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Mass Effect Trilogy, Mass Effect Andromeda
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Post by burningcherry on Nov 5, 2019 1:25:27 GMT
Downloading the required mods will take days with the crap connection I currently have and I can't even check if I have some convenient saves. Postponing the tests.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 5, 2019 13:02:24 GMT
Did you ever try running past all the baddies? There are only a few missions where all baddies have to be killed to continue. Yes, I know. I just don't like it.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 5, 2019 13:03:18 GMT
Downloading the required mods will take days with the crap connection I currently have and I can't even check if I have some convenient saves. Postponing the tests. On that connection thing, I feel you. My connection averages out at ~160kbps. It's a fucking nightmare.
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Hope for the best, plan for the worst
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Post by griffith82 on Nov 6, 2019 4:33:09 GMT
Did you ever try running past all the baddies? There are only a few missions where all baddies have to be killed to continue. Yes, I know. I just don't like it. The spawning enemies are only an issue on the n7 missions as those are basically sp mp missions. But it didnt bother me at all really. It's not hard. Maybe if it was insanity but for my part it wasn't bad at all.
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Post by Deleted on Nov 6, 2019 5:50:41 GMT
Something relatively early on. There is a small corridor in Mars, after you find Liara, there is a heavy weapon crate there and some desks/work stations. I do remember spending some time there. Grissom, in that large room with the Shield Generator. That took me more time than I would have liked. There was another map, relatively early on, that was like ... a favela or something. Easy enough spot, but way too many waves, if they did deplete at some point. I remember that the most. Don't try the N7 missions. Those were waved based and had limited waves, but boy, where they a chore. That favela is probably Benning. Yeah, that mission is timer-based until the final section; waves respawn until the timer expires. I think the N7 missions tend to work this way because the maps are relatively confined, being repurposed MP arenas. Conventional ME gameplay would use up the maps too fast. In MP, I've discovered that the objective rounds will respawn any killed enemies until after you accomplish the objective and the extraction rounds will continue to spawn enemies until that timer runs out. However, I've never had a problem clearing out every enemy on Benning both before and after talking with the civilians you're supposed to rescue... even on Insanity. I often loot at my leisure before talking with the civilians and I've also done my looting afterwards... with the civilians waiting at the shuttle. The only N7 mission where I sometimes leave before clearing out everyone is the Cerberus Lab on Sanctum... but even then I have managed to kill everyone and been able to loot in peace before re-boarding the shuttle. I've always felt there was a finite number of enemies with any of the OT missions... even the one with all the mechs in ME2 rather than timers since it seems I kill about the same number regardless of how quickly I do it. In ME:A, spawns stop when you disable the alarms or, in the case of the Progenitor, when you take it down. I think I've even managed to run out of spawns once when rescuing the moshae (but that was probably on normal difficulty, so it might change to infinite spawns at the higher difficulties).
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 6, 2019 13:29:10 GMT
The spawning enemies are only an issue on the n7 missions as those are basically sp mp missions. But it didnt bother me at all really. It's not hard. Maybe if it was insanity but for my part it wasn't bad at all. It was incredibly tedious and bothersome. I really don't care for Cerberus' impossibly large amount of reinforcements swarming into a single spot with no real reason to, other than game mechanics.
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Post by griffith82 on Nov 7, 2019 4:36:39 GMT
The spawning enemies are only an issue on the n7 missions as those are basically sp mp missions. But it didnt bother me at all really. It's not hard. Maybe if it was insanity but for my part it wasn't bad at all. It was incredibly tedious and bothersome. I really don't care for Cerberus' impossibly large amount of reinforcements swarming into a single spot with no real reason to, other than game mechanics. Like I said it wasn't an issue for me. It's fine if it was for you.
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Now stealin' more kidz.
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July 2019
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Nov 7, 2019 6:03:12 GMT
Blowing the simple troopers and mechs to chunks - not the ridiculous flippy space ninja, they are dumb - on casual is somewhat fun, especially with Tali/Jack around, but it gets old. Also, Jack is only there for AAA; I wish she could follow us and instantly turn Kai Lame into goo as soon as he pops up for the first time.
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Post by SirSourpuss on Nov 7, 2019 14:25:31 GMT
Like I said it wasn't an issue for me. It's fine if it was for you. It's also nonsensical. You have an overwhelming amount of soldiers teaming up on a specific spot, that get reinforced the moment the last one of the previous wave gets killed and its always the same amount of reinforcements and of the same type. If you can bother to drop 5 soldiers at one spot, 100 times, why not send 500 at the same time? What's the point?
