Numerical Tests Thread: N7 Shadow melee damage formula
Oct 21, 2016 21:21:54 GMT
docsteely, Alfonsedode, and 1 more like this
Post by srgtcolon on Oct 21, 2016 21:21:54 GMT
Posted by pedroelm 27 August 2012 - 09:11 AM
N7 Shadow - Shadow Strike Damage Formula
-------------------------------------
Summary
EDIT - they fixed this at some point - sword mastery now works with SS (won't affect electrical the bleed effect ) - EDIT
*1.25 its from the weapon melee add-on lvl V
second term is the DOT component from the 40% bonus to total damage as electrical evolution
--------------------------------------
TC 40% WD 40% PD 40% MD
SS 600 * (1+0.2)
Passive 10% WD 10% PD
SM 35% MD
Weapons
Wraith I 102.3 base damage pellet
25% WD EB
*1.25% melee damage
Raptor X 97.7
25% WD EB
Gear Shotgun Amp III 10% Shotgun WD
Consumable Targeting VI II (?) supposed 50% extra HS damage
test subject silver cannibal
================================
Lmelee TC off // Melee Add-on off
1350 - 1012.5 = 337.5
Lmelee TC on // Melee Add-on off
1350 - 912.5 = 437.5
a * (x) = 337.5
a * (x+0.4) = 437.5 = a*x* + a*0.4
337.5 +a * 0.4 = 437.5
a = (437.5 - 337.5) / (0.4) = 250
Shadow base damage for light melee attack is 250
-----------------------------------
Lmelee TC off // Melee Add-on off
measured
1350 - 1012.5 = 337.5
calculated
250 * (1 + 0.35) = 337.5
--------------------------------
Lmelee TC on // Melee Add-on off
1350 - 912.5 = 437.5
calculated
250 * (1 + 0.35 + 0.4) = 437.5
--------------------------------
Lmelee TC off // Melee Add-on on
Measured
350 - 928.125 = 421.875
Calculated
250 * (1 + 0.35) * 1.25 = 421.875
---------------------------------
OK Satisfied Base Damage For Light Melee attack is 250 (could not find it anywere - googlefu fail) and that there is no other funny business in play ...
-----------------------------------
Hmelee TC off // Melee Add-on off
Measured
1350 - 405 = 945
Calculated
700 * (1+0.35) = 945
(heavy melee base damage is 700)
At this point my googlefu managed to point me towards into narida's class builder and confirm (Melee 250/700 (base value))
------------------------------------
SS TC off // Melee Add-on off
Measured
1350 - 359.9999 = 990.0001
Calculated
600 * (1 + 0.35 + 0.2) = 930 NOT OK too low
600 * (1 + 0.35 + 0.2 + 0.1) = 990 OK BUG - shadow strike gets power damage bonuses ?
-------------------------------------
SS TC off // Melee Add-on on
Measured
1350 - 112.4998 = 1237.5002
Calculated
600 * (1 + 0.35 + 0.2 + 0.1) * 1.25 = 1237.5 OK
---------------------------------------
Further tests will need a meatier test subject - moving on to Silver Ravager
--------------------------------
Lmelee TC off // Melee Add-on on
Measured
5400 - 4978.125 = 421.875
Calculated
250 * (1 + 0.35) * 1.25 = 421.875 OK
--------------------------------
Hmelee TC off // Melee Add-on on
Measured
5400 - 4218.75 = 1181.25
Calculated
700 * (1 + 0.35) * 1.25 = 1181.25 OK
-----------------------------------
N7 Shadow Heavy melee does 100% damage vs armor (no penalty or bonus)
-------------------------------------
SS TC off // Melee Add-on on
Measured
5400 - 4162.5 = 1237.5
Calculated
600 * (1 + 0.35 + 0.2 + 0.1) * 1.25 = 1237.5 OK
---------------------------------
Shadow Strike does 100% damage vs armor - no modifier (should have appeared in Eric Fagnan's list if it did as it is a "power")
----------------------------------
SS TC on // Melee Add-on on
Measured
5400 - 3562.5 = 1837.5
Calculated
600 * (1 + 0.35 + 0.2 + 0.1 + 0.4) * 1.25 = 1537.5 NOT OK
600 * (1 + 0.35 + 0.2 + 0.1 + 0.4 + 0.4) * 1.25 = 1837.5 OK
BUG Shadow strike gets the damage bonus from tactical cloak twice (once as a melee attack once as a "power").. Most probably caused by the "is melee and is also power" BUG .. Will get fix eventually - don't get used to it ...
