Numerical Tests Thread - Ammo supply consumable +100% additive weapon damage bonus for 10 seconds (s
Oct 22, 2016 8:10:55 GMT
Post by BlackMage on Oct 22, 2016 8:10:55 GMT
peddroelm
Posted 20 August 2012 - 06:47 PM
Edited by peddroelmz, 10 September 2012 - 08:23 PM
Javelin II (((1288.1 - 1030.5) / 9) * (2 - 1)) + 1030.5 = 1059.1222 base damage
------
GI - no passives
17.5% WD Hunter mode
80% WD TC
*1.25 base damage TC 6
4% WD - densified ammunition I
Tests vs Silver ravager 5400 armor // 30 DR
abreviation list
TC tactical cloak
WD weapon damage bonus
HM -hunter mode
GI - geth infiltrator
------
HM off Cloak OFF ammo pack used
Measured
5400 - 3269.3908 = 2130.6092
Calculated
(1059.1222 * (1 + 0.04 + 1)) - 30 = 2130.6092
Bonus expired
Measured
5400 - 4328.5126 = 1071.4874
Calculated
(1059.1222 * (1 + 0.04 )) - 30 = 1071.4870
AMMO PACK DAMAGE BONUS 100% Weapon Damage (additive with the other regular damage modifiers and itself (multiple ammo packs))...
---------
Second ammo pack test HM ON Cloak bonus off (feared it could kill my test subject )
Measured
5400 - 3084.0444 = 2315.9556
Calculated
(1059.1222 * (1 + 0.04 + 0.175 + 1)) - 30 = 2315.9556
Bonus expired
Measured
5400 - 4143.1665 = 1256.8335
Calculated
(1059.1222 * (1 + 0.04 + 0.175)) - 30 = 1256.8334
--------
Third ammo pack test HM ON Cloak bonus on
Calculated
(1059.1222 * 1.25 * (1 + 0.04 + 0.175 + 1 + 0.8)) - 30 =3961.5667 (ravager will survive)
Measured
5400 - 1438.4335 = 3961.5665 OK
In the above example the Sum of damage multipliers goes from 1 + 0.04 + 0.175 + 0.8 = 2.015 to 1 + 0.04 + 0.175 + 0.8 + 1 = 3.015 .The point being the 100% bonus adds with whatever else weapon damage bonus are already in play...Its NOT straight double weapon damage - it would be too strong
_______________________________________________________________________________________________________________________________
peddroelm
Posted 27 August 2012 - 07:00 AM
some more calculations regarding possible applications
Human Soldier triple Claymore X shot ( reload by ammo pack and reload by AR)
Geth Infiltrator double Claymore X shot (reload by ammo pack - double cloaked shot with proxy debuff)
Human Soldier
Claymore X 206 Base Damage per pellet / 8 pellets
Passives 27.5% WD
AR 70% WD
Shotgun AMP III 15% WD (gear)
Shotgun RAil III 30% WD (consumable)
AP ammo IV - 50% AD 90% armor piercing
Ammo supply pack consumable 100% WD (very short duration)
25% WD EB
==============
Triple shot damage vs Gold/Platium Armor DR (50)
First shot
1 Pellet
(206 * 0.5) + (206 * (1 + 0.275 + 0.15 + 0.3 + 0.25)) - (50 * (1 - 0.9)) = 504.85
504.85 * 8 = 4038.8
Second shot after supply reload
1 pellet
(206 * 0.5) + (206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1)) - (50 * (1 - 0.9)) = 710.85
710.85 * 8 = 5686.8
Third Shot after AR reload
1 pellet
(206 * 0.5) + (206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1 + 0.7)) - (50 * (1 - 0.9)) = 855.05
8 * 855.05 = 6840.4
Total triple shot damage vs armor
4038.8 + 5686.8 + 6840.4 = 16566
If target were proxi mine debuffed
((206 * 0.5) * 1.2) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25)) * 1.2) - (50 * (1 - 0.9)) = 606.82
((206 * 0.5) * 1.2) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1)) * 1.2) - (50 * (1 - 0.9)) = 854.02
((206 * 0.5) * 1.2) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1 + 0.7)) * 1.2) - (50 * (1 - 0.9)) = 1027.06
(606.82 + 854.02 + 1027.06) * 8= 19903.2 (applies same bonus to weapon & ammo power damage)
If target were tactical scanned debuffed
