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Post by Energizer Bunny 211 on Dec 15, 2018 18:19:06 GMT
So I was re-watching the 19 min gameplay and the 6:56 min E3 videos that were posted a long while back...listening to some of the player talk, "let's get Kim in here, he could use the XP" or something like that....and that got me thinking,
Since this is a Co-Op game...Will I need a headset with a mic to be able to 'communicate' with my squad (other players in my group whom I have joined or who have joined me) ?"
How exactly will the dialogue/communication system work when we're either in Fort Tarsis or out in the world? Watching that video, I was curious how they came up with the dialogue they did between those players (was it the actual people playing saying their own thing, their own reactions IRL/IRT?)
I don't especially want to have to purchase a headset w/a mic and I don't really relish the idea of other people 'talking' at me while I'm playing, but if I could get some clarification on how that kind of thing would work though it might put my mind at ease and my fears to rest.
Does anyone know?
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Post by Deleted on Dec 15, 2018 18:38:10 GMT
Does your computer have a mic? Some don't, but a lot of them do. If you can hear the game sounds (which is pretty much a given), then you don't need a headset (or a new headset). I have external THX 5.1 surround speakers and a directional mic. I use push-to-talk, so that other folks don't get inundated with my game sounds.
If your game sounds are via headset, you can get a cheap mic and either go hot mic (if you don't have a lot of background noise and you've calibrated your mic's sensitivity) or you can use push-to-talk to otherwise eliminate extraneous background noise that is not connected to the game sounds.
If you don't want to talk and never want to talk, you don't need a mic. If you don't want to listen to others talk (along with game sounds) you can mute other players … it doesn't impact game sounds.
Being able to talk to other players helps with team co-op. But you don't have to do it. A lot of folks playing in pugs never say a word. It's your choice.
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Post by SofaJockey on Dec 15, 2018 19:05:37 GMT
I have a pair of earphones with a mic in the cord. I think it cost me £10 and I use it on my phone too, it does the job fine.
I don't feel like I'm in a recording studio.
As for playing, there's no need to talk, but if someone does I'm happy to chime in. On an Xbox controller, I have simple buttons to mute my own voice and chat.
I'd like to use the in-game matchmaking to team with friends and/or Guilds (if they do that) with some BSNers. I'll probably be open to talking more in that case, but I'm equally happy not.
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Post by PapaCharlie9 on Dec 15, 2018 20:39:47 GMT
Since this is a Co-Op game...Will I need a headset with a mic to be able to 'communicate' with my squad (other players in my group whom I have joined or who have joined me) ?" It will be highly recommended and desirable to take advantage of the in-game VOIP, but it's not required. I played DAIMP (briefly) with no VOIP and no text chat and was still able to follow along and not make too much of an ass of myself wrt the more experienced players in the run. It's not ideal, but it's not a public shunning or fugettaboutit limitation either. Come to think of it, an "I don't have a headset/mic" emote should be in the default set. It's going get used, a lot.
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Post by Energizer Bunny 211 on Dec 15, 2018 21:34:23 GMT
Hey everyone. Thank you all very much for your replies to my post; your thoughts/ideas/feedback helps give clarity to my question and also gives me pause to reconsider my stance of "I don't want to listen or talk to other people while playing my own game". For some background on my stance... You see, as I'm sure with many people here I grew up gaming when single-player games were just that. I could play the game for myself by myself, enjoy it myself, and as I have already said before I have tried multiplayer games (like ME3 for example) where they have PVP and there's hundreds of people running all over the screen/map area...and I always found it very confusing. I never quite knew what I was supposed to do and with so many people to shoot at or get shot by, I found it overwhelming and was often dead mere seconds after beginning my game. Every time. I was just never any good at that style of gaming. So I stuck to the single-player story where I always had clearly defined objectives and routes to get from point A to point B. And that was initially why when I saw anthem as a Co-Op based game...admittedly I was turned off by it (or hoping that the other Javelins could be AI controlled like in the original RAINBOW SIX and its expansions "Urban Ops" and "Rogue Spear") That way you could have the support of a team, but you yourself were still in control of the game you played. But now I have learned there is a reason (a lot of them) behind why Bioware has made ANTHEM a genuine Co-Op game, and I see there are gameplay reasons, style reasons and even story reasons for why that is. Admittedly, I have changed my mind about it in this case, BUT I still have questions as to how it will work out in the application of it all.
