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Post by Link"Guess"ski on Jun 16, 2019 11:22:22 GMT
Mike Gamble's LinkedIn says he's a Project Director now. I was snooping through all things BioWare today to see if any significant personnel had left since Anthem's ever so silent disasters, and I noticed Mike's profile lists him as a project director since recently 2019.
With the alluded Mass Effect stuff on his Twitter a month or two ago I can't help but wonder if Mike is now in the same position Casey Hudson was in, back in the days of Mass Effect 1. A new IP could be exciting too, and for what we know it could be Dragon Age, although I doubt it (Mark Darrah is exec on it with Matt Goldman as Creative Director) so I have a lot of reason to believe a new Mass Effect is getting made and Mike Gamble is now its vision-creator, team-manager and essentially the new Casey Hudson of the studio.
Do you think he's earned it? I think he has a pretty good track record, personally (you can thank him for ME2 and 3's excellent DLC management).
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Post by hulluliini on Jun 17, 2019 8:27:07 GMT
Sounds believable, I'm buying it because it gives me hope.
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Post by Sanunes on Jun 17, 2019 8:53:31 GMT
My guess is that this is going to mean he has less influence on the games themselves and is to make sure all projects are on track and then report back to Casey Hudson.
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Post by kumazan on Jun 17, 2019 9:30:10 GMT
I think he's on whatever they're doing with Mass Effect too, he's said he isn't working on DA himself, and he's also made clear he's no longer as involved with Anthem as he used to be. So, either that or new IP, but given the rumors of BioWare working on ME again...
Now, has he earned it? Impossible to know for certain, given all the turmoil with BioWare's leadership problems that emerged with Schreier's article, though I suspect this might have to do with that, Hudson might want a new structure to make sure projects go ahead and aren't left hanging in the air with no one daring to make decisions. If that's the case, I hope it works, I doubt they can afford another rough launch.
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Post by SirSourpuss on Jun 17, 2019 12:17:54 GMT
Bets on Mike being the next guy to leave Bioware. Any takers?
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Post by samhain444 on Jun 17, 2019 15:48:00 GMT
My guess is that this is going to mean he has less influence on the games themselves and is to make sure all projects are on track and then report back to Casey Hudson. This is likely the case. Mike was a project manager of ME2 and producer on both ME3 and Mass Effect Andromeda so the Mass Effect connection is there. He came to "Anthem" about the same time Mark Darrah got involved and Casey Hudson returned to the studio and got a "Lead Producer" credit for it so it feels like he was brought on board to make sure it shipped. The guy I'm curious about is Mac Walters...he was the Creative Director for Mass Effect Andromeda and he was listed as Anthem's "IP Director" but the last thing from his Twitter account was from MEA's launch in 3/2017.
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Post by SirSourpuss on Jun 17, 2019 16:05:17 GMT
The guy I'm curious about is Mac Walters...he was the Creative Director for Mass Effect Andromeda and he was listed as Anthem's "IP Director" but the last thing from his Twitter account was from MEA's launch in 3/2017. Mac was the guy put in charge to salvage the sinkhole that Andromeda had turned out to be, from a management perspective. I don't know if he took the flak for it and relegated to something irrelevant, or if he's working on another project in the meantime. Perhaps in charge of the pre-production of the to be warmed up ME game?
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Post by Sanunes on Jun 17, 2019 17:25:23 GMT
My guess is that this is going to mean he has less influence on the games themselves and is to make sure all projects are on track and then report back to Casey Hudson. This is likely the case. Mike was a project manager of ME2 and producer on both ME3 and Mass Effect Andromeda so the Mass Effect connection is there. He came to "Anthem" about the same time Mark Darrah got involved and Casey Hudson returned to the studio and got a "Lead Producer" credit for it so it feels like he was brought on board to make sure it shipped. The guy I'm curious about is Mac Walters...he was the Creative Director for Mass Effect Andromeda and he was listed as Anthem's "IP Director" but the last thing from his Twitter account was from MEA's launch in 3/2017. I could see three scenarios, but I am fairly certain he is still at BioWare otherwise there would have been numerous articles about how that proves Anthem was a failure and/or how BioWare is doomed again. The first is that he only used social media to help promote Anthem and just hasn't posted anything. The second is that he doesn't have a permanent title to be working on yet at BioWare and is floating around. The third and the one I am thinking is the most likely is that he moved on to a "secret" project and is staying off social media to prevent accidentally saying something he shouldn't.
