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Post by sil on Apr 17, 2019 13:55:20 GMT
I'd be more than happy to have a stand alone expansion like the Naughty Dog games get. A shorter, more linear game like ME2 would be grand. But I wouldn't want to sacrifice any RPG elements in the process. Still, I've argued for awhile that the best way for Bioware to get back in peoples good books, is to do a stand alone expansion of ME:A focused around the Quarian Ark.
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Post by Garo on Apr 19, 2019 12:06:20 GMT
Yea, why not. ME universe has so much potential for endless stories (like for example what they tried to do with comics and books) that it shouldn't be too hard.
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Post by brfritos on Apr 25, 2019 21:08:51 GMT
no. I play bioware games because they are RPG's. Bioware should stick with making RPG's and do it well rather then using resources to do something else.
Really? I wasn't aware that ME3 is an RPG, because it behaves A LOT like a adventure/shooter.
Bioware didn't even used the tag "rpg" in the official marketing.
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Post by smilesja on Apr 25, 2019 21:13:29 GMT
I find both games to be overrated honestly.
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Post by biggydx on Apr 26, 2019 2:45:32 GMT
It'd be an interesting departure, though I'd still say no. Funny enough, I've always wondered to myself that if BioWare were to make a linear, singleplayer story campaign, would that basically indicate the caliber of their writing? If you can't make a great story in a linear, single-player environment, does that therefore mean you don't have the ability to do so in an RPG setting either?
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Post by cloud9 on Apr 26, 2019 2:54:17 GMT
But an old Bioware Mass Effect type, or a new Bioware Mass Effect type ? I would go for an unapologetically fun Mass Effect. There is still good in Bioware, but it is buried deep, underneath a sea of shit content and sometimes you need to reload a save to see it, because it bugged out the first time and you missed it, so you don't even know if its there, in the first place. It's difficult and rare. I think they're done for.
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Post by SirSourpuss on Apr 26, 2019 8:57:43 GMT
I think they're done for. Bioware?
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Apr 26, 2019 16:37:52 GMT
I think they're done for. Bioware? If they trend the way they are, possibly. BW is about RPG. If you remove that then there's no reason to exist as is. Live service isn't going to cut it. Enough people want SP that if BW abandons it then they will lose a huge segment of players. EA will notice that, not realizing they're probably at fault.
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Post by SirSourpuss on Apr 26, 2019 22:55:17 GMT
If they trend the way they are, possibly. BW is about RPG. If you remove that then there's no reason to exist as is. Live service isn't going to cut it. Enough people want SP that if BW abandons it then they will lose a huge segment of players. EA will notice that, not realizing they're probably at fault. I don't think that MP only is what they want to do. They will keep doing RPGs. The point is ending up with a product people will want to play. Triple A gaming from third party developers is facing serious difficulties in getting those triple A sales numbers, lately. Division 2 didn't sell that well. FarCry's expansion either, Battlefield V and even RDR2, I heard, failed to get back to sales numbers of previous entries in their franchises. And Anthem, although initial sales were strong, they didn't continue that well and, talking to some people, I was told that it had a very bad March. From what I saw, it failed to make it into March's NPD top ten. So I am guessing that went really bad. And honestly looks worse than I expected. I think that triple A needs to scale down a bit, in order to be a viable market segment. Start developing games from a small, but solid, basis and expand from there. Which is what Anthem tried to do at first, but completely lost focus not soon after.
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Post by slimgrin727 on Apr 27, 2019 0:46:37 GMT
Nope. But in terms of level design, ME2 was just that. In fact it was far more linear than most action games of the time.
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Post by XJlock on Apr 27, 2019 7:44:23 GMT
Not interested.
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Post by Felya87 on Apr 27, 2019 11:32:54 GMT
I love the Uncharted serie, but I want the two things to stay different. Now, if we get an Uncharted style adventure with investigation and puzzle, in semi linear levels, photomode, with Andromeda gameplay, and choice/effect/character customization like Mass Effect 2...that would be my ideal Mass Effect game.
Or a space adventure by Naughty Dog...that would be interesting...
