Numerical Test Thread : Acolyte ignores shield gate and armor DR by corlist
Oct 22, 2016 17:03:04 GMT
SalMasRac and burningcherry like this
Post by srgtcolon on Oct 22, 2016 17:03:04 GMT
Posted by corlist on 14 September 2012 - 09:26 AM in Multiplayer
Summary
Damage that bleeds through for the Acolyte working properly.
- Warp expose does not influence this division.
Acolyte ignores shield gate and armour DR.
Ability debuffs do not influence shield gate % directly.
Damage bleed through formula
Bleed through damage * shield gate penalty * (new multiplier / old multiplier)
AA
+5% WD
+45% PD
Warp (+20%/+15% expose/+50% pierce)
damage: 250 * 1.65 = 412.5
Acolyte X (EB/EM)
490 damage
All damage to shields/barriers round up
Shields Left: 11657.000000, Damage: 155.000000
//Warp impact (412.5 * 0.75) * 0.5 = 154.6875 (OK)
Shields Left: 11654.000000, Damage: 3.000000
//Warp dot tick: (412.5 * 0.25) * 1.15 * 0.5 * 0.05 = 2.96484375 (OK)
Shields Left: 11651.000000, Damage: 3.000000
Shields Left: 11648.000000, Damage: 3.000000
Shields Left: 11645.000000, Damage: 3.000000
Shields Left: 11642.000000, Damage: 3.000000
Shields Left: 11639.000000, Damage: 3.000000
Shields Left: 7976.000000, Damage: 3663.000000
//Acolyte shot: 490 * (1 + 0.05 + 0.25) * 5 * 1.15 = 3662.75 (OK)
Shields Left: 7973.000000, Damage: 3.000000
Shields Left: 7970.000000, Damage: 3.000000
Shields Left: 7792.000000, Damage: 178.000000
//2nd Warp impact (412.5 * 0.75) * 0.5 * 1.15 = 177.890625 (OK)
Shields Left: 7789.000000, Damage: 3.000000
Shields Left: 7786.000000, Damage: 3.000000
Shields Left: 7783.000000, Damage: 3.000000
Shields Left: 7780.000000, Damage: 3.000000
Shields Left: 4117.000000, Damage: 3663.000000
Shields Left: 4114.000000, Damage: 3.000000
Shields Left: 4111.000000, Damage: 3.000000
Shields Left: 4108.000000, Damage: 3.000000
Shields Left: 4105.000000, Damage: 3.000000
Shields Left: 4102.000000, Damage: 3.000000
Shields Left: 4099.000000, Damage: 3.000000
Shields Left: 436.000000, Damage: 3663.000000
Shields Left: 433.000000, Damage: 3.000000
Shields Left: 430.000000, Damage: 3.000000
Shields Left: 427.000000, Damage: 3.000000
Shields Left: 424.000000, Damage: 3.000000
Shields Left: 421.000000, Damage: 3.000000
Shields Left: 418.000000, Damage: 3.000000
Shields Left: 415.000000, Damage: 3.000000
Shields Left: 412.000000, Damage: 3.000000
Shields Left: 409.000000, Damage: 3.000000
Shields Left: 406.000000, Damage: 3.000000
Shields Left: 403.000000, Damage: 3.000000
Shields Left: 400.000000, Damage: 3.000000
Shields Left: 397.000000, Damage: 3.000000
Shields Left: 0.000000, Damage: 397.000000
Prime Armour: 16221.84961 -653.15039
//Bleed through
//Acolyte shot: 490 * (1 + 0.05 + 0.25) * 5 * 1.15 = 3662.75
//Bleed through: (3662.75 - 397) * (1 / 5) = 653.15 (OK) (ignores shield gate)
Prime Armour: 16208.507813 -13.341797
//Warp dot tick: (412.5 * 0.25) * 1.15 * 2.25 * 0.05 = 13.341796875 (OK)
Prime Armour: 16195.166016 -13.341797
Prime Armour: 16181.824219 -13.341797
Prime Armour: 15449.274414 -732.549805
//Acolyte shot: 490 * (1 + 0.05 + 0.25) * 1.15 = 732.55 (OK) (ignores armour DR)
Prime Armour: 15435.932617 -13.341797
Prime Armour: 15422.590820 -13.341797
Prime Armour: 15409.249023 -13.341797
Prime Armour: 15395.907227 -13.341797
Prime Armour: 15382.565430 -13.341797
Prime Armour: 15369.223633 -13.341797
============================================================
Warp on gold prime with 160 shields / full armour
Shields Left: 5.000000, Damage: 155.000000
//Warp impact (412.5 * 0.75) * 0.5 = 154.6875 (OK)
Shields Left: 2.000000, Damage: 3.000000
//Warp dot tick: (412.5 * 0.25) * 1.15 * 0.5 * 0.05 = 2.96484375 (OK)
Shields Left: 0.000000, Damage: 2.000000
Prime Armour: 16870.658203 -4.341797
//Bleed through
//Warp dot tick bleed through: 2.96484375 - 2 = 0.96484375
//0.96484375 * (2.25 / 0.5) = 4.341796875
Prime Armour: 16843.974609 -13.341797
...
