inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Jan 5, 2019 23:34:08 GMT
I've never even clicked on create new character for the Single Player, but the Multiplayer does have some great kits which I would like to see in the Multiplayer mode of the next Mass Effect.
1- Salarian Infiltrator. Now we already have the classic SalInf from ME3MP, and I wasn't thrilled initially when I found that Proxy Mines had been replaced with Sticky Grenades. But oh man, these things can do some serious armor damage when specced and utilized appropriately. Just last night, Terminator Force witnessed me kill a full health Gold Fiend with 3 Stickies. Maybe we could keep the original Salarian Infiltrator, and call this guy the Salarian Grenadier.
2- Salarian Operative. A great Support Class with Chain Overload, AoE Shield Boost, and a glorious defence debuff from Invasion. Slap Disruptor Ammo on him and he becomes a great offensive kit as well.
3- (Female) Human Sentinel. Weapon-biased kit, with Energy Drain, Throw, and a Barricade which can be placed to create chokepoints and block enemy access to areas of the map. (Protip: You don't have to sit behind it after you place it). If you do sit behind it, you and whoever accompanies you receive some nice Shield Recharge and Weapon Accuracy Bonuses. This is by far my most played kit in MEAMP, and I'd love to see it return.
4- Asari Sentinel. Similar to the Human Sentinel, but Power-biased, and has a mobile Aegis Shield instead of a Barricade. This shield can even be specced to deflect enemy fire, not only towards the attacker, but towards ANY enemy you point it towards. A great alternative to the Human Sentinel, different enough to warrant her own slot on the character selection menu.
5- Turian Havoc Soldier. One Hover Kit to Rule Them All. If you're not Deathing From Above, you're Havocing wrong. (Remind me to fix/replace mouse and/or rebind jump so I can actually get more than 2 inches off the ground).
6- Human Commando. A true Biotic Soldier.
That's all I can think of atm. What Multiplayer kits would you like to see in the next Mass Effect?
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Jan 6, 2019 8:05:13 GMT
The Quaria... oh wait, nvm.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,542
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,800
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jan 6, 2019 8:28:57 GMT
If I'd have to choose one, it would immediately be: HUMAN COMMANDO (aka Elisabeth ) She can do it all, all day long, all night long. She can break the scoreboard too. I love her, but she can be a bit OP too on a fast players hands Artificer comes to mind next: She is the maximu debuffer paired with some warp or snap freeze char. A bit more squishier but she has the bot hovering with her as a backup + a nearfield drone for those freezing moments.
|
|
inherit
115
0
Apr 22, 2024 23:39:45 GMT
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Jan 7, 2019 1:05:34 GMT
Hmmm, I guess setting aside the balance problems for a second...
Commando might be my favorite just from a simple design perspective. A "vanguard" in that vein for the next game is not a bad idea.
Havoc is one of my favorites to play since she is somewhat unique, nevermind that DR hovering makes no sense.
Also sort of like the contrast between the faster, more power-centric tank destroyer that is the Human Soldier, vs the lumbering, massive armored Turian Tiger I.
Despite combos not being great, I thought the Human Adept Pwnytail was a pretty good character that felt like classic adepts.
Will be able to bet on a classic Incinerate - Overload engineer I imagine for next time. Dunno what race will have the honor next time.
Speaking of which, "Cryo Beam gotsta go." Bring back Cryo Blast. I don't really like any of the "Let me just stand in the open with my hand out tickling you" type powers, even if they might do more than tickle (Flamer).
A biotic infiltrator is a nice concept, but it still hasn't been pulled off all that well IMO. I haven't cared for either iteration of Huntress.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,542
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,800
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jan 9, 2019 11:11:02 GMT
Speaking of which, "Cryo Beam gotsta go." Bring back Cryo Blast. I don't really like any of the "Let me just stand in the open with my hand out tickling you" type powers, even if they might do more than tickle (Flamer). Yep, thats why I mainly use Invasion with Artificer, on platinum, keeping ones head up for the time it takes for cryo beam to freeze and debuff is too much of a "oops I'm down".