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Post by Deleted on Jun 17, 2019 20:39:32 GMT
This is likely the case. Mike was a project manager of ME2 and producer on both ME3 and Mass Effect Andromeda so the Mass Effect connection is there. He came to "Anthem" about the same time Mark Darrah got involved and Casey Hudson returned to the studio and got a "Lead Producer" credit for it so it feels like he was brought on board to make sure it shipped. The guy I'm curious about is Mac Walters...he was the Creative Director for Mass Effect Andromeda and he was listed as Anthem's "IP Director" but the last thing from his Twitter account was from MEA's launch in 3/2017. I could see three scenarios, but I am fairly certain he is still at BioWare otherwise there would have been numerous articles about how that proves Anthem was a failure and/or how BioWare is doomed again. The first is that he only used social media to help promote Anthem and just hasn't posted anything. The second is that he doesn't have a permanent title to be working on yet at BioWare and is floating around. The third and the one I am thinking is the most likely is that he moved on to a "secret" project and is staying off social media to prevent accidentally saying something he shouldn't. Another scenario - perhaps he's one of their employees that took stress leave.
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Post by Link"Guess"ski on Jun 17, 2019 20:52:42 GMT
You guys do realize being project director is a promotion to being a Lead Producer, right? It literally means he would be the person in charge if they made a new Mass Effect. It could be Mac Walters stopped being creative director or all the technical nitty gritty gets handled by Mike while Mac only manages the narrative and the writing team.
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Post by AnDromedary on Jun 17, 2019 20:55:33 GMT
Mac only manages the narrative and the writing team.
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Post by Link"Guess"ski on Jun 17, 2019 21:01:23 GMT
Mac only manages the narrative and the writing team.
That's right. We live in a day and age where Mac is a lesser evil at BioWare's writing department.
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Post by AnDromedary on Jun 17, 2019 21:08:31 GMT
That's right. We live in a day and age where Mac is a lesser evil at BioWare's writing department. I don't know actually. If you believe the Kotaku article, he actually did a decent job in turning Andromeda's development around. As in, from a total disaster into something that could at least be shipped. So I'll give him some props for that. I just think his "characters over everything, I don't care about plot" approach to writing absolutely horrible. So I think the writing team is kinda the worst place he can possibly be.
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Post by Iakus on Jun 17, 2019 21:40:14 GMT
Well, I seem to recall during the ME3 debacle, between Hudson, Walters, and Gamble, he was the only one who seemed to have something resembling a clue as to why people were so upset...
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Post by biggydx on Jun 17, 2019 22:02:23 GMT
I don't really know enough about the guy to make a definitive opinion as to how he'll do.
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Post by wright1978 on Jun 17, 2019 23:13:01 GMT
Bets on Mike being the next guy to leave Bioware. Any takers? My thought exactly when I read the headline.
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Post by Deleted on Jun 18, 2019 1:07:53 GMT
Really guys, it's far too early to be speculating on any of this.
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Post by SirSourpuss on Jun 18, 2019 11:26:27 GMT
I just think his "characters over everything, I don't care about plot" approach to writing absolutely horrible I gotta say, though, no matter how good the plot, if I don't like the characters involved, I'm just not going to bother. If ME2 did one thing right, is get me invested in the characters (even Jacob) to such an extent that I came out of nearly every conversation with them, absolutely satisfied and curious to know more about these very unique people that have trusted me with their lives. It was an incredible step up in characterization compared to ME1 and while I do very much love ME1, it's ME2 that really, really made me love Mass Effect as a franchise, because of the characters. DA:I, in comparison, had figuratively no one that I liked. I'd make an exception for Blackwall, but that's it. It all made the grind and slog that much less bearable. In the end, it just wasn't worth it for me.
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Post by Hrulj on Jun 18, 2019 13:10:00 GMT
ME2 lacked any kind of prpper story or logic. When you take away recruitment and loyalty mission you're left with 2 hours of super weak plot. Some of his character decisions are also a bit too over the top. Tali and Garrus were fan favorites for their normalcies. Jack became a favorite in 3 once she got out of her darkness phase and got dressed. Shame she wasnt a companion. Hope they take the good from ME2 and learn from the rest. Otherwise Bioware will fail. There's only so many failed projects EA will tolerate
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Post by themikefest on Jun 18, 2019 14:03:56 GMT
Well, I seem to recall during the ME3 debacle, between Hudson, Walters, and Gamble, he was the only one who seemed to have something resembling a clue as to why people were so upset... Did he have a clue when he said this?
Or this?
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Post by SirSourpuss on Jun 18, 2019 14:46:26 GMT
Jack became a favorite in 3 once she got out of her darkness phase and got dressed I've gone on about why Jack is at her best in ME2 but the most fun in ME3. But even in ME2, I got the feeling that she was a cool, fun person to fool around with. Granted, some of her comebacks are a little weak, but that's because she's the adoptive mother of something like 8 kids and has to tone down the swearing. BTW, since she is an instructor for the Alliance in Grissom, what is Jack's rank? Obviously not cadet.
