Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Jan 27, 2020 23:44:43 GMT
I appreciate the response. That said, the poll question asks what you want, not what you expect or think is most realistic. I think it'd be a real shame to toss Ryder - and all of that potential - aside after having gone through the process of taking the character from untested, unproven, unprepared to a position of respect. I also quite like the VAs they used for Ryder and think they deserve another go. (And no, I don't want to see Ryder as an NPC. They did that with DA2's Hawke in DAI, with... shall we say, mixed results.) What some people want is basically Shepard 2.0, since S1 is not in the cards. Some even hold to the cockamamie notion that Shepard *is* Mass Effect. Also TMW, apparently. Some even seem to think a Milky Way setting exists at this point. They seem to have forgotten the devs struck the set as we worked our way through ME3. Or that developing new settings in uncharted parts of TMW would somehow be different from developing them in Andromeda. Would it be wrong of me to admit that there's a very small part of me that would love to see the reaction if: -- They did bring back Shepard for a game in TMW, a prequel set when Shepard initially entered boot camp as a teenager, and -- Shep's personality at that life stage could aptly be described as that of a "snot-nosed teenager", and -- When "widdle Sheppie" tries to lead squads out in the field (or meetings), nobody pays much attention to her? Some people seem to think that using Ryder as the protag for another game is too risky, but I would suggest it may be less risky than trying to create yet another different one. You can't really gauge the reception of a new protag until s/he's out there, and Ryder already has a following.
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Post by KaiserShep on Jan 28, 2020 0:16:44 GMT
I just want a mini-game of Shepard hiding in fear from the thresher maw, and the only dialogue options are to whimper.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Jan 28, 2020 2:45:09 GMT
I really enjoyed MEA but I don't see a sequel ever coming. I've decided to go with a most realistic option. I appreciate the response. That said, the poll question asks what you want, not what you expect or think is most realistic. I think it'd be a real shame to toss Ryder - and all of that potential - aside after having gone through the process of taking the character from untested, unproven, unprepared to a position of respect. I also quite like the VAs they used for Ryder and think they deserve another go. (And no, I don't want to see Ryder as an NPC. They did that with DA2's Hawke in DAI, with... shall we say, mixed results.) I do know what the question was. I was here frequently when it was first posted.
I would also miss Ryder. I really enjoyed Scott and I also wouldn't want him as an NPC. Anyway, I've made my peace with a no-MEA2.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Jan 28, 2020 2:55:39 GMT
Yep, I do now. There's no question that I thoroughly enjoyed MEA. Big fan of Ryder. I mostly didn't like Peebee or Keri (but only because of that possible cheating thing with both of them). Otherwise I liked the cast. Still, if I'm going for what I realistically believe could happen, I'd go for a post-ME3 set in an uncharted area of the MW. Realistic is subjective so I won’t say you’re wrong, but I see anything post-ME3 in the Milky Way as the most unrealistic option due to how drastically the galaxy can be different after your choices in ME3 (and not just the final choice that affects the entire galaxy) as well as BioWare wanting to respect said choices. Eh. Easy workaround but can't take place in any of the charted areas. Honestly, I wish MEA had gone that route over going to another galaxy. Here's the gist of it. The beams didn't go throw any shut down relays. We know some of them were shut off for various reasons. Some explorers had managed to temporarily open a relay to an uncharted area but it was closed behind them for "reasons".
I don't especially want Shepard 2.0. I love him/her but I think that story is over, dead or not. Ryder was meant to be a lighthearted follow-up with a bunch of adventurers who ended up in an unexpected situation and essentially have to "grow up fast" to deal with it. Unfortunately, it didn't appeal to the audience. Anecdotally, people told me it was okay but nothing special. These are people who are not at all involved in gaming communities or read reviews/watch YT videos about it. Generally speaking, people were looking for a harder protagonist in a ME game. I don't have to like it. You don't have to like it. It's the reality.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Jan 28, 2020 3:03:42 GMT
The problem is that there's literally no escape from the effects of the Final Choice in any part of the galaxy, even in its farthest reaches from any explored section of space. Even being 100+thousand light years across, the new world state just hangs over all of it. Basically, if we go back to the Milky Way, the only true way to reconcile it is to select a final world state, or some form of it while omitting certain details, and just run with that so we can get some familiar locales as well as the new. The path of least resistance in this path, I feel, would just be some hybrid of the post-Control and Destroy endings, leaving most if not everything largely intact, and we have most of the familiar races back. Geth would probably not be an enemy faction again, but whether they get a mention would be anyone's guess. No Geth actually being involved? Hard Pass. I think bringing the geth in would be easy enough in a Destroy ending. Their programs just happened to be uploaded to a non-Reaper based server which they learned about several years after the war (think of that computer in ME1). They build new bodies using Space Magic Tech and the geth exist! Actually, the quarians could even be behind it in the spirit of reconciliation. You could easily assume not all quarians died or that surviving quarians understood how badly they'd screwed up with the geth. Whatever, end of story.
