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Post by SirSourpuss on Apr 29, 2019 15:03:10 GMT
If this is in reference to the GaaS model, I'm not sure how exactly a live service impacts writing quality, VA and the cinematography. Especially since the latter already took a hit in Inquisition and Andromeda with the zoom-in conversations. And these two weren't GaaS. It depends on development in general, not just the GaaS part. Certain things in development some times change and to accommodate those changes, events need to be repositioned in the timeline, affecting dialogue and character interactions, meaning that cutscenes that were already done, now need to be changed, in order to adapt to the new dialogue, the dialogue itself needing to be re-recorded to facilitate those changes etc. It's a domino effect. If you have all the time in the world and the budget to work around it, then it is not a problem. But Bioware apparently doesn't and as a result the final product suffers for it.
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Post by Sartoz on May 8, 2019 9:12:03 GMT
Additional note on the code base question, specifically the fear of this meaning BioWare will reuse things like Anthem’s hub only inventory/equipment screens: Last week’s patch allowed players to open up the Forge and change their equipment outside of the hub, so the Anthem code base clearly isn’t so inflexible that it can’t be changed to be whatever BioWare wants it to be.
Hm... The purpose of using Anthem's code base is what? Cut production cost? Reduce game development time? Which code "snippets" will be used?
We know what Anthem is all about. I would suggest that the loot and progression system code base will not be used. Same for Strongholds and the "play with friends co-op" code.... dastardly as it is. Now what about some of the design issues such as load screen nirvana? I hope they drop that too and replace it with a coherent less screen loading friendly redesign. Also, flying. That code is unnecessary... unless we have Griffins. Then we have the battle mechanics... unsuitable for DA4, imo.
So, what's left? Its tool base? The Hub? Spiders (you gotta have 'em)?
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on May 8, 2019 14:23:24 GMT
Additional note on the code base question, specifically the fear of this meaning BioWare will reuse things like Anthem’s hub only inventory/equipment screens: Last week’s patch allowed players to open up the Forge and change their equipment outside of the hub, so the Anthem code base clearly isn’t so inflexible that it can’t be changed to be whatever BioWare wants it to be.
Hm... The purpose of using Anthem's code base is what? Cut production cost? Reduce game development time? Which code "snippets" will be used?
We know what Anthem is all about. I would suggest that the loot and progression system code base will not be used. Same for Strongholds and the "play with friends co-op" code.... dastardly as it is. Now what about some of the design issues such as load screen nirvana? I hope they drop that too and replace it with a coherent less screen loading friendly redesign. Also, flying. That code is unnecessary... unless we have Griffins. Then we have the battle mechanics... unsuitable for DA4, imo.
So, what's left? Its tool base? The Hub? Spiders (you gotta have 'em)?
... I would once again suggest that you are conflating basic code functionalities with fully fledged game features.
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Partying like it's 1999
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Post by Little Bengel on May 8, 2019 17:56:02 GMT
Hm... The purpose of using Anthem's code base is what? Cut production cost? Reduce game development time? Which code "snippets" will be used?
We know what Anthem is all about. I would suggest that the loot and progression system code base will not be used. Same for Strongholds and the "play with friends co-op" code.... dastardly as it is. Now what about some of the design issues such as load screen nirvana? I hope they drop that too and replace it with a coherent less screen loading friendly redesign. Also, flying. That code is unnecessary... unless we have Griffins. Then we have the battle mechanics... unsuitable for DA4, imo.
So, what's left? Its tool base? The Hub? Spiders (you gotta have 'em)?
... I would once again suggest that you are conflating basic code functionalities with fully fledged game features. He's not the only one, sadly enough. I don't fault people for reaching that conclusion, though, since a lot of them aren't likely to have much programming experience. In fact, I have a friend who's taking a programming course and he too doesn't buy the idea that "basic code = actual gameplay features". Anyway, Sartoz , here's a snippet from the original post, which I hope will alleviate your concerns: a game's 'codebase', in essence, is all the code made for that particular game, including systems such as terrain generation, movement/traversal, saving games, the works. However, all that means is that it allows you to design these mechanics (especially those that have an immediate impact on gameplay); the same codebase for player movement can generate entirely different movement mechanics (at 6:33, the video even shows several movement variables in base UE4 that can drastically change such mechanics on their own), and in DA4's case, all it means is that the developers can invest more resources in designing new game-specific mechanics rather than build the necessary architecture from scratch (which is an issue that plagued DA:I's, ME:A's and Anthem's development cycles).