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Post by Iakus on Jun 18, 2019 15:11:41 GMT
Well, I seem to recall during the ME3 debacle, between Hudson, Walters, and Gamble, he was the only one who seemed to have something resembling a clue as to why people were so upset... Did he have a clue when he said this?
Or this? Nah, I was referring to an interview he did a few months after ME3 blew up in their faces. Finally tracked it down, though, and it wasn't Mike Gamble, but Dusty Everman who gave the answer I liked: www.shacknews.com/article/79081/mass-effect-3-lessons-will-be-built-into-our-futureHudson: "One thing that really stood out for us is that we underestimated how attached people would become to the characters," Gamble: "feelings about letting them go were just as strong as ours...never underestimate the passion of your core fan-base" ie: "players were sad" Everman: "I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist," Closer to the truth. Different people have different degrees of tolerance for bitter and sweet. So don't railroad one so thick that fans of the other get neglected. In other words: don't be tone-deaf.
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Post by AnDromedary on Jun 18, 2019 15:57:41 GMT
I just think his "characters over everything, I don't care about plot" approach to writing absolutely horrible I gotta say, though, no matter how good the plot, if I don't like the characters involved, I'm just not going to bother. If ME2 did one thing right, is get me invested in the characters (even Jacob) to such an extent that I came out of nearly every conversation with them, absolutely satisfied and curious to know more about these very unique people that have trusted me with their lives. It was an incredible step up in characterization compared to ME1 and while I do very much love ME1, it's ME2 that really, really made me love Mass Effect as a franchise, because of the characters. DA:I, in comparison, had figuratively no one that I liked. I'd make an exception for Blackwall, but that's it. It all made the grind and slog that much less bearable. In the end, it just wasn't worth it for me. Bah! Sorry but this "counter argument" is something that comes up every now and so often and frankly, I hate it. When I say, I don't like "character over everything", that does NOT mean "I don't care about characters". Obviously characters are very important, they are the life of a story. Without decent characters, there can be no story. However, characters and plot need to support each other IMO. A good plot without well written characters is no fun. For me, a personal example of this is the movie Elysium. It's an intreaging story about suppression, brings in questions about global warming and man made pollution but also scientific progress, richvs. poor, etc. But all the characters in this movei are one kind of a-hole or another, even the "heros". SO I don't really care about any of them.
But just focusing on the characters and their personalities can also lead to massive problems in your story and frankly, ME2 is the perfect example. It focused so much on the characters, on "your dirty dozen" that it forgot its own plot for 90% of the game (and the rest of it wasn't enough to make a dent anymore). Now, the characters are fantastic. The are probably the best written in the ME universe (most of them anyway) and I love the game for it. However, it doesn't excuse the fact that ME2 failed not only itself with it's plot but - and I made this argument very often - is the main culprit in 90% of the problems that people blame ME3 for. ME3 did it's best to stitch the trilogy back together after ME2's massive failure of progressing it and IMO, the authors did a marvelous job in ME3 to catch as many hanging plot threads as they possibly could. But ME2, under Mac's direction, is the perfect example why characters alone don't cut it.
Yes, ME1 was hit and miss with the characters (though I will submit that for it's time, for what was the norm back then in video games and for what could be done with facial animations and digital acting), most of the characters were at the very least decent (with the possible exception of Tali who really was a walking encyclopedia on the quarians ). Yes they weren't quite as flashed out as those in ME2 but they also got far less screen time for their personalities because there was a plot to consider and an entire universe to introduce. The balance was IMO far far better. Here the characters interacted with the plot, they were intertwined. Ash lost her unit to the Geth on Eden Prime, Garrus took his investigation into Saren (and the fact the he was turian) somewhat personally, Wrex got a real moment there on Virmire, Liara couldn't be more intermingled with the plot through her connection to Benezia (terribly executed but good concept) and her prothean expertise. Here, characters and plot supported each other.
In ME2, why exactly do I need Thane? Or Samara? Or Zaeed? Again, they are fantastic characters but they were not interacting with the plot at all. Some of them were (like Mordin or going after Okeer because he knew about the collectors - and we didn't even get him but Grunt, another character unrelated to the plot in the end ).
It's not like it's impossible to do both at the same time, even the Mass Effect team did it themselves before ever starting on ME. Look at KotOR. It's a huge roster and everyone in there has a very deep connection to either the overall plot or at the very least to very important subplots. It's the fact that Mac even separates plot and characters in this way (he says this outright in several interviews) that really gets me. IMO this is a writing 101 mistake and that is why I don't want to see him in charge of a writing team anymore. IMO he'd be better suited to be somewhere within the team, just writing his character but not to oversee and manage the entire team. That job needs someone who works with a more wholistic picture and vision of what the entire story should be.