In any case, yes, RGB makes things not work in the charted areas of the MW. Beyond that? Who knows?
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Post by Polka Dot on Jan 28, 2020 4:08:13 GMT
Realistic is subjective so I won’t say you’re wrong, but I see anything post-ME3 in the Milky Way as the most unrealistic option due to how drastically the galaxy can be different after your choices in ME3 (and not just the final choice that affects the entire galaxy) as well as BioWare wanting to respect said choices. Eh. Easy workaround but can't take place in any of the charted areas. Honestly, I wish MEA had gone that route over going to another galaxy. Here's the gist of it. The beams didn't go throw any shut down relays. We know some of them were shut off for various reasons. Some explorers had managed to temporarily open a relay to an uncharted area but it was closed behind them for "reasons" Huh? The RGB beams did not just go from relay to relay; they also spread out in massive waves around every relay, and hit every part of the galaxy. No part of TMW was left untouched by it. If you think about it, it's the only way it could work... unless you believe the reapers only operated in the parts of the galaxy currently connected by the active relay network in Citadel space (there may be others used by species we don't know about). But we know from the trilogy that rachni space was purposely shut off from the local relay network and the reapers found them anyway.
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Post by Psychevore on Jan 28, 2020 12:12:06 GMT
We can go back to the OT universe, though let's be real, the only workable option is the refuse ending.
It's also the most hilarious option.
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Post by KaiserShep on Jan 28, 2020 13:47:52 GMT
No Geth actually being involved? Hard Pass. I think bringing the geth in would be easy enough in a Destroy ending. Their programs just happened to be uploaded to a non-Reaper based server which they learned about several years after the war (think of that computer in ME1). They build new bodies using Space Magic Tech and the geth exist! Actually, the quarians could even be behind it in the spirit of reconciliation. You could easily assume not all quarians died or that surviving quarians understood how badly they'd screwed up with the geth. Whatever, end of story.
In any case, yes, RGB makes things not work in the charted areas of the MW. Beyond that? Who knows?
This whole reaper code thing is so weird. The geth were never really on any reaper-based technology in the first place, many of which were uploaded to the quarians' suits to help them adapt faster. Essentially they're deleted because Windows 98 got upgraded to Reaper OS.
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Post by themikefest on Jan 28, 2020 14:32:29 GMT
The only reason the player has the opportunity to make peace between the geth and quarians is because of reaper interference. Take that away, the geth would have been destroyed by the quarians. Of course the player has to choose to let the geth upload reaper code. The game gives me no reason to let the geth upload the code. I also let the quarians finish what they started before the reapers showed up.
If Bioware were to choose to have a game after the events of ME3, I wouldn't have a problem if they bring back the geth even though I choose the quarians.
It's too bad Gerrell didn't stand down. If he did that, the geth might have stopped firing. That could lead to both sides talking. I would have preferred that instead of the geth uploading the code.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
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Post by Iakus on Jan 28, 2020 15:09:23 GMT
I think bringing the geth in would be easy enough in a Destroy ending. Their programs just happened to be uploaded to a non-Reaper based server which they learned about several years after the war (think of that computer in ME1). They build new bodies using Space Magic Tech and the geth exist! Actually, the quarians could even be behind it in the spirit of reconciliation. You could easily assume not all quarians died or that surviving quarians understood how badly they'd screwed up with the geth. Whatever, end of story.
In any case, yes, RGB makes things not work in the charted areas of the MW. Beyond that? Who knows?
This whole reaper code thing is so weird. The geth were never really on any reaper-based technology in the first place, many of which were uploaded to the quarians' suits to help them adapt faster. Essentially they're deleted because Windows 98 got upgraded to Reaper OS. Bringing the geth back after ME3 Destroy ending, it would make the most sense to simply have their drivers (or whatever) rolled back to a pre-Reaper code state. They go back to being a gestalt intelligence rather than a race of Pinocchios.