============================================
TEST 2
N7 Shadow
TC 80% WD 80% PD 80% MD 50% MD
SS 600 * (1 + 0.2 + 0.3 + 0.5) + 40% DOT
Passive 20% WD 35% PD
SM 65% MD 50% MD temp boost for kill *1.5 vs armor
Weapons
CLAYMORE X 206 base damage pellet
25% WD EB
*1.25% melee damage
Raptor X 97.7
25% WD EB
Gear Hydraulic Joints II 7.5% MD
Consumable Power Amplifier III 30% PD ?
Consumable Strenght Enhancer III 30 % MD
---------------------------------
Lmelee test TC off Melee Add-on on
Measured
8100 - 7150.7812 = 949.2188
Calculated
(250 * 1.5) * (1 + 0.65 + 0.075 + 0.3) * 1.25 = 949.2187 OK
/// Stenght Enhancer works with light melee
/// the *1.5 vs armor Rank 6 SM evolution is global damage multiplier and works with light melee
--------------------
Hmelee test TC off Melee Add-on on
Measured
8100 - 4785.9370 = 3314.063
8100 - 5442.1875 = 2657.8125
Calculated
(700 * 1.5) * (1 + 0.65 + 0.075 + 0.3) * 1.25 = 2657.8125 OK
(700 * 1.5) * (1 + 0.65 + 0.075 + 0.3 + 0.5) * 1.25 = 3314.0625 OK // swarmers sometimes count towards the 50% termporary melee damage bonus ? Light melee attack never seems to get this bonus from killing swarmers ..
The *1.5 rank 6 multiplier vs armor works for heavy melee
-----------------------
lmelee cloak on melee add-on off
Measured
8100 - 6853.125 = 1246.875
Calculated
250 * 1.5 * (1 + 0.65 + 0.075 + 0.3 + 0.8 + 0.5) = 1246.875 OK
---------------------------
SS damage Cloak off melee add-on on
Measured
8100 - 4241.25 = 3858.75 (direct damage + dot) 8100 - 5343.75 = 2756.25 .. damage on impact
Obviously the *1.5 multiplier vs armor (damage too low)
3858.75 - 2756.25 = 1102.5
2756.25 * 0.4 = 1102.5 // THE 40% DOT damage is global applied to all melee damage
Calculated
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3) * 1.25 = 2756.25 OK impact damage
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3) * 1.25) + 600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3) * 1.25 * 0.4 = 3858.75 OK impact + DOT
-------------
SS Cloak on add-on on
Measured
8100 - 2036.2504 = 6063.7496 after DOT
Calculated
(600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 0.8 + 0.8 + 0.5) * 1.25) + (600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 2.1) * 1.25 * 0.4) = 6063.75 OK
=========================
Calculated with 50% temporary melee damage bonus
(600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 0.8 + 0.8 + 0.5 + 0.5) * 1.25) + (600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 2.1 + 0.5) * 1.25 * 0.4) = 6588.75
About the maximum damage SS can do ( This with Strenght Enhancer III & Hydraulic Joints II)
The damage multiplier above is
1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 0.8 + 0.8 + 0.5 + 0.5 = 6.275
From which 0.3 + 0.35 + 0.8 = 1.45 is due to buggy power damage bonuses also boosting SS
========================================
5% tech damage gear (engineering kit I)
35% PD passive
600 * (1+0.2+0.3+0.5) SS 40% DOT evolution
TC OFF , Melee OFF
3600 - 1038.0004 = 2561.9996 after DOT
3600 - 1770 = 1830 at contact
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.35 + 0.05) = 1830 OK
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.35 + 0.05) * 1.4 = 2562 OK
OK - bonus to tech damage works with Shadow Strike (Shadow strike is a tech power)
N7 Shadow - Shadow Strike Damage Formula
-------------------------------------
Summary
- BUG - shadow strike gets damage bonuses from power damage passives & consumables
- BUG Shadow strike gets the damage bonus from tactical cloak twice (once as a melee attack once as a "power").. Most -probably caused by the "is melee and is also power" BUG .. Will get fix eventually - don't get used to it ...
