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Post by Hrulj on Jun 9, 2019 13:16:31 GMT
This is just a thread for me to jot down some of my own ideas about Mass Effect, how it can be rebooted and how to continue it from there. What changes are needed and what worked out. It may be a bit in disarray since it will be done organically, as ideas come to me. Also feel free to push forward your own ideas on what you would change for a Mass Effect reboot- I'll keep the OP updated. For now let's start with a few key changes.
Removal of Bikini battle costumes:
It was one of the most cringiest and saddest changes for me trough Mass Effects development. The First Mass Effect felt like an actual combat formation. Armor seemed protective and functional, be it light, medium or heavy. Many people objected that there were not enough differences between various pieces, that it simply consisted of various protection values and some color changes. Which is somewhat valid of a critique. However one that is easily rectified simply trough more varied armor design. And even in the lack of variety there was change. Tali's suit changed from purple to blue, to yellow, to red, and various other colors. Colosus looked imposing on every character. People wore helmets when in space or non-atmospheric environment. It added both a sense of immersive realism as well as professionalism. Then came Mass Effect 2. Various characters went into vacuum environment wearing nothing more than a mask covering their nose and mouth, leaving eyes, ears and skin exposed to space. In real universe skin would start to raise in boils as water within and in the tissue underneath starts to evaporate. The water in the eyes would start boiling away. Due to having a supply of oxygen the typical death by asphyxiation would not occur, however the exposed areas of skin would suffer an extreme loss of temperature, leading to hypothermia and death by freezing. The process of pressure equalization without a suit would rapture ear-drums and cause pressure sickness. And unfiltered radiation would cause cancers and sickness in those exposed to it.
The trend of bikini armor continued in Mass Effect 3 for various characters. The secondary problem of said armor changes is inherent sexism. Everyone knows why the change was made so I won't spend time discussing it further. And last problem is the feeling of progression is absent. When you started Mass Effect 1 you felt the progress for both yourself and the team-mates as they got better and better armor. That feeling is completely absent and is purely cosmetic and limited to 1-2 changes of clothes, some of which are cringe as hell
Removal of thermal clips in their current form:
Mass Effect will never be Call of Duty. It will never be Battlefield. Nor any other FPS. The thermal clips as they are were made explicitly to move Mass Effect more in the shooter genre, over-riding the lore established in the first game. Somehow, changing from being able to reliably fire tens of thousands of shot to 80 from an assault rifle was considered progress in the game lore as well. Even Conrad Verner points out the ridiculousness of it. That is not to say we need to remove them completely. The removal of the old system also removed numerous skills from engineers and ways to counter the enemy. Overheating their weapons as an engineer was no longer possible. Instead I would change the overheat system to be more punishing if it happens, but give the player a limited, non replenishing number of thermal clips as a get out of jail free card when in difficult situation. Something to ration and use wisely.
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Post by Hrulj on Jun 14, 2019 7:26:51 GMT
Shift focus away from Humanity:
Simply put too much emphasis is placed on the humans. While in early production ideas were floated about Humans being related to Protheans, hints of which are left on Ilos, where you can read human alphabet on buildings, it was discarded although some of the human-centrism remained. Prime nonsensical example being a collector ship mission. Shepard and crew enter the main chamber. "They are going to target Earth!" A single cruiser, perhaps a dreadnought will attack the capital planet of a major power and a council member. Kidnap all 10 billion humans on Earth? Defeat the entire fleet when a single upgraded Frigate destroyed it in a single pass? It makes no sense. Third Mass Effect placing so much emphasis on Earth. Earth this, Earth that, we need help for Earth, yeah I know your planets are burning but Earth is more important. If you won't leave your capitals to help Earth you're selfish. It makes absolutely no sense. Moving Citadel to Earth makes no sense either. Ships in Mass Effect are limited to 2km's maximum size due to Mass Effect field usage to alter the weight of the ship. Anything larger than that is unfeasible. However Citadel somehow is not only a relay and not only a catalist but is also capable of FTL travel near instantly? And no one discovered it? Just come up with something new and more sensical. One would think that after it was discovered that Citadel was a hidden Mass Relay the entire council would make sure every nook and cranny was searched to make sure there were no more surprises and to understand the functioning of the citadel.