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Post by SirSourpuss on Apr 27, 2019 12:25:21 GMT
Nope. But in terms of level design, ME2 was just that. In fact it was far more linear than most action games of the time. ME1 wasn't much better in that regard. There weren't many branching paths in the closed levels. It was the planets that accommodated a more liberal playstyle approach. At least ME2 had more interesting levels. Like in Thane's recruitment mission, Okeer's and Mordin's.
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Post by Link"Guess"ski on May 7, 2019 22:37:05 GMT
I want a Mass Effect type of Mass Effect game. But an old Bioware Mass Effect type, or a new Bioware Mass Effect type ? As close to Mass Effect 2 in design and execution as possible but with the writing as good as ME1.
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Post by Iakus on May 8, 2019 18:41:28 GMT
Suppose it's a 15-20 hour long linear game with little to no RPG elements, MC with a fixed face, linear story, and romance. In return it's got UC4/TLOU2 level graphics and flawless facial/body animations. Cutscenes are heavily upgraded to appear much more cinematic. And oh yeah, SP only. Yes or No? I'd rather they went back to the old IE games than do that.
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Post by KaiserShep on May 9, 2019 6:15:42 GMT
A Mass Effect game with a fixed PC is a hard no from me. There's plenty of other games I can go to for that. I care more about the customization and personal feel that comes with it than I do about flawless animation sequences.
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Post by Polka Dot on May 9, 2019 17:09:18 GMT
I understand a lot of people really enjoy heavily cinematic games, and are quick to criticize/meme any scenes that don't meet their cinematic standards. I am not among them.
After hearing so much praise for TLOU, I decided to check it out to see if it was something I might enjoy, and found a youtube. After watching nothing but cutscenes for about as long as my patience would allow, I started skipping through the rest of it. What I really wanted to know is what the actual gameplay is like, since gameplay (mechanics, controls, skills, builds, choices, emergent story, etc. are the reasons I play games), and didn't find any. It might have been the particular youtube I chose, though it wasn't identified as cutscenes only - but it did leave me wondering where's the game in this movie...? (also why would I spend money to play it when I can have essentially the same experience watching it on youtube?)
I remember when DAI was released, a lot of people complained about the simpler ambient dialogues, insisting that they all be animated cutscenes. The devs responded to those complaints and, IIRC, promised to do "better" going forward. I fear that, since animating cutscenes is much more resource-intensive, the net result of BioWare endeavoring to do all dialogues in cutscenes will simply be a lot less dialogue and less content overall.
While I can appreciate well-designed cinematic moments that help bring the characters and stories home, I play games to - you know - play my character, not watch them emote in cutscenes.
So - a thousand nopes to this.
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Post by KaiserShep on May 9, 2019 17:24:26 GMT
I understand a lot of people really enjoy heavily cinematic games, and are quick to criticize/meme any scenes that don't meet their cinematic standards. I am not among them. After hearing so much praise for TLOU, I decided to check it out to see if it was something I might enjoy, and found a youtube. After watching nothing but cutscenes for about as long as my patience would allow, I started skipping through the rest of it. What I really wanted to know is what the actual gameplay is like, since gameplay (mechanics, controls, skills, builds, choices, emergent story, etc. are the reasons I play games), and didn't find any. It might have been the particular youtube I chose, though it wasn't identified as cutscenes only - but it did leave me wondering where's the game in this movie...? (also why would I spend money to play it when I can have essentially the same experience watching it on youtube?) I remember when DAI was released, a lot of people complained about the simpler ambient dialogues, insisting that they all be animated cutscenes. The devs responded to those complaints and, IIRC, promised to do "better" going forward. I fear that, since animating cutscenes is much more resource-intensive, the net result of BioWare endeavoring to do all dialogues in cutscenes will simply be a lot less dialogue and less content overall. While I can appreciate well-designed cinematic moments that help bring the characters and stories home, I play games to - you know - play my character, not watch them emote in cutscenes. So - a thousand nopes to this. I quite enjoyed just how much actual dialogue there was with our PC and companions in Inquisition. I ended up not caring if the characters were just standing there; they simply all had a lot to say, and I was entertained by most of it, especially Dorian and Cassandra. Looking back, the other games just didn't have as much of this. In the Mass Effect games, for the most part any meaningful dialogue was confined to certain milestones of the games, especially in 2, where they'd mainly just say that they're busy some other time, or calibrating, and 3 they'd just say something briefly but no actual conversation.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on May 9, 2019 17:36:35 GMT
I find both games to be overrated honestly.
