Post by RedCaesar97 on Oct 16, 2016 23:29:21 GMT
On my last Vanguard run, I made a point of using Shockwave. I was inspired in part by Thisisme8's Lazy Vanguard. Shockwave is much more useful than I originally gave it credit for. I still think Throw is a much better option for the Adept, but I figure that if it works well on my Vanguard, it should work just as well on my Adept, especially since the Adept benefits from quicker cooldowns. So I decided to try using Shockwave as an Adept.
Disclaimers:
Shockwave is not a very good power early game. With a base 6-second cooldown, Shockwave can really prevent you from using the rest of your biotic abilities. At rank 1, it is not very wide and it does not travel as far as you would like. It is also has one of the slowest casting animations, which means you have a better chance of dying while casting it instead of some other powers. It is also slow moving, which means an enemy can move out of the way before it hits him.
If this is your first time playing as an Adept, or if you do not have Mass Effect 1 (you play on the Playstation 3, for example), then I recommend not putting any points into Shockwave until later in the game, or save it for New Game + (start a new game as an imported ME2 character). Importing a Level 50 or Level 60 character from Mass Effect 1 helps greatly so you can put points into Biotic Mastery much sooner to reduce your cooldowns.
Build Strategy:
I imported a Level 50 character from Mass Effect 1. After completing Lazarus Station, Shepard was at rank 4, allowing me to put 1 point into shockwave:
Level 4 Shockwave Adept:
1 - Warp
0 - Throw
2 - Singularity
2 - Pull
1 - Shockwave
0 - Biotic Mastery
1 - Stasis
I am using Stasis as a bonus power, but I will rarely--if ever--use it. I play on the Xbox 360 so I have very limited number of powers that I can map to the controller buttons. I try to play without pausing as much as possible so I map the following powers: Singularity, Pull, and Shockwave.
As I level up, I plan to allocate points in the following order:
1. Evolve Biotic Mastery to shorten power cooldowns. I evolve it Bastion to lengthen the duration of Singularity and Pull. Shockwave and Warp would benefit more from Nemesis, but I will hardly use Warp and its benefits to Shockwave are negligible.
2. Evolve Singularity to Heavy Singularity.
3. Evolve Pull to Pull Field. I know I want to create a Shockwave Adept, but simply I prefer to evolve Pull sooner than Shockwave.
4. Evolve Shockwave to Improved Shockwave. I find the wider radius more useful than stronger force.
5. Evolve Warp last. I am hardly going to use it and I prefer using Miranda or Thane's Warp anyway.
Level 30 Shockwave Adept:
4 - Heavy Warp
0 - Throw
4 - Heavy Singularity
4 - Pull Field
4 - Improved Shockwave
4 - Bastion
1 - Stasis
Weapons:
Pistol: I prefer the Predator
SMG: The Shuriken until I obtain the Tempest.
Bonus weapon: Shotgun, either the Katana or Eviscerator
Videos:
YouTube playlist.
Disclaimers:
Shockwave is not a very good power early game. With a base 6-second cooldown, Shockwave can really prevent you from using the rest of your biotic abilities. At rank 1, it is not very wide and it does not travel as far as you would like. It is also has one of the slowest casting animations, which means you have a better chance of dying while casting it instead of some other powers. It is also slow moving, which means an enemy can move out of the way before it hits him.
If this is your first time playing as an Adept, or if you do not have Mass Effect 1 (you play on the Playstation 3, for example), then I recommend not putting any points into Shockwave until later in the game, or save it for New Game + (start a new game as an imported ME2 character). Importing a Level 50 or Level 60 character from Mass Effect 1 helps greatly so you can put points into Biotic Mastery much sooner to reduce your cooldowns.
Build Strategy:
I imported a Level 50 character from Mass Effect 1. After completing Lazarus Station, Shepard was at rank 4, allowing me to put 1 point into shockwave:
Level 4 Shockwave Adept:
1 - Warp
0 - Throw
2 - Singularity
2 - Pull
1 - Shockwave
0 - Biotic Mastery
1 - Stasis
I am using Stasis as a bonus power, but I will rarely--if ever--use it. I play on the Xbox 360 so I have very limited number of powers that I can map to the controller buttons. I try to play without pausing as much as possible so I map the following powers: Singularity, Pull, and Shockwave.
As I level up, I plan to allocate points in the following order:
1. Evolve Biotic Mastery to shorten power cooldowns. I evolve it Bastion to lengthen the duration of Singularity and Pull. Shockwave and Warp would benefit more from Nemesis, but I will hardly use Warp and its benefits to Shockwave are negligible.
2. Evolve Singularity to Heavy Singularity.
3. Evolve Pull to Pull Field. I know I want to create a Shockwave Adept, but simply I prefer to evolve Pull sooner than Shockwave.
4. Evolve Shockwave to Improved Shockwave. I find the wider radius more useful than stronger force.
5. Evolve Warp last. I am hardly going to use it and I prefer using Miranda or Thane's Warp anyway.
Level 30 Shockwave Adept:
4 - Heavy Warp
0 - Throw
4 - Heavy Singularity
4 - Pull Field
4 - Improved Shockwave
4 - Bastion
1 - Stasis
Weapons:
Pistol: I prefer the Predator
SMG: The Shuriken until I obtain the Tempest.
Bonus weapon: Shotgun, either the Katana or Eviscerator
Videos:
YouTube playlist.