Saving Council, letting them die, Human Council - none make a difference
There is no difference other than Aliens disliking Humans more in case of Human council being placed. One would think that Human council, put in place due to emergency galactic threat of the reapers would not only emphasize the reaper threat, if for nothing else than staying in power, but would also prepare greatly for the coming conflict. Instead you get 100 war assets because the Fleets weren't ruined. The Human council is removed by Mass Effect 3 and Geth are blamed for the attacks. Humans just became rulers of the Galaxy, one would think they'd do more to keep that position. One would think a person who made them rulers of the galaxy would get a bit more gratitude, perhaps a bloody parade to greet him when it's discovered he's alive rather than a shrug of the shoulders.
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Post by SirSourpuss on Jun 17, 2019 14:01:48 GMT
Removal of Bikini battle costumes: You. Monster! In all fairness, I enjoyed the emphasis of the casual outfits as being more iconic and emblematic of the characters. It gave them flair and some distinctive, long lasting appeal. On the other hand, though, the severe lack of armor and its customization was a little disheartening and often times, as you described, immersion breaking. Disagree on the sexist part, though. It's just the ever present sexualization, for both the boys and the girls, in fair measure.
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Post by Hrulj on Jun 17, 2019 15:32:53 GMT
Removal of Bikini battle costumes: You. Monster! In all fairness, I enjoyed the emphasis of the casual outfits as being more iconic and emblematic of the characters. It gave them flair and some distinctive, long lasting appeal. On the other hand, though, the severe lack of armor and its customization was a little disheartening and often times, as you described, immersion breaking. Disagree on the sexist part, though. It's just the ever present sexualization, for both the boys and the girls, in fair measure. I'd absolutely love the characters to wear regular clothes or something slutty on the ship or when we're walking in places like citadel or Ilium if it fits their persona. But Jacks battle straps out in space. I mean seriously...
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Post by SirSourpuss on Jun 17, 2019 15:56:34 GMT
But Jacks battle straps out in space. I mean seriously Mass Effect fields Seriously, though, I have a hard time imagining Jack in a full suit of armor. In my proposed semi-solution to the ME predicament, Jack vandalizes the armours she dons. Maybe a drawing on the breastplate, a torn off sleeve, perhaps the pants don't make it past the knees or something like that. And Heaven forbid she's forced to wear a helmet. Maybe she'll go as far as a biker one, perhaps. P.S. It's amazing the mileage one can get out of this wizard emoticon.
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Post by Hanako Ikezawa on Jun 17, 2019 16:09:35 GMT
But Jacks battle straps out in space. I mean seriously Mass Effect fields Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits.
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Post by SirSourpuss on Jun 17, 2019 16:39:29 GMT
Mass Effect fields Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits.
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Post by alanc9 on Jun 17, 2019 17:25:27 GMT
Third Mass Effect placing so much emphasis on Earth. Earth this, Earth that, we need help for Earth, yeah I know your planets are burning but Earth is more important. If you won't leave your capitals to help Earth you're selfish. It makes absolutely no sense. Moving Citadel to Earth makes no sense either. Ships in Mass Effect are limited to 2km's maximum size due to Mass Effect field usage to alter the weight of the ship. Anything larger than that is unfeasible. However Citadel somehow is not only a relay and not only a catalist but is also capable of FTL travel near instantly Can you source the italed? "Instantaneous FTL travel" for the Citadel was presumably done via relays. Why couldn't that work? OK, drift would be huge, but so what? This is a serious objection to the ME:A Nexus, though, which, unlike the Citadel, needs to achieve high FTL speeds.
