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Post by griffith82 on Nov 4, 2019 16:40:08 GMT
Someone had to take over after Shep. Ryder was a good choice. Judging by their critical reception, I'd argue not as good a choice as Andromeda needed. And I'd argue some of that was simply because it wasn't Shep. Those people need to accept Shep is done.
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Post by SirSourpuss on Nov 4, 2019 16:45:30 GMT
Judging by their critical reception, I'd argue not as good a choice as Andromeda needed. And I'd argue some of that was simply because it wasn't Shep. Those people need to accept Shep is done. And telling people to just accept something has never generated sales, good critical reception and positive customer feedback. Antagonizing your consumer base is not a prudent thing. If people don't like something, they won't try it. Case in point, Battlefield V. Look at the 180 DICE is doing with the promo campaign of the latest addon; where are the handicapped, prosthetic armed women? Nowhere, because that didn't sell and EA wants your money, so they will do what they need to get it. Maybe it will be too late for them, but they are going to try. Which is more than they did with Andromeda.
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Post by alanc9 on Nov 4, 2019 17:18:29 GMT
I'm still not convinced that Shepard will relevant in 2024 or so. Hell, I'm not convinced that Mass Effect itself will be relevant in 2025. Cover-based TPS doesn't strike me as the wave of the future.
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Post by Iakus on Nov 4, 2019 17:26:41 GMT
Someone had to take over after Shep. Ryder was a good choice. Judging by their critical reception, I'd argue not as good a choice as Andromeda needed. It's not the choice Andromeda needed. But it was the choice that it deserved.
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Posts: 20,885 Likes: 49,351
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Post by Iakus on Nov 4, 2019 17:28:46 GMT
I'm still not convinced that Shepard will relevant in 2024 or so. Hell, I'm not convinced that Mass Effect itself will be relevant in 2025. Cover-based TPS doesn't strike me as the wave of the future. Shepard is more than just cover mechanics. Though I'm inclined to agree Shepard won't be relevant in the future. I'm not sure Shepard is relevant NOW save as a cautionary tale on the dangers of mistreating geese with valuable eggs.
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Post by SirSourpuss on Nov 4, 2019 17:29:29 GMT
I'm still not convinced that Shepard will relevant in 2024 or so. Hell, I'm not convinced that Mass Effect itself will be relevant in 2025. Cover-based TPS doesn't strike me as the wave of the future. It doesn't mean the gameplay shouldn't change between iterations. I was quite apprehensive for the gameplay changes between ME1 and ME2, but I enjoyed it quite a bit, in the end. The respawning enemies of ME3, though, not so much. Not all changes are good, not all changes are bad. For example, Shepard's return will make more favourable headlines compared to Ryder's. The things I am hearing about the franchise are terrible, though.
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Post by burningcherry on Nov 4, 2019 17:57:48 GMT
The respawning enemies of ME3, though, not so much. Just run and push that button, because I assume you're talking about the final sequence in London as the sole example.
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Post by SirSourpuss on Nov 4, 2019 18:08:20 GMT
The respawning enemies of ME3, though, not so much. Just run and push that button, because I assume you're talking about the final sequence in London as the sole example. No. I'm talking about all the maps, throughout the game. I hated the respawning enemies. It doesn't even makes sense as a real world mechanic and is immersion breaking.
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Post by burningcherry on Nov 4, 2019 18:13:10 GMT
Just run and push that button, because I assume you're talking about the final sequence in London as the sole example. No. I'm talking about all the maps, throughout the game. I hated the respawning enemies. It doesn't even makes sense as a real world mechanic and is immersion breaking. Unless I miss something, a specific number of them is programmed to appear in any moment, even during the "hold your ground until the timer is over" sequences. Sometimes you need a few waves to deplete that number.
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Post by SirSourpuss on Nov 4, 2019 18:15:55 GMT
No. I'm talking about all the maps, throughout the game. I hated the respawning enemies. It doesn't even makes sense as a real world mechanic and is immersion breaking. Unless I miss something, a specific number of them is programmed to appear in any moment, even during the "hold your ground until the timer is over" sequences. Sometimes you need a few waves to deplete that number. I don't think I've ever had a spawn point deplete and I'd spend a lot of time picking them off. It most certainly wasn't "a few" waves, if it were so. Maybe at some spots in some maps, but definitely not all.
