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Post by maximusarael020 on Feb 16, 2019 19:02:06 GMT
Ok, so lets see what I've found scouring the forums and internet: It looks like sprinting in Fort Tarsis is either not available or not appreciably different in the early-launch build. It seems that according to the live-stream from a few days ago that toggle might not be available until the full launch on the 22nd. If anyone is playing currently and can see that it works, but isn't much faster, or if it's just unavailable, please post here. Audio Bug: Looks like the did a lot of work trying to fix it, however there are still current issues that are apparently going to be addressed in a Day 1 patch on the 22nd, and won't be available for the pre-launch versions. I think it's safe to say, from what I've seen online, that the Keyboard+Mouse controls are significantly improved. If anyone would like to comment on their experience, that'd be great. There had been some launch issues with the servers, but those appear to mostly be fixed at this point (probably caused by sudden influx of players).
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Post by Aragorn89 on Feb 16, 2019 19:15:35 GMT
Keyboard and Mouse controls are fine on my end. Although I had to adjust the Flight and Swim sensitivity way down from where they had them to my liking. I could hardly control my Ranger at first until I figured out what was going on. Getting better now.
From what I can tell everything else is pretty decent.
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Post by maximusarael020 on Feb 16, 2019 19:26:58 GMT
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Post by maximusarael020 on Feb 16, 2019 19:30:19 GMT
If you and other members have solid feedback and post it in this thread … if you tell us the format you want to use for the update, then flag a mod (like put our name in the new post) … we can edit your original post, in whatever manner you choose. Obviously you can edit your own post, but other members would need your help or a mod's help. I can be a trainable rat. Sometimes, even helpful. Pssst … don't tell DR. Thanks for the offer, Grinch! That would be greatly appreciated. If you see people posting about an issue being resolved or being still prevalent, if you (or any mod) wouldn't mind editing the OP (green text and [✔] for resolved, red text and [x] for unresolved) that would be fan-fricken-tastic! Thanks a bunch!
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Post by maximusarael020 on Feb 16, 2019 19:46:51 GMT
Based on watching several Anthem streams on Twitch, I think I can safely say that the "squad indicator" is very much improved. It shows direction of squad members as well as Armor and Shield status. I'm not sure if it shows all 4 players on Freeplay, or only those that are in your "squad", though. If anyone knows, please comment! Look at the upper-left corner for example of squad indicator. Shows Armor, Shield, Direction, and Proximity (size of "arc")
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Post by saandrig on Feb 16, 2019 21:02:19 GMT
Based on watching several Anthem streams on Twitch, I think I can safely say that the "squad indicator" is very much improved. It shows direction of squad members as well as Armor and Shield status. I'm not sure if it shows all 4 players on Freeplay, or only those that are in your "squad", though. If anyone knows, please comment! Look at the upper-left corner for example of squad indicator. Shows Armor, Shield, Direction, and Proximity (size of "arc") Only shows people in squad. In Freeplay you see the names of the other 3 people on the map and their general direction, but not distance to you or health. You see when they are down, but usually they are really far away and not much point going to them to revive.
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Post by maximusarael020 on Feb 16, 2019 21:16:14 GMT
Based on watching several Anthem streams on Twitch, I think I can safely say that the "squad indicator" is very much improved. It shows direction of squad members as well as Armor and Shield status. I'm not sure if it shows all 4 players on Freeplay, or only those that are in your "squad", though. If anyone knows, please comment! Look at the upper-left corner for example of squad indicator. Shows Armor, Shield, Direction, and Proximity (size of "arc") Only shows people in squad. In Freeplay you see the names of the other 3 people on the map and their general direction, but not distance to you or health. You see when they are down, but usually they are really far away and not much point going to them to revive. Thanks for the info!!
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Post by monkeylungs on Feb 16, 2019 21:59:22 GMT
You might not want to check that console frame rate fix box or specify for which console. It might be fixed on One X ... I haven't heard such good things about the Xbox One though. And we have NO IDEA for PS4. Maybe separate that into 4 groups even.
Xbox One X Xbox One PS4 Pro PS4 (The largest demographic of game purchasers btw.)
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Post by Deleted on Feb 16, 2019 22:08:36 GMT
ML … I added a 4a,b,c,d line to differentiate …
I'm on PC, so I'll let folks who actually know, apply the designations as to fixes of frame rate.
And thanks for the input.
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Post by maximusarael020 on Feb 16, 2019 22:15:46 GMT
You might not want to check that console frame rate fix box or specify for which console. It might be fixed on One X ... I haven't heard such good things about the Xbox One though. And we have NO IDEA for PS4. Maybe separate that into 4 groups even.
Xbox One X Xbox One PS4 Pro PS4 (The largest demographic of game purchasers btw.)
Fair point. We won't know anything about PS4/pro until launch, so that's a good distinction. I've been looking through EA Access threads and haven't seen a huge amount of complaints from Xbox 1 standard users, but the internet is vast. I'll get around to changing the OP when I'm off mobile (at a game tournament currently). Nice suggestion.