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Post by Hrulj on Jun 17, 2019 18:45:33 GMT
But Jacks battle straps out in space. I mean seriously Mass Effect fields Seriously, though, I have a hard time imagining Jack in a full suit of armor. In my proposed semi-solution to the ME predicament, Jack vandalizes the armours she dons. Maybe a drawing on the breastplate, a torn off sleeve, perhaps the pants don't make it past the knees or something like that. And Heaven forbid she's forced to wear a helmet. Maybe she'll go as far as a biker one, perhaps. P.S. It's amazing the mileage one can get out of this wizard emoticon. I really didn't mind the suits females wore in ME1, especially with their little tummies With modern programming I don't see why she couldn't start with a regular armor and then depending on what missions you take her on she'll draw or scratch on some momento from it? But seriously, going into space without a suit and helmet means your eyes literally start boiling, the inner ear ruptures and starts boiling, the removal of eye would release the pressure and it's effects into cranium leading to brain literally boiling away if the pressure blast doesn't kill you. There's a reason why our astronauts don't just wear scuba gear out there. Mass Effect fields Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits. Thanks! Third Mass Effect placing so much emphasis on Earth. Earth this, Earth that, we need help for Earth, yeah I know your planets are burning but Earth is more important. If you won't leave your capitals to help Earth you're selfish. It makes absolutely no sense. Moving Citadel to Earth makes no sense either. Ships in Mass Effect are limited to 2km's maximum size due to Mass Effect field usage to alter the weight of the ship. Anything larger than that is unfeasible. However Citadel somehow is not only a relay and not only a catalist but is also capable of FTL travel near instantly Can you source the italed? "Instantaneous FTL travel" for the Citadel was presumably done via relays. Why couldn't that work? OK, drift would be huge, but so what? This is a serious objection to the ME:A Nexus, though, which, unlike the Citadel, needs to achieve high FTL speeds. Can't find it now but remember reading it. In essence it is due to square cube law, making a 2x bigger ship requires much bigger drive core than just 2x larger. Sr2 is 60 meters larger than SR1 but required a much much larger drive core and also was unable of landing on planets requiring shuttles. For FTL travel and relay travel the mass of ship is lowered trough Mass Effect fields. Aparently there's a size limit at which it becomes impractical. Citadel is 44km long. Relays around 17km. How can Citadel even approach them nevermind be engulfed by Mass Effect fields? And on top of that how can no one find Mass Effect field projectors required for something that massive?
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Post by AnDromedary on Jun 17, 2019 19:05:24 GMT
Can't find it now but remember reading it. In essence it is due to square cube law, making a 2x bigger ship requires much bigger drive core than just 2x larger. Sr2 is 60 meters larger than SR1 but required a much much larger drive core and also was unable of landing on planets requiring shuttles. For FTL travel and relay travel the mass of ship is lowered trough Mass Effect fields. Aparently there's a size limit at which it becomes impractical. Citadel is 44km long. Relays around 17km. How can Citadel even approach them nevermind be engulfed by Mass Effect fields? And on top of that how can no one find Mass Effect field projectors required for something that massive? I am not aware of any statement in the games, that say that there is a size limit to relay travel. Relays produce an (almost) mass free corridor. I'd assume that corridor is relatively large and the close citadel fits in there, so I don't see a problem with the size for relay travel.
As for FTL and size: IIRC, when they first encounter Sovereign, they wonder at it's size, especially given it retains the ability to land (which is one of the major problems for large ships of organic races). I cannot remember a specific reference to ship size precluding FTL travel, though I will say that this would make sense. THat said, these are limitations of human/organic ships. It is likely (and even speculated in ME3 codex entries about the reaper tech) that the reapers are capable much much greater feats in that regard. Anyway, relay travel is enough. The Citadel does not need to fly FTL itself to get from the Serpent Nebula to Earth, assuming that the relays to get it there are in fairly close proximity. The longest journey would be from the Charon relay to Earth, which is approximately 5.5 light hours. So even if the citadel can only move at, say a quarter of light speed, it would get there within a day.
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Post by Hrulj on Jun 17, 2019 19:18:32 GMT
Can't find it now but remember reading it. In essence it is due to square cube law, making a 2x bigger ship requires much bigger drive core than just 2x larger. Sr2 is 60 meters larger than SR1 but required a much much larger drive core and also was unable of landing on planets requiring shuttles. For FTL travel and relay travel the mass of ship is lowered trough Mass Effect fields. Aparently there's a size limit at which it becomes impractical. Citadel is 44km long. Relays around 17km. How can Citadel even approach them nevermind be engulfed by Mass Effect fields? And on top of that how can no one find Mass Effect field projectors required for something that massive? I am not aware of any statement in the games, that say that there is a size limit to relay travel. Relays produce an (almost) mass free corridor. I'd assume that corridor is relatively large and the close citadel fits in there, so I don't see a problem with the size for relay travel.
