correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 26, 2019 20:15:28 GMT
Are they revealing at EA play? That seems to be the implication. I don't believe they have said, and I'm sure 'Anthem Universe' is only guessing... Guessing? Doubt they would go out with that they've seen stuff then. More likely they have given some game-changers a sneak-peak.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on May 26, 2019 21:47:23 GMT
Anthem Universe ✈ #EAPLAY2019 @anthemuniverseSo... #AnthemGame: 1. There is stuff in the works at BioWare. We have seen some stuff. It's good stuff. Expect more & real soon. 2. BioWare is working hard behind-the-scenes 3. Anthem is here to stay 4. #EAPlay2019 is also around the corner 👀
Hm... not given by the Community Mgr?.
1. new loot and skins? 2. DA4 + loot revision... ah, yes... real soon. Zzzz Zzzz Zzzz
3. Just like MEA 4. But not in May
I do hope EA is able to show some new Anthem preview. A real solo option with exploration + hidden treasure chests would be very nice. However, I doubt that's the case. EA wants MP at all costs.
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Post by Sartoz on May 26, 2019 21:48:55 GMT
I don't believe they have said, and I'm sure 'Anthem Universe' is only guessing... Guessing? Doubt they would go out with that they've seen stuff then. More likely they have given some game-changers a sneak-peak.
Ahh,,,, but the question is when available, this new stuff.
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Post by river82 on May 26, 2019 22:01:26 GMT
While I fully believe Bioware is building up to something big...ish, I no longer trust fan sources "in the know" who just try to build hype.
That being said there's been rumours surrounding Bioware, Anthem, and EAPlay for some weeks now and they seem to be slowly building. The problem with hype is it comes along with expectations, so sometimes it's a double edged sword. I can't remember the last time Bioware met the hype. Makes me nervous for them.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on May 26, 2019 22:24:54 GMT
While I fully believe Bioware is building up to something big...ish, I no longer trust fan sources "in the know" who just try to build hype. That being said there's been rumours surrounding Bioware, Anthem, and EAPlay for some weeks now and they seem to be slowly building. The problem with hype is it comes along with expectations, so sometimes it's a double edged sword. I can't remember the last time Bioware met the hype. Makes me nervous for them. I have to admit that at this point I'm not even thinking that much about BW at the moment, but instead am curious if EA manages to fare better with this year's format compared to their past E3 conferences...
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Hrungr
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Post by Hrungr on May 26, 2019 23:49:34 GMT
Tal Peleg @the_Ur_Quan
Three more suits to go!
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Post by PillarBiter on May 27, 2019 12:52:42 GMT
Tal Peleg @the_Ur_Quan
Three more suits to go! What kind of psycopath names his/her pilot "1"?
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
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Post by linksocarina on May 27, 2019 13:46:05 GMT
While I fully believe Bioware is building up to something big...ish, I no longer trust fan sources "in the know" who just try to build hype. That being said there's been rumours surrounding Bioware, Anthem, and EAPlay for some weeks now and they seem to be slowly building. The problem with hype is it comes along with expectations, so sometimes it's a double edged sword. I can't remember the last time Bioware met the hype. Makes me nervous for them. Been out of the loop, what are these rumors exactly?
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Post by river82 on May 27, 2019 13:55:57 GMT
While I fully believe Bioware is building up to something big...ish, I no longer trust fan sources "in the know" who just try to build hype. That being said there's been rumours surrounding Bioware, Anthem, and EAPlay for some weeks now and they seem to be slowly building. The problem with hype is it comes along with expectations, so sometimes it's a double edged sword. I can't remember the last time Bioware met the hype. Makes me nervous for them. Been out of the loop, what are these rumors exactly? At the end of April people were rumouring that Anthem gamechangers were being flown to EA Play to cover Anthem. RyanCentral said he was being flown there to check out "Anthem stuff". In my opinion Gamechangers are a marketing tool so I'd guess there's something to market www.reddit.com/r/LowSodiumAnthem/comments/bibe8z/ea_game_changers_are_being_flown_to_an_anthem/
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Post by river82 on May 27, 2019 13:57:40 GMT
You then take that idea that "there's something to market" and people start speculating and suddenly we have rumours Nothing worth mentioning specifically TBH
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linksocarina
N5
Always teacher, sometimes writer
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Post by linksocarina on May 27, 2019 14:14:55 GMT
That's a rumor now? If anything that is kind of par for the course for the past few years.