And here's the video from where I paraphrased it:
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Post by ellanathehamster on May 30, 2019 10:10:28 GMT
Is it confirmed that Michael Gamble joined DA team? Cause I still have hope that he did not
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Post by Iddy on Sept 11, 2019 18:49:52 GMT
Is it confirmed that Michael Gamble joined DA team? Cause I still have hope that he did not Why tho
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Post by SirSourpuss on Sept 12, 2019 13:08:11 GMT
Is it confirmed that Michael Gamble joined DA team? Cause I still have hope that he did not Last I heard he is on the small Edmonton team working on the next ME and collaborating with EA Motive on an Andromeda sequel. Although I'm pretty sure this entire spoiler I'm writing is entirely false, but that's what I was fed.
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Post by colfoley on Sept 14, 2019 18:53:55 GMT
So the recent news about 4 being in preproduction has got me thinking... when will it go into production? It does make logical sense to wait for the move... but since that has happened and they are STILL in preproduction... when now?
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Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Sept 14, 2019 19:11:17 GMT
So the recent news about 4 being in preproduction has got me thinking... when will it go into production? It does make logical sense to wait for the move... but since that has happened and they are STILL in preproduction... when now? It's anyone's guess... I think the only real takeaway here is that it won't be out Soon™.
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Post by SirSourpuss on Sept 16, 2019 12:51:02 GMT
when will it go into production? My guess is that, if they were planning to be out of pre-production anytime soon, Casey would say they are entering the production phase. As it stands, it's probably going to last another 6 months to a year. Add 2 years of real production after that, for them to accomplish the absolute bare minimum, a.k.a. hit Anthem status, and another year to get a real game on their hands. So, if they want to have any hope of getting a good game out on release, we're realistically looking at a release about 4 years from today. November 2013 is my guess, with an innevitable delay to March 2014.
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Post by fuchsteufelswild on Sept 19, 2019 17:05:00 GMT
What I wouldn't do to live in that timeline
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Post by SirSourpuss on Sept 19, 2019 17:07:16 GMT
What I wouldn't do to live in that timeline Seems like I'm living in 2009 Oh, man. You gotta excuse me, I get backtracked with all my time traveling.
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Post by Hanako Ikezawa on Sept 19, 2019 17:07:29 GMT
What I wouldn't do to live in that timeline That timeline would make DAI a prequel since it came out after that.
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Post by fuchsteufelswild on Sept 19, 2019 19:51:32 GMT
Coming from a Donnie Darko fan, it's a formidable superpower... although those folks over at RPGCodex probably outdo you by 10 years. I think your projection is pretty much on point. Unfortunately if I might say so.
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Post by garrusfan1 on Sept 28, 2019 21:41:57 GMT
I think they are past pre production given how long it's been. If nothing else it doesn't fit in with bioware usually relasing a game every year or two. Anthem came out early this year if I remember correctly so if DA4 is only in pre production then it would be three years of bioware not releasing a game which is rare. Of course I could be wrong and it will be four or five years without another bioware game "shudders".
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Post by annia on Oct 1, 2019 20:02:05 GMT
I think they are past pre production given how long it's been. If nothing else it doesn't fit in with bioware usually relasing a game every year or two. Anthem came out early this year if I remember correctly so if DA4 is only in pre production then it would be three years of bioware not releasing a game which is rare. Of course I could be wrong and it will be four or five years without another bioware game "shudders". Somehow I think they would be eager to report progress, if they had made some significant leap, like going to full production. But what do I know? It just seems to me that all BioWare coverage in the past years have been about how slowly things get done, how bad the leadership is, how the game is sure to suck because a, b and c, etc. I would assume that they would want to release something positive for a change.
Its hard for me to get worked up about the vague news and speculations we've had so far, since we haven't gotten ANY solid details. I see people reacting as if this or that fact has been announced about the game, but everybody is basing their speculation on someone else's speculation. It just seems to be the current trend to start foaming at the mouth whenever anything BioWare related is "revealed". Everybody just seems to want to be displeased about whatever they are doing, even though they don't really have much done yet. With the probable release date years away, they still have time to change their mind about a million things, so every detail we "know" about the game is still seriously suspect.
