Corlist's : "N7 Typhoon TESTED, no natural armor negation + new findings"
Oct 20, 2016 14:24:26 GMT
andy_3_913, Tonymac, and 2 more like this
Post by Alfonsedode on Oct 20, 2016 14:24:26 GMT
Many thanks to peddroelmz for his weapon damage formula and advice.
Summary:
1: The N7 Typhoon does not ignore armor DR at all.
2: 1.5x damage multiplier does work against all protections, and stacks with 1.5x ramp up properly.
3: Ramp up 1.5x damage multiplier affects ammo powers. i.e. it increases base weapon damage.
4: At 0% ROF bonus, the first 4 shots are "cool" and consume 1 ammo each. After these 4 shots, the remaining uninterrupted shots are "hot" and consume 2 ammo each, with a 50% base damage increase.
Is it still any good?
Quote
------------
Gamemako wrote...
In fact, after including extended clips where appropriate, the list of weapons with sustained DPS higher than the Typhoon against protection are as follows:
-Piranha
-Reegar (shields and barriers only)
-Hurricane (by 2.16DPS -- 0.2% difference).
-Acolyte
-Talon also does against shields and barriers by a tiny margin.
----------
Test 1 vs Silver Ravager
Lv 20 Drellguard
No points invested
No damage bonus
No weapon mods
Observed cool shot damage
5400 - 5376.549805 = 23.450195
Calculation
(45.6333 - 30) * 1.5 = 23.44995
- N7 Typhoon has no natural armor negation on cool shots
Observed hot shot damage
5400 - 5342.325195 = 57.674805
(45.6333 * 1.5 - 30) * 1.5 = 57.674925
- N7 Typhoon has no natural armor negation on hot shots either
Full 100 ammo test (4 cool + 48 hot)
observed damage
5400 - 2537.801758 = 2862.198242
calculation
4 * 23.450195 + 48 * 57.674925 = 2862.19718
- N7 Typhoon does consistent damage against health and armor with the entire clip
----------
Test 2 vs Gold Ravager
Lv 20 Drellguard
No points invested
+25% Barrel V
Warp ammo II (25% base, 35% armor weakening)
Modified damage
45.6333 * (1 + 0.25) = 57.041625
Observed cool shot damage
8100 - 8051.779297 = 48.220703
Calculation
(45.6333 * 0.25) + (57.041625 - 50 * 0.65) * 1.5 = 48.2207625
- protection damage bonus (150% to shields, barriers and armor) does not apply to ammo damage
Observed hot shot damage
8100 - 8003.293945 = 96.706055
Calculation
(45.6333 * 1.5 * 0.25) + (57.041625 * 1.5 - 50 * 0.65) * 1.5 = 96.70614375
- ramp up damage bonus applies to ammo damage, making it do 150% base damage
Full 100 ammo test (4 cool + 48 hot)
Observed damage
8100 - 3265.224609 = 4834.775391
Calculation
4 * 48.220703 + 96.706055 * 48 = 4834.773452
- Full clip result is consistent with the previous calculated damage
----------
Test 3 vs Gold Ravager
N7 Demolisher
Barrel V 25%
Passives 17.5%
AR Gear V 15%
modified damage
45.667 * 1.575 = 71.925525
AP Ammo IV (50% extra damage, 90% armor piercing)
Observed cool shot
8100 - 8044.374511719 = 55.625488281
Calculation
(45.667 * 0.5) + (71.925525 - 50) * 1.5 = 55.7217875
- AP Ammo's base damage works with the Typhoon, but the piercing property does not (in fact, a minute amount of damage is lost when calculated) (Note: This is an AP ammo bug, unrelated to Typhoon)
Observed hot shot
8100 - 7979.0615234375 = 120.9384765625
Calculation
(45.667 * 0.5 * 1.5) + (71.925525 * 1.5 - 50) * 1.5 = 121.08268125
- Same as above
----------
Test 4 vs Bronze Ravager
N7 Demolisher
Barrel V 25%