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Post by river82 on May 27, 2019 14:19:20 GMT
That's a rumor now? If anything that is kind of par for the course for the past few years. When I saw a topic on reddit saying "game changers are heading to EA play, you think we're getting radio silence because they're building a big content update for EA play" I remembered how rumours can start
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Hrungr
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Post by Hrungr on May 29, 2019 3:46:01 GMT
Daft 🤪 @officiallydaft Any news on @anthemgame @gamblemike ? It’s been over a month dude? We have a lot of people a bit angry right now, we gave you our money and our trust..lease you could do is hit us with an update? If the game is dead, just tell us.
Michael Gamble @gamblemike very much alive. lots of work going on. that's all I can say for now. @benirvo @crobertson_atx and the team are whipping up some great stuff that I think the fans will love
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Post by PillarBiter on May 29, 2019 6:22:38 GMT
Daft 🤪 @officiallydaftAny news on @anthemgame @gamblemike ? It’s been over a month dude? We have a lot of people a bit angry right now, we gave you our money and our trust..lease you could do is hit us with an update? If the game is dead, just tell us. Michael Gamble @gamblemikevery much alive. lots of work going on. that's all I can say for now. @benirvo @crobertson_atx and the team are whipping up some great stuff that I think the fans will love Real professionalism, right there.
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Post by Sartoz on May 29, 2019 8:46:52 GMT
Daft 🤪 @officiallydaftAny news on @anthemgame @gamblemike ? It’s been over a month dude? We have a lot of people a bit angry right now, we gave you our money and our trust..lease you could do is hit us with an update? If the game is dead, just tell us. Michael Gamble @gamblemikevery much alive. lots of work going on. that's all I can say for now. @benirvo @crobertson_atx and the team are whipping up some great stuff that I think the fans will love
Say, Mike, when can we see the updated Road Map? That "lots of work" implies a finished product, you know.... in the mean time, I'm playing PoE with a pinch of Pax Imperia of all things, followed by a table spoon of Civ, and XCOM. Also thinking about playing DA:O again... then DA2.
By the time this "whipping" is over, Cyberpunk may come along and you can kiss your "stuff". Just saying, Mike... just saying....
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Post by rikimaru on May 29, 2019 13:08:27 GMT
Daft 🤪 @officiallydaftAny news on @anthemgame @gamblemike ? It’s been over a month dude? We have a lot of people a bit angry right now, we gave you our money and our trust..lease you could do is hit us with an update? If the game is dead, just tell us. Michael Gamble @gamblemikevery much alive. lots of work going on. that's all I can say for now. @benirvo @crobertson_atx and the team are whipping up some great stuff that I think the fans will love it's going to be interesting to see what they have in store for us. Hopefully it will be good enough to bring back alot of players.
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Hrungr
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Post by Hrungr on May 29, 2019 14:28:03 GMT
Jesse Anderson @darokazHere is an update on 1.2.0 (releases today), the Cataclysm and next livestream. answers.ea.com/t5/News-Updates/Update-on-1-2-0-the-Cataclysm-and-next-livestream/m-p/7902351#M15Hey Everyone, It’s been a little while! I’m excited to finally share some of what the team has been hard at work on. This morning we are releasing update 1.2.0 - FULL NOTES HERE. This update contains some under the hood content you won’t see right away, but is setting things up for a future update, the Cataclysm. Speaking of the Cataclysm, you’re probably wondering when it is going to release. Rather than rush it out the door, we want to take time and get feedback from you and make changes based on what we hear. In order to do that we are releasing a Public Test Server (PTS) on PC, which will allow you to see the content as it is being developed and gives you the ability to provide feedback. While this won’t immediately solve all of the current issues, we want to continue to hear from you as we make improvements to Anthem – and the PTS is a great way to do that. We’ll be diving deeper into these topics (and others) as well as giving a first look at the Cataclysm tomorrow on a livestream at 3pm Central Time over on TWITCH or MIXER. We do hope you’ll join us as we take this step towards a better Anthem. -Jesse Features
Freeplay Improved the compass to show collectible items as a question mark when you are near one. Added a purple target icon to show an area where an enemy that is guaranteed to drop loot will appear. When the enemy appears, they will have a white target icon. Added the ability to fast travel to different strider locations from the map while in freeplay. Three Emerald Abyss Legendary Missions have been added. Load screens now display lore regarding the location that you are loading into. Added a simple UI for players to communicate non-verbally with each other and express themselves via emotes. This is accessed by pressing down on the D-Pad if using a controller, or B on a keyboard for PC.
General
Fixed an issue where the “Alt” key could not be correctly used in keybinding.
Creatures
Dominion Storm and Frost Brutes no longer have shields. All Storm Javelins (Elementalists, Valkyries, etc) now regenerate their shields like other shielded creatures. When hovering they can be grounded with force or with fire status effects. The Scar Hunter can now be grounded with fire status effects. Improved the animation of the Scar Grenadier grenade throw to be more clear.