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Post by KaiserShep on Jan 28, 2020 15:33:38 GMT
This whole reaper code thing is so weird. The geth were never really on any reaper-based technology in the first place, many of which were uploaded to the quarians' suits to help them adapt faster. Essentially they're deleted because Windows 98 got upgraded to Reaper OS. Bringing the geth back after ME3 Destroy ending, it would make the most sense to simply have their drivers (or whatever) rolled back to a pre-Reaper code state. They go back to being a gestalt intelligence rather than a race of Pinocchios. That would be preferable. They and the rachni were the only sufficiently alien species in the entire setting. Legion is right up there with Mordin for all-time favorites just because they felt so engaging and properly scifi compared to the whole planet of hats. I wouldn't mind the Rachni being around still as well. As for rolling back, imagine if the same happened to EDI. Like, the platform is inert, but the ship's AI is now just a basic ship computer that happens to retain some of the files from its former persona.
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Post by KaiserShep on Jan 28, 2020 15:40:30 GMT
The only reason the player has the opportunity to make peace between the geth and quarians is because of reaper interference. Take that away, the geth would have been destroyed by the quarians. Of course the player has to choose to let the geth upload reaper code. The game gives me no reason to let the geth upload the code. I also let the quarians finish what they started before the reapers showed up. If Bioware were to choose to have a game after the events of ME3, I wouldn't have a problem if they bring back the geth even though I choose the quarians. It's too bad Gerrell didn't stand down. If he did that, the geth might have stopped firing. That could lead to both sides talking. I would have preferred that instead of the geth uploading the code. I think the flat out inclusion of the code already muddies up that narrative, because even if Gerrell was able to be convinced to stand down, the geth have no reason to deny themselves the upgrade. The key advantage is that the Quarians' cyberattack is made obsolete, and any protracted battle, the geth are now immune to a reduction in their collective intelligence like they would be in the past if they get decimated. If they broker peace, but remain as they are, nothing prevents characters like Xen from just trying again later. It would probably seem like a pretty one-sided deal to them.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
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Post by Iakus on Jan 28, 2020 15:50:33 GMT
The only reason the player has the opportunity to make peace between the geth and quarians is because of reaper interference. Take that away, the geth would have been destroyed by the quarians. Of course the player has to choose to let the geth upload reaper code. The game gives me no reason to let the geth upload the code. I also let the quarians finish what they started before the reapers showed up. If Bioware were to choose to have a game after the events of ME3, I wouldn't have a problem if they bring back the geth even though I choose the quarians. It's too bad Gerrell didn't stand down. If he did that, the geth might have stopped firing. That could lead to both sides talking. I would have preferred that instead of the geth uploading the code. I think the flat out inclusion of the code already muddies up that narrative, because even if Gerrell was able to be convinced to stand down, the geth have no reason to deny themselves the upgrade. The key advantage is that the Quarians' cyberattack is made obsolete, and any protracted battle, the geth are now immune to a reduction in their collective intelligence like they would be in the past if they get decimated. If they broker peace, but remain as they are, nothing prevents characters like Xen from just trying again later. It would probably seem like a pretty one-sided deal to them. Well, if the geth hadn't been so stupid as to build their megastructure in quarian space, they might have been able to remain hidden long enough to completely merge and build up proper defenses...
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Post by KaiserShep on Jan 28, 2020 15:58:49 GMT
I think the flat out inclusion of the code already muddies up that narrative, because even if Gerrell was able to be convinced to stand down, the geth have no reason to deny themselves the upgrade. The key advantage is that the Quarians' cyberattack is made obsolete, and any protracted battle, the geth are now immune to a reduction in their collective intelligence like they would be in the past if they get decimated. If they broker peace, but remain as they are, nothing prevents characters like Xen from just trying again later. It would probably seem like a pretty one-sided deal to them. Well, if the geth hadn't been so stupid as to build their megastructure in quarian space, they might have been able to remain hidden long enough to completely merge and build up proper defenses... It always makes me wonder what could have been done to re-write some of the geth's story to really account for all this. If I was going to make one major change to the geth, it would be that the heretics are actually the "good" geth that chose to leave the veil to forge their own path, and Legion wants the rest of its kind to abandon Rannoch. The "orthodox" geth would be followers of the reapers, but not augmented with code.
