OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
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OdanUrr
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Nov 12, 2016 22:23:51 GMT
November 2016
odanurr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Sept 22, 2019 11:53:19 GMT
I wonder if I screwed something up... When I went to Cera for the seed so I could track down the High King and rescue Constantin, she attacked me and I was forced to kill her. Lost a lot of Native faction (though still at Friendly)
I wonder if I could have avoided that somehow? And if things are gonna get worse? Nothing you can do about it, you have to fight her no matter what.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
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Posts: 1,892 Likes: 3,076
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3,076
Cyberstrike
is wanting to have some fun!
1,892
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
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Post by Cyberstrike on Sept 22, 2019 18:43:49 GMT
I finished my first PT of Greedfall on the PS4. The final boss was a mild challenge not as hard you would think it is once you figure out it's attack patterns have plenty of ammo and potions and powerful melee weapon and that is all you really need and the final decision wasn't hard for me to make.
Then the professor of the player character narrates over a group of still images saying what the outcomes of your decisions for the world are and what the fates of your companions were and that is it.
Once you cross "the point of no return" any other quests and missions that you haven't done are cancelled and it looks like unless Spiders changes it you don't get to come back after the final boss to finish them. You defeat the final boss, make the final choice, see the coda, and that is it.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
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Iakus
20,895
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 22, 2019 19:07:25 GMT
Is there a warning that you have reached a point of no return?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 22, 2019 19:28:33 GMT
Is there a warning that you have reached a point of no return? Yep. I just got there this morning. It says very clearly that proceeding further is the "point of no return". Just FYI, the actual act that is the point is "gathering your allies (or companions)" at the campfire, as directed by the questmarker.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,024 Likes: 22,277
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Sept 9, 2016 12:15:16 GMT
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 22, 2019 21:00:59 GMT
I just finished it too, about 40 hours and level 35 (technically got level 36 after the last boss). Although, I think I missed side quests as there is at least two "doors/marked areas" on different maps I never had to visit via quests.
I went with the goody-two-shoes ending, I'm sure everyone knows the mix of choices that does that, lol.
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Post by ayreon on Sept 23, 2019 11:40:26 GMT
While I was helping out Theleme on their expedition in the swamp Siora disappeared on me. While fighting some monsters it looked like she was pushed into the earth. Shortly after she was invisible. When the auto-dialog triggered she was talking but I couldn't see her. After walking towards the camp she returned to me. She wasn't fighting as far as I know in this state. Quite clearly a bug, an annoying one. Hope it doesn't happen again.
So when do you think we'll see the firdt patch? How long was Technomancer supported for example?
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Post by AnDromedary on Sept 23, 2019 20:59:55 GMT
While I was helping out Theleme on their expedition in the swamp Siora disappeared on me. While fighting some monsters it looked like she was pushed into the earth. Shortly after she was invisible. When the auto-dialog triggered she was talking but I couldn't see her. After walking towards the camp she returned to me. She wasn't fighting as far as I know in this state. Quite clearly a bug, an annoying one. Hope it doesn't happen again. So when do you think we'll see the firdt patch? How long was Technomancer supported for example? Same happened to me in the same area with both my companions (Petros and Aphra at that point). Interestingly, saving and reloading didn't help. For me, they reappeared as soon as I walked through a door.
EDIT: In other Greedfall news, I am now about 25 hours into the game and probably about half way through (I am a slow player and like to explore areas first). Really like the game. Every single quest I have done so far has a great storyline that always comes with some twist and the writing seems to be thought through at every turn. To be honest, I don't think I've seen such good writing in 10 years or so in videogames. Great stuff.
On the negative side, I do not understand how people can just dismiss the backtracking complaints. There really is so much running around. Perfect example is a questline I did yesterday. A guy in a native village asks you for help because the native tribe allowed some settlers to establish a logging camp a few years ago, so they could get wood for building houses. But now that the natives want to go back and reforest the area, the loggers deny them access. The story of this quest is again really well written. It involves the settlers having tricked the natives into a contract they didn't understand, a vengeful native who poisoned some of the settlers, leading to tensions, you having to deal with a related issue about an unsafe mine that needs to be shut down and so on. It's all very well thought through, with no clear good or bad side and you get to resolve the conflict and prevent a war. I had a lot of fun with this quest. BUT: In order to solve the issue with the loggers, the devs make you run along the same paths at least 4 or 5 times. Just in the New Serene, you have to run from the upper floor of the governor's residence - where your old teacher, whom you ask for council is - down to the archives in the basement - where you just fetch some documents - then to the next house - where the old governess lives who established those contracts - and you just talk like one line with them (or really just pick up a stack of papers). Then, 5 Minutes later, you have to do the exact same thing AGAIN for the mine issue. The thing is, there is no challenge here, it's just tedious running around a friendly area. I thought they were kidding. I mean, I guess it establishes that you have to deal with a shitload of bureaucracy but that's not even the point of the quest.
And this is not an isolated incident, it's just an example of what a lot of these quests are like. There, the design could have been so much better. For example, instead of just getting even the second contract from the archives, it would have been believable that the corrupt merchant I am trying to investigate had it destroyed and so I have to steal a copy from his home or something. You know, just so I get to do something a little different. Or just say a servant picked it up the second time or something.
