N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by N7Pathfinder on Nov 29, 2018 23:31:28 GMT
After many false starts, I've managed to make a pretty good progression into Dragon Age Origins (I completed Broken Circle and The Arl of Redcliffe and had just started The Urn of Sacred Ashes). However, I kept getting this nagging feeling I was playing the game wrong, so I'm restarting my progress yet again, this time with an approach I feel is a definitively better idea.
For starters, I know I'd still be sticking with the Human Noble Origin since a.) Arl Howe plays a large story role making the Origin feel more relevant, and b.) I've found that when you have humans as the primary character in a fantasy, you're already aware or could easily grasp of how humans act in the fantasy world and make learning about other races and cultures more natural. However, I feel that instead of playing as a Male Warden like I used to do, it would be better if I made a female Warden. This is more of a personal preference and I think the reason I'm thinking of a female Warden is because in a fantasy setting, a female protagonist slightly feels more fresh and different to me than a male protagonist (I know that's different in Young Adult literature nowadays).
I noticed during my previous gameplays that I was constantly getting potions, traps, poisons, and crafting resources that I just weren't using. While I realize that technically you can assign other party members to be primary crafters or trap users and stuff, I played on casual as a warrior and found that I never really found a real reason to utilize all the stuff I was carrying in any way since combat feels breezy. Not to mention, throughout the early game, you keep passing through a lot of chests you can't get into because they're locked. I'm honestly starting to feel like Dragon Age Origins feels more like it was designed with the Rogue in mind, so I'm thinking of switching to a rogue gameplay. However, I'm not entirely sure whether I should stick with archery or dual weapons. I know as an Archer I can just hang back while other characters go in and keep the enemy at bay, switching to melee if an enemy gets too close. Then again, dual weapon also adds an extra little challenge as I'd have to accurately get my tank characters to distract the enemy while I find a way to snake around and backstab enemies. What are some suggestions on this matter?
I do plan to do different classes per game, so I'll be playing a warrior in 2 and a mage in Inquisition. That's the plan.
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Post by Nightscrawl on Nov 30, 2018 1:22:48 GMT
However, I'm not entirely sure whether I should stick with archery or dual weapons. I know as an Archer I can just hang back while other characters go in and keep the enemy at bay, switching to melee if an enemy gets too close. Then again, dual weapon also adds an extra little challenge as I'd have to accurately get my tank characters to distract the enemy while I find a way to snake around and backstab enemies. What are some suggestions on this matter? My suggestion is that you use your current play and play combat for a while as the different classes to see if you enjoy it. I dislike DAO rogue and have never made one, but I know how they play because I've played Zevran and Leliana, both dagger and archer. On the other hand, playing as Isabela in DA2 showed me that rogues in DA2 are a blast, so I made one myself after that brief experience. For class experimentation, being able to test drive while controlling other party members in the DA games is a boon. I highly recommend that you give it a go. You might find it unfun to play and then want to restart your character again.
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Post by Iddy on Nov 30, 2018 12:47:32 GMT
"Not to mention, throughout the early game, you keep passing through a lot of chests you can't get into because they're locked. I'm honestly starting to feel like Dragon Age Origins feels more like it was designed with the Rogue in mind "
That's what the rogue companions are for...
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N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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N7Pathfinder
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February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by N7Pathfinder on Nov 30, 2018 15:13:28 GMT
That's what the rogue companions are for... The only companion I had during that part was Alistair, my Dog, and a random Mage.
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coldwetn0se
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
Prime Posts: 5611
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Post by coldwetn0se on Nov 30, 2018 20:35:40 GMT
Cunning DW daggered rogue, is my go-to class (though I have played all classes and weapon configs). It can be a little dodgy in the beginning parts - unless you make sure your tank(s) are drawing aggro as they should - seeing awesome backstab/flank damage tickles me. By mid-game and beyond, with high cunning (and decent dex to open up all relevant skills/passives), you take less damage and deal a ton. Regardless of how you play your Rogue though, have fun with it and keep us posted!
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N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by N7Pathfinder on Dec 1, 2018 2:23:26 GMT
As I've said, the Rogue class is my personal other option because, for a Human, the only other choice is the Mage which takes me to the Circle origin, and considering what I've seen of the game so far, it won't have the same effect on the story presented as Howe is only involved in the Human Noble origin story. As for my aim, I'm thinking of sticking with the more archer focus character because in my experience with playing RPG archetypes and general playing habits, I'm more of the guy who prefers to keep at a distance and try not to get into the thick of battle unless I'm heavily armored or playing an obvious tank class. Plus, from what Mike Laidlaw says in the official character build guide video, the archer is better suited for a rogue that specializes cunning, which I'll most likely be using as I want a character who's also a smooth talker and a lockpicker.
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michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 828
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Dec 5, 2018 13:33:10 GMT
That's what the rogue companions are for... The only companion I had during that part was Alistair, my Dog, and a random Mage. For whatever it's worth, those chests don't have much of anything. That early in the game (I'm assuming Ostagar, what with the "random mage") There is nothing in any locked chest (that doesn't have a key or quest to unlock it) that has anything critical or that you couldn't find through diligent searching and/or "proper" quest completion.