- The rank 6 sword mastery evolution *1.5 total damage vs armor works for light and heavy melee attacks - BUT not for SS (if it worked for SS, combined with the double cloak bonus it would've meant 1 shot gold ravagers & brutes...Pretty sure that wasn't intended)
EDIT - they fixed this at some point - sword mastery now works with SS (won't affect electrical the bleed effect ) - EDIT
- did not test rank 6 sword mastery evolution *1.5 total damage vs shields& barriers .. Should be working the same (for light/heavy melee only) ... Should be easy to spot a difference between ~6.5 k damage and 10k damage (many people already did)
- It is considered a tech power like electric slash
- The temporary 50% melee damage boost for melee kills (works) allows heavy melee to 1 shot gold cannibals without cloak (near maximal damage setup) ...Also works for SS (there is a test vs the ravager got this bonus) ...
- Maximum damage for Show Strike ATM with consumables is somewhere shy of 7k .Should be lower ..
- Damage formula 600 * (1 + sum of melee damage bonuses and power damage bonuses(TC provides both)) * 1.25 + 600 * (1 + sum of melee damage bonuses and power damage bonuses(TC provides both)) * 1.25 * 0.4 ...
*1.25 its from the weapon melee add-on lvl V
second term is the DOT component from the 40% bonus to total damage as electrical evolution
--------------------------------------
TC 40% WD 40% PD 40% MD
SS 600 * (1+0.2)
Passive 10% WD 10% PD
SM 35% MD
Weapons
Wraith I 102.3 base damage pellet
25% WD EB
*1.25% melee damage
Raptor X 97.7
25% WD EB
Gear Shotgun Amp III 10% Shotgun WD
Consumable Targeting VI II (?) supposed 50% extra HS damage
test subject silver cannibal
================================
Lmelee TC off // Melee Add-on off
1350 - 1012.5 = 337.5
Lmelee TC on // Melee Add-on off
1350 - 912.5 = 437.5
a * (x) = 337.5
a * (x+0.4) = 437.5 = a*x* + a*0.4
337.5 +a * 0.4 = 437.5
a = (437.5 - 337.5) / (0.4) = 250
Shadow base damage for light melee attack is 250
-----------------------------------
Lmelee TC off // Melee Add-on off
measured
1350 - 1012.5 = 337.5
calculated
250 * (1 + 0.35) = 337.5
--------------------------------
Lmelee TC on // Melee Add-on off
1350 - 912.5 = 437.5
calculated
250 * (1 + 0.35 + 0.4) = 437.5
--------------------------------
Lmelee TC off // Melee Add-on on
Measured
350 - 928.125 = 421.875
Calculated
250 * (1 + 0.35) * 1.25 = 421.875
---------------------------------
OK Satisfied Base Damage For Light Melee attack is 250 (could not find it anywere - googlefu fail) and that there is no other funny business in play ...
-----------------------------------
Hmelee TC off // Melee Add-on off
Measured
1350 - 405 = 945
Calculated
700 * (1+0.35) = 945
(heavy melee base damage is 700)
At this point my googlefu managed to point me towards into narida's class builder and confirm (Melee 250/700 (base value))
------------------------------------
SS TC off // Melee Add-on off
Measured
1350 - 359.9999 = 990.0001
Calculated
600 * (1 + 0.35 + 0.2) = 930 NOT OK too low
600 * (1 + 0.35 + 0.2 + 0.1) = 990 OK BUG - shadow strike gets power damage bonuses ?
-------------------------------------
SS TC off // Melee Add-on on
Measured
1350 - 112.4998 = 1237.5002
Calculated
600 * (1 + 0.35 + 0.2 + 0.1) * 1.25 = 1237.5 OK
---------------------------------------
Further tests will need a meatier test subject - moving on to Silver Ravager
--------------------------------
Lmelee TC off // Melee Add-on on
Measured
5400 - 4978.125 = 421.875
Calculated
250 * (1 + 0.35) * 1.25 = 421.875 OK
--------------------------------
Hmelee TC off // Melee Add-on on
Measured
5400 - 4218.75 = 1181.25
Calculated
700 * (1 + 0.35) * 1.25 = 1181.25 OK
-----------------------------------
N7 Shadow Heavy melee does 100% damage vs armor (no penalty or bonus)
-------------------------------------
SS TC off // Melee Add-on on
Measured
5400 - 4162.5 = 1237.5
Calculated
600 * (1 + 0.35 + 0.2 + 0.1) * 1.25 = 1237.5 OK
---------------------------------
Shadow Strike does 100% damage vs armor - no modifier (should have appeared in Eric Fagnan's list if it did as it is a "power")
----------------------------------
SS TC on // Melee Add-on on
Measured
5400 - 3562.5 = 1837.5
Calculated
600 * (1 + 0.35 + 0.2 + 0.1 + 0.4) * 1.25 = 1537.5 NOT OK
600 * (1 + 0.35 + 0.2 + 0.1 + 0.4 + 0.4) * 1.25 = 1837.5 OK
BUG Shadow strike gets the damage bonus from tactical cloak twice (once as a melee attack once as a "power").. Most probably caused by the "is melee and is also power" BUG .. Will get fix eventually - don't get used to it ...