As for FTL and size: IIRC, when they first encounter Sovereign, they wonder at it's size, especially given it retains the ability to land (which is one of the major problems for large ships of organic races). I cannot remember a specific reference to ship size precluding FTL travel, though I will say that this would make sense. THat said, these are limitations of human/organic ships. It is likely (and even speculated in ME3 codex entries about the reaper tech) that the reapers are capable much much greater feats in that regard. Anyway, relay travel is enough. The Citadel does not need to fly FTL itself to get from the Serpent Nebula to Earth, assuming that the relays to get it there are in fairly close proximity. The longest journey would be from the Charon relay to Earth, which is approximately 5.5 light hours. So even if the citadel can only move at, say a quarter of light speed, it would get there within a day.
The Relays affect the Mass Effect core of the ship to send them on. Otherwise you'd be able to send a meteorite or a bunch of junk trough relays and wouldn't require mass effect cores or fields.You see that in ME2 suicide mission. You send data to the relay about your ships mass and destination, it uses that to affect the mass effect fields and create a massless coridor. Also the ME ships are capable of FTL without relays at speeds of dozen light years a day, but they need to vent the charge meaning they can't just chart a course from Earth to Rannoch and leave it at that. Also there are no relays connecting certain close systems, such as Arcturus and Bening. Or Han and Ming. You have a relay to one and then have to use Standard FTL to get to the others. Reapers are creators of ME tech and they have higher capabilities as result. But even they don't have stuff like 28 kilometer long warships that you see in HALO. Or a 100km. Andromedas story makes no sense, 600 years in FTL, never discharging the core, this tech would revolutionize space travel in ways unimaginable before. They could have built a ship around a relay, towed it with them and then had instant connection between Milky way and Andromeda. Oh well. Also there is far more than 5.5 light hours between citadel and earth. Pluto, a planet in our own system is 5 light hours away from the sun. Alpha centaury is 4.5 light years away. And that's the closest star to us.
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Post by AnDromedary on Jun 17, 2019 19:50:06 GMT
I am not aware of any statement in the games, that say that there is a size limit to relay travel. Relays produce an (almost) mass free corridor. I'd assume that corridor is relatively large and the close citadel fits in there, so I don't see a problem with the size for relay travel. As for FTL and size: IIRC, when they first encounter Sovereign, they wonder at it's size, especially given it retains the ability to land (which is one of the major problems for large ships of organic races). I cannot remember a specific reference to ship size precluding FTL travel, though I will say that this would make sense. THat said, these are limitations of human/organic ships. It is likely (and even speculated in ME3 codex entries about the reaper tech) that the reapers are capable much much greater feats in that regard. Anyway, relay travel is enough. The Citadel does not need to fly FTL itself to get from the Serpent Nebula to Earth, assuming that the relays to get it there are in fairly close proximity. The longest journey would be from the Charon relay to Earth, which is approximately 5.5 light hours. So even if the citadel can only move at, say a quarter of light speed, it would get there within a day.
The Relays affect the Mass Effect core of the ship to send them on. Otherwise you'd be able to send a meteorite or a bunch of junk trough relays and wouldn't require mass effect cores or fields.You see that in ME2 suicide mission. You send data to the relay about your ships mass and destination, it uses that to affect the mass effect fields and create a massless coridor. The Omega 4 relay interacted with the Normandy's drive core but this was apparently an atypical occurrence (as noted by Jacob at the time). I am not aware of anything in the lore stating that this is what happens usually. The interaction you specify here is to my knowladge never stated in universe. All a pilot needs to do is to contact the relay, give the mass and destination and off they can go for all we know. And even if an interaction with some eezo core were necessary, it still doesn't preclude the posibility that the Citadel at the very least has a system for this in place. All of that isn't relevant to the point at hand, which is that the Citadel was moved to Earth. It is never quite specified what kind of capabilities the reapers do or don't have. I agree with this but that's a different point. What does Alpha Centauri have to do with anything? All they need to do with the Citadel is to get it from relay to relay until they are at Charon. Assuming that the relays they need for this journey are all fairly close to one another, the 5.5 light hours in the Sol system are the only relevant distance for the Citadel to travel on it's own.