There are also some other design flaws: I just did the second part of Aphra's companion quest. Once you accept it, she is locked into the group. Then there is a 24 hour waiting period at some point (which is probably around 45 minutes game time maybe), so I did other stuff during that time. After that, you get locked into a battle against at least 8 opponents who were all a few levels above mine (they had skulls over their heads). At this point, I only had the choice to either win a super tough battle somehow or to load a really old game and loose like 1.5 hours of gameplay. There was no indication that this delayed jump in difficulty would happen.
Anyway, my second complaint about the game is the combat. I don't think it's fun. I have been specializing mostly in melee combat and I feel like it's supposed to play something like Witcher 2/3 or AC:Origins/Odyssey but it lacks the fluidity and responsiveness of those games. In those other games, you could actually learn the animation and telltale signs of the enemies and it would give you an advantage in fighting them, if you knew when to evade, block or strike. Greedfall also gives you all the same tools but for many creatures, once their attack animations start, there is little you can do anymore, so I doesn't feel like you have much choice but to level up enough so you can just overpower them with damage dealt and once that is the case, your companions are also so powerful against those same creatures that they could actually fight them on their own. The human opponents are a little better in that regard but they often show up in large groups, where fights get frantic quickly.
But maybe I am just not good enough at it, who knows.
In any case, despite all those gamplay issues, the story sucked me in enough that I can forgive all of this because I really want to know how all of this comes together in the end. I really hope spiders will continue to improve. If their next game gets enough funding for them to polish all the gameplay aspects a little more and build out their environments a little more (right now, you realize quickly that they did the minimum of what they needed for their quests to work), it definitely could become a real hit.
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Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
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Post by Blast Processor on Sept 24, 2019 0:44:10 GMT
Vasco and Admiral Cabral wanted my De Sardet to join the Nauts. Even though azarhal had informed me that the choice doesn't effect much, I was still a bit surprised that the Naut areas still barred me from entering. LOL. Anyway, I ended up reloading and refusing to join. Felt like I'd avoid other jarring situations that way, plus I'm not really a face tattoo kinda person.
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Curious Crow
Tripping through time
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Jun 17, 2017 14:20:42 GMT
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kipper
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Post by Curious Crow on Sept 24, 2019 1:45:28 GMT
Played a bit of Greedfall today. First a bit with this smug bastard. Mentally prepared myself to burn some heretics in Serénè and was very disappointed they chose the sword. Then stole everything that was locked up in those pesky little chests I left behind my first time around. Glorious loot was mine! Then headed out to New Sérène. Boss fight went just as long as the first time I tried, but with a lot less frustration all the same. So that was nice-ish. Was sad that his final blow was via the gun, but at least he had some sparkly magic around the gun. Little victories and all. Made it to the city and stopped as he was making his way out, since I'm wondering if the main quest actually had some sort of timer, or it went how it was supposed to go. Because if it's the latter, rushing out right away might not be the best move. So loaded up the smug lady instead. She's got a glorious bird hat now, but aint got no face picture of her with it. It's pretty cool though. Since she's further in the story it'll be spoilers and also got some ponderings as well. But no sense I think. So she had just seen the messy aftermath of Siora's opening quest, which is what I was pondering with the former bloke. As in is there variance in the battlefield depending on when you arrive/which route you take? Either way, sister was alive so they went looking for the mother. Who despite all hope was quite dead. Alas. Got to take the body home via charisma skill check, so that was nice.
Decided to go see the more religious of the two alliances next and was happy I'm not in a diplomatic position in real life, since I'd have booted that guy once he started choking the other bloke. Like boot to the gut and now everyone is at war and dying. But alas no. Peace is kinda still reigning.
Met her father at long last. Petrus that is. No idea if they turn out to be blood related but for now he's got the coveted position of daddy and second place in Kurts' competition with the Professor. Ooof.
Wrap up business there and decide that I should also do the side quests in Hikmet before enjoying Constantin's company. And pretty much died over the fact that I wasn't let in since they were scared of Petrus defeating the city solo. He was amused too. So booted him at camp and went to deal with the side quests.
Not my business-ed the rebel attacks on the outpost and then got pretty invested in the attempts to trade with the other clan. Alas it was late and time to stop. Hopefully the investment will carry on tomorrow since the run had been a bit dead until today.
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 309 Likes: 564
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May 29, 2024 14:36:34 GMT
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ewigDunkelheit
Exalt the Dwarf Age!
309
August 2016
ewigdunkelheit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Sept 24, 2019 7:52:09 GMT
Today in Greedfall, I finally decided on a character build, and will actually leave Serene for the New World for the first time in my nearly weeklong relationship with this spiffy new game. While pure Technical does call to me, I will attempt my run as the only class not represented by the companions: a magical thief. De Sardet will run around with a dagger/blunderbuss combo, while laying out traps, buffing allies (eventually) with a heal and shield, and locking down enemies with Stasis and Storm.
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234
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May 16, 2024 19:49:28 GMT
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Kaidan Fan
Mrs. Dekarios
1,610
August 2016
kaidanfan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR
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Post by Kaidan Fan on Sept 24, 2019 8:13:04 GMT
While I was helping out Theleme on their expedition in the swamp Siora disappeared on me. While fighting some monsters it looked like she was pushed into the earth. Shortly after she was invisible. When the auto-dialog triggered she was talking but I couldn't see her. After walking towards the camp she returned to me. She wasn't fighting as far as I know in this state. Quite clearly a bug, an annoying one. Hope it doesn't happen again. So when do you think we'll see the firdt patch? How long was Technomancer supported for example? Same happened to me in the same area with both my companions (Petros and Aphra at that point). Interestingly, saving and reloading didn't help. For me, they reappeared as soon as I walked through a door.
