Numerical Tests Thread - Peddro's Sticky Grenades
Oct 21, 2016 19:48:48 GMT
burningcherry likes this
Post by BlackMage on Oct 21, 2016 19:48:48 GMT
peddroelm
Posted 22 September 2012 - 06:28 PM
Edited by peddroelmz, 01 February 2013 - 04:40 AM
EDIT 2
With the latest buffs to Javelin and Disruptor // Phasic ammo vs Shields this got even better ...
ON a GI with Javelin X sticky grenade (from cloak with scope on) will do
1545.8 * 1.35 * 0.25 * 4 = 2086.83 (+chance of TB on explosion with disruptor IV)
and
11545.8 * 1.35 * 0.15 * 10 = 3130.245 !!! (with phasic ammo III) ( more than the sticly explosion vs shields//barriers)
vs shields & barriers
EDIT2
Sticky Grenades apply ammo consumable damage and effects on hit based on active weapon ..
The ammo damage inflicted is % of currently active weapon ..
(% of 20.1 GPSMG X) is negligible)
(% of 1610.125 (Javelin X with cloak might be significant)
ATTENTION - FIRING STICKY GRENADES WHEN THE ACTIVE WEAPON IS A SNIPER RIFLE WILL CAUSE THE AMMO_DAMAGE (which is calculated off weapon base damage to receive the HIP FIRE PENALTY) ... (always use the scope for those sticky grenades when using a powerfull 1 shot SR )
Tech vulnerability WILL NOT affect sticky grenade explosion damage .. It will however affect combo damage set up and detonated by the sticky grenade (tech burst//Fire explosion) ...
Tests
Sticky grenade disruptor ammo II (10%)
javelin X (((1288.10 - 1030.50) / 9) * (3 - 1)) + 1030.50 = 1087.74444
GPSMG X
HI
Tests vs Platinum atlas Shields
Damage Received: 3.000000 // 20.1 * 0.1 = 2.01 (GPSMG active)
Damage Received: 1800.000000 //sticky impact vs shield (no cloak)
Damage Received: 109.000000 // 1087.74444 * 0.1 = 108.774444 Javelin III zoomed in
Damage Received: 1800.000000 //sticky
Damage Received: 1167.000000 // TB TB (vs shield platinum 6+1) ??
Damage Received: 55.000000 //javelin hip fire penalty 1087.74444 * 0.5 * 0.1 = 54.387222
Damage Received: 1800.000000 //sticky
Damage Received: 1167.000000 //TB (vs shield platinum 6+1) ??
Damage Received: 3.000000 // 20.1 * 0.1 = 2.01
Damage Received: 1800.000000 // sticky
Krysae X (548 base damage; 75% out of scope penalty ) Vs armor With Warp ammo III (35% ammo damage ; 50% armor weakening)
Damage Received: 2700.000000 // sticky vs armor (no cloak)
Damage Received: 181.617188 // (50 * (1 - 0.65) * (1 - 0.5)) + 172.867188 = 181.617188
Damage Received: 181.617188 //(50 * (1 - 0.65) * (1 - 0.5)) + 172.867188 = 181.617188
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 143.849609 // 548 * 0.35 * 0.75 = 143.85
Damage Received: 2700.000000
Damage Received: 181.617188 //(50 * (1 - 0.65) * (1 - 0.5)) + 172.867188 = 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 143.849609 548 * 0.35 * 0.75 = 143.85
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 181.617188
Damage Received: 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 191.800781
Damage Received: 2700.000000
Harrier (second player ) will benefit from the 50% armor weakening effect of warp ammo III applied by the player firing sticky grenades ...
EDIT 1 .. 7 sticky chained with Valiant II - silver Prime . Disruptor ammo II ... Valiant has very high chance to apply disruptor effect .. 5 of them detonated TB ...
IF Sticky primes TB from disruptor ammo - it will also detonate it ....
7 sticky in a row (5 of them detonated TB)
Damage 52.000000 // disruptor ammo damage vs shields with SR cloak bonus
Damage 2610.000000 // cloaked sticky damage vs shield
Damage 788.000000 // TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 52.000000
Damage 1890.000000 // TC bonus ran off sticky grenade damage vs shields
Damage 41.000000
Damage 1890.000000
Damage 788.000000 // TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 41.000000
Damage 1890.000000
Damage 788.000000 //TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 41.000000
Damage 1890.000000
Damage 788.000000 //TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 41.000000 // distuptor II ammo vs shields (valiant II in scope)
Damage 1890.000000 // sticky damage vs shield
Damage 41.000000
Damage 1890.000000
Damage 788.000000 // TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Basically you can get "free" tech bursts when using disruptor ammo with sticky grenades ... (BUG ?)