|
|
inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,600
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
|
Post by nanotm on Jan 10, 2019 3:29:20 GMT
Hmmm, I guess setting aside the balance problems for a second... Commando might be my favorite just from a simple design perspective. A "vanguard" in that vein for the next game is not a bad idea. Havoc is one of my favorites to play since she is somewhat unique, nevermind that DR hovering makes no sense. Also sort of like the contrast between the faster, more power-centric tank destroyer that is the Human Soldier, vs the lumbering, massive armored Turian Tiger I. Despite combos not being great, I thought the Human Adept Pwnytail was a pretty good character that felt like classic adepts. Will be able to bet on a classic Incinerate - Overload engineer I imagine for next time. Dunno what race will have the honor next time. Speaking of which, "Cryo Beam gotsta go." Bring back Cryo Blast. I don't really like any of the "Let me just stand in the open with my hand out tickling you" type powers, even if they might do more than tickle (Flamer). A biotic infiltrator is a nice concept, but it still hasn't been pulled off all that well IMO. I haven't cared for either iteration of Huntress. the asari infiltrators might not be the best but the human one wasn't too bad imho I always found the biggest problem to be you had to be a glass cannon in most builds or sacrifice damage for agility and pray you got a good match.... as far as infiltrators went my top two were both human n7 variants becasue swords
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Jan 10, 2019 17:02:53 GMT
Give them the full arsenal of powers established by previous games. Then, meh.
|
|
inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,600
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
|
Post by nanotm on Jan 11, 2019 10:35:50 GMT
Give them the full arsenal of powers established by previous games. Then, meh. yeah 6 across the board was the best build before they patched it out /
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,542
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,800
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jan 11, 2019 11:53:50 GMT
Give them the full arsenal of powers established by previous games. Then, meh. yeah 6 across the board was the best build before they patched it out / Where was six powers? me3mp?
|
|
inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,600
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
|
Post by nanotm on Jan 11, 2019 12:19:22 GMT
yeah 6 across the board was the best build before they patched it out / Where was six powers? me3mp? not 6 powers all of your stats could go up to 6 instead of being forced to ditch something or not cap something, everyone could do it until they couldn't (much like the striker challenge showed everyone the rockets bug)
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Jan 11, 2019 15:45:11 GMT
I have no issues with any of the new kits and powers from MEAMP coming to ME4. We should move forward.
That said, if Barricade is there as a power and Reave isn't, fuck this game to the Moons of Nibia and round the Antares Maelstrom and round Perdition's flames!
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Jan 12, 2019 9:42:15 GMT
Classic Salarian Infiltrator in ME3MP was always my favorite sniper (especially with Phasic rounds, Geth Scanner and heavy piercing mod on a black widow) and has been my default sniper build ever since but I can’t stand sniping on a controller in MEAMP it just so sluggish and awkward it’s really no fun at all makes me grit my teeth just thinking about it. Most of the alien weapons in MEA were hot salty garbage and then they double the loot pool with color swaps and I like the rest of the base fucked it right off.
Batarian Slasher with an AT-Raider and no fitness build is definitely up there for me as one of my all time favs. I just want proper Warp and Warp Ammo back then i’ll be happy.
