Post by capn233 on Oct 15, 2016 14:33:14 GMT
Description of glitch: For a short period of time after the Stasis effect wears off of the target, damage taken by the target will be calculated incorrectly.
This is a relatively well known glitch for extra damage on Insanity, but I wanted to take a look at it to see if I could figure out how it worked.
The original dev explanation can be seen here:
To start, I suppose you could say this is preliminary in that if the damage modifiers for difficulty scaling are involved, it is unclear to me exactly how right now. But here are some conclusions so far.
Stasis Glitch can increase damage or reduce damage depending on level and difficulty. The following was observed:
**At Level 30 on Insanity, glitched damage was 7x higher than typical ragdoll bonus damage.
**On Casual, the Stasis Glitch resulted in reduced damage relative to typical ragdoll bonus damage.
**At Level 1 on Normal, Stasis Glitch resulted in reduced damage, but at Level 30 it resulted in increased damage.
**Stasis Glitch damage probably receives bonus from headshots.
**Rarely, targets coming out of Stasis take very high damage (possibly related to proximity to map edges, objects, etc).
--------------------------------------------
Eg.
Level 30 Infiltrator, Insanity, 10% HS damage bonus visor only, no other weapon bonus. Damage scaler 0.303798
Stasis, Tempest
AT Timediff: 114.801 Health Dmg : 59.829 <-Glitched damage
AT Timediff: 0.049 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.067 Health Dmg : 59.829
AT Timediff: 0.583 Health Dmg : 8.506 <-normal ragdoll bonus
AT Timediff: 0.067 Health Dmg : 8.506
AT Timediff: 160.071 Health Dmg : 3.114 <-Fall?
AT Timediff: 0.333 Health Dmg : 8.506
AT Timediff: 0.065 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.115 Health Dmg : 12.122 <- HS, ragdoll
AT Timediff: 0.066 Health Dmg : 12.122
AT Timediff: 0.066 Health Dmg : 8.506
14*(1+1)*0.303798=8.506344
14*(1+1+0.75+0.1)*0.303798=12.122
59.829/8.506 = 7.0337
>7x damage increase during glitch
59.829/28 = 2.13675
>2x higher than tempest ragdoll damage with no scaling
--
Stasis, Tempest
AT Timediff: 15.380 Health Dmg : 30379.748
AT Timediff: 4.534 Health Dmg : 59.829
AT Timediff: 0.249 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.249 Health Dmg : 8.506
Sometimes target seemed to take extreme damage if near walls or other objects. This was the highest observed example.
--
Stasis, Predator
AT Timediff: 0.150 Health Dmg : 158.974 <-Glitch damage
AT Timediff: 0.200 Health Dmg : 22.603
AT Timediff: 0.200 Health Dmg : 22.603
AT Timediff: 0.199 Health Dmg : 22.603
AT Timediff: 13.994 Health Dmg : 21.571
AT Timediff: 0.050 Health Dmg : 226.538 <- Glitched HS?
AT Timediff: 0.199 Health Dmg : 22.603
AT Timediff: 0.200 Health Dmg : 22.603
AT Timediff: 0.800 Health Dmg : 22.603
AT Timediff: 0.034 Health Dmg : 3.843 <-
AT Timediff: 0.216 Health Dmg : 22.603
37.2*(1+1)*0.303798 = 22.6025
158.974 / 22.603 = 7.03331
37.2*(1+1+0.75+0.1)*0.303798 = 32.2087
226.538 / 32.2087 = 7.03344
--------------------------------------------
Casual, Level 1, HS Visor, no other weapon bonus. Damage scaler 1.832662
Stasis, Tempest
AT Timediff: 156.484 Health Dmg : 12.732 <- Glitch reduces damage here
AT Timediff: 0.066 Health Dmg : 12.732
AT Timediff: 0.067 Health Dmg : 12.732
AT Timediff: 0.050 Health Dmg : 18.800
AT Timediff: 0.149 Health Dmg : 51.315 <- standard ragdoll shot
AT Timediff: 0.200 Health Dmg : 51.315
AT Timediff: 0.050 Health Dmg : 51.315
AT Timediff: 0.198 Health Dmg : 51.315
AT Timediff: 0.066 Health Dmg : 51.315
14*(1+1)*1.832662 = 51.314536
Glitched damage ~25% of typical tempest ragdoll shot at this difficulty / level
This is a relatively well known glitch for extra damage on Insanity, but I wanted to take a look at it to see if I could figure out how it worked.
