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SofaJockey
Not a jockey. Has a sofa.
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Post by SofaJockey on Jan 5, 2019 12:20:32 GMT
Interesting video from DADEFUYE which addresses enemy scaling. Thoughts?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,904 Likes: 8,936
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Sanunes
Just a flip of the coin.
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Post by Sanunes on Jan 5, 2019 13:23:04 GMT
I am along the lines of I will believe it when I see it. AI has always been a problem with BioWare, but if they are able to pull this off being more then just a slightly longer checklist of how enemies react I will be happy for it would make the game more interesting to play at different difficulties.
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Pounce de León
Praise the Justicat!
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Post by Pounce de León on Jan 8, 2019 13:08:58 GMT
Anything that isn't just bossspam on higher difficulties would be a welcome change of pace. I've played quite insane wave compositions in modded ME3MP without having to resort to boss spamming.
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Post by rikimaru on Jan 8, 2019 17:06:58 GMT
nice video, really looking forward to play on hard and on the other 3 harder difficulties
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Jan 8, 2019 22:14:00 GMT
Anything that isn't just bossspam on higher difficulties would be a welcome change of pace. I've played quite insane wave compositions in modded ME3MP without having to resort to boss spamming. I get flashbacks of Andromeda multiplayer where there was that one event they were having against the Angora militia, and it basically had a bunch of those mechs spawning into the match.
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