*1.25 damage to ammo consumable damage *1.325 for weapon damage
((206 * 0.5) * 1.25) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25)) * 1.325) - (50 * (1 - 0.9)) = 662.8262
((206 * 0.5) * 1.25) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1)) * 1.325) - (50 * (1 - 0.9)) = 935.7762
((206 * 0.5) * 1.25) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1 + 0.7)) * 1.325) - (50 * (1 - 0.9)) = 1126.8412
Triple shot damage
(662.8262 + 935.7762 + 1126.8412) * 8 = 21803.5488
////////////////////////////////
////////////////////////////////
Geth Infiltrator
Claymore X 206 Base Damage per pellet / 8 pellets
22.5% WD passive
HM 17.5% WD
Passives 27.5% WD
Cloak bonus 80% WD
Shotgun AMP III 15% WD (gear)
Shotgun RAil III 30% WD (consumable)
AP ammo IV - 50% AD 90% armor piercing
Ammo supply pack consumable 100% WD (very short duration)
25% WD EB
===============
Double Cloaked Claymore Shot with proxy mine debuff
First shot (with proxy debuff - its a GI)
1 Pellet
((206 * 0.5) * 1.2) + ((206 * (1 + 0.175 + 0.225 + 0.15 + 0.3 + 0.25 + 0.8)) * 1.2) - (50 * (1 - 0.9)) = 835.48
835.48 * 8 = 6683.84
Second shot with ammo supply reload
1 pellet
((206 * 0.5) * 1.2) + ((206 * (1 + 0.175 + 0.225 + 0.15 + 0.3 + 0.25 + 0.8 + 1)) * 1.2) - (50 * (1 - 0.9)) = 1082.68
1082.68 * 8 = 8661.44
Total
~1000 (proxi mine damage) + 6683.84 + 8661.44 = ~16345.28
//////////////////
//////////////////
In a solo situation (no other debuffs in play )
HS triple shot vs armor
16566
GI double shot vs armor
~16345.28
_______________________________________________________________________________________________________________________________
peddroelm
Posted 08 September 2012 - 03:01 PM
Edited by peddroelmz, 08 September 2012 - 03:02 PM
Test for Ammo pack consumable bonus duration
Phaeston X 52.4 base damage (600 RPM - 10 bullets per second)
52.4 * (1 + 0.25 + 0.275 + 0.1) - 30 = 55.15
(52.4 * (1 + 0.25 + 0.275 + 0.1 + 1)) - 30 = 107.55
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
ACTIVATE AMMO PACK WHILE FIRING (reloads to 50 and gives 100% damage bonus)
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
Full Length reload (1.37 seconds)
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
4 left in clip
Ammo pack damage bonus Duration is ~ 5 + 1.37 + 3.8 = 10.17 seconds (probably 10 seconds)
_______________________________________________________________________________________________________________________________________________
ka243
Posted 19 October 2012 - 10:57 AM
Does this work with grenades or other powers or is it weapon shots only?
_______________________________________________________________________________________________________________________________________________
peddroelm
Posted 19 October 2012 - 11:35 AM (responding to ka243)
weapons only
Posted 20 August 2012 - 06:47 PM
Edited by peddroelmz, 10 September 2012 - 08:23 PM
Javelin II (((1288.1 - 1030.5) / 9) * (2 - 1)) + 1030.5 = 1059.1222 base damage
------
GI - no passives
17.5% WD Hunter mode
80% WD TC
*1.25 base damage TC 6
4% WD - densified ammunition I
Tests vs Silver ravager 5400 armor // 30 DR
abreviation list
TC tactical cloak
WD weapon damage bonus
HM -hunter mode
GI - geth infiltrator
------
HM off Cloak OFF ammo pack used
Measured
5400 - 3269.3908 = 2130.6092
Calculated
(1059.1222 * (1 + 0.04 + 1)) - 30 = 2130.6092
Bonus expired
Measured
5400 - 4328.5126 = 1071.4874
Calculated
(1059.1222 * (1 + 0.04 )) - 30 = 1071.4870
AMMO PACK DAMAGE BONUS 100% Weapon Damage (additive with the other regular damage modifiers and itself (multiple ammo packs))...
