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Post by SofaJockey on Apr 6, 2019 10:57:59 GMT
Saw this interesting article on GamesRadar discussing Anthem's redemption process from it's currently difficult reputation: www.gamesradar.com/six-weeks-on-from-launch-anthem-isnt-beyond-redemption/"Despite a rough launch, Anthem can still become the game BioWare wanted it to be all along."So, mainly setting aside whether you are personally enjoying it or not enjoying it, what does a redemptive process for the game look like to you? What does it have to do and how quickly does it have to do it? Were other game redemptions also foreseen at the time and are there any other games that act as a useful template?
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Post by OdanUrr on Apr 6, 2019 15:54:27 GMT
Going by what little I played, this is what I'd like to see:
1. Seamless world. No loading screens. 2. Inventory management whenever and wherever. 3. Ping system. 4. Populate the world with more things to do and see (e.g.: friendly outposts here and there, like mini-Tarsis). 5. Related to 4: integrate the story with the world. Learn something from SWTOR. 6. More loot a la Borderlands 2. Include weapons, skins, mods, etc.
There may be more things but that should be enough to get you going.
When? Ideally, before Summer.
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Post by xrayspex73 on Apr 6, 2019 16:52:47 GMT
I don't think even Bioware knows what they want it to be... so it's going to be a little hard to execute your vision when you have none.
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Post by SofaJockey on Apr 6, 2019 17:14:48 GMT
I don't think even Bioware knows what they want it to be... so it's going to be a little hard to execute your vision when you have none. We know there are several teams working on post-launch content, so I would hope they know what they are working on.
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Post by akots on Apr 6, 2019 18:14:23 GMT
I have not bought it or tried it, so speaking mostly based on tube and forum.
Given the history with ME Andromeda and considering multiple promises which were unfulfilled by Bioware on it, the whole redemption thing seems extremely unlikely. They'll probably bloat the manifest with some hastily converged goods and let the game slowly dissipate into oblivion.
However, in an unlikely case they are actually going to give it a serious try, I might think about buying it. Provided that: 1. It runs well, no crashes whatsoever. 2. Smooth connection, no lag whatsoever. 3. Fix and constantly expand the story. 4. Quadruple (at least, better 10x) the content including bosses, enemies, terrain types, missions. 5. Get rid of cringy stuff and rewrite/revoice most atrocious things. 6. Fix combat mechanics, bugs and glitches.
Now, if it aint happening, I am not even remotely considering spending any money or time which is more valuable. If it does, and it gets down to 20 or better 10 bucks, it may be a possibility. I don't particularly care about loot as long as it is enjoyable and runs well.
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Post by SofaJockey on Apr 6, 2019 21:19:47 GMT
... 1. It runs well, no crashes whatsoever. 2. Smooth connection, no lag whatsoever.... 5. Get rid of cringy stuff and rewrite/revoice most atrocious things. Hmmm, well I find it stable, free of lag and with no cringy dialogue, so from my perspective, that's 3 done already. (the first two were not in that state at launch)
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Post by Obadiah on Apr 7, 2019 2:16:03 GMT
My feeling is that focusing on loot is a losing strategy. People who want more loot or better loot will always complain about what is available, and once they get the loot they want, they'll probably move on to another game to get more loot.
Bioware needs to focus on making the gameplay fun and entertaining as possible, and they need to finish/complete whatever is going on with the player/enemy scaling.
I think they've almost got it - if you pull up anyone streaming Anthem on Mixer or Twitch, the game looks like a lot of fun. Way more colorfull and kinetic than anything else out there right now - except maybe Destiny.
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Post by Mobius Y on Apr 7, 2019 4:27:24 GMT
Well in terms of time frame... whenever the fuck stuff is ready. Like, ready ready. Minimal to zero new bugs that will be introduced to just fuck something else up after extensive internal testing. And implementing stuff that not only people want, but makes the game interesting and draw in newbies. No Man’s Sky had its biggest resurgence of player numbers with last year’s NEXT update, and that was two years after the game launched. Two years! Most casuals will move on and forget about a game’s existence after two months, or even two weeks sometimes (unless it’s the current ultrapopular fad a la Halo 2/Halo 3, for example). Even For Honor had a lot of players jump back into the game for a time after switching to dedicated servers, and more recently, making the base game free for a limited time (on PS4, anyways). I think these are good relevant and recent examples of “if you build it, they will come”. Anyways, methinks BioWare can do some or all of the following to make Anthem awesome in the eyes of today’s bitchgamer culture.