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Post by Hrulj on Jun 17, 2019 20:10:42 GMT
The Relays affect the Mass Effect core of the ship to send them on. Otherwise you'd be able to send a meteorite or a bunch of junk trough relays and wouldn't require mass effect cores or fields.You see that in ME2 suicide mission. You send data to the relay about your ships mass and destination, it uses that to affect the mass effect fields and create a massless coridor. The Omega 4 relay interacted with the Normandy's drive core but this was apparently an atypical occurrence (as noted by Jacob at the time). I am not aware of anything in the lore stating that this is what happens usually. The interaction you specify here is to my knowladge never stated in universe. All a pilot needs to do is to contact the relay, give the mass and destination and off they can go for all we know. And even if an interaction with some eezo core were necessary, it still doesn't preclude the posibility that the Citadel at the very least has a system for this in place. All of that is relevant to the point at hand, which is that the Citadel was moved to Earth. It is never quite specified what kind of capabilities the reapers do or don't have. I agree with this but that's a different point. What does Alpha Centauri have to do with anything? All they need to do with the Citadel is to get it from replay to relay until they are at Charon. Assuming that the relays they need for this journey are all fairly close to one another, the 5.5 light hours in the Sol system are the only relevant distance for the Citadel to travel on it's own. Interracting with the drive core seems to be common. It's lighting up like a christmass tree that isn't. Otherwise it wouldn't be Jacob reporting on it. If it doesn't that would imply either constant massless coridor, in which case you can launch junk at the enemy, even asteroids, or that you need to activate it and then can launch junk. Either way thats not what happens. That is akin to moving New York to Paris. Sure, it happened. How? Should we just believe it? Magic? Some are. Such as ability to enter atmospheres with massive ships, make turns that would shear any alliance ship in half if attempted and more. But that assumes Citadel can travel trough Relays, which was never specified and if it were possible would have to have been noticed. You need Mass Effect fields for that and those would be detected. When you go to derelict reaper the storms stop due to its power.
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Post by AnDromedary on Jun 17, 2019 20:25:49 GMT
The Omega 4 relay interacted with the Normandy's drive core but this was apparently an atypical occurrence (as noted by Jacob at the time). I am not aware of anything in the lore stating that this is what happens usually. The interaction you specify here is to my knowladge never stated in universe. All a pilot needs to do is to contact the relay, give the mass and destination and off they can go for all we know. And even if an interaction with some eezo core were necessary, it still doesn't preclude the posibility that the Citadel at the very least has a system for this in place. All of that is relevant to the point at hand, which is that the Citadel was moved to Earth. It is never quite specified what kind of capabilities the reapers do or don't have. I agree with this but that's a different point. What does Alpha Centauri have to do with anything? All they need to do with the Citadel is to get it from replay to relay until they are at Charon. Assuming that the relays they need for this journey are all fairly close to one another, the 5.5 light hours in the Sol system are the only relevant distance for the Citadel to travel on it's own. Interracting with the drive core seems to be common. It's lighting up like a christmass tree that isn't. Otherwise it wouldn't be Jacob reporting on it. It may imply it but the fact that they can move the Citadel is canon, so either that proves otherwise or the Citadel has some contraption that does the same. You are trying to find reasons to make this not work at this point. No, not at all. The corridor doesn't need to be constant because the ships still contact the relay to activate it when needed. You also can't launch debris this way because the receiving relay would slow it down again, just like it does ships. Again, at this point, you are making up reasons for why it shouldn't work. There is nothing in the ME universe that I am aware of that explicitly doesn't allow the Citadel to be moved to earth by the reapers, using the tech that is already in place. Yes, but the important point is that we are never explicitely told where their capabilities end exactly. Uh, the Citadel has ME fields anyway. It uses them for all sorts of things, such as maintaining gravity in the Citadel Tower and keeping the atmosphere in place throughout the wards, etc.. It's all in the codex. And yea, it's never specified that the station can travel relays. It's also never specified that it can't. So there is no problem here.