Javelin Changes
Looking away from interaction point while interacting no longer cancels the interaction.
Gear Changes
Interceptor Base damage of Cluster Mine has been increased from 110 to 135 Base damage of Searching Glaive has been increased from 550 to 605 Base damage of Plasma Star has been increased from 110 to 210 Base damage of Wraith Strike has been increased from 250 to 315 Colossus Base damage of Burst Mortar has been increased from 300 to 400 Base damage of Flak Cannon has been increased from 42 to 60 Base damage of Black Powder (Masterwork Flak Cannon) has been increased from 52.5 to 75 Ranger Base damage of Blast Missile has been increased from 220 to 310 Based damage of Argo’s Mace (Masterwork Blast Missile) has been increased from 275 to 387.5 Storm Base damage of Flame Burst has been increased from 150 to 260 Base damage of Venomous Blaze (Masterwork Flame Burst) has been increased from 225 to 390 Base damage of Arc Burst has been increased from 300/150 to 375/185
Bug Fixes General
Fixed a bug where multiple status effects applied to creatures were not able to be detonated for combos. Inventory slot count at End of Expedition now matches the Forge and Vault Cortex Menu - Various bugs with navigation and opening/closing the cortex have been fixed. Cortex Menu - Fixed issues where some entries could not be ‘mark as read’ or would be become unread New items gained from an expedition will now properly show the new item icon Reduced frequency and intensity of several weapon muzzle flashes and gear effects. Colossus Components “Reinforced Hull” and “Colossal Stock Augment” have had several issues with their text descriptions fixed. Fixed an issue where the Javelin’s lower body would twist oddly when strafing and swapping weapons. Resolved errors with the “Conductive Lattice” Interceptor Component not always providing correct stat bonuses. The "Recommended Power" values were unintentionally reverted to their original values and have been fixed. The values should now read 425 for GM1, 575 for GM2, and 675 for GM3.
Strongholds
General – Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues. Heart of Rage - Fixed an issue where the Monitor’s glaive would rotate oddly during his final animation. Heart of Rage – Fixed an issue where you couldn’t replay the Heart of Rage after selecting to play another mission at the end of expedition screen. Heart of Rage – Fixed an issue where the door closed prematurely preventing players from progressing to the arena. Heart of Rage – Fixed an issue where a player could be party gathered if hovering too close to the door of the second arena. Heart of Rage – Fixed an issue where you would receive no loot if your entire party was downed during the final phase of the titan fight. Heart of Rage – Fixed an issue where the Monitor encounter would break if too much damage was done before the final phase. Sunken Cell – Fixed an issue where the Fury sometimes would collide with rotating pillar on entering the arena. Sunken Cell - Fixed some issues where creatures were unable to path to the player correctly. Sunken Cell – Fixed an issue where the flight suppression progress wasn’t showing for some members of a squad. Sunken Cell – Fixed an issue where Ash Brutes would be able to move while frozen. Sunken Cell – Fixed some issues with the Spanish voice over conversations. Temple of Scar – Fixed an issue where the player could stand inside the shield bubble of the final boss. Temple of Scar – Fixed an issue where the player could be knocked into a cage and trapped in the boss arena. Temple of Scar – Fixed an issue where rejoining a session at the final boss arena would cause the player to spawn outside of the arena and then get party gathered into the arena. Tyrant Mine – Fixed an issue where the icon would appear twice on the Expedition map. Tyrant Mine – Fixed an issue with text missing on the objective. Missions and Legendary Missions
General: Fixed an issue where the Legendary Missions did not unlock after completing Return to the Heart of Rage. General: Fixed an issue where a player could launch a legendary mission that was no longer available on the schedule and would spawn in with no content. General: Fixed an issue where Legendary Missions would be locked until the next mission was available if you started a mission and didn’t complete it. Finding Old Friends – Legendary: Fixed an issue where disconnecting during the mission would cause the mission objectives to disappear and prevent the mission from progressing. Finding Old Friends – Legendary: Fixed an issue where two objective markers were present at the same time. Finding Old Friends (Original and Legendary): Fixed an issue where dying on the “Go to Strider” objective, the player would be respawned across the map. Finding Old Friends: Fixed an issue where dialog wasn’t playing for some players in a squad. Finding Old Friends: Added missing summary text in the Journal entry for completed mission. Finding Old Friends – Legendary: Fixed an issue where players that did not bring both pieces of Ursix meat to gain entry to see Princess Zhim stopped the mission from progressing. Fortress of Dawn: Fixed an issue where players were able to control their EXO during the cinematics. Incursion (Original and Legendary): Fixed an issue with party gather after leaving the interior of the cave. Incursion (Original and Legendary): Fixed an issue with multiple objective markers appearing. Legion of Dawn: Added missing outcome text in the Journal entry for completed mission. Lost Arcanist – Legendary: Fixed an issue where the objective marker was using an incorrect icon. Rescue Haluk – Legendary: Fixed an issue where the mission didn’t progress until all party members arrived at the beginning location. Rescue Haluk – Legendary: Fixed an issue where the move to the lower courtyard objective didn’t appear until all party members reached a specific point. Rescue Haluk: Fixed an issue where the summary did not appear in the Journal after completing the mission. Matthias Contract – Arcanist Runes: Fixed an issue where no enemies were spawning on the last objective. Yarrow – Tempting Target: Fixed an issue where the objective marker was missing. Yarrow – Imposter: Fixed an issue with the text in the Journal when this mission was completed.