Passives 17.5%
AR Gear V 15%
Piercing Mod (Ignore 65% armor)
AP Ammo I (10% damage, 50% armor piercing)
Observed cool shot
3600 - 3495.50292968 = 104.49707032
Calculation
(45.667 * 0.1) + (71.925525 - (15 * 0.35)) * 1.5 = 104.5799875
- Piercing mod works, but not the AP ammo piercing. (Note: This is an AP ammo bug, unrelated to Typhoon)
Observed hot shot
3600 - 3439.31689453 = 160.68310547
Calcuation
(45.667 * 0.1 * 1.5) + (71.925525 * 1.5 - (15 * 0.35)) * 1.5 = 160.80748125
- Same as above
----------
Test 5 vs bronze ravager
Typhoon 2 (Only weapon equipped)
(55.5 - 44.4)/9 + 44.4 = 45.6333
N7 Demolisher
Barrel (25%)
AR Gear (15%)
AP II (20% damage, 65% AP)
Passives (2.5%)
Modified
45.6333 * (1 + 0.25 + 0.15 + 0.025) = 65.0274525
Observed cool shot
3600 - 3501.20703125 = 98.79296875
Calculation
(45.6333 * 0.2) + (65.0274525 - (15 * 0.35)) * 1.5 = 98.79283875
- AP ammo works with Typhoon
----------
Extra test vs Platinum Atlas (shields)
Lv 20 HSe
Alliance Training (+10% Weapon, +35% Power)
AR Gear V (+15% Weapon)
Barrel V (+25% Weapon)
Magazine V
Typhoon II base damage = (55.5 - 44.4) / 9 + 44.4
45.6333
Modified damage
45.6333 * (1 + 0.10 + 0.15 + 0.25) =
68.44995
calculated cool and hot shots
cool: 68.44995 * 1.5 = 102.674925 vs prot (103 for shield/barrier)
hot: 68.44995 * 1.5 * 1.5 154.0123875 vs prot (155 for shield/barrier)
- The game rounds damage values to shields and barriers according to peddroelmz
platinum atlas armor/shield 27422
max shield recharge: 75% (20566)
expected damage (180 ammo)
4x cool shots before ramp up
(typhoon uses 2 ammo for hot shots)
176/2 = 88x hot shots
Expected damage = 4*103 + 88*155 = 14052
Expected shields remaining (from max degraded shield valued) = 20566 - 14052 = 6514
However, based on many 180 ammo test vs atlas, here are the results
shields left / # of appearance
6514 4
6359 1
5739 2
5378 1
4964 1
4293 1
Cool shots have been 100% consistent in producing 103 damage but 88 hot shots have been doing extremely inconsistent damage. I have no idea on what causes the inconsistency.
- May be due to distance vs target (sometimes when shooting at close range to atlas 5000+ shields remainaining occurs), longer-ranged shots consistenly produced lower total damage. (May be due to luck in number distribution, don't quote me on this)
- peddroelmz believes that is is simply to do with the rounding which occurs on damage against to shields and barriers which cause the inconsistency
Summary:
1: The N7 Typhoon does not ignore armor DR at all.
2: 1.5x damage multiplier does work against all protections, and stacks with 1.5x ramp up properly.
3: Ramp up 1.5x damage multiplier affects ammo powers. i.e. it increases base weapon damage.
4: At 0% ROF bonus, the first 4 shots are "cool" and consume 1 ammo each. After these 4 shots, the remaining uninterrupted shots are "hot" and consume 2 ammo each, with a 50% base damage increase.
Is it still any good?
Quote
------------
Gamemako wrote...
In fact, after including extended clips where appropriate, the list of weapons with sustained DPS higher than the Typhoon against protection are as follows:
-Piranha
-Reegar (shields and barriers only)
-Hurricane (by 2.16DPS -- 0.2% difference).
-Acolyte
-Talon also does against shields and barriers by a tiny margin.