For example, what the Devs are calling "Match Making"....and 'joining games in progress'-I"ve heard that that is a quick way to play the game in a few minutes, (or maybe I misinterpreted the comment...I believe it was Mr Darah who said it in a stream that was posted) and that's playing other peoples' games, not my own. I don't want to intrude on other peoples' experiences any more than they would want me to. And more to the point, I want to experience the game for myself. I don't want to HAVE TO 'join Mission X' because that is the only one available at the time-(like traditional MP games where the server searches for open matches and a correct number of people to fill that match) only to have jumped in when its 2/3rd's of the way done...I want to be able to pick my own mission and play it from the start.
But the up-side to this is....and why I am reconsidering my stance is because of everything I've seen and heard from the live-streams and other videos that have been posted. I know there are reasons, grounded reasons for why it is the way it is...and that has piqued my curiosity and interest. Plus, the game just looks amazing.
I don't know...is any of this making sense? I get the feeling that I still don't understand how it's all going to work
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Post by PapaCharlie9 on Dec 15, 2018 21:43:17 GMT
For example, what the Devs are calling "Match Making"....and 'joining games in progress'-I"ve heard that that is a quick way to play the game in a few minutes, (or maybe I misinterpreted the comment...I believe it was Mr Darah who said it in a stream that was posted) and that's playing other peoples' games, not my own. I don't want to intrude on other peoples' experiences any more than they would want me to. ANd more to the point, I want to experience the game for myself. I don't want to HAVE TO 'join Mission X' because that is the only one available at the time-(like traditional MP games where the server searches for open matches and a correct number of people to fill that match) only to have jumped in when its 2/3rd's of the way done...I want to be able to pick my own mission and play it from the start. I don't know...is any of this making sense? I get the feeling that I still don't understand how it's all going to work It makes sense. A couple of points that might reassure you: half of the game is entirely "your story". It's single-player in Fort Tarsis and your Strider. Your decisions and only your decisions impact NPC relationships and your standing in the NPC community in the single-player part of the game. It's the other half, the shared world, where the stuff you mentioned is at issue. And even there, at least for Missions, you can set them to private if you wish. In which case, you play the Mission solo. No one can join on you. However, the world is still shared, meaning that things other players do, maybe players you never met and never meet in the future, can change the shared world in ways that you will notice and experience. For example, on Monday, you explore an area that has a frozen lake. On Tuesday, you pass through that area and see that the lake is still frozen. But on Wednesday, passing through that area again, you notice that the lake is now liquid, you can swim in it, and there is a hidden area beneath the surface you can do stuff in. So even though you can play Missions in the shared world by yourself, the world itself isn't just yours. For completeness, there is also a Free Play mode in the shared world, where though you can do your own thing and go where you want, you can't stop up to 3 other people (4 total) entering the same instance of your Free Play. You don't have to stay near them or interact with them -- as you would on a Mission with more than 1 player in the squad -- but you can't prevent them from entering either, apparently.
