Hanako Ikezawa on Aug 14, 2018 19:30:06 GMT
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sjsharp2010
N7
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Post by sjsharp2010 on Aug 14, 2018 20:38:35 GMT
neither did I I was tricked a little bit to start with I admit as in some cases I struggled to find some things that were in caves and I never realised there weer caves there at first for example one of the Elaaden memory triggers was in one and it took me a while to figure that out but since then I've not had any problems. I do admit that the devs threw in a couple of things that were a little tricky. That cave memory trigger on Elaaden does come to mind. Overall though, I think their mapping of stuff was pretty much the same as I've seen in other open-world or semi-open-world games. ME3 and ME2 were very linear, so perhaps the fact that ME:A is not linear is what the OP is having difficulty with... don't know. yeah I agree there were a couple that were tricky bu tin general it's not too bad as waypoints do at least guide you t othe general area the only difference being you do have to have the patience to look around and think maybe there's a cave or something and it's in there because if you can't see it when you get to the waypoint that's usually the answer. Ultimately that's how I found that trigger in the end in that I found that cave and looked inside and picked it up. But yeah it works pretty much the same way at least that DAI did and I was kind of glad for that as it made getting to grips with the game much easier
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Guardian
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Post by Guardian on Aug 14, 2018 21:38:31 GMT
Very strange game. The hard part of this game is to find a person or locations. Very silly. I uninstalled it because of it. Bye, bye Andromeda.
While it may not be the greatest ME game, as others have already pointed out, it's not all that hard to find someone or a location.
...Which suddenly reminds me - I promised a review and thoughts on the game after Patch 1.10 (Yes, I realize this has been done to death already, but given how I stopped and finished before Patch 1.4, I might still do that).
Anyway, not hard to find things. It's why there's a map and quest markers. And yes, it was harder sometimes to find something in Witcher 3 (and I loved that game).
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danielhungary
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Games: Dragon Age: Origins, Dragon Age Inquisition, Jade Empire, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: CountofHell_HUN
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Post by danielhungary on Aug 15, 2018 12:07:09 GMT
Very strange game. The hard part of this game is to find a person or locations. Very silly. I uninstalled it because of it. Bye, bye Andromeda. Maybe it was a glitch or the mission was not available anymore because you progressed too far in the priority ops. This happens on Kadara when an outlaw woman asks if you can make her any outlaw weapon. If you not do this immidiatley, the woman dissappears and you can't find her anymore.
On the other hand i bid farewell to Andromeda after 7 ( or so ) playthroughs. It is time to go back to Inquisition.
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Post by KaiserShep on Aug 16, 2018 5:36:52 GMT
Man, you’d totally go insane in the Deep Roads.
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Post by clips7 on Aug 16, 2018 9:36:35 GMT
I do admit that the devs threw in a couple of things that were a little tricky. That cave memory trigger on Elaaden does come to mind. Overall though, I think their mapping of stuff was pretty much the same as I've seen in other open-world or semi-open-world games. ME3 and ME2 were very linear, so perhaps the fact that ME:A is not linear is what the OP is having difficulty with... don't know. yeah I agree there were a couple that were tricky bu tin general it's not too bad as waypoints do at least guide you t othe general area the only difference being you do have to have the patience to look around and think maybe there's a cave or something and it's in there because if you can't see it when you get to the waypoint that's usually the answer. Ultimately that's how I found that trigger in the end in that I found that cave and looked inside and picked it up. But yeah it works pretty much the same way at least that DAI did and I was kind of glad for that as it made getting to grips with the game much easier Yeah...i agree...there was a couple of locations that i was having trouble getting to,...especially that one kett base that was housed in and somewhat on top of a mountain. I would see the marker, follow it, but then it would disappear which left me in the Nomad on a weird angle on the mountain (almost to the point of getting stuck) but further exploration and investigation did the trick.....but those types of issues wasn't rampant. For the most part the game does a good job of providing markers for locations and made traveling rather easy.
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sjsharp2010
N7
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Posts: 12,972 Likes: 21,011
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Post by sjsharp2010 on Aug 16, 2018 11:57:32 GMT
yeah I agree there were a couple that were tricky bu tin general it's not too bad as waypoints do at least guide you t othe general area the only difference being you do have to have the patience to look around and think maybe there's a cave or something and it's in there because if you can't see it when you get to the waypoint that's usually the answer. Ultimately that's how I found that trigger in the end in that I found that cave and looked inside and picked it up. But yeah it works pretty much the same way at least that DAI did and I was kind of glad for that as it made getting to grips with the game much easier Yeah...i agree...there was a couple of locations that i was having trouble getting to,...especially that one kett base that was housed in and somewhat on top of a mountain. I would see the marker, follow it, but then it would disappear which left me in the Nomad on a weird angle on the mountain (almost to the point of getting stuck) but further exploration and investigation did the trick.....but those types of issues wasn't rampant. For the most part the game does a good job of providing markers for locations and made traveling rather easy. Yeah with the mountain kett base I mostly make my way there after setting up the nearest forward station considering it's quite literally on the path makes it much easier
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