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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on Nov 7, 2019 14:47:20 GMT
Like I said it wasn't an issue for me. It's fine if it was for you. It's also nonsensical. You have an overwhelming amount of soldiers teaming up on a specific spot, that get reinforced the moment the last one of the previous wave gets killed and its always the same amount of reinforcements and of the same type. If you can bother to drop 5 soldiers at one spot, 100 times, why not send 500 at the same time? What's the point? Because its art?
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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on Nov 7, 2019 14:49:09 GMT
Blowing the simple troopers and mechs to chunks - not the ridiculous flippy space ninja, they are dumb - on casual is somewhat fun, especially with Tali/Jack around, but it gets old. Also, Jack is only there for AAA; I wish she could follow us and instantly turn Kai Lame into goo as soon as he pops up for the first time. Now that would have been fun... And we wouldn't have to put up with the clown later.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 7, 2019 14:50:14 GMT
It's also nonsensical. You have an overwhelming amount of soldiers teaming up on a specific spot, that get reinforced the moment the last one of the previous wave gets killed and its always the same amount of reinforcements and of the same type. If you can bother to drop 5 soldiers at one spot, 100 times, why not send 500 at the same time? What's the point? Because its art?
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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on Nov 7, 2019 14:52:26 GMT
Because its art? Don't look at me. I didn't deside to go with the whole respawning waves.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 7, 2019 14:56:25 GMT
Now that would have been fun... And we wouldn't have to put up with the clown later. She almost killed him in the comics. Along with Brooks. Something even the cheerleader couldn't do. But she's got a great ass.
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Fortifying everything.
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doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Nov 7, 2019 15:00:13 GMT
Now that would have been fun... And we wouldn't have to put up with the clown later. She almost killed him in the comics. Along with Brooks. Something even the cheerleader couldn't do. But she's got a great ass. And Shep. (although, it took Shep 3 tries to kill the clown).
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Post by themikefest on Nov 7, 2019 15:11:03 GMT
Say what you want about Kai 'I'm not really an assassin' Leng, I mean clown, but he does have the best hair in the trilogy.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 7, 2019 15:15:14 GMT
Say what you want about Kai 'I'm not really an assassin' Leng, I mean clown, but he does have the best hair in the trilogy. Unironically, ME2 Jack probably has the best hair in the trilogy, she most likely has the best hair in any Bioware game so far. By grace of not actually having any.
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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on Nov 7, 2019 15:17:22 GMT
Say what you want about Kai 'I'm not really an assassin' Leng, I mean clown, but he does have the best hair in the trilogy. Unironically, ME2 Jack probably has the best hair in the trilogy, she most likely has the best hair in any Bioware game so far. By grace of not actually having any. She's so lucky in that regard. 😉
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Post by alanc9 on Nov 7, 2019 15:48:35 GMT
Like I said it wasn't an issue for me. It's fine if it was for you. It's also nonsensical. You have an overwhelming amount of soldiers teaming up on a specific spot, that get reinforced the moment the last one of the previous wave gets killed and its always the same amount of reinforcements and of the same type. If you can bother to drop 5 soldiers at one spot, 100 times, why not send 500 at the same time? What's the point? Just another case of gameplay/story segregation. Trying to think about this as an in-universe deployment strategy is a category error.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,337
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Post by Iakus on Nov 7, 2019 16:03:48 GMT
Say what you want about Kai 'I'm not really an assassin' Leng, I mean clown, but he does have the best hair in the trilogy. Unironically, ME2 Jack probably has the best hair in the trilogy, she most likely has the best hair in any Bioware game so far. By grace of not actually having any. I am willing to cut the graphics guys some slack with hair. That stuff can't be easy to make look realistic, given its nature. Also why I don't mind not having long hair options. If they can make it not look plastic, they're ahead of the game.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 7, 2019 16:15:39 GMT