1. Make world events more... hmm, dynamic? Varied? Right now it’s “collect things”, “kill a shitload of baddies”, or “save these goodies from dying to baddies”. World events involving puzzles would be cool. Also make some world events like a complex mission. For example, the event starts with “rescue a Strider”. You finish that, get a chest as normal, but you can stick around for half a minute to trigger an “escort” mission where you protect said Strider as it treks to its destination - you don’t gotta cross the whole goddamned map with it ‘cuz that would take hours. Just long enough where it’ll get where it’s going on its own. Completing this grants you a second chest. Then after that, you can do something to trigger the next sequence (by talking to an NPC or interacting with a prop object) where you go after the Outlaw/Scar/Dominion leader responsible for attacking the Strider. You fly off, kill the shit out of them, and are granted another chest. Okay so sure, essentially this is the current world events we have already, but they’re linked. It adds a fake layer of depth which wasn’t there before. And it gives players the choice to opt out of continuing the little mini-plot arc if they rescue the Strider in the first stage then fuck off to do other things. Linking world events together, or molding some types of events into structured mini-missions, could make Freeplay farming a lot more fun.
2. More crazy and cool items. Like, Thunderbolt of Yvenia cool except you can also use a shotgun that causes micro-meteors or micro-eruptions to explode on your target. Or hell, Anthem’s equivalent of a Portal gun. Teleport somebody off the ground into the sky and cause fall damage! Or teleport a friend to a goofy vantage point, or out of the clusterfuck they caused. Come up with random crazy shit! Sky’s the limit here. It’s PvE so OP things can be adjusted or nerfed after release without hurting anything.
3. In conjuction with #2, also items that compliment each other well. To promote funky javelin builds and playstyles. Melee Ranger anyone? Unending Battle pistol with Avenger’s Boon and Cold Blooded, plus the Vanguard’s Mark component. Add more stuff like these that intentionally mesh well together to create “sets” of items.
4. Get rid of the temporarily-available-bullshit Featured store and just allow all cosmetics to be buyable at any time in the Forge once they’ve appeared in Prospero’s store... please.
5. Inventory system could use a re-work. Right now I agree with items not being revealed until after the mission, but at least let players be able to discard pickups they don’t want. After getting a full Masterwork loadout, blues are borderline useless and mostly ignored. Purples also get ignored in Freeplay but only because they take up space which could prevent a Masterwork or Legendary pickup later. Aside from that, Purples are instant-salvage for consumable materials (5 Embers per Purple consumable, per mission, max 3 consumables... 15 Embers per mission is a lot of Purples to salvage). Speaking of materials, crafting materials aren’t completely useless but pretty fuckin’ close. By the time a player unlocks all the Masterwork weapon and gear blueprints, they have stopped giving a shit about Masterwork weapons and gear. So being able to craft it only becomes an option when a player has enough to craft several copies of the same thing in an attempt to get a kick-ass inscription roll - and this whole process is pointless if the player has a Legendary of that item, anyways. You should be able to use crafting materials to upgrade current weapons/gear/components by improving their inscriptions or even their base and secondary effects. Swapping out inscriptions could also be a thing but should be costly, and I mean very costly. This would encourage/force players to play the fucking game, a lot, if they want their loot to be the best it could possibly be.
I’ll leave it at that, my Wi-Fi connection here in Hawaii is sketchy at best.
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Post by legbamel on Apr 7, 2019 11:42:47 GMT
RE: item 1, they do have a little folloow-up in there but I've only seen it twice. When you mop up a bunch of scars threatening some sentinels sometimes a hatch appears and you get the choice to start a second world mission called "Take the Fight to the Scars". A chest pops for both parts so you don't have to go into the dungeon. I'd love to see more of that!