Posted 22 September 2012 - 06:28 PM
Edited by peddroelmz, 01 February 2013 - 04:40 AM
EDIT 2
With the latest buffs to Javelin and Disruptor // Phasic ammo vs Shields this got even better ...
ON a GI with Javelin X sticky grenade (from cloak with scope on) will do
1545.8 * 1.35 * 0.25 * 4 = 2086.83 (+chance of TB on explosion with disruptor IV)
and
11545.8 * 1.35 * 0.15 * 10 = 3130.245 !!! (with phasic ammo III) ( more than the sticly explosion vs shields//barriers)
vs shields & barriers
EDIT2
Sticky Grenades apply ammo consumable damage and effects on hit based on active weapon ..
The ammo damage inflicted is % of currently active weapon ..
(% of 20.1 GPSMG X) is negligible)
(% of 1610.125 (Javelin X with cloak might be significant)
ATTENTION - FIRING STICKY GRENADES WHEN THE ACTIVE WEAPON IS A SNIPER RIFLE WILL CAUSE THE AMMO_DAMAGE (which is calculated off weapon base damage to receive the HIP FIRE PENALTY) ... (always use the scope for those sticky grenades when using a powerfull 1 shot SR )
Tech vulnerability WILL NOT affect sticky grenade explosion damage .. It will however affect combo damage set up and detonated by the sticky grenade (tech burst//Fire explosion) ...
Tests
Sticky grenade disruptor ammo II (10%)
javelin X (((1288.10 - 1030.50) / 9) * (3 - 1)) + 1030.50 = 1087.74444
GPSMG X
HI
Tests vs Platinum atlas Shields
Damage Received: 3.000000 // 20.1 * 0.1 = 2.01 (GPSMG active)
Damage Received: 1800.000000 //sticky impact vs shield (no cloak)
Damage Received: 109.000000 // 1087.74444 * 0.1 = 108.774444 Javelin III zoomed in
Damage Received: 1800.000000 //sticky
Damage Received: 1167.000000 // TB TB (vs shield platinum 6+1) ??
Damage Received: 55.000000 //javelin hip fire penalty 1087.74444 * 0.5 * 0.1 = 54.387222
Damage Received: 1800.000000 //sticky
Damage Received: 1167.000000 //TB (vs shield platinum 6+1) ??
Damage Received: 3.000000 // 20.1 * 0.1 = 2.01
Damage Received: 1800.000000 // sticky
Krysae X (548 base damage; 75% out of scope penalty ) Vs armor With Warp ammo III (35% ammo damage ; 50% armor weakening)
Damage Received: 2700.000000 // sticky vs armor (no cloak)
Damage Received: 181.617188 // (50 * (1 - 0.65) * (1 - 0.5)) + 172.867188 = 181.617188
Damage Received: 181.617188 //(50 * (1 - 0.65) * (1 - 0.5)) + 172.867188 = 181.617188
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 143.849609 // 548 * 0.35 * 0.75 = 143.85
Damage Received: 2700.000000
Damage Received: 181.617188 //(50 * (1 - 0.65) * (1 - 0.5)) + 172.867188 = 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 143.849609 548 * 0.35 * 0.75 = 143.85
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 181.617188
Damage Received: 2700.000000
Damage Received: 181.617188
Damage Received: 181.617188
Damage Received: 191.800781 // 548 * 0.35 = 191.8
Damage Received: 2700.000000
Damage Received: 172.867188 // harrier with AP mod
Damage Received: 191.800781
Damage Received: 2700.000000
Harrier (second player ) will benefit from the 50% armor weakening effect of warp ammo III applied by the player firing sticky grenades ...
EDIT 1 .. 7 sticky chained with Valiant II - silver Prime . Disruptor ammo II ... Valiant has very high chance to apply disruptor effect .. 5 of them detonated TB ...
IF Sticky primes TB from disruptor ammo - it will also detonate it ....
7 sticky in a row (5 of them detonated TB)
Damage 52.000000 // disruptor ammo damage vs shields with SR cloak bonus
Damage 2610.000000 // cloaked sticky damage vs shield
Damage 788.000000 // TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 52.000000
Damage 1890.000000 // TC bonus ran off sticky grenade damage vs shields
Damage 41.000000
Damage 1890.000000
Damage 788.000000 // TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 41.000000
Damage 1890.000000
Damage 788.000000 //TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 41.000000
Damage 1890.000000
Damage 788.000000 //TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Damage 41.000000 // distuptor II ammo vs shields (valiant II in scope)
Damage 1890.000000 // sticky damage vs shield
Damage 41.000000
Damage 1890.000000
Damage 788.000000 // TB silver 6+1 100 * 1.75 * 2.25 * 2 = 787.5
Basically you can get "free" tech bursts when using disruptor ammo with sticky grenades ... (BUG ?)