EDIT: In other Greedfall news, I am now about 25 hours into the game and probably about half way through (I am a slow player and like to explore areas first). Really like the game. Every single quest I have done so far has a great storyline that always comes with some twist and the writing seems to be thought through at every turn. To be honest, I don't think I've seen such good writing in 10 years or so in videogames. Great stuff.
On the negative side, I do not understand how people can just dismiss the backtracking complaints. There really is so much running around. Perfect example is a questline I did yesterday. A guy in a native village asks you for help because the native tribe allowed some settlers to establish a logging camp a few years ago, so they could get wood for building houses. But now that the natives want to go back and reforest the area, the loggers deny them access. The story of this quest is again really well written. It involves the settlers having tricked the natives into a contract they didn't understand, a vengeful native who poisoned some of the settlers, leading to tensions, you having to deal with a related issue about an unsafe mine that needs to be shut down and so on. It's all very well thought through, with no clear good or bad side and you get to resolve the conflict and prevent a war. I had a lot of fun with this quest. BUT: In order to solve the issue with the loggers, the devs make you run along the same paths at least 4 or 5 times. Just in the New Serene, you have to run from the upper floor of the governor's residence - where your old teacher, whom you ask for council is - down to the archives in the basement - where you just fetch some documents - then to the next house - where the old governess lives who established those contracts - and you just talk like one line with them (or really just pick up a stack of papers). Then, 5 Minutes later, you have to do the exact same thing AGAIN for the mine issue. The thing is, there is no challenge here, it's just tedious running around a friendly area. I thought they were kidding. I mean, I guess it establishes that you have to deal with a shitload of bureaucracy but that's not even the point of the quest.
And this is not an isolated incident, it's just an example of what a lot of these quests are like. There, the design could have been so much better. For example, instead of just getting even the second contract from the archives, it would have been believable that the corrupt merchant I am trying to investigate had it destroyed and so I have to steal a copy from his home or something. You know, just so I get to do something a little different. Or just say a servant picked it up the second time or something.
There are also some other design flaws: I just did the second part of Aphra's companion quest. Once you accept it, she is locked into the group. Then there is a 24 hour waiting period at some point (which is probably around 45 minutes game time maybe), so I did other stuff during that time. After that, you get locked into a battle against at least 8 opponents who were all a few levels above mine (they had skulls over their heads). At this point, I only had the choice to either win a super tough battle somehow or to load a really old game and loose like 1.5 hours of gameplay. There was no indication that this delayed jump in difficulty would happen.
Anyway, my second complaint about the game is the combat. I don't think it's fun. I have been specializing mostly in melee combat and I feel like it's supposed to play something like Witcher 2/3 or AC:Origins/Odyssey but it lacks the fluidity and responsiveness of those games. In those other games, you could actually learn the animation and telltale signs of the enemies and it would give you an advantage in fighting them, if you knew when to evade, block or strike. Greedfall also gives you all the same tools but for many creatures, once their attack animations start, there is little you can do anymore, so I doesn't feel like you have much choice but to level up enough so you can just overpower them with damage dealt and once that is the case, your companions are also so powerful against those same creatures that they could actually fight them on their own. The human opponents are a little better in that regard but they often show up in large groups, where fights get frantic quickly.
But maybe I am just not good enough at it, who knows.
In any case, despite all those gamplay issues, the story sucked me in enough that I can forgive all of this because I really want to know how all of this comes together in the end. I really hope spiders will continue to improve. If their next game gets enough funding for them to polish all the gameplay aspects a little more and build out their environments a little more (right now, you realize quickly that they did the minimum of what they needed for their quests to work), it definitely could become a real hit.
I don't know if you knew or not since you didn't mention it, but you can sleep at your residence in any of the alliance cities or any of the campsites to pass the time instead of waiting for in game time to pass.
If you already knew this you can ignore this comment
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,408 Likes: 7,043
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saandrig
3,408
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 24, 2019 8:18:23 GMT
Today in Greedfall, I finally decided on a character build, and will actually leave Serene for the New World for the first time in my nearly weeklong relationship with this spiffy new game. While pure Technical does call to me, I will attempt my run as the only class not represented by the companions: a magical thief. De Sardet will run around with a dagger/blunderbuss combo, while laying out traps, buffing allies (eventually) with a heal and shield, and locking down enemies with Stasis and Storm. That sounds like it needs a CRAPTON of skill points. By level 40, which is endgame, you might still not have enough 😀 If on PC, an exp multiplier mod/trainer could help though.
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15,085
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dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Sept 24, 2019 10:52:52 GMT
While I was helping out Theleme on their expedition in the swamp Siora disappeared on me. While fighting some monsters it looked like she was pushed into the earth. Shortly after she was invisible. When the auto-dialog triggered she was talking but I couldn't see her. After walking towards the camp she returned to me. She wasn't fighting as far as I know in this state. Quite clearly a bug, an annoying one. Hope it doesn't happen again. So when do you think we'll see the firdt patch? How long was Technomancer supported for example? Same happened to me in the same area with both my companions (Petros and Aphra at that point). Interestingly, saving and reloading didn't help. For me, they reappeared as soon as I walked through a door.