============================================
TEST 2
N7 Shadow
TC 80% WD 80% PD 80% MD 50% MD
SS 600 * (1 + 0.2 + 0.3 + 0.5) + 40% DOT
Passive 20% WD 35% PD
SM 65% MD 50% MD temp boost for kill *1.5 vs armor
Weapons
CLAYMORE X 206 base damage pellet
25% WD EB
*1.25% melee damage
Raptor X 97.7
25% WD EB
Gear Hydraulic Joints II 7.5% MD
Consumable Power Amplifier III 30% PD ?
Consumable Strenght Enhancer III 30 % MD
---------------------------------
Lmelee test TC off Melee Add-on on
Measured
8100 - 7150.7812 = 949.2188
Calculated
(250 * 1.5) * (1 + 0.65 + 0.075 + 0.3) * 1.25 = 949.2187 OK
/// Stenght Enhancer works with light melee
/// the *1.5 vs armor Rank 6 SM evolution is global damage multiplier and works with light melee
--------------------
Hmelee test TC off Melee Add-on on
Measured
8100 - 4785.9370 = 3314.063
8100 - 5442.1875 = 2657.8125
Calculated
(700 * 1.5) * (1 + 0.65 + 0.075 + 0.3) * 1.25 = 2657.8125 OK
(700 * 1.5) * (1 + 0.65 + 0.075 + 0.3 + 0.5) * 1.25 = 3314.0625 OK // swarmers sometimes count towards the 50% termporary melee damage bonus ? Light melee attack never seems to get this bonus from killing swarmers ..
The *1.5 rank 6 multiplier vs armor works for heavy melee
-----------------------
lmelee cloak on melee add-on off
Measured
8100 - 6853.125 = 1246.875
Calculated
250 * 1.5 * (1 + 0.65 + 0.075 + 0.3 + 0.8 + 0.5) = 1246.875 OK
---------------------------
SS damage Cloak off melee add-on on
Measured
8100 - 4241.25 = 3858.75 (direct damage + dot) 8100 - 5343.75 = 2756.25 .. damage on impact
Obviously the *1.5 multiplier vs armor (damage too low)
3858.75 - 2756.25 = 1102.5
2756.25 * 0.4 = 1102.5 // THE 40% DOT damage is global applied to all melee damage
Calculated
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3) * 1.25 = 2756.25 OK impact damage
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3) * 1.25) + 600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3) * 1.25 * 0.4 = 3858.75 OK impact + DOT
-------------
SS Cloak on add-on on
Measured
8100 - 2036.2504 = 6063.7496 after DOT
Calculated
(600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 0.8 + 0.8 + 0.5) * 1.25) + (600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 2.1) * 1.25 * 0.4) = 6063.75 OK
=========================
Calculated with 50% temporary melee damage bonus
(600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 0.8 + 0.8 + 0.5 + 0.5) * 1.25) + (600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 2.1 + 0.5) * 1.25 * 0.4) = 6588.75
About the maximum damage SS can do ( This with Strenght Enhancer III & Hydraulic Joints II)
The damage multiplier above is
1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.075 + 0.3 + 0.35 + 0.3 + 0.8 + 0.8 + 0.5 + 0.5 = 6.275
From which 0.3 + 0.35 + 0.8 = 1.45 is due to buggy power damage bonuses also boosting SS
========================================
5% tech damage gear (engineering kit I)
35% PD passive
600 * (1+0.2+0.3+0.5) SS 40% DOT evolution
TC OFF , Melee OFF
3600 - 1038.0004 = 2561.9996 after DOT
3600 - 1770 = 1830 at contact
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.35 + 0.05) = 1830 OK
600 * (1 + 0.2 + 0.3 + 0.5 + 0.65 + 0.35 + 0.05) * 1.4 = 2562 OK
OK - bonus to tech damage works with Shadow Strike (Shadow strike is a tech power)