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Post by maximusarael020 on Feb 16, 2019 22:16:40 GMT
ML … I added a 4a,b,c,d line to differentiate … I'm on PC, so I'll let folks who actually know, apply the designations as to fixes of frame rate. And thanks for the input. Ninja'd! Lol, thanks, Grinch! You are a gentleman and a scholar.
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Post by monkeylungs on Feb 16, 2019 22:21:13 GMT
You might not want to check that console frame rate fix box or specify for which console. It might be fixed on One X ... I haven't heard such good things about the Xbox One though. And we have NO IDEA for PS4. Maybe separate that into 4 groups even.
Xbox One X Xbox One PS4 Pro PS4 (The largest demographic of game purchasers btw.)
Fair point. We won't know anything about PS4/pro until launch, so that's a good distinction. I've been looking through EA Access threads and haven't seen a huge amount of complaints from Xbox 1 standard users, but the internet is vast. I'll get around to changing the OP when I'm off mobile (at a game tournament currently). Nice suggestion. Thank you!
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Post by XCPTNL on Feb 17, 2019 16:29:03 GMT
Walking in Fort Tarsis is faster. But it is still way too slow. The difference between walking normally and sprinting is marginal. Additionally sprinting sometimes leads to very strange sounds from your feet. Feels rushed and not properly implemented. Also I'd like it to be a lot faster. Or just let us wear the Javelin inside the Fort just like in the Launch Bay.
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Post by midnight tea on Feb 17, 2019 20:24:50 GMT
Walking in Fort Tarsis is faster. But it is still way too slow. The difference between walking normally and sprinting is marginal. Additionally sprinting sometimes leads to very strange sounds from your feet. Feels rushed and not properly implemented. Also I'd like it to be a lot faster. Or just let us wear the Javelin inside the Fort just like in the Launch Bay. They've stated it that they pushed it as far as they could in the fort without compromising streaming - and by that they mean loading of details, which there simply is more or built differently than the open world. Anyway - if all you did in Skyhold was run, it would also take a lot of time, even if we shortened some distances with hilarious jumps from bridges and so on, lol. So I don't think that increasing run speed will do much, *especially* when the Fort starts expanding. I think we just need to get a few fast travel points as we did in Skyhold.
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Post by monkeylungs on Feb 17, 2019 20:40:08 GMT
Walking in Fort Tarsis is faster. But it is still way too slow. The difference between walking normally and sprinting is marginal. Additionally sprinting sometimes leads to very strange sounds from your feet. Feels rushed and not properly implemented. Also I'd like it to be a lot faster. Or just let us wear the Javelin inside the Fort just like in the Launch Bay. They've stated it that they pushed it as far as they could in the fort without compromising streaming - and by that they mean loading of details, which there simply is more or built differently than the open world. They need to do a better job then. They seem to have a lot of technical roadblocks.
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Post by midnight tea on Feb 17, 2019 20:48:49 GMT
They've stated it that they pushed it as far as they could in the fort without compromising streaming - and by that they mean loading of details, which there simply is more or built differently than the open world. They need to do a better job then. They seem to have a lot of technical roadblocks. Well, the biggest technical roadblock so far is that people simply having weak computers - it's like with DAI that some things had to be cut out due to old-gen consoles. However - for a launch for a game this big and with upcoming updates and optimization, which means a full team working on it all the time? This is in fact not that much in terms of technical roadblocks.
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Post by monkeylungs on Feb 17, 2019 21:00:00 GMT
They need to do a better job then. They seem to have a lot of technical roadblocks. Well, the biggest technical roadblock so far is that people simply having weak computers - it's like with DAI that some things had to be cut out due to old-gen consoles. However - for a launch for a game this big and with upcoming updates and optimization, which means a full team working on it all the time? This is in fact not that much in terms of technical roadblocks. All you do is make excuses for Bioware. You also keep saying things like "a game this big", like that is some kind of fact. The story is short, the open world does not rank among 'big' open worlds. We have 4 players per instance for gameplay, one per instance for story hub, and 16 for show off your microtransactions hub.
Blaming stuff on old gen consoles or people's PC's is amateur hour.
Let them make their game only available for the highest end PC's then, and skip the rest of the market. See how long they stay in business that way.
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Post by midnight tea on Feb 17, 2019 21:17:58 GMT
Well, the biggest technical roadblock so far is that people simply having weak computers - it's like with DAI that some things had to be cut out due to old-gen consoles. However - for a launch for a game this big and with upcoming updates and optimization, which means a full team working on it all the time? This is in fact not that much in terms of technical roadblocks. All you do is make excuses for Bioware. You also keep saying things like "a game this big", like that is some kind of fact. The story is short, the open world does not rank among 'big' open worlds. We have 4 players per instance for gameplay, one per instance for story hub, and 16 for show off your microtransactions hub.
Blaming stuff on old gen consoles or people's PC's is amateur hour.
Let them make their game only available for the highest end PC's then, and skip the rest of the market. See how long they stay in business that way.