EDIT: In other Greedfall news, I am now about 25 hours into the game and probably about half way through (I am a slow player and like to explore areas first). Really like the game. Every single quest I have done so far has a great storyline that always comes with some twist and the writing seems to be thought through at every turn. To be honest, I don't think I've seen such good writing in 10 years or so in videogames. Great stuff.
On the negative side, I do not understand how people can just dismiss the backtracking complaints. There really is so much running around. Perfect example is a questline I did yesterday. A guy in a native village asks you for help because the native tribe allowed some settlers to establish a logging camp a few years ago, so they could get wood for building houses. But now that the natives want to go back and reforest the area, the loggers deny them access. The story of this quest is again really well written. It involves the settlers having tricked the natives into a contract they didn't understand, a vengeful native who poisoned some of the settlers, leading to tensions, you having to deal with a related issue about an unsafe mine that needs to be shut down and so on. It's all very well thought through, with no clear good or bad side and you get to resolve the conflict and prevent a war. I had a lot of fun with this quest. BUT: In order to solve the issue with the loggers, the devs make you run along the same paths at least 4 or 5 times. Just in the New Serene, you have to run from the upper floor of the governor's residence - where your old teacher, whom you ask for council is - down to the archives in the basement - where you just fetch some documents - then to the next house - where the old governess lives who established those contracts - and you just talk like one line with them (or really just pick up a stack of papers). Then, 5 Minutes later, you have to do the exact same thing AGAIN for the mine issue. The thing is, there is no challenge here, it's just tedious running around a friendly area. I thought they were kidding. I mean, I guess it establishes that you have to deal with a shitload of bureaucracy but that's not even the point of the quest.
And this is not an isolated incident, it's just an example of what a lot of these quests are like. There, the design could have been so much better. For example, instead of just getting even the second contract from the archives, it would have been believable that the corrupt merchant I am trying to investigate had it destroyed and so I have to steal a copy from his home or something. You know, just so I get to do something a little different. Or just say a servant picked it up the second time or something.
There are also some other design flaws: I just did the second part of Aphra's companion quest. Once you accept it, she is locked into the group. Then there is a 24 hour waiting period at some point (which is probably around 45 minutes game time maybe), so I did other stuff during that time. After that, you get locked into a battle against at least 8 opponents who were all a few levels above mine (they had skulls over their heads). At this point, I only had the choice to either win a super tough battle somehow or to load a really old game and loose like 1.5 hours of gameplay. There was no indication that this delayed jump in difficulty would happen.
Anyway, my second complaint about the game is the combat. I don't think it's fun. I have been specializing mostly in melee combat and I feel like it's supposed to play something like Witcher 2/3 or AC:Origins/Odyssey but it lacks the fluidity and responsiveness of those games. In those other games, you could actually learn the animation and telltale signs of the enemies and it would give you an advantage in fighting them, if you knew when to evade, block or strike. Greedfall also gives you all the same tools but for many creatures, once their attack animations start, there is little you can do anymore, so I doesn't feel like you have much choice but to level up enough so you can just overpower them with damage dealt and once that is the case, your companions are also so powerful against those same creatures that they could actually fight them on their own. The human opponents are a little better in that regard but they often show up in large groups, where fights get frantic quickly.
But maybe I am just not good enough at it, who knows.
In any case, despite all those gamplay issues, the story sucked me in enough that I can forgive all of this because I really want to know how all of this comes together in the end. I really hope spiders will continue to improve. If their next game gets enough funding for them to polish all the gameplay aspects a little more and build out their environments a little more (right now, you realize quickly that they did the minimum of what they needed for their quests to work), it definitely could become a real hit.
I totally agree as mentioned before re the backtracking and that logging quests is the best example. I was playing yesterday and was really enjoying it and then I decided to do that quest and it really almost broke me. If I hadn't just got all steamy with Aphra I'd have just stopped playing. There were so many ways they could have made that quest more efficient for lack of a better word and as you said the quest was good but completing it was a chore..
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,408 Likes: 7,043
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7,043
saandrig
3,408
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 24, 2019 11:37:52 GMT
On the negative side, I do not understand how people can just dismiss the backtracking complaints. There really is so much running around. Perfect example is a questline I did yesterday. A guy in a native village asks you for help because the native tribe allowed some settlers to establish a logging camp a few years ago, so they could get wood for building houses. But now that the natives want to go back and reforest the area, the loggers deny them access. The story of this quest is again really well written. It involves the settlers having tricked the natives into a contract they didn't understand, a vengeful native who poisoned some of the settlers, leading to tensions, you having to deal with a related issue about an unsafe mine that needs to be shut down and so on. It's all very well thought through, with no clear good or bad side and you get to resolve the conflict and prevent a war. I had a lot of fun with this quest. BUT: In order to solve the issue with the loggers, the devs make you run along the same paths at least 4 or 5 times. Just in the New Serene, you have to run from the upper floor of the governor's residence - where your old teacher, whom you ask for council is - down to the archives in the basement - where you just fetch some documents - then to the next house - where the old governess lives who established those contracts - and you just talk like one line with them (or really just pick up a stack of papers). Then, 5 Minutes later, you have to do the exact same thing AGAIN for the mine issue. The thing is, there is no challenge here, it's just tedious running around a friendly area. I thought they were kidding. I mean, I guess it establishes that you have to deal with a shitload of bureaucracy but that's not even the point of the quest. I totally agree as mentioned before re the backtracking and that logging quests is the best example. I was playing yesterday and was really enjoying it and then I decided to do that quest and it really almost broke me. If I hadn't just got all steamy with Aphra I'd have just stopped playing. There were so many ways they could have made that quest more efficient for lack of a better word and as you said the quest was good but completing it was a chore.. You stumbled upon one of the two side quests that are this long and send you running (the other one actually has a funny story reason behind it) Imagine a game filled with those and you get an idea of the previous Spiders efforts. Multiply that backtracking by a factor of 3 and you get Kingdom Come Deliverance (different developer)
The Loggers quest is actually two quests into one (you get a full reward midway and at the end). I suspect Spiders didn't have the time to iron out some quest lines and had to connect similar in area, but otherwise separate quests in order not to cut content.