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Post by alanc9 on Jun 18, 2019 2:15:01 GMT
Saying "I read this somewhere, can't remember where, but I'm sure it's true" isn't a very persuasive argument.
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Post by burningcherry on Jun 18, 2019 8:30:23 GMT
I believe that relays can transmit objects up to 500 km in diameter, here's why.
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Post by SirSourpuss on Jun 18, 2019 9:05:05 GMT
With modern programming I don't see why she couldn't start with a regular armor What does modern programming do? I'm talking about Jack as a personality. She doesn't strike me as the person to plan ahead, thinking "what if I go into space?" so that she won't fuck her suit of armor up. Or that maybe she'll walk into an environment with gaseous hazards that the helmet would benefit her greatly, etc. Granted, Jack is the only person that I can see would have a problem with restrictive armours like that or a general "fuck you" kind of attitude towards it, all because it's just not her style. I think we can all kinda tell she doesn't like covering herself up much. Probably would put on one, for necessity, but would also look forward to the moment she got to throw it all off her. She might keep that suit of armour as a memento, though. Drawing decals and customizing it, to make it more appealing to her, in case she ever has to wear it again. If she's romanced, she might even put an N7 stamp on its ass.
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Post by Hrulj on Jun 18, 2019 9:32:28 GMT
With modern programming I don't see why she couldn't start with a regular armor What does modern programming do? I'm talking about Jack as a personality. She doesn't strike me as the person to plan ahead, thinking "what if I go into space?" so that she won't fuck her suit of armor up. Or that maybe she'll walk into an environment with gaseous hazards that the helmet would benefit her greatly, etc. Granted, Jack is the only person that I can see would have a problem with restrictive armours like that or a general "fuck you" kind of attitude towards it, all because it's just not her style. I think we can all kinda tell she doesn't like covering herself up much. Probably would put on one, for necessity, but would also look forward to the moment she got to throw it all off her. She might keep that suit of armour as a memento, though. Drawing decals and customizing it, to make it more appealing to her, in case she ever has to wear it again. If she's romanced, she might even put an N7 stamp on its ass. I know plenty of fuck you I do what I want type of people and I've seen none of them jump into acid or fire because fuck you. Programming would allow multiple outfits with custom decals and writings on it based on missions she goes on
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Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 18, 2019 11:07:31 GMT
I know plenty of fuck you I do what I want type of people and I've seen none of them jump into acid or fire because fuck you You misunderstood. I'm saying Jack would lack the foresight to think "what if I have to jump into acid?" Of course she'd do something so as not to boil in the vacuum of space, burn in fire, choke on noxious vapours or melt in acid, she does have a self-preservation instinct. Her reaction to a new suit of armour would be more along the lines "I don't like that, this plate has to go, I'm painting skulls on this, legs too long, I like my boots better, add belts and buckles, there perfect" and she ends up looking like a Final Fantasy villain I don't think practicality and form of function are high in Jack's list of priorities. Programming would allow multiple outfits with custom decals and writings on it based on missions she goes on Oh, yeah. Absolutely.
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Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 263 Likes: 271
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Mar 19, 2023 16:55:53 GMT
271
Hrulj
263
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Jun 18, 2019 16:10:30 GMT
Make reapers a true galactic threat:
One of the biggest letdowns of ME3 for me was how harmless the reapers seemed once they arrived. Reading planet descriptions one got an idea of entire worlds consumed and made uninhabitable. Even the atmosphere was gone, everything down to single cell organisms destroyed and consumed. I saw reapers ramming into planets and just releasing clouds of Nanites that eat everything in their path, from the bacteria in the ground to the sky itself. Instead according to reports and codex reapers land and start packing people off into ships to be broken down into liquid. Herded by husks and indoctrinated while there and it all seemed so non-threatening. Seemed more like a spazi nazi death camp than a galaxy ending threat. Reapers landing on a world should have been a much greater threat, one that leaves lasting damage to a planet and who makes every second count, not only for the lives being done away with but the very planets themselves rendered hostile to human life.