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Post by themikefest on Jan 28, 2020 16:00:20 GMT
The only reason the player has the opportunity to make peace between the geth and quarians is because of reaper interference. Take that away, the geth would have been destroyed by the quarians. Of course the player has to choose to let the geth upload reaper code. The game gives me no reason to let the geth upload the code. I also let the quarians finish what they started before the reapers showed up. If Bioware were to choose to have a game after the events of ME3, I wouldn't have a problem if they bring back the geth even though I choose the quarians. It's too bad Gerrell didn't stand down. If he did that, the geth might have stopped firing. That could lead to both sides talking. I would have preferred that instead of the geth uploading the code. I think the flat out inclusion of the code already muddies up that narrative, because even if Gerrell was able to be convinced to stand down, the geth have no reason to deny themselves the upgrade. The key advantage is that the Quarians' cyberattack is made obsolete, and any protracted battle, the geth are now immune to a reduction in their collective intelligence like they would be in the past if they get decimated. If they broker peace, but remain as they are, nothing prevents characters like Xen from just trying again later. It would probably seem like a pretty one-sided deal to them. True, but if Han, I have an itchy trigger finger, Gerrel were to stand down, the geth might stand down as well leading to both talking. They can come to agreement long enough to destroy the reapers. After that, some quarians wouldn't like having the geth around, so they take it upon themselves to picking fights with them. It could be something that can be further explored in a game after the events of ME3.
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Post by Vortex13 on Jan 28, 2020 16:03:50 GMT
Regardless of which protagonist any future title goes with there are key points new Mass Effect games need to harken to; primary among those being keep the setting to scale. Part of the core reason why the conclusion to ME 3 was the way it was had to do with how "trivial" BioWare had made the vastness of the Milky Way and, in turn, how much of a threat the Reapers needed to possess. Throughout the original trilogy the plot had us jetting from one end of the Milky Way to the other; instantaneously crossing over 100,000 light years like we were just running to the local grocery store. Despite having less than 1% of the stars in the galaxy explored BioWare unfortunately set up the series for trouble when they effectively gave the civilizations of the galaxy rough control over all of it. Hell, even the newcomer of the Systems Alliance held a comfortable quarter of the galactic ring as rough territory by the start of ME 3. The scale for something like that is so mindbogglingly huge that most people can't really wrap their heads around it, BioWare included I feel, and when it came time to have a villain capable of threatening all that space and infrastructure BioWare had to resort to throwing an antagonist into the setting that was an order of magnitude so far above the already astronomically immense Citadel races' capabilities that they effectively became a Dragon Ball Z villain. To contrast this look at the Map of the Traveller setting. Zoom all the way in and then all the way out, see the vastness of the various empires and alien species present in charted space compared to the rest of the galaxy. You could still have tales of massive, all-out war within the realms of human space but the scale of the universe is kept in check. A Reaper invasion of the Traveller setting would look very different from how they were depicted in the Mass Effect setting because, thanks to proper scaling, they wouldn't have to be given GODMODE level cheat codes to effectively threaten civilization if said civilization was barely more than a dot on the galactic stage. You wouldn't need to have unlimited numbers of neigh un-killable dreadnoughts, each one capable of soloing entire fleets by themselves, if the scale of the setting was smaller. You could likely get away with only a handful of Sovereign-class Reapers waging war against allied fleets in strategic locations and still achieve the same results that ME 3 was going for. Not only that, but you wouldn't have to enact galaxy-wide changes to your universe in order to remove the aforementioned antagonists because the scale of things would still leave the rest of an entire galaxy to tell other stories in; even if you torched all of charted space in the end, it would still only account for a molecule in a drop of water in the ocean of the rest of the galaxy. How does this factor into Andromeda? Simple, keep the setting small and isolated. Sure, have the next game take place by exploring a neighboring cluster, but keep things in that scale. Don't have Ryder (or the new protagonist) get flung to the other side of the galaxy and then orchestrate a narrative that now suddenly involves the entire half of the galaxy because at that point you are shrinking the sheer size of space and astronomical distances to trivial levels and at that point the only way to really threaten the heroes of this now smaller galaxy is to be an order of magnitude more massive than them, which in turn will require sweeping actions that effect the entire galaxy in their outcomes (i.e. ME 3 ver 2.0).