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Post by correctamundo on Apr 7, 2019 12:11:06 GMT
I'll come back to this thread after cataclysm. 😎
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Post by Pounce de León on Apr 7, 2019 12:52:57 GMT
I'll come back to this thread after cataclysm. 😎 I predict:
Alternative skybox and boss enemy variation. It's not gonna cut it much.
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Post by SofaJockey on Apr 7, 2019 13:30:54 GMT
I'll come back to this thread after cataclysm. 😎 I predict: Alternative skybox and boss enemy variation. It's not gonna cut it much.
For me, it's very simple. This is the bar, this is the level of my expectation. I don't mind if what happens is slightly different, because time has moved on, but I expect the essence of the 'BioWare magic' to match or exceed this:
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Post by Qui-Gon GlenN7 on Apr 7, 2019 22:48:12 GMT
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Post by Gileadan on Apr 8, 2019 11:09:26 GMT
Almost any game can be redeemed with enough time, effort and competence. The question is how much time do they have until player numbers dwindle towards the unsustainable, how much effort is EA willing to pay for, and how much competence does BioWare have?
As far as Casey's vision about cataclysms changing the game world and all that jazz are concerned - that is very unlikely to happen. Given how BioWare constantly struggles with the Frostbite engine due to their lack of expertise with it, cataclysms will likely have a very limited effect other than changing the sky and maybe spawning a few differently coloured enemies.
However, Anthem can still be a nice casual looter-shooter that's fun to play for a bit. In my opinion, it would require the following:
- fix the bugs - implement a motivating loot progression - remove the solo play hostility - greatly reduce loading screens - rework the UI
If Anthem ever wants to move past the casual, it needs a ton more content and way more varied approaches to acquiring loot and using it in your builds.
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Post by bshep on Apr 8, 2019 16:13:44 GMT
I predict: Alternative skybox and boss enemy variation. It's not gonna cut it much.
For me, it's very simple. This is the bar, this is the level of my expectation. I don't mind if what happens is slightly different, because time has moved on, but I expect the essence of the 'BioWare magic' to match or exceed this: Yeah. I am also expecting the cataclism to look similar to this. We already got heavy rain on freeplay, now i want to see a tropical storm.
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Post by Slartibartfast on Apr 20, 2019 15:59:56 GMT
To paraphrase Bill Clinton (I think): "It's the content, stupid!". To be a little more precise, more variation in encounters/events and more story. Even though the main story was short and bland, it kept me going and made me want more - partly because I really like BW's dialogue writing. I know I can't expect a story all the time in a game like this, but evenly distributed progress in small chunks would be just fine.
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Post by SofaJockey on Apr 20, 2019 16:10:35 GMT
March content was just a little light garnish. The April content launching over the next 10 days will give the best initial indication of whether Anthem's content future will be a bang or a whimper.
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Post by Superhik on Apr 20, 2019 17:40:16 GMT
March content was just a little light garnish. The April content launching over the next 10 days will give the best initial indication of whether Anthem's content future will be a bang or a whimper. Ahh, the unbridled optimism of youth..you remind me of myself, back in the day. I waited, and waited, and waited...but the Santa Clause never came. Just like the Anthem updates.
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Post by SofaJockey on Apr 20, 2019 17:44:08 GMT
Ahh, the unbridled optimism of youth..you remind me of myself, back in the day. I waited, and waited, and waited...but the Santa Clause never came. Just like the Anthem updates. I'm no spring chicken, I'm just reading the roadmap.
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Post by cypherj on Apr 21, 2019 0:20:27 GMT
Ahh, the unbridled optimism of youth..you remind me of myself, back in the day. I waited, and waited, and waited...but the Santa Clause never came. Just like the Anthem updates. I'm no spring chicken, I'm just reading the roadmap. Really, you're reading the roadmap, and are still optimistic? There is a ton of stuff on there for April, and here we are with a week left in the month on the day they do the livestream, and we haven't seen any of it. Sunken is on the roadmap for April and they're just now revealing it with one week left in the month. So if we even see that in April is iffy. If they can't even stick to their own roadmap they're going to lose what little faith the player base still has in them. That's pretty much the only defense the game has at this point. Content is coming and the game will be better.