On my end, second PT progresses nicely. Magic and guns, yo! OP AF. Having fun with the magic AOE ability. Dashing in the middle of a full enemy group, spamming the AOE and drinking Magic potions like an alcoholic
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Post by dazk on Sept 24, 2019 12:26:33 GMT
I totally agree as mentioned before re the backtracking and that logging quests is the best example. I was playing yesterday and was really enjoying it and then I decided to do that quest and it really almost broke me. If I hadn't just got all steamy with Aphra I'd have just stopped playing. There were so many ways they could have made that quest more efficient for lack of a better word and as you said the quest was good but completing it was a chore.. You stumbled upon one of the two side quests that are this long and send you running (the other one actually has a funny story reason behind it) Imagine a game filled with those and you get an idea of the previous Spiders efforts. Multiply that backtracking by a factor of 3 and you get Kingdom Come Deliverance (different developer)
The Loggers quest is actually two quests into one (you get a full reward midway and at the end). I suspect Spiders didn't have the time to iron out some quest lines and had to connect similar in area, but otherwise separate quests in order not to cut content.
On my end, second PT progresses nicely. Magic and guns, yo! OP AF. Having fun with the magic AOE ability. Dashing in the middle of a full enemy group, spamming the AOE and drinking Magic potions like an alcoholic I am so OP'd with guns, magic and my light sword I am having more fun ATM just goofing around in combat. Yesterday I kicked a bandit back and forth up a road for over 5 minutes and from one edge of the map to the other, it was hysterical!!!! Did you know you can't actually kill someone by kicking them? They get down to three health bars and you can just keep kicking them for ages!!!! Said kicking victim, it was a bit of a challenge to get them out of this rock corner:
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Post by Iakus on Sept 24, 2019 13:34:27 GMT
Discovered the cause of the malichor. Kinda underwhelmed. What's with the environmentalist messaging all of a sudden? "You poisoned mother earth, so you are being poisoned in turn"?
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Post by saandrig on Sept 24, 2019 14:31:13 GMT
Discovered the cause of the malichor. Kinda underwhelmed. What's with the environmentalist messaging all of a sudden? "You poisoned mother earth, so you are being poisoned in turn"? Cuz... magic! And the game is very heavy on that theme overall. However I do wonder how did the magic came to be in the Old World?
I recall that Theleme teachings claim magic was a gift for the believers, but we know that San Matheus most likely learned magic from the natives. And the natives got magic as a gift from their God when he(ok, or she. Ok, it.) drove the first colonists from the island. Now that I think about it, I need to go back and check if magic on the continent existed before the first colonization.
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Post by azarhal on Sept 24, 2019 19:12:21 GMT
Discovered the cause of the malichor. Kinda underwhelmed. What's with the environmentalist messaging all of a sudden? "You poisoned mother earth, so you are being poisoned in turn"? Cuz... magic! And the game is very heavy on that theme overall. However I do wonder how did the magic came to be in the Old World?
I recall that Theleme teachings claim magic was a gift for the believers, but we know that San Matheus most likely learned magic from the natives. And the natives got magic as a gift from their God when he(ok, or she. Ok, it.) drove the first colonists from the island. Now that I think about it, I need to go back and check if magic on the continent existed before the first colonization. Going by the the Many-Faced, the continent probably has its own "land deity" that the people living their just aren't aware off or forgot about. The Nauts probably have their own as well on their island, that's why they are kinda "immune" to the Malichor.
There must have been a religion before Theleme anyhow as San Matheus died on the island after creating Theleme, he never made it back to the continent. That suggest they used light/shadow magic before finding the island too...it also suggest Saint Lucius might have twisted a bunch of things when he came back...alone. By the way, Spiders was created by remains of the studio that made Silverfall.
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Sept 24, 2019 21:27:24 GMT
Today in Greedfall, I finally decided on a character build, and will actually leave Serene for the New World for the first time in my nearly weeklong relationship with this spiffy new game. While pure Technical does call to me, I will attempt my run as the only class not represented by the companions: a magical thief. De Sardet will run around with a dagger/blunderbuss combo, while laying out traps, buffing allies (eventually) with a heal and shield, and locking down enemies with Stasis and Storm. That sounds like it needs a CRAPTON of skill points. By level 40, which is endgame, you might still not have enough 😀 If on PC, an exp multiplier mod/trainer could help though.