----------
Test 1 vs Silver Ravager
Lv 20 Drellguard
No points invested
No damage bonus
No weapon mods
Observed cool shot damage
5400 - 5376.549805 = 23.450195
Calculation
(45.6333 - 30) * 1.5 = 23.44995
- N7 Typhoon has no natural armor negation on cool shots
Observed hot shot damage
5400 - 5342.325195 = 57.674805
(45.6333 * 1.5 - 30) * 1.5 = 57.674925
- N7 Typhoon has no natural armor negation on hot shots either
Full 100 ammo test (4 cool + 48 hot)
observed damage
5400 - 2537.801758 = 2862.198242
calculation
4 * 23.450195 + 48 * 57.674925 = 2862.19718
- N7 Typhoon does consistent damage against health and armor with the entire clip
----------
Test 2 vs Gold Ravager
Lv 20 Drellguard
No points invested
+25% Barrel V
Warp ammo II (25% base, 35% armor weakening)
Modified damage
45.6333 * (1 + 0.25) = 57.041625
Observed cool shot damage
8100 - 8051.779297 = 48.220703
Calculation
(45.6333 * 0.25) + (57.041625 - 50 * 0.65) * 1.5 = 48.2207625
- protection damage bonus (150% to shields, barriers and armor) does not apply to ammo damage
Observed hot shot damage
8100 - 8003.293945 = 96.706055
Calculation
(45.6333 * 1.5 * 0.25) + (57.041625 * 1.5 - 50 * 0.65) * 1.5 = 96.70614375
- ramp up damage bonus applies to ammo damage, making it do 150% base damage
Full 100 ammo test (4 cool + 48 hot)
Observed damage
8100 - 3265.224609 = 4834.775391
Calculation
4 * 48.220703 + 96.706055 * 48 = 4834.773452
- Full clip result is consistent with the previous calculated damage
----------
Test 3 vs Gold Ravager
N7 Demolisher
Barrel V 25%
Passives 17.5%
AR Gear V 15%
modified damage
45.667 * 1.575 = 71.925525
AP Ammo IV (50% extra damage, 90% armor piercing)
Observed cool shot
8100 - 8044.374511719 = 55.625488281
Calculation
(45.667 * 0.5) + (71.925525 - 50) * 1.5 = 55.7217875
- AP Ammo's base damage works with the Typhoon, but the piercing property does not (in fact, a minute amount of damage is lost when calculated) (Note: This is an AP ammo bug, unrelated to Typhoon)
Observed hot shot
8100 - 7979.0615234375 = 120.9384765625
Calculation
(45.667 * 0.5 * 1.5) + (71.925525 * 1.5 - 50) * 1.5 = 121.08268125
- Same as above
----------
Test 4 vs Bronze Ravager
N7 Demolisher
Barrel V 25%
Passives 17.5%
AR Gear V 15%
Piercing Mod (Ignore 65% armor)
AP Ammo I (10% damage, 50% armor piercing)
Observed cool shot
3600 - 3495.50292968 = 104.49707032
Calculation
(45.667 * 0.1) + (71.925525 - (15 * 0.35)) * 1.5 = 104.5799875
- Piercing mod works, but not the AP ammo piercing. (Note: This is an AP ammo bug, unrelated to Typhoon)
Observed hot shot
3600 - 3439.31689453 = 160.68310547
Calcuation
(45.667 * 0.1 * 1.5) + (71.925525 * 1.5 - (15 * 0.35)) * 1.5 = 160.80748125
- Same as above
----------
Test 5 vs bronze ravager
Typhoon 2 (Only weapon equipped)
(55.5 - 44.4)/9 + 44.4 = 45.6333
N7 Demolisher
Barrel (25%)
AR Gear (15%)
AP II (20% damage, 65% AP)
Passives (2.5%)
Modified
45.6333 * (1 + 0.25 + 0.15 + 0.025) = 65.0274525
Observed cool shot
3600 - 3501.20703125 = 98.79296875
Calculation
(45.6333 * 0.2) + (65.0274525 - (15 * 0.35)) * 1.5 = 98.79283875
- AP ammo works with Typhoon
----------
Extra test vs Platinum Atlas (shields)
Lv 20 HSe
Alliance Training (+10% Weapon, +35% Power)
AR Gear V (+15% Weapon)
Barrel V (+25% Weapon)
Magazine V
Typhoon II base damage = (55.5 - 44.4) / 9 + 44.4
45.6333
Modified damage
45.6333 * (1 + 0.10 + 0.15 + 0.25) =
68.44995
calculated cool and hot shots
cool: 68.44995 * 1.5 = 102.674925 vs prot (103 for shield/barrier)
hot: 68.44995 * 1.5 * 1.5 154.0123875 vs prot (155 for shield/barrier)
- The game rounds damage values to shields and barriers according to peddroelmz
platinum atlas armor/shield 27422
max shield recharge: 75% (20566)
expected damage (180 ammo)
4x cool shots before ramp up
(typhoon uses 2 ammo for hot shots)
176/2 = 88x hot shots
Expected damage = 4*103 + 88*155 = 14052
Expected shields remaining (from max degraded shield valued) = 20566 - 14052 = 6514
However, based on many 180 ammo test vs atlas, here are the results
shields left / # of appearance
6514 4
6359 1
5739 2
5378 1
4964 1
4293 1
Cool shots have been 100% consistent in producing 103 damage but 88 hot shots have been doing extremely inconsistent damage. I have no idea on what causes the inconsistency.
- May be due to distance vs target (sometimes when shooting at close range to atlas 5000+ shields remainaining occurs), longer-ranged shots consistenly produced lower total damage. (May be due to luck in number distribution, don't quote me on this)
- peddroelmz believes that is is simply to do with the rounding which occurs on damage against to shields and barriers which cause the inconsistency