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Post by capn233 on Dec 8, 2018 21:10:41 GMT
I'm late to the party, but will throw in my two coppers. I started my current character three times, for somewhat similar reasons even though I have played the game a bunch. Anyway looks like OP might have decided on Archery, even though that isn't necessarily what I would have recommended. Although in reality I like this game enough to recommend playing every class/style at least once so I guess it works out. I don't know if I would go as far as to say Archers are better suited for a cunning rogue necessarily. With either of the weapon styles, the attribute choice / distribution has more to do with the role of the character in the party, and how much party support the character is supposed to give or receive. Cunning rogue is more reliant on the party, while also providing more party benefit and utility. Dex rogue is more independent. Specializations matter too. If you want to buff the party with Bard, high cunning will enhance the buff; but at the other end of the spectrum, Ranger doesn't care about your attributes whatsoever. Regarding the various items you pick up, you don't have to use them necessarily even at high difficulty. While the potions and resistance items may be more helpful on nightmare, I often don't craft so the materials are useless. I don't tend to use traps very often either, except in one spot on solos. Their biggest problem is deployment time in my mind which makes them awkward to deploy in combat. Also they do set damage, so like grenades their usefulness can wane later in game. I do like poisons on melee characters, especially dual wielding ones. The ones that have a chance to stun are the most helpful. Deathroot and Concentrated Deathroot extract are pretty cheap to make and have decent chance to stun.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,919 Likes: 24,222
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Trouble-shooting Space Diva
7,919
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Dec 12, 2018 2:57:10 GMT
There is nothing in any locked chest (that doesn't have a key or quest to unlock it) that has anything critical or that you couldn't find through diligent searching and/or "proper" quest completion. LOL....that is so not.the.point.
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N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
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Post by N7Pathfinder on Dec 12, 2018 3:50:18 GMT
I'm late to the party, but will throw in my two coppers. I started my current character three times, for somewhat similar reasons even though I have played the game a bunch. Anyway looks like OP might have decided on Archery, even though that isn't necessarily what I would have recommended. Although in reality I like this game enough to recommend playing every class/style at least once so I guess it works out. I don't know if I would go as far as to say Archers are better suited for a cunning rogue necessarily. With either of the weapon styles, the attribute choice / distribution has more to do with the role of the character in the party, and how much party support the character is supposed to give or receive. Cunning rogue is more reliant on the party, while also providing more party benefit and utility. Dex rogue is more independent. Specializations matter too. If you want to buff the party with Bard, high cunning will enhance the buff; but at the other end of the spectrum, Ranger doesn't care about your attributes whatsoever. Regarding the various items you pick up, you don't have to use them necessarily even at high difficulty. While the potions and resistance items may be more helpful on nightmare, I often don't craft so the materials are useless. I don't tend to use traps very often either, except in one spot on solos. Their biggest problem is deployment time in my mind which makes them awkward to deploy in combat. Also they do set damage, so like grenades their usefulness can wane later in game. I do like poisons on melee characters, especially dual wielding ones. The ones that have a chance to stun are the most helpful. Deathroot and Concentrated Deathroot extract are pretty cheap to make and have decent chance to stun. I kind of decided on the Archer not just because I think it is better suited for cunning, but from a roleplaying perspective it would make more sense. I would generally prefer to be kept more at a distance than go right up into a horde of enemies and from the character's perspective, it would make sense that Eleanor would have taught her daughter the art of archery, her specialty.
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mikaelnovasun
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 546 Likes: 1,637
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mikaelnovasun
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by mikaelnovasun on Dec 13, 2018 13:18:30 GMT
I'm late to the party, but will throw in my two coppers. I started my current character three times, for somewhat similar reasons even though I have played the game a bunch. Anyway looks like OP might have decided on Archery, even though that isn't necessarily what I would have recommended. Although in reality I like this game enough to recommend playing every class/style at least once so I guess it works out. I don't know if I would go as far as to say Archers are better suited for a cunning rogue necessarily. With either of the weapon styles, the attribute choice / distribution has more to do with the role of the character in the party, and how much party support the character is supposed to give or receive. Cunning rogue is more reliant on the party, while also providing more party benefit and utility. Dex rogue is more independent. Specializations matter too. If you want to buff the party with Bard, high cunning will enhance the buff; but at the other end of the spectrum, Ranger doesn't care about your attributes whatsoever. Regarding the various items you pick up, you don't have to use them necessarily even at high difficulty. While the potions and resistance items may be more helpful on nightmare, I often don't craft so the materials are useless. I don't tend to use traps very often either, except in one spot on solos. Their biggest problem is deployment time in my mind which makes them awkward to deploy in combat. Also they do set damage, so like grenades their usefulness can wane later in game. I do like poisons on melee characters, especially dual wielding ones. The ones that have a chance to stun are the most helpful. Deathroot and Concentrated Deathroot extract are pretty cheap to make and have decent chance to stun. I kind of decided on the Archer not just because I think it is better suited for cunning, but from a roleplaying perspective it would make more sense. I would generally prefer to be kept more at a distance than go right up into a horde of enemies and from the character's perspective, it would make sense that Eleanor would have taught her daughter the art of archery, her specialty. Archey ugh! Archery is terrible in DAO, and at its best in DAI. I admit I am a bit biased but the Morrigan romance(male only) plays a big part in the story similar to Howe and the noble origin. I would argue while the human noble has the most relevance for DAO's story, the Dalish Origin connects best with DA2, and the romance with Morrigan gets the biggest payoff in the sequels as well.
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