Fort Tarsis
Fixed an issue where Forge UI appeared during cinematic for Crafting the Dawn Shield. Clarified the objective text for building and equipping the Dawn Shield. Fixed visual issues with the curtains at the entrance to the bar in Fort Tarsis. Adjusted the conversation with Sev in the introduction to the Sunken Cell stronghold to reflect that you’ve spoken with Sev previously.
Environment
Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues.
Freeplay/World Events
Fixed an issue where scar hatches would sometimes appear and be enabled to enter in the middle of a world event instead of at the end. Reputation rewards – Fixed an issue where reputation points were not being awarded for the Freelancer in Need world event and added reputation points for discovering caves you can enter. Fixed issues with the Arcanist Korox Study world event where dying and respawning was sometimes causing the world event to break and not be able to complete.
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Post by biggydx on May 29, 2019 15:01:22 GMT
Man... how long will it take them to fix their loot system? Daft 🤪 @officiallydaftAny news on @anthemgame @gamblemike ? It’s been over a month dude? We have a lot of people a bit angry right now, we gave you our money and our trust..lease you could do is hit us with an update? If the game is dead, just tell us. Michael Gamble @gamblemikevery much alive. lots of work going on. that's all I can say for now. @benirvo @crobertson_atx and the team are whipping up some great stuff that I think the fans will love
Say, Mike, when can we see the updated Road Map? That "lots of work" implies a finished product, you know.... in the mean time, I'm playing PoE with a pinch of Pax Imperia of all things, followed by a table spoon of Civ, and XCOM. Also thinking about playing DA:O again... then DA2.
By the time this "whipping" is over, Cyberpunk may come along and you can kiss your "stuff". Just saying, Mike... just saying....
I mean, Mike isn't even overseeing the game anymore, so the question should be asked towards Ben Irving (the current lead producer for the game); who's been completely silent this entire time.
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Post by Thrombin on May 29, 2019 15:13:06 GMT
Umm? Why would Storms not have shields and how do they not have shields if all Storm Javelins regenerate shields?
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Post by Little Bengel on May 29, 2019 15:50:24 GMT
Whatever sort of opinions one may have on Anthem, I think we can obviosuly consider the fact that Bioware's ready to show new stuff soon to be a positive.
Any judgment on said stuff will have to wait until it's actually released.
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Hrungr
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Post by Hrungr on May 29, 2019 16:17:42 GMT
Andrew Johnson @untdrew Game Update 1.2.0 is live on all platforms now. Here are the approx. download sizes:
PC - 4.08 GB XB1 - 4.13 GB PS4 - 3.7 - 4.2 GB (depending on territory)
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Hrungr
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Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,501 Likes: 104,205
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Hrungr
More coffee...? More coffee.
29,501
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
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Post by Hrungr on May 29, 2019 17:02:25 GMT
Matchmaking Changes with 1.2.0answers.ea.com/t5/News-Updates/Matchmaking-Changes-with-1-2-0/m-p/7902831/thread-id/16In update 1.2.0 we made some changes to matchmaking to improve the player experience. You may see longer wait times for certain activities, but this should allow for having a greater chance for being matching up with other players instead of being put into an empty game. In addition to this, we've extended the times that will allow players to back-fill existing missions and strongholds.
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gangrelbeckett
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 530 Likes: 463
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Aug 13, 2019 14:01:38 GMT
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gangrelbeckett
530
Apr 12, 2018 20:22:09 GMT
April 2018
gangrelbeckett
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by gangrelbeckett on May 29, 2019 17:09:02 GMT
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 29, 2019 17:13:09 GMT
But ... they had stated that Anthem specifically would be at EA Play. I can't check the link, as I am at work.
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samhain444
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April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on May 29, 2019 17:15:02 GMT
But ... they had stated that Anthem specifically would be at EA Play. I can't check the link, as I am at work. They definitely have a fan fest from 10:30 AM to 6:30 PM PST...not sure if this is the entire list of the livestreams though
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