And all you do lately is find ways to accuse Bioware of wrongdoing or incompetence and accuse people disagreeing with you with 'making excuses'. Sorry, it doesn't work that way. I can have a different opinion than yours that is based not just on liking Bioware, dude. And yes - the game being big is a fact. The story isn't short - and that's just an initial campaign for launch, lol. I'm 30 hours in and I'm yet to finish all the story content, and that's without doing strongholds or quickplay and not much free roaming. The open world IS big and we know more is coming (also, I've already pointed out how silly it is to say that it's only 4 players per instance. It doesn't matter if it's 4 people if there are thousands to millions of instances open at the same time). Er... this is why they didn't and why certain things had to be restricted for the sake of player with weaker hardware? Also - they've decided to not skip 'the rest of the market' by going with 5 platform launch for Dragon Age: Inquisition and despite it being their biggest success, they openly admit to regretting to restrict themselves that way. There's a reason why they've ditched old-gen consoles for Trespasser, which was a roaring success for them as well. And Anthem is a long-term game. It only makes sense for them to move forward than backward and design the game with stronger rigs in mind for the future, especially that PS5 is coming fairly soon, computers are upgradeable and streaming services will deal with most issues related to weak rigs relatively soon.
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Post by Doc on Feb 18, 2019 0:25:27 GMT
I've personally experienced the disappearing enemies bug so often in freeplay it's making it tough to practice with new items.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on Feb 18, 2019 0:42:25 GMT
I've personally experienced the disappearing enemies bug so often in freeplay it's making it tough to practice with new items. Is that still happening? Hells, that was all over my freeplay during the demo.
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Post by Doc on Feb 18, 2019 0:47:38 GMT
As of playing two hours ago, yes, happening frequently. I'll be streaming this evening so maybe Twitch will record some of the disappearances as hard evidence. Edit: Game version changed just now, so, maybe fixed?!
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Post by Qui-Gon GlenN7 on Feb 18, 2019 6:56:20 GMT
Well, the biggest technical roadblock so far is that people simply having weak computers - it's like with DAI that some things had to be cut out due to old-gen consoles. What the hell is this nonsense? There are people on this forum with beastly gaming rigs that are having performance issues, and the disc usage is off the charts and actually bad for any hardware, no matter how new it is. This game is not going to push most decent PCs; it is a console game designed for consoles. Don't make things up.
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Post by saandrig on Feb 18, 2019 8:37:03 GMT
And yes - the game being big is a fact. The story isn't short - and that's just an initial campaign for launch, lol. I'm 30 hours in and I'm yet to finish all the story content, and that's without doing strongholds or quickplay and not much free roaming. You are taking it even slower than me 😁 I am probably 2-3 missions away from finishing the story and played the game for not more than 20 hours. I finished all side missions I got this far, played 3-4 hours in Freeplay, did 10+ Stronghold runs, repeated several missions to help friends, repeated missions because of server errors, did all conversations in Tarsis (no skips). I actually go to do a convo in Tarsis every time it pops, even if it's just a single one all the way to the bar. Sometimes doing this takes as long as a mission 😁 I would have finished the game twice if I avoided the NPCs 😁 Old ladies, drunks, sailors, traders, spies, fashion designers, lancers, safety junkies, aunts, arcanists, cyphers, etc., I met them all. Right now I don't have new dialogue icons after a mission or it's just 1 or 2 tops. New NPCs do appear to fill the void after you progress the story, but they start to feel boring. The fashion guy practically screamed "No ideas left". I hoped for more Dawnguard, Crimson Lancer, Detective Hops even. But it seems the radios offer only 1 or 2 stories in a loop. Tarsis feels like made by Bioware, but it could be better. Doing the dialogues is meaningless unless you really want to. You can skip all of them in your quest to endgame. Maybe they should reward stuff (few of them give tiny Reputation points, but you get that much by a single harvest). And several NPCs just scream "Romance me". It's a bit weird since Bioware said "No romances" but did conversations that just miss the "We'll bang, ok?" prompt at the end.
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Post by xrayspex73 on Feb 18, 2019 20:08:00 GMT
Enemies will still disappear before your eyes in Freeplay.
Sound cuts out (like EVERY Frostbite Bioware game to date). Seriously... DAI, MEA and Anthem all have this bug. AFAIK, DAI is the only game that you can fix it in game(by changing the speaker config in settings). This is clearly a Frostbite issue and one I am sick of dealing with.
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Post by Thrombin on Feb 18, 2019 21:00:03 GMT
Enemies will still disappear before your eyes in Freeplay. Sound cuts out (like EVERY Frostbite Bioware game to date). Seriously... DAI, MEA and Anthem all have this bug. AFAIK, DAI is the only game that you can fix it in game(by changing the speaker config in settings). This is clearly a Frostbite issue and one I am sick of dealing with.
I believe a dev was talking about it on one of the Anthem live streams about the issue in the VIP demo. It was an idea to free up resources by not having to handle creatures that weren't anywhere near the player. They said they were working on fixing it but it certainly sounded like it was deliberately coded that way, rather than a Frostbite thing.
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