You can’t compare the old and the current Asari infi there is no comparison. Warp Ammo and warp again made that work. You can do alright on Plat with the new one but it will never out dps the avenger or the kineticist
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,542
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,800
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jan 12, 2019 10:16:09 GMT
You can’t compare the old and the current Asari infi there is no comparison. Warp Ammo and warp again made that work. You can do alright on Plat with the new one but it will never out dps the avenger or the kineticist I dont think I ever got the one on old mp as I stopped around 23 hours, but with new one you can still trash the scoreboard if one wants/is able to play good. True you dont probably "win" in DPS.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Jan 12, 2019 10:21:20 GMT
I'd really like the next multiplayer mode to feel like a genuine progression of the first two titles with as much variety and exciting content as ME3MP had after it's incredible post release cycle at launch and build from there to really bring Mass Effect back in a big way. My ideal scenario at launch would be to have nearly 50 unlockable classes rather than the usual anaemic 20+ (most having at least 1 unique power) with at least 5 big ME3 style dlcs planned throughout the year. While there's not much new content here per say from the perspective of a veteran, it's got everything I loved about ME3MP returning in some form and that would really be the purpose of the post release content to inject new life into it over time. The goal at launch would be simply to bring the new game up to par with ME3MP in it's prime while keeping some of the innovations from MEAMP and as such these would be exactly the kinds of kits (in terms of classes, powers) i'd love to see return at launch next time from day one with updated gameplay:
Soldiers Human (Frag Grenade, Adrenaline Rush, Concussive Shot) Turian (Frag Grenade, Marksman, Proximity Mine) Krogan (Inferno Grenade, Adrenaline Rush, Carnage) Quarian (Tactical Scan, Marksman, Arc Grenade) Batarian (Snap Freeze, Adrenaline Rush, Ballistic Blades) Salarian (Energy Drain, Adrenaline Rush, Proximity Mine) Vorcha (Flamer, Adrenaline Rush, Carnage) Geth (Flamer, Hunter Mode, Siege Pulse) New Species (Multi-frag grenade, Devastator Mode, Concussive Shot)
Infiltrators Human (Sabotage, Tactical Cloak, Sticky Grenade) Salarian (Energy Drain, Tactical Cloak, Proximity Mine) Geth (Hunter Mode, Tactical Cloak, Proximity Mine) Quarian (Tactical Scan, Tactical Cloak, Arc Grenade) Asari (Dark Channel, Tactical Cloak, Lance) Batarian (Submission Net, Tactical Cloak, Proximity Mine) Drell (Recon Mine, Tactical Cloak, Homing Grenade) Volus (Recon Mine, Stealth Grid, Trip Mines) Angara (AP Arrows, Stealth Grid, Avenger Strike)
Engineers Human (Incinerate, Combat Drone, Overload) Turian (Cryo Blast, Combat Turret, Incinerate) Salarian (Energy Drain, Decoy, Incinerate) Quarian (Arc Grenade, Tactical Scan, Incinerate) Geth (Geth Turret, Hunter Mode, Overload) Batarian (Recon Mine, Supply Pylon, Trip Mines) Volus (Arc Grenade, Supply Pylon, Homing Grenade) Angara (Sabotage, Bio-electrical Field, Overload)
Sentinels Human (Warp, Energy Drain, Throw) Turian (Warp, Marksman, Overload) Asari (Warp, Annihilation Field, Backlash) Quarian (Snap Freeze, Incinerate, Energy Drain) Batarian (Inferno Grenade, Submission Net, Shockwave) Vorcha (Flamer, Submission Net, Cluster Grenades) Geth (Geth Turret, Hex Shield, Siege Pulse) Krogan (Flamer, Electrical Hammer, Flak Cannon) Angara (Energy Drain, Barricade, Overload)
Adepts Human (Warp, Singularity, Shockwave) Volus (Warp, Stasis, Throw) Asari (Dark Channel, Annihilation Field, Throw) Drell (Reave, Pull, Cluster Grenades) Turian (Reave, Biotic Sphere, Pull) Krogan (Warp, Lash, Cluster Grenades) Batarian (Singularity, Lash, Smash) New Species (Dark Channel, Dark Sphere, Biotic Orbs)
Vanguards Human (Nova, Biotic Charge, Shockwave) Asari (Stasis, Biotic Charge, Lift Grenade) Drell (Pull, Biotic Strike*, Cluster Grenades) Batarian (Lash, Biotic Charge, Smash) Krogan (Biotic Hammer, Biotic Charge, Nova) Turian (Cryo Blast, Havoc Strike, Flak Cannon) Volus (Phase Disruptor, Biotic Charge, Biotic Slash) New Species (Shield Boost, Poison Strike, Nightshade Blades)
Notes: Imo all characters should have a single passive armor power like Tech Armor, Fortification, Blade Armor, Bloodlust, etc. but these should not be on the 'power wheel' - only active powers. Bring back triangle rather than L1+L2. The Angara engineer I always imagined should have been the tech version of the N7 Fury with an Electrical Annihilation Field. *Biotic Strike would be the Reave version of Poison Strike.
|
|