I think the way the media has chosen to treat every released snippet of information as a proof of some big scandal and an excuse to try to re-hash every negative aspect ever speculated might really be making BioWare really uneager to tell us anything, since most of the attempts to communicate by the devs have lead to some kind of negative backlash lately. So now that I've considered the matter some more, I really don't have a clue if they actually might want to lay low and talk to us when they are further along and have some concreat details to reveal about DA4.
I'd rather not see another lackluster Bioware title released in a hurry, so the lack of news might be good news at this point. They are clearly working on hashing out story details and details about the world with the recent and upcoming comics etc.
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Post by garrusfan1 on Oct 1, 2019 21:42:02 GMT
I think they are past pre production given how long it's been. If nothing else it doesn't fit in with bioware usually relasing a game every year or two. Anthem came out early this year if I remember correctly so if DA4 is only in pre production then it would be three years of bioware not releasing a game which is rare. Of course I could be wrong and it will be four or five years without another bioware game "shudders". Somehow I think they would be eager to report progress, if they had made some significant leap, like going to full production. But what do I know? It just seems to me that all BioWare coverage in the past years have been about how slowly things get done, how bad the leadership is, how the game is sure to suck because a, b and c, etc. I would assume that they would want to release something positive for a change.
Its hard for me to get worked up about the vague news and speculations we've had so far, since we haven't gotten ANY solid details. I see people reacting as if this or that fact has been announced about the game, but everybody is basing their speculation on someone else's speculation. It just seems to be the current trend to start foaming at the mouth whenever anything BioWare related is "revealed". Everybody just seems to want to be displeased about whatever they are doing, even though they don't really have much done yet. With the probable release date years away, they still have time to change their mind about a million things, so every detail we "know" about the game is still seriously suspect.
I think the way the media has chosen to treat every released snippet of information as a proof of some big scandal and an excuse to try to re-hash every negative aspect ever speculated might really be making BioWare really uneager to tell us anything, since most of the attempts to communicate by the devs have lead to some kind of negative backlash lately. So now that I've considered the matter some more, I really don't have a clue if they actually might want to lay low and talk to us when they are further along and have some concreat details to reveal about DA4.
I'd rather not see another lackluster Bioware title released in a hurry, so the lack of news might be good news at this point. They are clearly working on hashing out story details and details about the world with the recent and upcoming comics etc.
I agree about people worrying when we don't have any real details or at least very few. That said I also suspect it would be better to not constantly update people on everything and rather then spending three years doing little by little they wait until the last year and do alot of advertising and such in a much shorter time. Otherwise people get bored of it and their minds wander to other things. I mean how many people that are not on game forums are currently looking at every piece of news. Most buyers do other stuff and don't pay attention until they get to see it at E3 or in some article like game informer.
Again this is my opinion not fact so I could be wrong.
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Post by colfoley on Oct 2, 2019 0:52:02 GMT
Somehow I think they would be eager to report progress, if they had made some significant leap, like going to full production. But what do I know? It just seems to me that all BioWare coverage in the past years have been about how slowly things get done, how bad the leadership is, how the game is sure to suck because a, b and c, etc. I would assume that they would want to release something positive for a change.
Its hard for me to get worked up about the vague news and speculations we've had so far, since we haven't gotten ANY solid details. I see people reacting as if this or that fact has been announced about the game, but everybody is basing their speculation on someone else's speculation. It just seems to be the current trend to start foaming at the mouth whenever anything BioWare related is "revealed". Everybody just seems to want to be displeased about whatever they are doing, even though they don't really have much done yet. With the probable release date years away, they still have time to change their mind about a million things, so every detail we "know" about the game is still seriously suspect.
I think the way the media has chosen to treat every released snippet of information as a proof of some big scandal and an excuse to try to re-hash every negative aspect ever speculated might really be making BioWare really uneager to tell us anything, since most of the attempts to communicate by the devs have lead to some kind of negative backlash lately. So now that I've considered the matter some more, I really don't have a clue if they actually might want to lay low and talk to us when they are further along and have some concreat details to reveal about DA4.
I'd rather not see another lackluster Bioware title released in a hurry, so the lack of news might be good news at this point. They are clearly working on hashing out story details and details about the world with the recent and upcoming comics etc.
I agree about people worrying when we don't have any real details or at least very few. That said I also suspect it would be better to not constantly update people on everything and rather then spending three years doing little by little they wait until the last year and do alot of advertising and such in a much shorter time. Otherwise people get bored of it and their minds wander to other things. I mean how many people that are not on game forums are currently looking at every piece of news. Most buyers do other stuff and don't pay attention until they get to see it at E3 or in some article like game informer.
