I'm all for intricate details instead of just kaboom-pow-pow.
Or bloodpack boom squad.
Oh, you mean the writer isn't capable of delivering it? And then it backlash?
Their problem, not mine.
Exactly. But I don't wanna discourage writers against doing sci-fi either, but just know what it is and don't suddenly cop out when you have to wrap it up because you can't handle the minutiae, is all. But for Mass Effect it's 100% clear to me that the reason they stopped caring about the details was because the writers who had the most expertise on details left before they had to wrap it up, and the remainder had to rely on good character writing and sentimental storytelling solely while piggybacking on what had already been established, but developing the establishment proved to cause the entire castle to crumble.
I think the difference is not much about details first x drama, but the vision of the writers.
People usually compare Drew Karpyshyn with Mac Walters and I think the main difference between them is Drew likes to set the details first, then build up on it, while Walters like the drama first to tell the story.
Walters is capable of putting little details here and there, but usually he screws it with the drama.
If you wanna a very good example of this take his comic book about Joker early years before assuming the Normandy. Yes, the comic book, Foundation Vol. 2.
The story begins extremelly good and set the details in a very enganging way. By the middle of it he starts to put the drama in the story, which also fits.
Nothing academy award type, but good nonetheless.
Then when he wraps up to finish the story... he does in the most completelly, moronic and stupid "drama" way.
"Wait, you mean this actually worked?"
No shit sherlock, the turian general and Anderson already said it before, didn't they?
You can see this in the game when you fail some loyalty mission.
"Oh, poor me, I'm damned, the world has ended, life has no meaning".