Anthem @anthemgame Listen to @gamblemike , @bio_Warner , and @benirvo talk weapons. The next #AnthemGame livestream is on January 17th. That's in one week.
What would you like to have answered?
Last Edit: Jan 17, 2019 15:52:51 GMT by SofaJockey
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Jesse Anderson @darokaz We've got another @anthemgame livestream coming up on January 17th at 3pm Central Time! We'll be avoiding story spoilers while still showing a few new things. @benirvo will also be playing using Mouse and Keyboard controls 😉
Jesse Anderson @darokaz We've got another @anthemgame livestream coming up on January 17th at 3pm Central Time! We'll be avoiding story spoilers while still showing a few new things. @benirvo will also be playing using Mouse and Keyboard controls 😉
is there any way possible for them to play the game on hard difficulty or one of the other harder difficulties.
People in the chat already 5 hours before the stream. Fairly normal...
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Maybe they are bored at work ... I mean staying really busy on those TPS reports
VIP Demo Saga: 45 out of 75 Login attempts. // 14 out of 44 missions with no infinite loading screen. Open Demo: 24 out of 29 Login attempts. // 24 out of 32 missions that didn't crash back to login screen. *Not one Infinite Loading Screen so far. *Getting kicked to the title screen not uncommon however ... **PS4
An hour to the livestream and the chat is super busy.
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Not sure how I feel about Bens comment regarding picking up loot. Since you can't see what you specifically obtained off the ground, only finding out once you return to the Fort/Strider, there really isn't a need for NOT sending everything back to the Fort.
Not sure how I feel about Bens comment regarding picking up loot. Since you can't see what you specifically obtained off the ground, only finding out once you return to the Fort/Strider, there really isn't a need for NOT sending everything back to the Fort.
Imho is simply a way to do not clutter the inventory
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Yup too much for my taste. Damage was ok for being on hard I.e. if you aren't paying attention you gonna die pretty swiftly
The Storm was actually doing really strong damage to that last Titan once they popped their ultimate. I just don't think there team was all that coordinated, or using their supers properly.
Yup too much for my taste. Damage was ok for being on hard I.e. if you aren't paying attention you gonna die pretty swiftly
The Storm was actually doing really strong damage to that last Titan once they popped their ultimate. I just don't think there team was all that coordinated, or using their supers properly.
Could be. It crossed my mind but still I think the combat lasted too much. This was a serious problem in the first destiny as well
Not sure how I feel about Bens comment regarding picking up loot. Since you can't see what you specifically obtained off the ground, only finding out once you return to the Fort/Strider, there really isn't a need for NOT sending everything back to the Fort.
Ben said in a earlier game play that Bioware did that so (don't flame me ) the hard core of your group could not see what they got and if it was something good they couldn't leave you with your rear ends hanging out to finish the task cause they got what they wanted and left.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Yup too much for my taste. Damage was ok for being on hard I.e. if you aren't paying attention you gonna die pretty swiftly
The Storm was actually doing really strong damage to that last Titan once they popped their ultimate. I just don't think there team was all that coordinated, or using their supers properly.
I think they started doing a lot of damage when hitting the Titan on the back.
Not sure how I feel about Bens comment regarding picking up loot. Since you can't see what you specifically obtained off the ground, only finding out once you return to the Fort/Strider, there really isn't a need for NOT sending everything back to the Fort.
Ben said in a earlier game play that Bioware did that so (don't flame me ) the hard core of your group could not see what they got and if it was something good they couldn't leave you with your rear ends hanging out to finish the task cause they got what they wanted and left.
Don't know if this happens on Destiny or another similar game but i saw it happen before on Star Wars TOR.
The Storm was actually doing really strong damage to that last Titan once they popped their ultimate. I just don't think there team was all that coordinated, or using their supers properly.
Could be. It crossed my mind but still I think the combat lasted too much. This was a serious problem in the first destiny as well
Definitely need to tone down the HP. When Ben popped his ult and it took down maybe 20% of just one titan's health I almost threw my hands in the air. Maybe the trick is to pop the ult at the weak point, but it didn't look like you could specifically target weak points with the Ranger's ult.
Also the very end reinforced my opinion that the Storm's ult is way too flashy. I couldn't even tell that it had killed the titan until all the smoke cleared and I saw the loot drops on the ground.
Could be. It crossed my mind but still I think the combat lasted too much. This was a serious problem in the first destiny as well
Definitely need to tone down the HP. When Ben popped his ult and it took down maybe 20% of just one titan's health I almost threw my hands in the air. Maybe the trick is to pop the ult at the weak point, but it didn't look like you could specifically target weak points with the Ranger's ult.
I dunno, they only had Epic level gear. If we assume that a triple Titan final stage is at the extreme annoying end of LC's, I think the total play time was actually okay. Total LC session time was what, 15-20 minutes, adjusting for the restart? I've spent 3x that long on the extreme annoying end of single boss battles.
There weren't many combo detonations going on. I don't think the Storm had the right loadout, or wasn't setting them up. Plus pentapod having a flamethrower didn't seem to help much, I'm guessing Ash Titan's might have fire immunity or invulnerability?
What I think is definite is a triple Titan stage is dumb design. At least don't put them so close together that their fire ring attacks overlap. That takes all the tactics out of it, if they are RNG driven. If they follow a pattern, that would be okay, sort of a complex rhythm puzzle like Ben was saying, but I don't think they were, so they at the mercy of the RNG.
BTW, I agree the ult lightshow is excessive. It wouldn't be so bad if the target was stun locked during the ult attack, but if it can keep attacking back, that's just bad.
Last Edit: Jan 18, 2019 6:17:02 GMT by PapaCharlie9
Inquisitor: Is that innuendo? Sera: No, it's at the front!