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Nov 24, 2024 13:35:37 GMT
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Alfonsedode
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August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Oct 20, 2016 13:22:57 GMT
Tyhw : ---------------------------------------------------------------------------------------- When using Incendiary Ammo (IA) and setting off Fire Explosions (FE), there is a detrimental bug. If you set off a FE, the 0 damage DoT effect from the FE will stack with the IA DoT. This can happen in 2 ways A ) The FE DoT takes effect with no IA DoT. This can happen if you set off the FE on the last tick of the IA DoT, or if you set off the FE with powers before shooting at it. If this happens, the bugged, 4 second FE DoT will absorb the IA DoT, causing your IA to do 0 damage for the following shot and all future shots, unless you wait 3 seconds for the IA DoT to dissipate. B ) The IA DoT is still active when the FE DoT occurs. If this happens, you're safe. Keep shooting the target, and the IA DoT will continue to stack. So, if you want lots of explosions, shoot the target once after a FE. This will set the DoT timer to 3 seconds, and if you wait 3 seconds you can reprime again (don't know why you'd do that, really, but...just fyi). Alternatively, if you make sure you don't detonate without having shot it in the last second or 2, and never stop shooting for more than 3 seconds, you can continue to stack up the IA DoT, while setting off 1 FE. Because the IA DoT never refreshes, you can't set off another FE. The easiest way to trigger the bug is to use IA on a class that can create its own FEs. If you do use IA on such a class, be careful not to set off a FE without shooting the target first. Doing so will avoid the glitch which causes your IA to do 0 damage. ---------------------------------------------------------------------------------------- Corlists google doc test
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