The build I mentioned in the post above will be fully complete at level 37. But I actually didn't leave Serene yet.
I have two De Sardets, and I haven't taken the plunge yet. My other build is a Jill of All Trades using a one-handed hammer or axe paired with a divine ring and wearing the heaviest armors. She will lay out traps and throw phials while lightning dodging around the battlefield, and controlling enemies with Stasis and Storm. The JOAT build will be fully complete at level 36.
EDIT/ADD: After sitting down with my character gallery list, I decided to opt for the JOAT for now. I'll go continue my journey and see how it goes.
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Post by Curious Crow on Sept 25, 2019 0:49:35 GMT
Today Lady DeSardet lamented her lack of horses and the heresy that she can't mount one of those Shark-Cow thingies. More spoilery recap in spoilers. Bigger(?) spoilers in spoilers. And two pics. In spoilers. I like this forum feature. First a picture of the magnificent bird hat. So majestic. Also found a wicked owl mask which was very tempting. Wrapped up the merchant intrigue and was delighted to see that my suspicions weren't just me being judgmental. Am very delighted at the "Petrus - Everybody" interactions and find myself adding Dad to DeSardet's responses. So it be like: Petrus: My daughter. DeSardet: Thank you. Dad. Speaking of dads, tracked down the Professor dad. I swear I checked every room in the damn building before I stumbled up on him. D: I guess this is the bigger spoiler. So be careful? Either way they start chatting and DeSardet starts getting snippy about being adopted. Which I mean, should have been easily deduced from just looking in the mirror. But still haven't gotten any other scene mentioning it. So wondering if it's just "Duh" or she "spoilered" me. Either way Professor is not my dad and I am both delighted and disappointed.
Along with being a diplomat I'm also a licenced therapist. Here is my card Siora, we hold sessions in the living room. Decided to do Vasco's companion quest since the last like six interaction with him were like: Vasco:I haz quest! DeSardine: That's nice but not now Vasco. I'm really just trying to loot this pile of rocks you wandered over. So we go and do his super exciting quest to find out what happened to a boat. Make it to the boat, sense the boss fight, Vasco pipes up, spot the boss fight. Try to do it and fail. Like 10 times. Not even making a dent in his carapace. Try 10 more times. Fail. Check the last save and I need to go back 1 hour to be free of the quest. Reloaded and realized I can't be bothered. So reload again and do the fight once more. 10 more tries. Walk away, explore the area and have a grand old time. Gain one level. Decide to return. Park her ass in front of the crafting table. Pimp my Kurt up. And Vasco to. Everyone gets pimped! Kill the boss cheesy easy. As in fling potions at him and unload like 50 bullets into his butt. Feels good man. Get mauled by bats on the way out of the cave. Feels bad man. But I foresaw it and had a hard save so no foul. Did Kurts quest next since I kinda was positive I found the location while wandering the map. Very exciting. Also feck I misunderstood the quest objective and kinda skipped saving the cutest of cuties. So reloaded to prevent that crime against nature. Still very exciting. Wrap up the quest and head back to the city. Decide to wrap it up with Petrus quest. Which involved a very intriguing walks around town, chatting to people, getting lost, cursing the city layout and having to sleep until the next night. But eventually it was done. And it was also late, so more adventures will have to wait. Also get the chance to sleep on which branch of the main quest I'll to first. The religious bit is the shortest away, the mine bit is the most intriguing and the Bridge alliance...well it'll take second or third spot I guess. Also I'm missing one companion I guess? Hopefully she'll pop up sooner or later. Final bit and second pic. Her new hat. Not the fanciest hat, but it fits her outfit and also shows off her ponytail. So pretty nice.
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Post by Iakus on Sept 25, 2019 13:25:44 GMT
Finished the game. THE ending was...okay. Kinda underwhelming. I kinda wish that We'd been seen more of the old world at the start, to contrast with the societies being built on the island. I mean, yeah we get to see what the colonists themselves do, but is that all we're supposed to have to decide if the old world is worth saving or not?
And I really wish we'd goten to see more of COnatantin's family. His decent into madness was awfully abrupt. For that matter, and what was Catasach thinking, doing that ritual on a renaigse, let alone one not an on ol menawi?
As I said before, not wild about the malichor origin either Overall, though, decent game. I hope they do more set in this world. It would be interesting to see what some of the lands on the continent are like.
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Post by saandrig on Sept 25, 2019 13:59:31 GMT
Finished the game. THE ending was...okay. Kinda underwhelming. I kinda wish that We'd been seen more of the old world at the start, to contrast with the societies being built on the island. I mean, yeah we get to see what the colonists themselves do, but is that all we're supposed to have to decide if the old world is worth saving or not?
And I really wish we'd goten to see more of COnatantin's family. His decent into madness was awfully abrupt. For that matter, and what was Catasach thinking, doing that ritual on a renaigse, let alone one not an on ol menawi?
As I said before, not wild about the malichor origin either Overall, though, decent game. I hope they do more set in this world. It would be interesting to see what some of the lands on the continent are like. I see you are becoming fluent in the heathen tongue... Have you forgotten your roots, my child? DO YOU RENOUNCE YOUR RELIGION?