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Post by Vortex13 on Jan 28, 2020 16:05:33 GMT
This whole reaper code thing is so weird. The geth were never really on any reaper-based technology in the first place, many of which were uploaded to the quarians' suits to help them adapt faster. Essentially they're deleted because Windows 98 got upgraded to Reaper OS. Bringing the geth back after ME3 Destroy ending, it would make the most sense to simply have their drivers (or whatever) rolled back to a pre-Reaper code state. They go back to being a gestalt intelligence rather than a race of Pinocchios. Indeed. When the Geth went all Pinocchio was when they lost all nuance to me. Instead of a very compelling take on a gestalt artificial intelligence they became nothing more than humans in metal-face.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
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Post by Iakus on Jan 28, 2020 16:11:12 GMT
Well, if the geth hadn't been so stupid as to build their megastructure in quarian space, they might have been able to remain hidden long enough to completely merge and build up proper defenses... It always makes me wonder what could have been done to re-write some of the geth's story to really account for all this. If I was going to make one major change to the geth, it would be that the heretics are actually the "good" geth that chose to leave the veil to forge their own path, and Legion wants the rest of its kind to abandon Rannoch. The "orthodox" geth would be followers of the reapers, but not augmented with code. I would have kept the orthodox geth as a sort of "neutral" faction. They stand apart from both organics and the Reapers, and want nothing to do with either. They are unique, they know it, and they are fine with it. All they really want is to ponder their place in the universe.
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Post by KaiserShep on Jan 28, 2020 16:14:21 GMT
It always makes me wonder what could have been done to re-write some of the geth's story to really account for all this. If I was going to make one major change to the geth, it would be that the heretics are actually the "good" geth that chose to leave the veil to forge their own path, and Legion wants the rest of its kind to abandon Rannoch. The "orthodox" geth would be followers of the reapers, but not augmented with code. I would have kept the orthodox geth as a sort of "neutral" faction. They stand apart from both organics and the Reapers, and want nothing to do with either. They are unique, they know it, and they are fine with it. All they really want is to ponder their place in the universe. This really only works if we want to rewrite the geth as far back as ME1. I'm just working with the framework that a number of geth were basically reaper minions, and given that they are a collective intelligence, it would either be most or all of them that are doing so.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jan 28, 2020 16:18:05 GMT
Regardless of which protagonist any future title goes with there are key points new Mass Effect games need to harken to; primary among those being keep the setting to scale. Part of the core reason why the conclusion to ME 3 was the way it was had to do with how "trivial" BioWare had made the vastness of the Milky Way and, in turn, how much of a threat the Reapers needed to possess. Throughout the original trilogy the plot had us jetting from one end of the Milky Way to the other; instantaneously crossing over 100,000 light years like we were just running to the local grocery store. Despite having less than 1% of the stars in the galaxy explored BioWare unfortunately set up the series for trouble when they effectively gave the civilizations of the galaxy rough control over all of it. Hell, even the newcomer of the Systems Alliance held a comfortable quarter of the galactic ring as rough territory by the start of ME 3. The scale for something like that is so mindbogglingly huge that most people can't really wrap their heads around it, BioWare included I feel, and when it came time to have a villain capable of threatening all that space and infrastructure BioWare had to resort to throwing an antagonist into the setting that was an order of magnitude so far above the already astronomically immense Citadel races' capabilities that they effectively became a Dragon Ball Z villain. To contrast this look at the Map of the Traveller setting. Zoom all the way in and then all the way out, see the vastness of the various empires and alien species present in charted space compared to the rest of the galaxy. You could still have tales of massive, all-out war within the realms of human space but the scale of the universe is kept in check. A Reaper invasion of the Traveller setting would look very different from how they were depicted in the Mass Effect setting because, thanks to proper scaling, they wouldn't have to be given GODMODE level cheat codes to effectively threaten civilization if said civilization was barely more than a dot on the galactic stage. You wouldn't need to have unlimited numbers of neigh un-killable dreadnoughts, each one capable of soloing entire fleets by themselves, if the scale of the setting was smaller. You could likely get away with only a handful of Sovereign-class Reapers waging war against allied fleets in strategic locations and still achieve the same results that ME 3 was going for. Not only that, but you wouldn't have to enact galaxy-wide changes to your universe in order to remove the aforementioned antagonists because the scale of things would still leave the rest of an entire galaxy to tell other stories in; even if you torched all of charted space in the end, it would still only account for a molecule