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Post by Serza on Feb 22, 2019 12:33:42 GMT
I kinda wish there was something different if you fly the Razgriz F-14, but alas from all the vids I saw not a peep. According to Wiki, the Razgriz skin has 016 which should be Blaze, too. Saw a funny comment on YouTube, but it's spoilery Nagase: "We humbly thank the pilot... Blaze?!"
Trigger Blaze: <YES>
...also it would be extra awesome if there was a secret ending with them popping up (sans Nagase) to wreck the hell out of the drones because they're the Demons of Razgriz. Think you doing something relatively obscure in several missions without prior warning to trigger them appearing in the final mission.
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Post by Hanako Ikezawa on Feb 22, 2019 15:19:46 GMT
colfoley Yeah this OST has so many powerful tracks. I’d say that overall 7 has the best soundtrack. Others games might have a couple songs that are better, but 7’s is the most consistently beautiful.
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Post by mattig89ch on Feb 22, 2019 22:24:35 GMT
One of the planes has a skin I recognize from Zero. Red paint along the right half of the front wing. Don't remember the exact plane, but that was what the main characters had on their wings. A red and blue paint scheme.
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Post by Hanako Ikezawa on Feb 22, 2019 23:12:19 GMT
One of the planes has a skin I recognize from Zero. Red paint along the right half of the front wing. Don't remember the exact plane, but that was what the main characters had on their wings. A red and blue paint scheme. F-15-C, Pixy.
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Post by colfoley on Feb 22, 2019 23:22:51 GMT
So Ace Combat is quickly becoming my latest 'have a rough day at work, go blow the hell out of some Euruseans' type of game. Even though I intended to do some HZD afterwards I started up Ace Combat, because of my rough day and well.... I am really glad I did. I was on Fleet Destruction and man that mission is by far the best in the entire game...at least so far. Which was a treat because I loved the mission that did the same thing from Ace Combat 4. And speaking of awesome music that track that was playing throughout it was the perfect musical acompaniment. Just so peaceful and triumphant as you go blowing the hell out of some Euruseans and given what was happening during the rest of the mission. I was also really impressed with the mission because for the first time in AC to my knowledge it actually showed ship CIWS systems intercepting my missiles far from the target which forced me to adapt new tactics and was another welcome dash of realism. For cinematic moments I: dive bombed a carrier with it firing up at me, I flew in between some stacks of a ship...or the supports of one of the bases, and then I died rather embarrsingly when I was strafing a Frigate and was slowing down enough to where I stalled...bounced off the ocean and then plowed into the rear of the Frigate. Anyways from a gameplay perspective I am not really liking the Domination missions because of the preassure it adds but I am enjoying it from a story/ lore perspective. If I do a full review I will expand on it but I really do like these missions. So for spoilers: I was a bit surprised that they not only Pardoned Trigger but actually made him Strider 1 and made him in charge of the squadron. It is also weird though because as much as I hate adding entirely new gameplay mechanics mid game it would've made a lot of sense if they actually put in the squad commands from AC5.
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Post by mattig89ch on Feb 23, 2019 19:33:31 GMT
colfoley yea, that would have been nice. Shame they didn't keep it in the series. Also, one of my favorite youtubers did a small LP of this game.
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Post by Hanako Ikezawa on Feb 23, 2019 19:42:01 GMT
Speaking of things from previous games that I miss, one thing is actually from Assault Horizon and that is gunship and bomber missions. Those were my favorite missions in that game. I understand why they didn't, since we're just Trigger in this game while in that game we played as a few different characters with Janice doing those ones, but still I loved being an AC-130 and B-1.