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Post by burningcherry on Nov 4, 2019 18:28:44 GMT
Unless I miss something, a specific number of them is programmed to appear in any moment, even during the "hold your ground until the timer is over" sequences. Sometimes you need a few waves to deplete that number. I don't think I've ever had a spawn point deplete and I'd spend a lot of time picking them off. It most certainly wasn't "a few" waves, if it were so. Maybe at some spots in some maps, but definitely not all. Give some exact location, I'll check. Haven't played SP in a year, might be misremembering.
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Post by SirSourpuss on Nov 4, 2019 18:44:18 GMT
I don't think I've ever had a spawn point deplete and I'd spend a lot of time picking them off. It most certainly wasn't "a few" waves, if it were so. Maybe at some spots in some maps, but definitely not all. Give some exact location, I'll check. Haven't played SP in a year, might be misremembering. Something relatively early on. There is a small corridor in Mars, after you find Liara, there is a heavy weapon crate there and some desks/work stations. I do remember spending some time there. Grissom, in that large room with the Shield Generator. That took me more time than I would have liked. There was another map, relatively early on, that was like ... a favela or something. Easy enough spot, but way too many waves, if they did deplete at some point. I remember that the most. Don't try the N7 missions. Those were waved based and had limited waves, but boy, where they a chore.
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Post by KaiserShep on Nov 4, 2019 18:51:36 GMT
Yeah, but MP security takes care of that for free. Mod SP all you want, but if you want anybody else to see how you look.... Who said anything about SP? EA certainly didn't. I'm not sure how often people care to do it, but singleplayer seems to typically be where all the player-made mods live. Maybe someone wants to mod their online character....I guess.
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Post by SirSourpuss on Nov 4, 2019 18:55:20 GMT
I'm not sure how often people care to do it, but singleplayer seems to typically be where all the player-made mods live. Maybe someone wants to mod their online character....I guess. What if all games going forward play like Anthem? Online, joined worlds, campaign without squadmates, just voices talking to you over whatever comms, directly to your helmet? And a crew that stays entirely on the ship. No branching dialogues, no important choices, no romances.
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Post by KaiserShep on Nov 4, 2019 18:58:23 GMT
Ryder is gone. Accept it and move on. Ryder should never existed. But the question is why. I remember all the vitriol around Hawke, due in part by the personality tone options (some of it because they chose purple then hated it), but also in large part due for him/her simply not being The Warden, despite the fact that the Warden can straight up die at the end of the game. In the end, I feel a new protagonist is ultimately needed in some form if the franchise is to continue somehow. Shepard simply can't carry the whole thing, at least not to any satisfactory degree since the heaping baggage that comes with the character would just bog down the entire thing, and probably just result in either a few retcons in character or just canonization of choices to build upon. I'm not sure how much people would like that, but frankly I'd rather get a new character than watch our old one get recycled after what should've been the definitive end for their story, even if that ending wasn't entirely up to snuff.
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Post by KaiserShep on Nov 4, 2019 18:59:34 GMT
I'm not sure how often people care to do it, but singleplayer seems to typically be where all the player-made mods live. Maybe someone wants to mod their online character....I guess. What if all games going forward play like Anthem? Online, joined worlds, campaign without squadmates, just voices talking to you over whatever comms, directly to your helmet? And a crew that stays entirely on the ship. No branching dialogues, no important choices, no romances. If all games go forward playing like Anthem, I guess I'd have to find a different hobby, since games as a service is a bit of a blight. A terrible trend that companies are chasing after even if they aren't particularly good at it, like Bethesda and BioWare have clearly illustrated.