in a drop of water in the ocean of the rest of the galaxy. Even with the relays, and the distances traveled, it was still the equivalent of tiny pinpoints of explored area on a huge sheet of paper. Only a tiny, tiny piece of the galaxy had actually been explored. And by implication, only a tiny, tiny part of the galaxy was being harvested And the Reapers, powerful as they were, were NOT indestructible. That was the whole point of decapitating the galactic government by hitting the Citadel first. They were ambush predators, and by implication COULDN'T stand against the combined might of the galaxy. Take them out piecemeal, sure. But if they could stand united, a magic wand wouldn't be needed. And of course, RGB permeates the entire galaxy, whether the individual systems had a mass relay or not.At ftl speeds so there's no escaping it. Seriously, by all arbitrary "logic" the wave should have affected the arks and even Andromeda. But yeah, Bioware gave them god mode for ME3.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jan 28, 2020 16:20:58 GMT
I would have kept the orthodox geth as a sort of "neutral" faction. They stand apart from both organics and the Reapers, and want nothing to do with either. They are unique, they know it, and they are fine with it. All they really want is to ponder their place in the universe. This really only works if we want to rewrite the geth as far back as ME1. I'm just working with the framework that a number of geth were basically reaper minions, and given that they are a collective intelligence, it would either be most or all of them that are doing so. It had long been my belief that the Heretics were reprogrammed by the Reapers to serve them. Given the heretic virus Legion had was in a Reaper storage device. One reason why the orthodox geth would oppose the Reapers, as they didn't want to be reduced to slaves again. And out of necessity they "amputated" the Heretics from their ranks.
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Post by Hanako Ikezawa on Jan 28, 2020 16:21:49 GMT
How does this factor into Andromeda? Simple, keep the setting small and isolated. Sure, have the next game take place by exploring a neighboring cluster, but keep things in that scale. Don't have Ryder (or the new protagonist) get flung to the other side of the galaxy and then orchestrate a narrative that now suddenly involves the entire half of the galaxy because at that point you are shrinking the sheer size of space and astronomical distances to trivial levels and at that point the only way to really threaten the heroes of this now smaller galaxy is to be an order of magnitude more massive than them, which in turn will require sweeping actions that effect the entire galaxy in their outcomes (i.e. ME 3 ver 2.0). Thats the plan according to Walters before the game came out. We start in one cluster, and as the games progress we gradually extend more and more into Andromeda.
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Party like it's 2023!
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Post by KaiserShep on Jan 28, 2020 16:29:07 GMT
This really only works if we want to rewrite the geth as far back as ME1. I'm just working with the framework that a number of geth were basically reaper minions, and given that they are a collective intelligence, it would either be most or all of them that are doing so. It had long been my belief that the Heretics were reprogrammed by the Reapers to serve them. Given the heretic virus Legion had was in a Reaper storage device. One reason why the orthodox geth would oppose the Reapers, as they didn't want to be reduced to slaves again. And out of necessity they "amputated" the Heretics from their ranks. Personally I'm just not a fan of the reprogram idea, because lacking agency kind of takes away from the characters. I much prefer that characters make bad decisions of their own accord. It's part of why Saren is entirely uninteresting to me. He's basically a marauder that talks. Like, imagine if BioWare went with the Loghain being manipulated by the darkspawn taint somehow.
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Polka Dot
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Jan 28, 2020 16:43:27 GMT
And of course, RGB permeates the entire galaxy, whether the individual systems had a mass relay or not.At ftl speeds so there's no escaping it. Seriously, by all arbitrary "logic" the wave should have affected the arks and even Andromeda. 'Tis true that the waves traveled outward in pretty big circumferences around each relay, but they did eventually dissipate - at least according to the cutscenes. But by the time the crucible was activated, the Ai was apparently well away, far enough into dark space to avoid it.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jan 28, 2020 16:49:38 GMT
It had long been my belief that the Heretics were reprogrammed by the Reapers to serve them. Given the heretic virus Legion had was in a Reaper storage device. One reason why the orthodox geth would oppose the Reapers, as they didn't want to be reduced to slaves again. And out of necessity they "amputated" the Heretics from their ranks. Personally I'm just not a fan of the reprogram idea, because lacking agency kind of takes away from the characters. I much prefer that characters make bad decisions of their own accord. It's part of why Saren is entirely uninteresting to me. He's basically a marauder that talks. Like, imagine if BioWare went with the Loghain being manipulated by the darkspawn taint somehow. Well, keep in mind Saren had been indoctrinated But in such a comparison to Dragon Age, I'd say the heretics would be like the darkspawn themselves. Or at least the ghouls.
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