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Post by colfoley on Feb 23, 2019 23:15:54 GMT
Speaking of things from previous games that I miss, one thing is actually from Assault Horizon and that is gunship and bomber missions. Those were my favorite missions in that game. I understand why they didn't, since we're just Trigger in this game while in that game we played as a few different characters with Janice doing those ones, but still I loved being an AC-130 and B-1. Only thing I wish they'd bring back from AC AH was the whole voiced seen protagonist thing. Especially now since Trigger ACTUALLY HAS A CHARACTER ARC. I mean yeah I suppose since he's totally blank that I can ascribe whatever feelings I want for him/ me about his innocence/guilt of certain events but that is just...unsatisfying to me when I have to do all the leg work. Come on give me something. Anyways last night I decided to loop back through some older missions to 'grind' MRP so I can hopefully get access to the F-35 and F-22 that much faster. I'm going to be so mad if I can't unlock the Raptor in time. I did 'Eastern Wind', mainly so I could resee how to do high g turns...of which I think I did so I'm good. I did the one where you are attacking Roca Roha, mainly because I wanted to see how much better I'd do with a better plane...and I did much better with the F-18, and then back through Faceless Soldier since that was the first mission I had the Hornet in it and forgot to put in all the parts for it before taking off so I didn't do too well, and did a lot better this time. I was surprised that I finished all three missions in time so I tried to do Stonehenge Defense. Emphasis on tried. That mission is going to be a biiittcchhh. I mean granted I got it to 80% done and I think I was on the last phase of the assault...probably before a checkpoint where I have to fight the drones or Sol Squardon or something. Despite the difficulty I am really enjoying the mission so far. A. It is actually a very nice twist on what happened in AC 4 and B. it restores the feeling I haven't had in this game since like mission 4. The desperate shit show race against time and the enemy. The line from Chopper in AC 5 came to me more then once 'man I feel like a waiter taking orders in a crowded restaraunt'. Anyways there is a lot more to go in this game obviously so this could change wildly but with this mission I am getting the first incling that this game might be better then AC 5. The biggest quandry I have in this game to this point from a gameplay perspective is that there are obviously planes with special weapons that might be more suited to certain missions then others but then the more 'advance' planes have more basic missiles, and you need that ammo to do a lot of damage because your special weapons are so limited. I mean case in point using the F-18 the first run because it is 'better' but it only has 10 QASMs (which despite its ability to shoot behind the plane I kind of don't like) compared to the F-2 which has the HVAA which can engage from much farther out and is perfect for this kind of mission. And it has 14 of them. Might be a moot point since, at least at the lower difficulties your missiles 'respawn' but still, quite the quandry.
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Post by colfoley on Mar 3, 2019 21:14:51 GMT
So i beat AC 7... Would anyone like to read my thoughts/ review?
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Post by Hanako Ikezawa on Mar 4, 2019 0:54:00 GMT
So i beat AC 7... Would anyone like to read my thoughts/ review? Please share.
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Post by Hanako Ikezawa on Mar 4, 2019 0:57:45 GMT
I was surprised that I finished all three missions in time so I tried to do Stonehenge Defense. Emphasis on tried. That mission is going to be a biiittcchhh. I mean granted I got it to 80% done and I think I was on the last phase of the assault...probably before a checkpoint where I have to fight the drones or Sol Squardon or something. Despite the difficulty I am really enjoying the mission so far. A. It is actually a very nice twist on what happened in AC 4 and B. it restores the feeling I haven't had in this game since like mission 4. The desperate shit show race against time and the enemy. The line from Chopper in AC 5 came to me more then once 'man I feel like a waiter taking orders in a crowded restaraunt'. I loved how we had to defend Stonehenge. I've always like the Ace Combat superweapons so it was great to see it so detailed with modern graphics and like you said it was such a fun twist that after years of taking these things down the tables had turned and now you are the people defending these as they get ready to fire.
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Post by colfoley on Mar 4, 2019 7:13:46 GMT
So I'll post my review...later. But I did want to give my thoughts on what I did yesterday, which was my final two missions. First off Lighthouse just might be the best mission in the entire series. I was surprised to see that it basically started it off with a massive Aerial 'Anhilation' battle around the Space Elevator was excellent. I might need to replay it though because I didn't catch most of the dialogue between Avril and the various things going on over the music. Buuuuttt: The music was pretty pitch perfect in this entire mission and the Arsenal bird. Which is a nice way of segueing into the bit with the music, Count, and Rosa all just going back and forth at one another as everything build and the shield comes down...it was glorious. Then the Arsenal bird did take a while to shoot down, but overall it really worked out. But then Dark Blue...was annoying and a bit anti climactic. I did like the trip up the Space Elevator but that was probably the worse tunnel section in the game series's history.
