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Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Oct 21, 2016 12:37:31 GMT
Overload Base Damage is 220.. Will name X = base_damage * (1+sum of power damage bonuses)
Overload has X *0.5 multiplier vs Organic Health X *1 multiplier vs Syntetic Health (geth)
Overload has X * 3 multiplier vs Shield/Barriers //confirmed by Eric Fagnan)
Neural Shock Adds 100% damage vs Organic Targets (probably added as a separate hit. will test to clarify) X * 1 vs organic Health (*0.5 + *0.5 ?) X * 6 vs organic Shields/Barriers (*3 + *3 ?)
The rank 6 extra (100%) damage vs shields/barriers behaves differently vs organics and syntetics X * 6 vs Syntetic Shields X * 5 vs Organics Shields/Barriers
Combining Neural Shock with the rank 6 100% vs Shield evo X * 6 vs Syntetic Shields (neural shock has no effect vs syntetics) X *3 +*5 vs Organics Shields//Barriers (tested to be applied in 2 hits *3 + *5 ) - main consequence is Overload can drop Gold Phantom Barriers (3075) in one cast..
About the Chain Overload
Second hit damage is *0.4 Third hit damage is *0.4*0.4 = *0.16
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