Uncharted is a Tomb Raider knockoff and Tomb Raider is an Indiana Jones knockoff and Indiana Jones is a knockoff of early 20th century adventure stories from various medias.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on May 9, 2019 17:44:23 GMT
I understand a lot of people really enjoy heavily cinematic games, and are quick to criticize/meme any scenes that don't meet their cinematic standards. I am not among them. After hearing so much praise for TLOU, I decided to check it out to see if it was something I might enjoy, and found a youtube. After watching nothing but cutscenes for about as long as my patience would allow, I started skipping through the rest of it. What I really wanted to know is what the actual gameplay is like, since gameplay (mechanics, controls, skills, builds, choices, emergent story, etc. are the reasons I play games), and didn't find any. It might have been the particular youtube I chose, though it wasn't identified as cutscenes only - but it did leave me wondering where's the game in this movie...? (also why would I spend money to play it when I can have essentially the same experience watching it on youtube?) I remember when DAI was released, a lot of people complained about the simpler ambient dialogues, insisting that they all be animated cutscenes. The devs responded to those complaints and, IIRC, promised to do "better" going forward. I fear that, since animating cutscenes is much more resource-intensive, the net result of BioWare endeavoring to do all dialogues in cutscenes will simply be a lot less dialogue and less content overall. While I can appreciate well-designed cinematic moments that help bring the characters and stories home, I play games to - you know - play my character, not watch them emote in cutscenes. So - a thousand nopes to this. I quite enjoyed just how much actual dialogue there was with our PC and companions in Inquisition. I ended up not caring if the characters were just standing there; they simply all had a lot to say, and I was entertained by most of it, especially Dorian and Cassandra. Looking back, the other games just didn't have as much of this. In the Mass Effect games, for the most part any meaningful dialogue was confined to certain milestones of the games, especially in 2, where they'd mainly just say that they're busy some other time, or calibrating, and 3 they'd just say something briefly but no actual conversation.
In theory a like The Last of Us should be cheaper to make because as I understand it they don't have the branching narratives and don't record and program various responses to all of multiple choices, genders, races, love interests, character classes, that BioWare would have to record, program, editing, and animate in their games too. Again IN THEORY a lot of things and ideas would be better and cheaper as well.
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Post by Iakus on May 9, 2019 17:49:38 GMT
I understand a lot of people really enjoy heavily cinematic games, and are quick to criticize/meme any scenes that don't meet their cinematic standards. I am not among them. After hearing so much praise for TLOU, I decided to check it out to see if it was something I might enjoy, and found a youtube. After watching nothing but cutscenes for about as long as my patience would allow, I started skipping through the rest of it. What I really wanted to know is what the actual gameplay is like, since gameplay (mechanics, controls, skills, builds, choices, emergent story, etc. are the reasons I play games), and didn't find any. It might have been the particular youtube I chose, though it wasn't identified as cutscenes only - but it did leave me wondering where's the game in this movie...? (also why would I spend money to play it when I can have essentially the same experience watching it on youtube?) I remember when DAI was released, a lot of people complained about the simpler ambient dialogues, insisting that they all be animated cutscenes. The devs responded to those complaints and, IIRC, promised to do "better" going forward. I fear that, since animating cutscenes is much more resource-intensive, the net result of BioWare endeavoring to do all dialogues in cutscenes will simply be a lot less dialogue and less content overall. While I can appreciate well-designed cinematic moments that help bring the characters and stories home, I play games to - you know - play my character, not watch them emote in cutscenes. So - a thousand nopes to this. Yeah, there's nothing wrong with cinematics, but I find they are best used to enhance a scene, and can't replace actual dialogue choices, role-playing opportunities, and other forms of player input. Thus my comment on rather seeing a return to IE type games (where characters are paper dolls and portraits) rather than ending up with what are essentially movies with player participation in the action scenes.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 9, 2019 17:53:46 GMT