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Post by Haruchai01 on Apr 21, 2019 1:14:52 GMT
I play a game for fun, I might have an idea of what I want the game to include but if I am already having fun does it really matter if those things aren't included, I don't think so. I believe that developers can take on board things that players request but should do so only if it fits into the vision for the game. If you read what most players want its generally a scene from an Arnie movie, he walks into a room with 200 bad guys and only has six bullets, when he walks out all the bad guys are dead and he still has 5 bullets left, not really fun after the first encounter.
Its ok to ask for stuff or claim to want things but I have always thought that developers should give us what we need not what we want. There are obvious things like more story, more or greater variety in weapons etc, bigger maps, but these things will occur anyway over time, to me they are givens, not really additions, they were always going to happen. If I am having fun then to me that's all that matters, anything else is just icing on a cream filled, triple chocolate, four layer cake, sitting on a mound of ice cream.
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Post by SofaJockey on Apr 21, 2019 6:46:13 GMT
Really, you're reading the roadmap, and are still optimistic? There is a ton of stuff on there for April, and here we are with a week left in the month on the day they do the livestream, and we haven't seen any of it. Sunken is on the roadmap for April and they're just now revealing it with one week left in the month. So if we even see that in April is iffy. Seeing 'Sunken' in April isn't the slightest bit 'iffy'. Other locked cortex entries, perhaps. Given the outcry over the Schreier article indicating developers had to 'crunch' so much to get the game out, it would be ironic if gamers would now get all angry if the developers have a little breathing room of a few extra days for that.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Post by correctamundo on Apr 21, 2019 9:31:14 GMT
Really, you're reading the roadmap, and are still optimistic? There is a ton of stuff on there for April, and here we are with a week left in the month on the day they do the livestream, and we haven't seen any of it. Sunken is on the roadmap for April and they're just now revealing it with one week left in the month. So if we even see that in April is iffy. Seeing 'Sunken' in April isn't the slightest bit 'iffy'. Other locked cortex entries, perhaps. Given the outcry over the Schreier article indicating developers had to 'crunch' so much to get the game out, it would be ironic if gamers would now get all angry if the developers have a little breathing room of a few extra days for that. There have been more freeplay events than Shaper surge as well. They're not publicised much though. As for the outcry thing it will be interesting to see if those that wanted a boycott against EA/Bioware for the crunch habits will boycott CP2077 etc. Just kidding, we all know the answer to that. they will gladly preorder it sweep any crunch under the carpet.
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Post by Space Cowboy on Apr 21, 2019 10:31:58 GMT
Not much I can say here. They can make it the best looter shooter ever and I still won't play it. I have no interest in this type of game. *shrug*
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Post by solomace on Apr 21, 2019 10:42:51 GMT
Seeing 'Sunken' in April isn't the slightest bit 'iffy'. Other locked cortex entries, perhaps. Given the outcry over the Schreier article indicating developers had to 'crunch' so much to get the game out, it would be ironic if gamers would now get all angry if the developers have a little breathing room of a few extra days for that. There have been more freeplay events than Shaper surge as well. They're not publicised much though. As for the outcry thing it will be interesting to see if those that wanted a boycott against EA/Bioware for the crunch habits will boycott CP2077 etc. Just kidding, we all know the answer to that. they will gladly preorder it sweep any crunch under the carpet. What I find interesting is you having a dig at people that will probably pre-order CP2077 saying they will sweep the crunch under the carpet, yet you already know what's been documented about Anthem and you still play it? Surely knowing what you know you should be advocating not playing this game? What's the difference? Just kidding, we all know the answer to that. One company makes great games, one used to and now releases pap, so people will gladly sweep stuff under the carpet for a great game. Red, Witcher 3, all great games with dubious working practices, all were called out and yet the games were still great. I know it's not the best environment for the devs probably in most companies, but guess what, I live in the real world where I have my own issues at work, family, health, etc and I don't need to take on others issues when it comes to my entertainment. Here's my £80, give me a fun game so I can escape from the RL shit. How that "game" came about, I care, but actually don't care enough.
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