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Phantom
2,657
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Jun 18, 2019 18:25:07 GMT
Well As the member of the Removal of 2nd Coming Of the Sith Empire Via ME3 Cerberus, New Factions should be included as well. For example a Faction is used to lower the Defenses of various planets in order for the Reapers to safely land and use their Husks to swarm the planet. Another Faction could be focusing on dismantle Cerberus. Another faction could be building various bases for their husks and lure others into their trap(think of ME3 Sanctuary but thru out the entire galaxy) while building their resources up for their husks and other factions like Indoctrinated Geth and Collectors. And another Reaper controlled Faction fighting Alliance and System Alliance.
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alanc9
Old Scientist Contrarian
7,827
February 2017
alanc9
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Post by alanc9 on Jun 19, 2019 2:32:26 GMT
Make reapers a true galactic threat:One of the biggest letdowns of ME3 for me was how harmless the reapers seemed once they arrived. Reading planet deuscriptions one got an idea of entire worlds consumed and made uninhabitable. Even the atmosphere was gone, everything down to single cell organisms destroyed and consumed. I saw reapers ramming into planets and just releasing clouds of Nanites that eat everything in their path, from the bacteria in the ground to the sky itself. Instead according to reports and codex reapers land and start packing people off into ships to be broken down into liquid. Herded by husks and indoctrinated while there and it all seemed so non-threatening. Seemed more like a spazi nazi death camp than a galaxy ending threat. Reapers landing on a world should have been a much greater threat, one that leaves lasting damage to a planet and who makes every second count, not only for the lives being done away with but the very planets themselves rendered hostile to human life Exterminating whole sapient species is harmless? If the human race is killed off, how much do I care that bacteria will still exist on Earth? Also, aren't you introducing a logic problem? If the Reapers wanted to sterilize planets, they could. But they could have done so last cycle, or the cycle before that, and so on. Why do it now, and not then? (This is mostly a problem with ME1's incoherence.)
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sugarless
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 462 Likes: 1,384
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Sept 15, 2021 5:03:45 GMT
1,384
sugarless
462
January 2017
sugarless
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jun 19, 2019 3:59:22 GMT
Mass Effect fields Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits. Those scanty, transparent oxygen masks that some of the crew wore on the Collector ship etc looked flimsy to say the least.
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Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 263 Likes: 271
inherit
3276
0
Mar 19, 2023 16:55:53 GMT
271
Hrulj
263
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Jun 19, 2019 4:55:45 GMT
Make reapers a true galactic threat:One of the biggest letdowns of ME3 for me was how harmless the reapers seemed once they arrived. Reading planet deuscriptions one got an idea of entire worlds consumed and made uninhabitable. Even the atmosphere was gone, everything down to single cell organisms destroyed and consumed. I saw reapers ramming into planets and just releasing clouds of Nanites that eat everything in their path, from the bacteria in the ground to the sky itself. Instead according to reports and codex reapers land and start packing people off into ships to be broken down into liquid. Herded by husks and indoctrinated while there and it all seemed so non-threatening. Seemed more like a spazi nazi death camp than a galaxy ending threat. Reapers landing on a world should have been a much greater threat, one that leaves lasting damage to a planet and who makes every second count, not only for the lives being done away with but the very planets themselves rendered hostile to human life Exterminating whole sapient species is harmless? If the human race is killed off, how much do I care that bacteria will still exist on Earth? Also, aren't you introducing a logic problem? If the Reapers wanted to sterilize planets, they could. But they could have done so last cycle, or the cycle before that, and so on. Why do it now, and not then? (This is mostly a problem with ME1's incoherence.) When they do it by in essence trucking the population, by behaving nicely as a front to trick people into getting onto ships, when they actively try to pretend kike they aren't there to exterminate them, when freaking husks aparently behave themselves and guard people and while one can fight them off with a gun, it is far less threatening than a slowly, ever moving mass of grey goo eating and disolving everything in their path. Think Tyranid planetary invasions. Huge spires of tendrils descending from the sky to suck up all biomatter that gets disolved and send it into the sky where it is stored or used to construct new ships. There is no war. Only the harvest. That is not what we got.
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 20, 2019 11:03:52 GMT
Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits. Those scanty, transparent oxygen masks that some of the crew wore on the Collector ship etc looked flimsy to say the least. Mass Effect fields
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