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Post by wright1978 on Jun 18, 2019 16:45:28 GMT
I just think his "characters over everything, I don't care about plot" approach to writing absolutely horrible I gotta say, though, no matter how good the plot, if I don't like the characters involved, I'm just not going to bother. If ME2 did one thing right, is get me invested in the characters (even Jacob) to such an extent that I came out of nearly every conversation with them, absolutely satisfied and curious to know more about these very unique people that have trusted me with their lives. It was an incredible step up in characterization compared to ME1 and while I do very much love ME1, it's ME2 that really, really made me love Mass Effect as a franchise, because of the characters. DA:I, in comparison, had figuratively no one that I liked. I'd make an exception for Blackwall, but that's it. It all made the grind and slog that much less bearable. In the end, it just wasn't worth it for me. It’s the strong character stuff coupled with suicide mission that makes me2 one of my all time favorite. it’s central story isn’t going to satisfy people who want an outright reaper war but apart from the terminator baby I thought it was fine for a middle chapter of a trilogy whereas me1 had to do something very different as an opening act.
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Post by SirSourpuss on Jun 18, 2019 16:52:29 GMT
ME2 failed not only itself with it's plot but - and I made this argument very often - is the main culprit in 90% of the problems that people blame ME3 for. ME3 did it's best to stitch the trilogy back together after ME2's massive failure of progressing it and IMO, the authors did a marvelous job in ME3 to catch as many hanging plot threads as they possibly could. But ME2, under Mac's direction, is the perfect example why characters alone don't cut it. I disagree. The best thing that ME2 did was take the focus away from the Reapers, the big bad of the franchise, focus on smaller stories, tied them together in a neat little package and made sure that a smaller stakes narrative with more life* breathed into it can stand on its own, reaffirming the franchise's survivability. What I don't understand is the unreasonable rush to wrap up the entire Reaper saga in one single game. Which is one huge, backward, ridiculous idea, for what was Bioware's greatest undertaking ever. It was just not going to cut it. The balance was IMO far far better. Well, that is subjective to taste. In ME2, why exactly do I need Thane? Or Samara? Or Zaeed? As an assassin, Thane has the potential to move silently, as he exhibits in his recruitment mission and loyalty mission, between foes and create dissent and confusion, which is a huge asset to an infiltration squad that is fighting nearly impossible odds. Zaeed is a seasoned soldier and a grunt who will hold the line thanks to his battlefield experience. He is clearly unfit to lead, though, but his fighting prowess and keen eye in battle will offer valuable support in any firefight. Samara is a formidable biotic and the only one, besides Jack, that can hold the biotic bubble. Even just as a substitute for that job, in case the only other capable biotic should die for whatever reason, is invaluable, but Samara brings her own skills to the table and also the option to have a pure biotic on the team, while Jack holds the bubble, or vice versa. they were not interacting with the plot at all. Besides the main cast of Jacob, TIM, Miranda, Joker and Shepard, not many others interacted with the main plot. And that was a caveat, because some of them could die or not even be recruited. With a bigger budget and more development time, perhaps a better compromise could be reached, but under the circumstances, it was probably the best that could be done. Grunt, another character unrelated to the plot in the end ). Well, the Okeer mission went south and my guess was that Bioware was trying to make a case that sometimes, with such renown, baggage sometimes can become insurmountable. And Grunt is completely optional. You can keep him in the brig and never open his tank. It's not like it's impossible to do both at the same time, even the Mass Effect team did it themselves before ever starting on ME. Look at KotOR. That is a false equivalence, since Star Wars was an established franchise, with a literal ton of lore and I do mean literal. All the supplementary books and EU stuff should weigh more than a ton, altogether. If anything, I'd argue that ME1 did too little, in terms of writing and wasted too much potential in superfluous world building, with too much tell and not enough show. Especially Shepard's conversation with Sovereign was immersion breaking. The very fact that Sovereign acknowledges Shepard and addresses him, severely undermines the Reaper's supreme intelligence. It's the fact that Mac even separates plot and characters in this way (he says this outright in several interviews) that really gets me Honestly, a very good move to allow further and better characterization without plot constraints. Allows for a more personal, hands on approach to character development. There were elements of that even in ME1, with Garrus' conversations aboard the SR1 and Wrex and Tali's, but to a much smaller extent. The fact that Garrus' character development is swept under the rug between ME1 and ME2, however, was telling of the things to come. Sweeping things under the rug became a recurring thing with Bioware. IMO this is a writing 101 mistake Well, you are entitled to your opinion. IMO he'd be better suited to be somewhere within the team, just writing his character but not to oversee and manage the entire team. That job needs someone who works with a more wholistic picture and vision of what the entire story should be. No argument there.
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