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Post by Energizer Bunny 211 on Dec 15, 2018 21:55:08 GMT
For example, what the Devs are calling "Match Making"....and 'joining games in progress'-I"ve heard that that is a quick way to play the game in a few minutes, (or maybe I misinterpreted the comment...I believe it was Mr Darah who said it in a stream that was posted) and that's playing other peoples' games, not my own. I don't want to intrude on other peoples' experiences any more than they would want me to. ANd more to the point, I want to experience the game for myself. I don't want to HAVE TO 'join Mission X' because that is the only one available at the time-(like traditional MP games where the server searches for open matches and a correct number of people to fill that match) only to have jumped in when its 2/3rd's of the way done...I want to be able to pick my own mission and play it from the start. I don't know...is any of this making sense? I get the feeling that I still don't understand how it's all going to work It makes sense. A couple of points that might reassure you: half of the game is entirely "your story". It's single-player in Fort Tarsis and your Strider. Your decisions and only your decisions impact NPC relationships and your standing in the NPC community in the single-player part of the game. It's the other half, the shared world, where the stuff you mentioned is at issue. And even there, at least for Missions, you can set them to private if you wish. In which case, you play the Mission solo. No one can join on you. However, the world is still shared, meaning that things other players do, maybe players you never met and never meet in the future, can change the shared world in ways that you will notice and experience. For example, on Monday, you explore an area that has a frozen lake. On Tuesday, you pass through that area and see that the lake is still frozen. But on Wednesday, passing through that area again, you notice that the lake is now liquid, you can swim in it, and there is a hidden area beneath the surface you can do stuff in. So even though you can play Missions in the shared world by yourself, the world itself isn't just yours. For completeness, there is also a Free Play mode in the shared world, where though you can do your own thing and go where you want, you can't stop up to 3 other people (4 total) entering the same instance of your Free Play. You don't have to stay near them or interact with them -- as you would on a Mission with more than 1 player in the squad -- but you can't prevent them from entering either, apparently. "So even though you can play Missions in the shared world by yourself, the world itself isn't just yours," says Papa Charlie
"YES IT IS!" I shout. "It's MINE, ALL mine! And ONLY MINE! No one can have it but ME!"
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Post by Deleted on Dec 15, 2018 22:11:51 GMT
OP … You sound a lot like me, when I first started playing ME3MP … certainly no one was going to accuse me of being the best.
Don't worry about your initial skill level in the "our world" (MP) part of Anthem, most of us are more than willing to work with a teammate that is new to MP or the game. And with Anthem, we'll all be newbies (and noobs) together. We'll figure it out. And if you have a mic, it will be a lot easier for folks to help you, if you need it. Seriously, it will be a lot of fun.
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Post by nanotm on Dec 16, 2018 13:25:49 GMT
the game will have some kind of voice chat going by prior bioware games and so communicating wont be a problem so long as your not a mouth breathing retard with an active mic ...
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Post by SofaJockey on Dec 16, 2018 15:35:58 GMT
I have tried multiplayer games (like ME3 for example) where they have PVP and there's hundreds of people running all over the screen/map area...and I always found it very confusing. I never quite knew what I was supposed to do and with so many people to shoot at or get shot by, I found it overwhelming and was often dead mere seconds after beginning my game. Mass Effect 3 'done big' is a useful analogy for Anthem (and a game without PVP of course). I won't be playing other people's missions that I have not played myself first, though I will 'help' other players experiencing a mission for the first time. Like you, plot and spoilers are important. There's a free Open Demo February 1st, perhaps try that out. Once 'guilds' are announced, I also hope we can do something for BSNers.
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Post by Energizer Bunny 211 on Dec 16, 2018 15:44:53 GMT
Good morning, everyone. I have recently been considering finding a guild here (by posting my Origin username as has been suggested, by you SantaJockey, if I'm not mistaken) so that I can 'get to know people' and maybe have a group of 'friends' to team up with once the game is launched. It would be nice to play with people with whom I am somewhat familiar and acquainted with when Launch Day comes, rather than trying to go it alone or meet people the day of.
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Post by SofaJockey on Dec 16, 2018 16:09:17 GMT
I have recently been considering finding a guild here We're kind of waiting for BioWare to explain how they are going to do it, but once that is announced, BSN will certainly be joining in.
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Post by nanotm on Dec 16, 2018 16:45:32 GMT
if they implement a guild system I hope they dont put in small limits on them, some games only let you set up a max of 50 players, I suspect bsn will be fielding closer to 10 times that number and thats not even including some of the other things
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Post by Starkest on Dec 18, 2018 20:30:15 GMT
if they implement a guild system I hope they dont put in small limits on them, some games only let you set up a max of 50 players, I suspect bsn will be fielding closer to 10 times that number and thats not even including some of the other things Maybe BSN can implement a ranking system or caste system. Each leader within’ BSN that actively contributes to the anthem community develops their own personal guilds and has say over who joins and represents their brand. Ultimately BSN as a whole will be the umbrella these guilds will fall under, however this gives players a sense of belonging and leaders a sense of inclusiveness. Just a thought.