---------
Second ammo pack test HM ON Cloak bonus off (feared it could kill my test subject )
Measured
5400 - 3084.0444 = 2315.9556
Calculated
(1059.1222 * (1 + 0.04 + 0.175 + 1)) - 30 = 2315.9556
Bonus expired
Measured
5400 - 4143.1665 = 1256.8335
Calculated
(1059.1222 * (1 + 0.04 + 0.175)) - 30 = 1256.8334
--------
Third ammo pack test HM ON Cloak bonus on
Calculated
(1059.1222 * 1.25 * (1 + 0.04 + 0.175 + 1 + 0.8)) - 30 =3961.5667 (ravager will survive)
Measured
5400 - 1438.4335 = 3961.5665 OK
In the above example the Sum of damage multipliers goes from 1 + 0.04 + 0.175 + 0.8 = 2.015 to 1 + 0.04 + 0.175 + 0.8 + 1 = 3.015 .The point being the 100% bonus adds with whatever else weapon damage bonus are already in play...Its NOT straight double weapon damage - it would be too strong
_______________________________________________________________________________________________________________________________
peddroelm
Posted 27 August 2012 - 07:00 AM
some more calculations regarding possible applications
Human Soldier triple Claymore X shot ( reload by ammo pack and reload by AR)
Geth Infiltrator double Claymore X shot (reload by ammo pack - double cloaked shot with proxy debuff)
Human Soldier
Claymore X 206 Base Damage per pellet / 8 pellets
Passives 27.5% WD
AR 70% WD
Shotgun AMP III 15% WD (gear)
Shotgun RAil III 30% WD (consumable)
AP ammo IV - 50% AD 90% armor piercing
Ammo supply pack consumable 100% WD (very short duration)
25% WD EB
==============
Triple shot damage vs Gold/Platium Armor DR (50)
First shot
1 Pellet
(206 * 0.5) + (206 * (1 + 0.275 + 0.15 + 0.3 + 0.25)) - (50 * (1 - 0.9)) = 504.85
504.85 * 8 = 4038.8
Second shot after supply reload
1 pellet
(206 * 0.5) + (206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1)) - (50 * (1 - 0.9)) = 710.85
710.85 * 8 = 5686.8
Third Shot after AR reload
1 pellet
(206 * 0.5) + (206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1 + 0.7)) - (50 * (1 - 0.9)) = 855.05
8 * 855.05 = 6840.4
Total triple shot damage vs armor
4038.8 + 5686.8 + 6840.4 = 16566
If target were proxi mine debuffed
((206 * 0.5) * 1.2) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25)) * 1.2) - (50 * (1 - 0.9)) = 606.82
((206 * 0.5) * 1.2) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1)) * 1.2) - (50 * (1 - 0.9)) = 854.02
((206 * 0.5) * 1.2) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1 + 0.7)) * 1.2) - (50 * (1 - 0.9)) = 1027.06
(606.82 + 854.02 + 1027.06) * 8= 19903.2 (applies same bonus to weapon & ammo power damage)
If target were tactical scanned debuffed
*1.25 damage to ammo consumable damage *1.325 for weapon damage
((206 * 0.5) * 1.25) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25)) * 1.325) - (50 * (1 - 0.9)) = 662.8262
((206 * 0.5) * 1.25) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1)) * 1.325) - (50 * (1 - 0.9)) = 935.7762
((206 * 0.5) * 1.25) + ((206 * (1 + 0.275 + 0.15 + 0.3 + 0.25 + 1 + 0.7)) * 1.325) - (50 * (1 - 0.9)) = 1126.8412
Triple shot damage
(662.8262 + 935.7762 + 1126.8412) * 8 = 21803.5488
////////////////////////////////
////////////////////////////////
Geth Infiltrator
Claymore X 206 Base Damage per pellet / 8 pellets
22.5% WD passive
HM 17.5% WD
Passives 27.5% WD
Cloak bonus 80% WD
Shotgun AMP III 15% WD (gear)
Shotgun RAil III 30% WD (consumable)
AP ammo IV - 50% AD 90% armor piercing
Ammo supply pack consumable 100% WD (very short duration)
25% WD EB
===============
Double Cloaked Claymore Shot with proxy mine debuff
First shot (with proxy debuff - its a GI)
1 Pellet
((206 * 0.5) * 1.2) + ((206 * (1 + 0.175 + 0.225 + 0.15 + 0.3 + 0.25 + 0.8)) * 1.2) - (50 * (1 - 0.9)) = 835.48
835.48 * 8 = 6683.84
Second shot with ammo supply reload
1 pellet
((206 * 0.5) * 1.2) + ((206 * (1 + 0.175 + 0.225 + 0.15 + 0.3 + 0.25 + 0.8 + 1)) * 1.2) - (50 * (1 - 0.9)) = 1082.68
1082.68 * 8 = 8661.44
Total
~1000 (proxi mine damage) + 6683.84 + 8661.44 = ~16345.28
//////////////////
//////////////////
In a solo situation (no other debuffs in play )
HS triple shot vs armor
16566
GI double shot vs armor
~16345.28
_______________________________________________________________________________________________________________________________
peddroelm
Posted 08 September 2012 - 03:01 PM
Edited by peddroelmz, 08 September 2012 - 03:02 PM
Test for Ammo pack consumable bonus duration
Phaeston X 52.4 base damage (600 RPM - 10 bullets per second)
52.4 * (1 + 0.25 + 0.275 + 0.1) - 30 = 55.15
(52.4 * (1 + 0.25 + 0.275 + 0.1 + 1)) - 30 = 107.55
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
ACTIVATE AMMO PACK WHILE FIRING (reloads to 50 and gives 100% damage bonus)
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
Full Length reload (1.37 seconds)
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
107.549805
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
55.149902
4 left in clip
Ammo pack damage bonus Duration is ~ 5 + 1.37 + 3.8 = 10.17 seconds (probably 10 seconds)
_______________________________________________________________________________________________________________________________________________
ka243
Posted 19 October 2012 - 10:57 AM
Does this work with grenades or other powers or is it weapon shots only?
_______________________________________________________________________________________________________________________________________________
peddroelm
Posted 19 October 2012 - 11:35 AM (responding to ka243)
weapons only