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Post by SirSourpuss on Nov 4, 2019 19:01:43 GMT
What if all games going forward play like Anthem? Online, joined worlds, campaign without squadmates, just voices talking to you over whatever comms, directly to your helmet? And a crew that stays entirely on the ship. No branching dialogues, no important choices, no romances. If all games go forward playing like Anthem, I guess I'd have to find a different hobby, since games as a service is a bit of a blight. A terrible trend that companies are chasing after even if they aren't particularly good at it, like Bethesda and BioWare have clearly illustrated. Let's hope this trend will collapse under its own failure going forward. But it will be too late for some games.
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Post by KaiserShep on Nov 4, 2019 19:02:53 GMT
If all games go forward playing like Anthem, I guess I'd have to find a different hobby, since games as a service is a bit of a blight. A terrible trend that companies are chasing after even if they aren't particularly good at it, like Bethesda and BioWare have clearly illustrated. Let's hope this trend will collapse under its own failure going forward. But it will be too late for some games. Well, thankfully some studios understand that people do want some semblance of substance in the end. Games like Outer Worlds and such prove that there's still life in the honest to goodness singleplayer game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Nov 4, 2019 19:03:37 GMT
I'm not sure how often people care to do it, but singleplayer seems to typically be where all the player-made mods live. Maybe someone wants to mod their online character....I guess. What if all games going forward play like Anthem? Online, joined worlds, campaign without squadmates, just voices talking to you over whatever comms, directly to your helmet? And a crew that stays entirely on the ship. No branching dialogues, no important choices, no romances.
That is NOT a game I would play and it's why I don't play games like: Anthem, Overwatch, Fallout 76, Fortnite, PUBG, and only played the MP modes of ME3 to get the EMS up to the max and DAI for the Dragon Decor for Skyhold. But I don't belittle or make fun of people who do enjoy those games and/or the MP modes, I said my piece on Anthem in that forum here and haven't said anything else about it, because I'm not going to waste my time hating a game that was never made for people like me and if these games give some people enjoyment why should I try to take it away from them? The world sucks right now and I think people should get whatever joy they can out of it.
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Post by SirSourpuss on Nov 4, 2019 19:12:15 GMT
What if all games going forward play like Anthem? Online, joined worlds, campaign without squadmates, just voices talking to you over whatever comms, directly to your helmet? And a crew that stays entirely on the ship. No branching dialogues, no important choices, no romances.
That is NOT a game I would play and it's why I don't play games like Overwatch, Anthem, Fortnite, PUBG, and only played the MP modes of ME3 to get the EMS up to the max and DAI for the Dragon Decor for Skyhold.
The only MP game I ever play is UNO and Hydro Thunder: Hurricane and even then it's not all the time.
Seeing how most of these Live Service games seem to be failing, either by lack of player retention, disappointing initial sales and lack of recurrent player spending ( I am slowly adopting Andrew Wilson's vocabulary, it seems), the gaming industry will self-correct. Eventually. Hopefully sooner, rather than later.
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Post by KaiserShep on Nov 4, 2019 19:19:49 GMT
That is NOT a game I would play and it's why I don't play games like Overwatch, Anthem, Fortnite, PUBG, and only played the MP modes of ME3 to get the EMS up to the max and DAI for the Dragon Decor for Skyhold.
The only MP game I ever play is UNO and Hydro Thunder: Hurricane and even then it's not all the time.
Seeing how most of these Live Service games seem to be failing, either by lack of player retention, disappointing initial sales and lack of recurrent player spending ( I am slowly adopting Andrew Wilson's vocabulary, it seems), the gaming industry will self-correct. Eventually. Hopefully sooner, rather than later. And it shouldn't really come as a surprise. Honestly, there's just not a lot of room when they basically position themselves to be hobby fixtures that hook players in to consume most of their playtime. As a Destiny player, I can tell you that I wouldn't be able to play some other online thing. Anything and everything else I play is an entirely solo experience (though there is Elite:Dangerous but that's sort of an odd duck example). There's just nothing of real meaning to talk about like we did in the old BioWare stuff. It's just the usual co-op and competitive personalities getting salty about nerfs or complaining about X players don't know how to do this or that.
