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Post by Ieldra on Dec 21, 2018 23:17:09 GMT
I’m going to spitball an idea here. What if we had a multiplayer mode that yielded rewards in the SP campaign? NO! (Where it the Sten picture when you need it)
This means I feel like I'm losing out on something if I don't play MP, and I do not want to play MP.
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Post by pessimistpanda on Dec 21, 2018 23:25:52 GMT
The reward would have to be pretty amazing if I was gonna spring for a PSPlus subscription.
Like a mabari pet or a unicorn mount or something.
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Post by Absafraginlootly on Dec 21, 2018 23:27:57 GMT
Welp Sims 4 is considered live service for having updates, optional content packs and the ability to share your sims/houses, so for dragon age 4: updates, story dlc (and maybe some item dlc), and the ability to share/save your custom pc face should do just fine.
No weekly/daily challenges in the SP please - your character doing something with no actual quest given by an in-game source, no in-story reason to do it - just doing it because a popup box said so, is no very immersive. I haven't liked it in other single player games, I don't think I'd like in an even more story intensive game.
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Zatche
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Post by Zatche on Dec 21, 2018 23:38:19 GMT
I also like how Fortnite builds a mystery over time (cubes, rifts, etc.), and these live events obviously get a lot of attention. I think DA could do worse than take a page out of their playbook. That sounds like what it'd fit more with Anthem than DA. With the Anthem devs talking about "watercooler" moments.
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Zatche
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Post by Zatche on Dec 21, 2018 23:45:10 GMT
I think both infrequent large content updates and frequent small updates both sounds good. Everything else seems like something I would ignore.
If the MP draws me in (ME3MP did, but DAIMP didn't), I might go for some events. I'm not big on events in a story campaign. Seems...odd to me for reasons I'm having trouble to articulate.
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Post by pessimistpanda on Dec 22, 2018 1:41:22 GMT
Welp Sims 4 is considered live service for having updates, optional content packs and the ability to share your sims/houses, so for dragon age 4: updates, story dlc (and maybe some item dlc), and the ability to share/save your custom pc face should do just fine. No weekly/daily challenges in the SP please - your character doing something with no actual quest given by an in-game source, no in-story reason to do it - just doing it because a popup box said so, is no very immersive. I haven't liked it in other single player games, I don't think I'd like in an even more story intensive game. That's easily rectified by having a dedicated NPC to offer those quests. A Friend of Red Jenny, a rep for the Mage Collective, or for the Crows. Or all three.
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Post by Qui-Gon GlenN7 on Dec 22, 2018 3:33:58 GMT
Reporting in for my stapling I considered large infrequent, which for DA4 I believe would be best. However, I've been feeling a lot like a replicant running out of time lately, and I don't have the balls to drive a nail through my own hand.
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Post by isaidlunch on Dec 22, 2018 7:36:51 GMT
Dailies/weeklies or a cosmetic item store would be too much for me. They don't have any place in a single-player game.
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Post by PapaCharlie9 on Dec 22, 2018 17:02:43 GMT
It's hard to answer this without specifying which mode, assuming SP mode and MP mode are separated, as they were for DAI.
Live services is about extending the life of a game and keeping players interested, but that only makes sense (from the business perspective) if there is some kind of recurring revenue stream, and it's hard to see how that would work in a traditional SP story campaign. And here, I'm not accepting the redefinition of "live service" to include traditional story content DLC. So I'm going to assume that the live service they are talking about for DA4 would only apply to the MP mode.
In which case, all of the above, including the stapling, would be fine.
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Post by pessimistpanda on Dec 23, 2018 0:00:01 GMT
Dailies/weeklies or a cosmetic item store would be too much for me. They don't have any place in a single-player game. Many single-player games have them, though. Mobile games especially, but consoles as well.
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Post by Zatche on Dec 23, 2018 1:31:38 GMT
Dailies/weeklies or a cosmetic item store would be too much for me. They don't have any place in a single-player game. Many single-player games have them, though. Mobile games especially, but consoles as well. Hmm... I'm playing Super Smash Brothers and there are events for the Spirit Board, which is Single Player. But it's not part of the World of Light campaign (the "story".) Could we imagine a separate non-story single player portion for for Dragon Age? Assassin's Creed Origins, on the other hand, had events within the story's open world. I never touched them though. Has anyone played them enough to comment on how they were integrated, what effect they had on the narrative? Were they strictly challenge-based?
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Post by phoray on Dec 23, 2018 1:48:09 GMT
I liked Witch Hunt, which was not as big as Awakening. I also liked Awakening.
I guess I don't care how big the content is so long as it continues or adds to "the Story".
So say, example, another Keep to take as the Inquisitor would bore me and I wouldn't care.
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Post by pessimistpanda on Dec 23, 2018 1:50:01 GMT
Many single-player games have them, though. Mobile games especially, but consoles as well. Hmm... I'm playing Super Smash Brothers and there are events for the Spirit Board, which is Single Player. But it's not part of the World of Light campaign (the "story".) Could we imagine a separate non-story single player portion for for Dragon Age? Assassin's Creed Origins, on the other hand, had events within the story's open world. I never touched them though. Has anyone played them enough to comment on how they were integrated, what effect they had on the narrative? Were they strictly challenge-based? It depends on the kind of events. The god fights are pretty disruptive, and are non-canon. But there was also the merchant npc who gave a new quest every day, in exchange for random, high-tier equipment. AC Odyssey also has daily quests delivered through NPCs scattered around the game world. For Dragon Age, I think it would make most sense to have a single NPC at base/camp, who offers "missions" that we can accept or not.