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Post by Iakus on Sept 25, 2019 17:07:50 GMT
Finished the game. THE ending was...okay. Kinda underwhelming. I kinda wish that We'd been seen more of the old world at the start, to contrast with the societies being built on the island. I mean, yeah we get to see what the colonists themselves do, but is that all we're supposed to have to decide if the old world is worth saving or not?
And I really wish we'd goten to see more of COnatantin's family. His decent into madness was awfully abrupt. For that matter, and what was Catasach thinking, doing that ritual on a renaigse, let alone one not an on ol menawi?
As I said before, not wild about the malichor origin either Overall, though, decent game. I hope they do more set in this world. It would be interesting to see what some of the lands on the continent are like. I see you are becoming fluent in the heathen tongue... Have you forgotten your roots, my child? DO YOU RENOUNCE YOUR RELIGION? I admit I had to look up some of the words to make sure I was spelling them right
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Post by ayreon on Sept 25, 2019 19:14:52 GMT
While I was helping out Theleme on their expedition in the swamp Siora disappeared on me. While fighting some monsters it looked like she was pushed into the earth. Shortly after she was invisible. When the auto-dialog triggered she was talking but I couldn't see her. After walking towards the camp she returned to me. She wasn't fighting as far as I know in this state. Quite clearly a bug, an annoying one. Hope it doesn't happen again. So when do you think we'll see the firdt patch? How long was Technomancer supported for example? Same happened to me in the same area with both my companions (Petros and Aphra at that point). Interestingly, saving and reloading didn't help. For me, they reappeared as soon as I walked through a door.
EDIT: In other Greedfall news, I am now about 25 hours into the game and probably about half way through (I am a slow player and like to explore areas first). Really like the game. Every single quest I have done so far has a great storyline that always comes with some twist and the writing seems to be thought through at every turn. To be honest, I don't think I've seen such good writing in 10 years or so in videogames. Great stuff.
On the negative side, I do not understand how people can just dismiss the backtracking complaints. There really is so much running around. Perfect example is a questline I did yesterday. A guy in a native village asks you for help because the native tribe allowed some settlers to establish a logging camp a few years ago, so they could get wood for building houses. But now that the natives want to go back and reforest the area, the loggers deny them access. The story of this quest is again really well written. It involves the settlers having tricked the natives into a contract they didn't understand, a vengeful native who poisoned some of the settlers, leading to tensions, you having to deal with a related issue about an unsafe mine that needs to be shut down and so on. It's all very well thought through, with no clear good or bad side and you get to resolve the conflict and prevent a war. I had a lot of fun with this quest. BUT: In order to solve the issue with the loggers, the devs make you run along the same paths at least 4 or 5 times. Just in the New Serene, you have to run from the upper floor of the governor's residence - where your old teacher, whom you ask for council is - down to the archives in the basement - where you just fetch some documents - then to the next house - where the old governess lives who established those contracts - and you just talk like one line with them (or really just pick up a stack of papers). Then, 5 Minutes later, you have to do the exact same thing AGAIN for the mine issue. The thing is, there is no challenge here, it's just tedious running around a friendly area. I thought they were kidding. I mean, I guess it establishes that you have to deal with a shitload of bureaucracy but that's not even the point of the quest.
And this is not an isolated incident, it's just an example of what a lot of these quests are like. There, the design could have been so much better. For example, instead of just getting even the second contract from the archives, it would have been believable that the corrupt merchant I am trying to investigate had it destroyed and so I have to steal a copy from his home or something. You know, just so I get to do something a little different. Or just say a servant picked it up the second time or something.
There are also some other design flaws: I just did the second part of Aphra's companion quest. Once you accept it, she is locked into the group. Then there is a 24 hour waiting period at some point (which is probably around 45 minutes game time maybe), so I did other stuff during that time. After that, you get locked into a battle against at least 8 opponents who were all a few levels above mine (they had skulls over their heads). At this point, I only had the choice to either win a super tough battle somehow or to load a really old game and loose like 1.5 hours of gameplay. There was no indication that this delayed jump in difficulty would happen.
Anyway, my second complaint about the game is the combat. I don't think it's fun. I have been specializing mostly in melee combat and I feel like it's supposed to play something like Witcher 2/3 or AC:Origins/Odyssey but it lacks the fluidity and responsiveness of those games. In those other games, you could actually learn the animation and telltale signs of the enemies and it would give you an advantage in fighting them, if you knew when to evade, block or strike. Greedfall also gives you all the same tools but for many creatures, once their attack animations start, there is little you can do anymore, so I doesn't feel like you have much choice but to level up enough so you can just overpower them with damage dealt and once that is the case, your companions are also so powerful against those same creatures that they could actually fight them on their own. The human opponents are a little better in that regard but they often show up in large groups, where fights get frantic quickly.
But maybe I am just not good enough at it, who knows.
In any case, despite all those gamplay issues, the story sucked me in enough that I can forgive all of this because I really want to know how all of this comes together in the end. I really hope spiders will continue to improve. If their next game gets enough funding for them to polish all the gameplay aspects a little more and build out their environments a little more (right now, you realize quickly that they did the minimum of what they needed for their quests to work), it definitely could become a real hit.