Just another case of gameplay/story segregation. Trying to think about this as an in-universe deployment strategy is a category error. It is also immersion breaking. Especially in the case of soldiers being air dropped in, from shuttles. Are you really going to have a shuttle do 100 runs to drop the same 3-5 guys on the same spot, one hundred times? And wait just out of sight, long enough, so that the one contesting that spot kills the last guy out of the previous wave, instead of coming in and reinforcing it right away? It's not even cost effective. Whereas I can believe a single guy, or two, or three popping out of the corner, trying to reinforce a spot and then no more people showing up, until you reach the next choke point, at which the next squad has bunkered down and is trying to hold you off. In my opinion, this is a terrible design choice that immediately takes you out of your immersion and reminds you that this is a video game.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by burningcherry on Nov 7, 2019 18:43:42 GMT
In MP, I've discovered that the objective rounds will respawn any killed enemies until after you accomplish the objective and the extraction rounds will continue to spawn enemies until that timer runs out. Some of them can be depleted docs.google.com/spreadsheets/d/1qbPkfeXoAk5uQhBothD45972Jxc00agKIg-5vqOhc5g/edit?pli=1#gid=953206023Just another case of gameplay/story segregation. Trying to think about this as an in-universe deployment strategy is a category error. It is also immersion breaking. Especially in the case of soldiers being air dropped in, from shuttles. Are you really going to have a shuttle do 100 runs to drop the same 3-5 guys on the same spot, one hundred times? And wait just out of sight, long enough, so that the one contesting that spot kills the last guy out of the previous wave, instead of coming in and reinforcing it right away? It's not even cost effective. Whereas I can believe a single guy, or two, or three popping out of the corner, trying to reinforce a spot and then no more people showing up, until you reach the next choke point, at which the next squad has bunkered down and is trying to hold you off. In my opinion, this is a terrible design choice that immediately takes you out of your immersion and reminds you that this is a video game. Why is it immersion breaking assuming that Benezia's commandoes and the platforms with Collectors in SM aren't?
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Post by SirSourpuss on Nov 8, 2019 12:39:12 GMT
Why is it immersion breaking assuming that Benezia's commandoes Yeah, that wasn't very smart. Especially since those reinforcements just appear out of nowhere. No drop ship, no spawn point, they just appear. But I do remember getting swarmed and overwhelmed, due to the frequency at which the reinforcements appear. So, if you decide that you can do it, then overdoing it is the way to go. It doesn't rely on taking your time to pick each group of respawns off. So that eliminates the convenience part, at least. the platforms with Collectors Actually, that makes sense. You have multiple hostiles inside your base, attacking various positions. That obviously splits your forces and mobilization inside such a large compound takes time. Obviously, the larger group, like the fire team, will occupy most of your forces and the smaller group will be facing whatever forces can be spared, which will probably arrive in certain intervals, once certain numbers have been reached for each small strike force. The convenience of their arrival is questionable, but the limited reinforcements that will take place in a certain spot, in a certain amount of time, that can be easily accessible to the Collectors, isn't as egregious as the extremes it is taken in, with ME3.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by burningcherry on Nov 8, 2019 16:18:55 GMT
Why is it immersion breaking assuming that Benezia's commandoes Yeah, that wasn't very smart. Especially since those reinforcements just appear out of nowhere. No drop ship, no spawn point, they just appear. But I do remember getting swarmed and overwhelmed, due to the frequency at which the reinforcements appear. So, if you decide that you can do it, then overdoing it is the way to go. It doesn't rely on taking your time to pick each group of respawns off. So that eliminates the convenience part, at least. Enemies impossible to kill before they reach you without exploiting the game's flaws or pre-knowledge are literally worse than ME1's hitboxes and lack of bullet piercing. Even during the ambush on the disabled ship when you're as one team and the multiple Collector troops and husks, a Scion and a Praetorian you meet later don't participate? Things like that existed in the series always so that you don't die overswarmed by enemies, you just complain about them in one game because you don't like that game in general and it shifts your experience to bad.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 8, 2019 16:43:13 GMT
Enemies impossible to kill before they reach you without exploiting the game's flaws or pre-knowledge are literally worse than ME1's hitboxes and lack of bullet piercing. OK, bro. Even during the ambush on the disabled ship when you're as one team and the multiple Collector troops and husks, a Scion and a Praetorian you meet later don't participate? Things like that existed in the series always so that you don't die overswarmed by enemies, you just complain about them in one game because you don't like that game in general and it shifts your experience to bad. What? That's very, very specific and I can't even recall this. And even so, odd placement or a bug in a single point, being equated to the basic battle mechanics of an entire game? That's a stretch, my brother.
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