I understand a lot of people really enjoy heavily cinematic games, and are quick to criticize/meme any scenes that don't meet their cinematic standards. I am not among them. After hearing so much praise for TLOU, I decided to check it out to see if it was something I might enjoy, and found a youtube. After watching nothing but cutscenes for about as long as my patience would allow, I started skipping through the rest of it. What I really wanted to know is what the actual gameplay is like, since gameplay (mechanics, controls, skills, builds, choices, emergent story, etc. are the reasons I play games), and didn't find any. It might have been the particular youtube I chose, though it wasn't identified as cutscenes only - but it did leave me wondering where's the game in this movie...? (also why would I spend money to play it when I can have essentially the same experience watching it on youtube?) I remember when DAI was released, a lot of people complained about the simpler ambient dialogues, insisting that they all be animated cutscenes. The devs responded to those complaints and, IIRC, promised to do "better" going forward. I fear that, since animating cutscenes is much more resource-intensive, the net result of BioWare endeavoring to do all dialogues in cutscenes will simply be a lot less dialogue and less content overall. While I can appreciate well-designed cinematic moments that help bring the characters and stories home, I play games to - you know - play my character, not watch them emote in cutscenes. So - a thousand nopes to this. I quite enjoyed just how much actual dialogue there was with our PC and companions in Inquisition. I ended up not caring if the characters were just standing there; they simply all had a lot to say, and I was entertained by most of it, especially Dorian and Cassandra. Looking back, the other games just didn't have as much of this. In the Mass Effect games, for the most part any meaningful dialogue was confined to certain milestones of the games, especially in 2, where they'd mainly just say that they're busy some other time, or calibrating, and 3 they'd just say something briefly but no actual conversation. Me, too. As I recall, ME3 has various scenarios where NPCs are hanging around chatting w/ each other - in the lounge, by the kitchen, in the shuttle bay. In the greater scheme of things it's somewhat minor, but it really makes everything feel more alive and real. There was some such cross-chatter aboard the Tempest, too. I'd much rather have higher levels of those dialogues than have BioWare commit to putting all spoken dialogue in cutscenes, which would inevitably lead to less of it.
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Post by KaiserShep on May 9, 2019 18:45:31 GMT
I quite enjoyed just how much actual dialogue there was with our PC and companions in Inquisition. I ended up not caring if the characters were just standing there; they simply all had a lot to say, and I was entertained by most of it, especially Dorian and Cassandra. Looking back, the other games just didn't have as much of this. In the Mass Effect games, for the most part any meaningful dialogue was confined to certain milestones of the games, especially in 2, where they'd mainly just say that they're busy some other time, or calibrating, and 3 they'd just say something briefly but no actual conversation.
In theory a like The Last of Us should be cheaper to make because as I understand it they don't have the branching narratives and don't record and program various responses to all of multiple choices, genders, races, love interests, character classes, that BioWare would have to record, program, editing, and animate in their games too. Again IN THEORY a lot of things and ideas would be better and cheaper as well.
Perhaps cheaper, but better is debatable. I'm not sure where the narrative ideas would really be improved for lack of player options. For example, if Mass Effect lacked any options whatsoever and just had a straightforward story we played through, I don't think that would really change the fundamental ideas of the game itself. Any plot holes or story logic issues would still be there, just now we don't have other things to play around with. I guess I'll just have to be one of those grumps that sticks with a hard no, shaking my cane at all these notions of fixed this and that.
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Origin: JamieCOTC
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Post by jamiecotc on May 10, 2019 15:58:50 GMT
The influence of Uncharted was what ruined Shepard's character for many in ME3.
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Post by Pounce de León on May 13, 2019 9:59:36 GMT
I find both games to be overrated honestly.
Uncharted is a Tomb Raider knockoff and Tomb Raider is an Indiana Jones knockoff and Indiana Jones is a knockoff of early 20th century adventure stories from various medias.
Ye, Uncharted kinda always gets tossed in the cheap Tomb Raider drawer by me, too. Tho I think it has changed a bit over time. It also bears the "console" tag, so I never bothered about it anyway.
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