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Post by SirSourpuss on Nov 4, 2019 19:27:03 GMT
Seeing how most of these Live Service games seem to be failing, either by lack of player retention, disappointing initial sales and lack of recurrent player spending ( I am slowly adopting Andrew Wilson's vocabulary, it seems), the gaming industry will self-correct. Eventually. Hopefully sooner, rather than later. And it shouldn't really come as a surprise. Honestly, there's just not a lot of room when they basically position themselves to be hobby fixtures that hook players in to consume most of their playtime. As a Destiny player, I can tell you that I wouldn't be able to play some other online thing. Anything and everything else I play is an entirely solo experience (though there is Elite:Dangerous but that's sort of an odd duck example). There's just nothing of real meaning to talk about like we did in the old BioWare stuff. It's just the usual co-op and competitive personalities getting salty about nerfs or complaining about X players don't know how to do this or that. I think they are looking to sporadically engage players, through a large player base and periodic updates that will draw players back in. Like a constant rotation of 1/3 of the player base returning to check in on the game, each spending a good $20-60 on average to have that "healthy" recurrent player spending that publishers want, in order to bolster their earnings reports and to satisfy their shareholders. See what happened to Ubisoft, the moment they said their games didn't meet the quality they wanted and thus the "player engagement". This is not a viable business model. Some games will retain it, most won't. Destiny, Warframe, Apex Legends and Fortnite probably will. Others, not so much.
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Post by themikefest on Nov 4, 2019 19:53:09 GMT
Give some exact location, I'll check. Haven't played SP in a year, might be misremembering. Something relatively early on. There is a small corridor in Mars, after you find Liara, there is a heavy weapon crate there and some desks/work stations. I do remember spending some time there. Grissom, in that large room with the Shield Generator. That took me more time than I would have liked. There was another map, relatively early on, that was like ... a favela or something. Easy enough spot, but way too many waves, if they did deplete at some point. I remember that the most. Don't try the N7 missions. Those were waved based and had limited waves, but boy, where they a chore. Did you ever try running past all the baddies? There are only a few missions where all baddies have to be killed to continue. What if all games going forward play like Anthem? Online, joined worlds, campaign without squadmates, just voices talking to you over whatever comms, directly to your helmet? And a crew that stays entirely on the ship. No branching dialogues, no important choices, no romances. If all games go forward playing like Anthem, I guess I'd have to find a different hobby, since games as a service is a bit of a blight. A terrible trend that companies are chasing after even if they aren't particularly good at it, like Bethesda and BioWare have clearly illustrated. There's still games out there that don't require the live service thing or whatever it's being called. I'm sure you will getting a ps5 at some point after it comes out. I would expect to see a sequel for Horizon, another game with Kratos, maybe even another Uncharted game. For me, I'm not worried.
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Post by KaiserShep on Nov 4, 2019 20:18:48 GMT
If all games go forward playing like Anthem, I guess I'd have to find a different hobby, since games as a service is a bit of a blight. A terrible trend that companies are chasing after even if they aren't particularly good at it, like Bethesda and BioWare have clearly illustrated. There's still games out there that don't require the live service thing or whatever it's being called. I'm sure you will getting a ps5 at some point after it comes out. I would expect to see a sequel for Horizon, another game with Kratos, maybe even another Uncharted game. For me, I'm not worried. I'm not particularly worried about singleplayer games in general. I'm just a bit worried about where EA/BioWare takes them in the future.
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Post by alanc9 on Nov 4, 2019 21:28:17 GMT
Something relatively early on. There is a small corridor in Mars, after you find Liara, there is a heavy weapon crate there and some desks/work stations. I do remember spending some time there. Grissom, in that large room with the Shield Generator. That took me more time than I would have liked. There was another map, relatively early on, that was like ... a favela or something. Easy enough spot, but way too many waves, if they did deplete at some point. I remember that the most. Don't try the N7 missions. Those were waved based and had limited waves, but boy, where they a chore. That favela is probably Benning. Yeah, that mission is timer-based until the final section; waves respawn until the timer expires. I think the N7 missions tend to work this way because the maps are relatively confined, being repurposed MP arenas. Conventional ME gameplay would use up the maps too fast.
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