The original dev explanation can be seen here:
When stasis wears off, there is a brief window during which the enemy is considered non-hostile. If the player damages the enemy during this time, damage will not be correctly scaled for difficulty or other factors.
To start, I suppose you could say this is preliminary in that if the damage modifiers for difficulty scaling are involved, it is unclear to me exactly how right now. But here are some conclusions so far.
Stasis Glitch can increase damage or reduce damage depending on level and difficulty. The following was observed:
**At Level 30 on Insanity, glitched damage was 7x higher than typical ragdoll bonus damage.
**On Casual, the Stasis Glitch resulted in reduced damage relative to typical ragdoll bonus damage.
**At Level 1 on Normal, Stasis Glitch resulted in reduced damage, but at Level 30 it resulted in increased damage.
**Stasis Glitch damage probably receives bonus from headshots.
**Rarely, targets coming out of Stasis take very high damage (possibly related to proximity to map edges, objects, etc).
--------------------------------------------
Eg.
Level 30 Infiltrator, Insanity, 10% HS damage bonus visor only, no other weapon bonus. Damage scaler 0.303798
Stasis, Tempest
AT Timediff: 114.801 Health Dmg : 59.829 <-Glitched damage
AT Timediff: 0.049 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.067 Health Dmg : 59.829
AT Timediff: 0.583 Health Dmg : 8.506 <-normal ragdoll bonus
AT Timediff: 0.067 Health Dmg : 8.506
AT Timediff: 160.071 Health Dmg : 3.114 <-Fall?
AT Timediff: 0.333 Health Dmg : 8.506
AT Timediff: 0.065 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.066 Health Dmg : 8.506
AT Timediff: 0.115 Health Dmg : 12.122 <- HS, ragdoll
AT Timediff: 0.066 Health Dmg : 12.122
AT Timediff: 0.066 Health Dmg : 8.506
14*(1+1)*0.303798=8.506344
14*(1+1+0.75+0.1)*0.303798=12.122
59.829/8.506 = 7.0337
>7x damage increase during glitch
59.829/28 = 2.13675
>2x higher than tempest ragdoll damage with no scaling
--
Stasis, Tempest
AT Timediff: 15.380 Health Dmg : 30379.748
AT Timediff: 4.534 Health Dmg : 59.829
AT Timediff: 0.249 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.066 Health Dmg : 59.829
AT Timediff: 0.249 Health Dmg : 8.506
Sometimes target seemed to take extreme damage if near walls or other objects. This was the highest observed example.
--
Stasis, Predator
AT Timediff: 0.150 Health Dmg : 158.974 <-Glitch damage
AT Timediff: 0.200 Health Dmg : 22.603
AT Timediff: 0.200 Health Dmg : 22.603
AT Timediff: 0.199 Health Dmg : 22.603
AT Timediff: 13.994 Health Dmg : 21.571
AT Timediff: 0.050 Health Dmg : 226.538 <- Glitched HS?
AT Timediff: 0.199 Health Dmg : 22.603
AT Timediff: 0.200 Health Dmg : 22.603
AT Timediff: 0.800 Health Dmg : 22.603
AT Timediff: 0.034 Health Dmg : 3.843 <-
AT Timediff: 0.216 Health Dmg : 22.603
37.2*(1+1)*0.303798 = 22.6025
158.974 / 22.603 = 7.03331
37.2*(1+1+0.75+0.1)*0.303798 = 32.2087
226.538 / 32.2087 = 7.03344
--------------------------------------------
Casual, Level 1, HS Visor, no other weapon bonus. Damage scaler 1.832662
Stasis, Tempest
AT Timediff: 156.484 Health Dmg : 12.732 <- Glitch reduces damage here
AT Timediff: 0.066 Health Dmg : 12.732
AT Timediff: 0.067 Health Dmg : 12.732
AT Timediff: 0.050 Health Dmg : 18.800
AT Timediff: 0.149 Health Dmg : 51.315 <- standard ragdoll shot
AT Timediff: 0.200 Health Dmg : 51.315
AT Timediff: 0.050 Health Dmg : 51.315
AT Timediff: 0.198 Health Dmg : 51.315
AT Timediff: 0.066 Health Dmg : 51.315
14*(1+1)*1.832662 = 51.314536
Glitched damage ~25% of typical tempest ragdoll shot at this difficulty / level