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Post by pessimistpanda on Dec 23, 2018 4:35:36 GMT
Here's one that Dragon Age has done in the past: how do we feel about in-game rewards for linking to social media, or other games (either console or browser/mobile games)?
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Post by phoray on Dec 23, 2018 4:40:42 GMT
Here's one that Dragon Age has done in the past: how do we feel about in-game rewards for linking to social media, or other games (either console or browser/mobile games)? Nah. Unless I don't understand the question; can you give an example?
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Post by pessimistpanda on Dec 23, 2018 4:47:18 GMT
Here's one that Dragon Age has done in the past: how do we feel about in-game rewards for linking to social media, or other games (either console or browser/mobile games)? Nah. Unless I don't understand the question; can you give an example? So, for playing the Facebook game, Dragon Age Legends, you got an in-game equipment in DA2, and Hawke as a party member in Legends. And for making and linking a BioWare Social account to your game, you got the staff that Hawke is seen wielding in trailers for the game. I consider these to be examples of live service, they required online connection and engagement beyond simply playing the game in question.
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Post by phoray on Dec 23, 2018 4:51:24 GMT
nd for making and linking a BioWare Social account to your game, you got the staff that Hawke is seen wielding in trailers for the game. We already have to have Origins account to even purchase the game right? unless we get a physical copy? Which will probably still try to prompt us to link our account. I mean, no skin off my nose, they already have their eyes in my business since I buy the game digitally. Their two games that aren't the main games- I play neither of them. (court something, and Hero's collecter blah). Of course, I'm not a loot hog, so I actually won't care if I don't get the bonus thing. It is a bummer that years after release we can't get the Electric Horse or the Dragon Interior for our room, even if we wanted to cough a $1 up for them. So weird. So I guess the answer is: I'm totally neutral to this. I see where some people woudl be grumpy about it and some people would like it.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 23, 2018 5:01:15 GMT
I have been evolving my opinion on Live Service as of late and my opinion is that if you have to create a login to play a game its a live service game because you have to agree to a laundry list of terms and conditions to play your game. Only recently they have applied the extremely broad and non-descriptive term of live service which does not seem to have any two companies agreeing to what it is.
BioWare has said in the past that the weekly missions in the multiplayer aspects of their games after ME3 is something they consider a Live Service because it is done to the game without patching it. So anything of size wouldn't be what BioWare has said that is a live service for if there isn't a download required things like DLC or expansions wouldn't qualify for they would require the game to download a lot of content.
So going by what BioWare has said in the past I think what I would like are things like "Boss Enemies" that change so the encounter isn't cookie cutter, an example would be the Dragons in Inquisition they would alter and change to make the fights differ and you can kill them again if you wish. Another thing would be the Wartable missions where they are adding and removing them to just keep the flow and potential unique ones for gear.
What I really want to know what BioWare considers a live service and what isn't and not just that the prior games qualified as a live service to them. I think too many internet pundits have just decided to attack the term because it is so vague and non-descriptive we don't know what really what to do with it.
Edit: At this point in time, I think the most I can say about "Live Service" is I don't think what it means or stands for is really anything. Its just a buzz word for investors to know the publishers are adding more content to the game after its released.
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Post by bizantura on Dec 29, 2018 16:19:00 GMT
The game is becoming unappealing by the second. After playing AC Odyssey that works with so-called "life service" can't say I like that system much. If they pull the plug on their online end you paid a lot of rent if you ask me.
I am more and more thinking to buy it long after release if it concludes the Solas story and at a great reductive price point. It is the only reason since I want to conclude the cliffhanger of the previous game and only if it is lore and story-rich.
To my taste, Bioware has changed and makes different games I am not drawn to as I used to. At this point in time, I am not even convinced DA4 will see the day of light.
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Post by cankiie on Dec 29, 2018 16:27:14 GMT
So BioWare has said that DA4 will be a "live service" game, and that they consider the previous DA games to also have been live service games. "Live service" is a broad term, and it can take many forms. What would you prefer to see? What would you hate to see? What role does live service gaming play in the Illuminati plot to ruin gaming forever? Discuss. I am not sure if I understand what "live service" means. Or if Bioware is confused as to what "live service" means. Is delivering patches through updates over time a live service? In which case, many games since steam can be considered live service games. Is internet connection a requirement for access to the game? In which case, DA:O and DA2 were NOT live service games.Is it a combination of the two? When they say live service in this day and age, and have to sugar coat it by also saying that they consider previous DA games to also have been live services. I can't help but fear that they mean that they will introduce a microtransaction system into the single player game itself. I don't care much for the multiplayer part, which DA:O and DA2 did not have, btw, so multiplayer is also not a requirement here. The only thing I can think of is, that Bioware have intentions of introducing "Optional" microtransactions in the single player experience.
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monkeylungs
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Post by monkeylungs on Dec 30, 2018 23:53:18 GMT
Large infrequent additions to content. That said, there would have to be some next level shenanigans to get me to avoid DA4. I am just too invested in the story, lore, and characters of Dragon Age to walk away unless the series went mobile only or something horrifying like that.
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Post by phoray on Dec 30, 2018 23:57:52 GMT
So going by what BioWare has said in the past I think what I would like are things like "Boss Enemies" that change so the encounter isn't cookie cutter, an example would be the Dragons in Inquisition they would alter and change to make the fights differ and you can kill them again if you wish. Another thing would be the Wartable missions where they are adding and removing them to just keep the flow and potential unique ones for gear. I would not object to these inclusions. In the case of Dragons, I wouldn't care. In the case of War Table Missions, that's like a 3-6 paragraph mini story was added to the game. I just wouldn't want these to be throw away nonsense, but considered an opportunity to continue the lore and maybe even a way they could technically ret con some stuff into , in this example, into DAI to help set up DA4 better.
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