Again this is my opinion not fact so I could be wrong.
plus there is always feature creep. Best to wait till things are as locked in as possible.
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Post by SirSourpuss on Oct 2, 2019 14:31:24 GMT
plus there is always feature creep. Best to wait till things are as locked in as possible. You know, way back in ... 2004(?), the site for Dragon Age, not Origins yet at the time, if I recall correctly, had some renders up. I remember a very early version of Sten and an early glimpse of Leliana, or at least what I assume was them in those early Aurora engine versions. Wouldn't hurt to have some info and renders on a couple of characters. Some artwork at least. Of course, it wouldn't be final, but it wouldn't have to. Cost of transparency and all, but just an idea of what people can expect. And just to note, in 2004, Origins was another 6 years away from release. And maybe I'm mistiming the date, maybe it was a year or two later, but it was definitely before 2006. I remember that because it was before my service. Maybe the new comic book series is a hint. Maybe Fenris will return for Dread Wolf. Doubt
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Post by Iakus on Oct 2, 2019 15:35:50 GMT
Maybe the new comic book series is a hint. Maybe Fenris will return for Dread Wolf. Doubt All I'd take from the new comic is further semi-confirmation that DA4 will be set in Tevinter.
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Post by colfoley on Oct 2, 2019 18:31:04 GMT
plus there is always feature creep. Best to wait till things are as locked in as possible. You know, way back in ... 2004(?), the site for Dragon Age, not Origins yet at the time, if I recall correctly, had some renders up. I remember a very early version of Sten and an early glimpse of Leliana, or at least what I assume was them in those early Aurora engine versions. Wouldn't hurt to have some info and renders on a couple of characters. Some artwork at least. Of course, it wouldn't be final, but it wouldn't have to. Cost of transparency and all, but just an idea of what people can expect. And just to note, in 2004, Origins was another 6 years away from release. And maybe I'm mistiming the date, maybe it was a year or two later, but it was definitely before 2006. I remember that because it was before my service. Maybe the new comic book series is a hint. Maybe Fenris will return for Dread Wolf. Doubt 1. I feel the general public is a lot less forgiving then you are. The Crestwood 'demo' being a good example. 2. Bioware is a very different company then they were in those days. Some significant changes b have happened.
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Post by biggydx on Oct 2, 2019 19:39:15 GMT
My best guess is that they likely have a general framework for the story together, as well as having a majority of characters and locations established (though them being fleshed out is another story). However, the game being in pre-production (based on Casey's statements) may likely be due to them having to port elements of the game over from the DA:I engine to the Anthem engine, or needing to build said elements up from scratch again; which was mentioned in Schreiers reporting. That's likely why they're not in full development mode at this point.
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Post by Iakus on Oct 2, 2019 20:44:41 GMT
My best guess is that they likely have a general framework for the story together, as well as having a majority of characters and locations established (though them being fleshed out is another story). However, the game being in pre-production (based on Casey's statements) may likely be due to them having to port elements of the game over from the DA:I engine to the Anthem engine, or needing to build said elements up from scratch again; which was mentioned in Schreiers reporting. That's likely why they're not in full development mode at this point. Plus reportedly their first story plan got tossed.
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Post by revelationeffect on Oct 2, 2019 20:54:01 GMT
My best guess is that they likely have a general framework for the story together, as well as having a majority of characters and locations established (though them being fleshed out is another story). However, the game being in pre-production (based on Casey's statements) may likely be due to them having to port elements of the game over from the DA:I engine to the Anthem engine, or needing to build said elements up from scratch again; which was mentioned in Schreiers reporting. That's likely why they're not in full development mode at this point. Plus reportedly their first story plan got tossed. Well, it’s not entirely clear how much of it got tossed, I wouldn’t be surprised if they kept some elements of it around. Especially since at the very least they presumably know the broad strokes of how it’ll pan out since there’s been foreshadowing since DA2.
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Post by OhDaniGirl on Oct 2, 2019 21:01:10 GMT
Plus reportedly their first story plan got tossed. Well, it’s not entirely clear how much of it got tossed, I wouldn’t be surprised if they kept some elements of it around. Especially since at the very least they presumably know the broad strokes of how it’ll pan out since there’s been foreshadowing since DA2. Longer than that.
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