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Post by colfoley on Mar 5, 2019 2:42:03 GMT
So as promised my review Ace Combat 7: Did it redeem the Franchise? Introduction: That was the biggest question facing me when I was going to get this game originally. See with AC 4 and AC 5 I was a huge fan of the franchise but then after that dissapointing game after dissapointing game came out. AC AH was a shell of its former self and Infinity was the worse of the whole concept of a Freemium game. This once proud franchise was in tatters and a game that I should have been really excited for...and was despite myself...was being met with a lot of trepidation. But the chance to play Ace Combat 5 again on modern consoles was just too good to pass up, and I just hoped the game was worth it. Speaking of AC 5 though another worry of mine was that the two stories would be too similar, now I really liked 5s story so not sure I would've minded a rehash, but rehashes can also annoy. Now this review will have a lot of spoilers in it, which I will tag, just giving everyone a heads up. The good: Trigger: While it is weird to rank and judge a silent protagonist that is literally a player avatar, if you know me I am very opinionated and like ranking things. And Trigger may be the best Ace Combat protagonist since Mobius 1. I loved being him. And I loved being him for various reasons but the two main ones were that he had an actual character arc. He went from being a normal pilot to a convict to a war hero and it was magnificent, especially for a character that didn't actually have screen time (more on that in a bit). And the second one was that he, at least to me, felt like just a regular pilot, at least for most of the game. The writers designed many of the missions, I noticed, except for the last like 3, where Trigger was just doing normal military missions. He wasn't single handedly taking on Yellow Squadron all by himself, or single handedly sinking an enemy fleet, or single handedly turning the tides of wars. He was just *a* pilot. The Music: Seems redundant to praise the music in an Ace Combat game but here it is. The soundtrack is awesome. Maybe not quite as good as the soundtrack of AC 5, but then again the Unsung War is a better piece of music then most entire soundtracks. Still, it did its job and set the atmopsphere they were trying to go for, for many missions. 'Faceless Soldier' 'Daredevil' 'Siren Song' were probably among my most favorites. Race Against the Enemy: The music combined with the story combined with the design of Trigger made it where mission after mission, set piece after set piece, duel after duel it just became this race against the enemy. Maybe this is something that I have not remembered right from the previous games but this game did do it. Either through the technology or the fights but the game often kept me on the edge of my seat, racing to get to one end of the map or complete an objective. It did get a bit stale in the 444 part of the story up through Naval Destruction but it picked up in time for Stonehenge Defensive. The Story: This game is so...well...written. Especially for this type of game it really hit all the right notes. I love a story that A. has a wonderful sense of internal continuity, Ace Combat 7 did, as it constantly set up events and ideas then paid them off later...making everything feel earned. B. AC 7 set up a situation which things got so bad that you wondered how it was going to fix itself before the end, and then things did and not did so cheaply. C. It may have escaped my notice in my youth but most past AC games didn't really use their story space well. It only made the main part of the stories in the between mission cutscenes. AC 7 put story pretty much everywhere in the radio chatter and briefings. One of my favorite instances were when our squadron was off doing one thing and they mentioned in the briefing that other groups had a different mission objective which then you experienced the consquences of that mission in yours, again making everything nice and tight. This story was really epic and well done. Just moment after moment hit emotional resononace with me:
Shooting down Harling...or when we thought we show down Harling.
To the gathering of Spare squadron around Trigger.
To the grand hunting expedition in Operation Siren's Song.
To the shit show that the war became after the Battle of Farbanti. And then the descelating situation when everyone loses power and its all up to you.
Culiminating in the attack on the Arsenal bird with Count and the Princess going back and forth as the music swelled and the shield fell.
As far as the internal continuity is concerned I loved how Trigger went on to become Strider 1 and lead Strider Squadron. Slowly over the course of the missions with Spare Squadron he earned his redemption and then he led Spare Squadron when they were surrounded by the F-18s. The Philosophy/ Theme: So this game did a lot right when it came to its plot there was a lot of metaphysical implications going on.
Primary among them was the very real sense of the old versus the new in this game. You had the obvious one going on of the drones of Erusea against the human pilots of Osea. But it also appeared in the battle between Mihaly (the old) and Trigger (the new). Mihaly who also put his combat data into the drones helping to create them.
Until both sides were going after each other's sattelites which brought on a kind of technological appoclypse and really reset things back to the beginning between the two nations where you had no communication going between nations, no communication to command, no coordianated strategy, and no idea who was friend and who was foe. It was just you dancing on the wind.
Meanwhile of course all this was happening in a three way civil war which eventually turned into a lot of different factions joining yours. Much like in AC 5.