I agree with you about the backtracking. That quest was horrendous when it came to that. I think I completed it on Sunday. I was sitting there; okay I'll complete this and I'll shut down the game. Then the quest completed and I had to go to the mine, so I thought; yes let's complete this and shutdown. At the end of these two quests I was tired of going back and forth so many times. It was a chore, and even though some of the story in that quest was good, it became boring to me in the end. I expect some running back and forth, but that was too much. I think that probably killed some of the joy of the game for me. Because I haven't played the game since Sunday. I just noticed today. But it also might be that I am really really enjoying playing Mass Effect again and the new game Ai: The Somnium Files. But at the same time I don't feel the need to go back to Greedfall yet. It saddens me, because there are some good things in there. The combat unfortunately is not one of those. At least I got a mod that takes away Siora, Kurt and Vasco's voice during combat. God that was tiring. I'll stop now, and I might just post a more thorough thought about what I think of the game.
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Post by dazk on Sept 25, 2019 23:52:28 GMT
Same happened to me in the same area with both my companions (Petros and Aphra at that point). Interestingly, saving and reloading didn't help. For me, they reappeared as soon as I walked through a door.
EDIT: In other Greedfall news, I am now about 25 hours into the game and probably about half way through (I am a slow player and like to explore areas first). Really like the game. Every single quest I have done so far has a great storyline that always comes with some twist and the writing seems to be thought through at every turn. To be honest, I don't think I've seen such good writing in 10 years or so in videogames. Great stuff.
On the negative side, I do not understand how people can just dismiss the backtracking complaints. There really is so much running around. Perfect example is a questline I did yesterday. A guy in a native village asks you for help because the native tribe allowed some settlers to establish a logging camp a few years ago, so they could get wood for building houses. But now that the natives want to go back and reforest the area, the loggers deny them access. The story of this quest is again really well written. It involves the settlers having tricked the natives into a contract they didn't understand, a vengeful native who poisoned some of the settlers, leading to tensions, you having to deal with a related issue about an unsafe mine that needs to be shut down and so on. It's all very well thought through, with no clear good or bad side and you get to resolve the conflict and prevent a war. I had a lot of fun with this quest. BUT: In order to solve the issue with the loggers, the devs make you run along the same paths at least 4 or 5 times. Just in the New Serene, you have to run from the upper floor of the governor's residence - where your old teacher, whom you ask for council is - down to the archives in the basement - where you just fetch some documents - then to the next house - where the old governess lives who established those contracts - and you just talk like one line with them (or really just pick up a stack of papers). Then, 5 Minutes later, you have to do the exact same thing AGAIN for the mine issue. The thing is, there is no challenge here, it's just tedious running around a friendly area. I thought they were kidding. I mean, I guess it establishes that you have to deal with a shitload of bureaucracy but that's not even the point of the quest.
And this is not an isolated incident, it's just an example of what a lot of these quests are like. There, the design could have been so much better. For example, instead of just getting even the second contract from the archives, it would have been believable that the corrupt merchant I am trying to investigate had it destroyed and so I have to steal a copy from his home or something. You know, just so I get to do something a little different. Or just say a servant picked it up the second time or something.
There are also some other design flaws: I just did the second part of Aphra's companion quest. Once you accept it, she is locked into the group. Then there is a 24 hour waiting period at some point (which is probably around 45 minutes game time maybe), so I did other stuff during that time. After that, you get locked into a battle against at least 8 opponents who were all a few levels above mine (they had skulls over their heads). At this point, I only had the choice to either win a super tough battle somehow or to load a really old game and loose like 1.5 hours of gameplay. There was no indication that this delayed jump in difficulty would happen.
Anyway, my second complaint about the game is the combat. I don't think it's fun. I have been specializing mostly in melee combat and I feel like it's supposed to play something like Witcher 2/3 or AC:Origins/Odyssey but it lacks the fluidity and responsiveness of those games. In those other games, you could actually learn the animation and telltale signs of the enemies and it would give you an advantage in fighting them, if you knew when to evade, block or strike. Greedfall also gives you all the same tools but for many creatures, once their attack animations start, there is little you can do anymore, so I doesn't feel like you have much choice but to level up enough so you can just overpower them with damage dealt and once that is the case, your companions are also so powerful against those same creatures that they could actually fight them on their own. The human opponents are a little better in that regard but they often show up in large groups, where fights get frantic quickly.
But maybe I am just not good enough at it, who knows.
In any case, despite all those gamplay issues, the story sucked me in enough that I can forgive all of this because I really want to know how all of this comes together in the end. I really hope spiders will continue to improve. If their next game gets enough funding for them to polish all the gameplay aspects a little more and build out their environments a little more (right now, you realize quickly that they did the minimum of what they needed for their quests to work), it definitely could become a real hit.
I agree with you about the backtracking. That quest was horrendous when it came to that. I think I completed it on Sunday. I was sitting there; okay I'll complete this and I'll shut down the game. Then the quest completed and I had to go to the mine, so I thought; yes let's complete this and shutdown. At the end of these two quests I was tired of going back and forth so many times. It was a chore, and even though some of the story in that quest was good, it became boring to me in the end. I expect some running back and forth, but that was too much. I think that probably killed some of the joy of the game for me. Because I haven't played the game since Sunday. I just noticed today. That quest also broke me 2 days ago as well but there have been a couple. I had a break for a few days though and decided I wanted to finish the game and was rewarded with a quest (the tablet one about St Matheus) I really enjoyed but (I know its probably just me) but navigating the map and sometimes maps to get to one point actually drove me nuts.
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