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Post by nanotm on Dec 18, 2018 22:34:24 GMT
if they implement a guild system I hope they dont put in small limits on them, some games only let you set up a max of 50 players, I suspect bsn will be fielding closer to 10 times that number and thats not even including some of the other things Maybe BSN can implement a ranking system or caste system. Each leader within’ BSN that actively contributes to the anthem community develops their own personal guilds and has say over who joins and represents their brand. Ultimately BSN as a whole will be the umbrella these guilds will fall under, however this gives players a sense of belonging and leaders a sense of inclusiveness. Just a thought. that way madness lies seriously though I gave up being a guild leader after 5 years at it because I just couldn't be bothered any more and every power hungry kid out there wants to be leader, guilds will be myriad if they are allowed to me the only reason to have one these days is if you want regular groups to pick your party from or for larger raids, and I am hoping that this game actualy has raids in it otherwise its going to be just a revamp of a bad idea thats been poorly done in at least 6 other games (lost planet et al, that shit was nasty)
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Post by Starkest on Dec 21, 2018 18:06:13 GMT
Maybe BSN can implement a ranking system or caste system. Each leader within’ BSN that actively contributes to the anthem community develops their own personal guilds and has say over who joins and represents their brand. Ultimately BSN as a whole will be the umbrella these guilds will fall under, however this gives players a sense of belonging and leaders a sense of inclusiveness. Just a thought. that way madness lies seriously though I gave up being a guild leader after 5 years at it because I just couldn't be bothered any more and every power hungry kid out there wants to be leader, guilds will be myriad if they are allowed to me the only reason to have one these days is if you want regular groups to pick your party from or for larger raids, and I am hoping that this game actualy has raids in it otherwise its going to be just a revamp of a bad idea thats been poorly done in at least 6 other games (lost planet et al, that shit was nasty) Ultimately I agree. Especially with the power hungry kids scenario maybe different groups can be based on age. My personal opinion is that if there is no oversight and BSN as a group/guild (on Anthem) is an open free for all. It will get old real fast. Best case Scenario is a fraternity system based on several criteria. Connectivity/Location, Intent/Age, Personal chemistry. The last thing anyone wants is to be partnered with people you don't necessarily get along with or even have issue connecting with due to massive location disparities, which could end up being a forced situation. IF (MASSIVE IF) Anthem does end up being the start of a 10 year journey, and guilds become a thing over here. This opens the opportunity for a greater sense of community interpersonal connectivity because you have friends. Not just forum mates. (Obviously this doesn't account for the people that have been apart of this community for years. I am referring to the massive Boom of people that will come looking for a community once the game comes out. Even myself I am new but I have been following the forum for a little bit before joining so I'm a little familiar.)
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Post by SofaJockey on Dec 29, 2018 17:25:51 GMT
An interesting update from William at Your Anthem on the subject of text chat.
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Post by Your Anthem on Dec 29, 2018 17:30:47 GMT
I appreciate it Sofa Buddy! It's unfortunate that Anthem won't feature a text chat at launch, but the reason why makes sense. We can only hope it'll become a reality post-launch!
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Post by SofaJockey on Dec 29, 2018 17:47:35 GMT
I appreciate it Sofa Buddy! It's unfortunate that Anthem won't feature a text chat at launch, but the reason why makes sense. We can only hope it'll become a reality post-launch! As a console player, I'm somewhat frozen out of the debate, but I understand the interest.
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Post by monkeylungs on Jan 9, 2019 21:00:58 GMT
I appreciate it Sofa Buddy! It's unfortunate that Anthem won't feature a text chat at launch, but the reason why makes sense. We can only hope it'll become a reality post-launch! As a console player, I'm somewhat frozen out of the debate, but I understand the interest. Warframe has text chat on console. It can be a hive of scum and villainy and really toxic but also extremely useful and worthwhile. They have separate tabs for all kinds of stuff clan chat included as well as your clan ally/partner clan.
They even have all kinds of automated bot responses for FAQ's for instance where people are asking where to find some 'elfroot' (they don't have elfroot but have like a billion equivalents).
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