But in the end you were fighting for humanity's future in space, hence 'Skies Unknown'. The Best Anti War game: While my philosophy does tend to lean more towards pacifist these days most anti war stories are just...bad. Games like Spec Ops the Line which was all 'ha ha gotcha' about it. Or very arrogant and heavy handed like in our very own Ace Combat 0 with Solo Wing Pixy's constant prattle about not seeing any boarders up above and all that nonsense. But AC 7 felt earned with the constantly degrading situation and just the sense of desperation. Also appreciated how this war took on basically a life of its own. How all the characters who started the war was basically like we have to stop it, but then they couldn't because the drones had taken over at that point. It is one of those interesting twists on the whole AI theme too because these drones weren't sentient so they weren't malicious, they were just doing what they were designed to do. The bad:No News stories later on: I loved in the beginning after the first mission that you got a news report from a news agency in both nations. But you didn't get to continue that in the rest of the story. Which was dissapointing. It would've been interesting to see most missions end with such reports, it could've easily gotten cliche but if they did it right it could have provided context for the entire war and also as things went to shit that could've been reflected in those reports. As they too could've been dealing in scattered rumors able to reach a limited audience and then that could've fed back into the plot because it could've been the only way that Strider Squadron was getting its intel. Mihaly A. Shilage: Because of the events of Mission 19 and 20 this has been removed from Sol Squadron in general...but Mihaly just annoyed me. Mostly because of that one stupid line he uttered 'Each generation has had its aces, I've shot them all down'. Umm what? I know its not but of course I thought of Mobius 1 and Blaze but then what, does he date back to the age of propeller driven aircraft and was running around in the Battle of North Point or something. Just such a stupid line that is made to sound epic but then falls on its face. No Squadron Integration: Again because of events later on they really should've reintroduced the squadron command mechanics from AC 5 and 0. So you could command your people and like have them give you some cover. Also I've heard that the ally AI is pretty good in this game and actually helps, and I've seen it myself, but it doesen't help because there is no way to keep track of whose shooting down what like in previous AC games. No Visual Protagonist: The one thing I liked from AC AH was how William Bishop was his own character. We saw him, he had dialogue, he reacted and even though the story stunk in AH it was a breath of fresh air, one I was hoping they'd carry over in Skies Unknown, wasn't expecting anything but it would've been nice. But sadly it did not happen. Random musings:Belka's involvement: The only thing I didn't like was the involvement of Belka in the story or their...non involvement lets just say. It was basically the same set up from AC 5 but it didn't go anywhere. Was Belka trying to get revenge on Osea once more? Was there involvement just fan service? Was Dr. Shroeder just being a mercenary doing his own thing? If that's the case then what was up with Grunder's Industry being named dropped over again? Remember they are an OSEAN company which was being used to wage war against OSEA. All the Eurusean drones came in trucks labeled 'grunder'. Is this ACs last game?: I don't know about you but that final cut scene had a huge sense of finality to it. And since a lot of the early AC games were set in the future its possible the series could be bumping into its own continuity. Just a thought. Final Verdict: Tier 1 game. This game was amazing guys. Very glad I got it.
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Post by therevanchist25 on Mar 12, 2019 11:50:56 GMT
I think it's possible that this is the end. After all, due to the massive financial faliure of Assault Horizon, Project Aces was almost shut down entirely. Infinite was literally the only thing keeping them alive. Infinite paid for Ace Combat 7, so regardless of how bad Infinite was, I will always be grateful to it, for giving us another Numbered Ace Combat in Strangereal.
However, it's also possible that they continue the timeline forward like normal. It's important to note that Electrophere is hardly ironclad. It was, after all, merely a simulation, and the game ended with Nemo actually being activated.
That said, I loved this game, as a long time fan of this franchise. The combat and actual gameplay is easily the best Ace Combat has ever been. I can only dream of what it would be like, to play a complete remake of Ace Combat 4 and 5 using their new engine and techniques.
That said, I feel Mihay was honestly mostly a waste. That could have been the best enemy ace in the entire series. All the potential was there. The sequence with him and Golem 1 during the Battle of Farbanti had my blood pumping, and I was legit freaking out trying get him before...well you know. Even though I knew in the back of my mind it's all scripted and I can't really do anything about this. The whole chase I was kicking myself for picking the MIR-2000 because of the Air-to-Gound capabilities. It's hilarious how i convinced myself in the moment that a different plane would have mattered lmao.
Not sure if the latter half of the story really made much sense to me, honestly. After Farbanti it just felt kinda lost in direction, which I guess is kinda the point but...I don't know. It wasn't bad by any stretch. But I definetly feel like there was room for improvement. Overall a solid 9/10 for me.
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Post by Hanako Ikezawa on May 14, 2019 3:57:29 GMT
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Post by colfoley on May 25, 2019 6:52:17 GMT
Listening to AC music on new headphones= epic.
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Post by Hanako Ikezawa on May 25, 2019 19:07:12 GMT
The ADF-11F Raven is such a fun plane to play. It's absolutely insane how good it is. Especially with the UAV special weapon that basically gives you three planes. I played the campaign with it and they made the boss missions go by so fast since nobody could escape your drones.
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Post by Serza on Jun 1, 2019 15:40:17 GMT
"Infinity War is the most ambitious crossover in history" Me:
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Post by Hanako Ikezawa on Jul 19, 2019 7:50:24 GMT
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Post by Serza on Jul 19, 2019 18:53:59 GMT
Huh, Hrimfaxi?
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Post by Hanako Ikezawa on Aug 22, 2019 6:44:56 GMT
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Post by colfoley on Aug 27, 2019 2:04:49 GMT
Nothing like listening to the series music to get me to want to play the series:
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Post by Hanako Ikezawa on Aug 29, 2019 19:59:19 GMT
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Post by colfoley on Sept 1, 2019 5:50:16 GMT
I am so glad I gave this series another chance after AH. Just musing on that right now as 'Daredevil' blares in my earbuds.
Gonna start a second PT tommorow in prep for the DLC.
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Post by Hanako Ikezawa on Sept 19, 2019 17:45:45 GMT
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