Prime Armour: 16630.505859 -13.341797
============================================================
Jav IX vs silver centurion
1288.1 - (1288.1 - 1030.5) / 9 = 1259.478
Warp + headshot
Shields Left: 970, Damage: 155.0000000
(412.5 * 0.75) * 0.5 = 154.6875 (OK)
Shields Left: 967.000000, Damage: 3.000000
(412.5 * 0.25) * 0.5 * 0.05 * 1.15 = 2.96484375 (OK)
Shields Left: 964.000000, Damage: 3.000000
Shields Left: 961.000000, Damage: 3.000000
Shields Left: 958.000000, Damage: 3.000000
Shields Left: 0.000000, Damage: 958.000000
Health Left: 394.774902, Damage: 845.225098
//Bleed through
//1259.478 * (1 + 0.05 + 0.25) * (2.5 + 0.15) = 4338.90171
//(4338.90171 - 958.000000) * 0.25 = 845.2254275 (OK)
Health Left: 388.845214, Damage: 5.929688
...
Health Left: 299.899894, Damage: 5.929688
Summary
Damage that bleeds through for the Acolyte working properly.
- Warp expose does not influence this division.
Acolyte ignores shield gate and armour DR.
Ability debuffs do not influence shield gate % directly.
Damage bleed through formula
Bleed through damage * shield gate penalty * (new multiplier / old multiplier)
AA
+5% WD
+45% PD
Warp (+20%/+15% expose/+50% pierce)
damage: 250 * 1.65 = 412.5
Acolyte X (EB/EM)
490 damage
All damage to shields/barriers round up
Shields Left: 11657.000000, Damage: 155.000000
//Warp impact (412.5 * 0.75) * 0.5 = 154.6875 (OK)
Shields Left: 11654.000000, Damage: 3.000000
//Warp dot tick: (412.5 * 0.25) * 1.15 * 0.5 * 0.05 = 2.96484375 (OK)
Shields Left: 11651.000000, Damage: 3.000000
Shields Left: 11648.000000, Damage: 3.000000
Shields Left: 11645.000000, Damage: 3.000000
Shields Left: 11642.000000, Damage: 3.000000
Shields Left: 11639.000000, Damage: 3.000000
Shields Left: 7976.000000, Damage: 3663.000000
//Acolyte shot: 490 * (1 + 0.05 + 0.25) * 5 * 1.15 = 3662.75 (OK)
Shields Left: 7973.000000, Damage: 3.000000
Shields Left: 7970.000000, Damage: 3.000000
Shields Left: 7792.000000, Damage: 178.000000
//2nd Warp impact (412.5 * 0.75) * 0.5 * 1.15 = 177.890625 (OK)
Shields Left: 7789.000000, Damage: 3.000000
Shields Left: 7786.000000, Damage: 3.000000
Shields Left: 7783.000000, Damage: 3.000000
Shields Left: 7780.000000, Damage: 3.000000
Shields Left: 4117.000000, Damage: 3663.000000
Shields Left: 4114.000000, Damage: 3.000000
Shields Left: 4111.000000, Damage: 3.000000
Shields Left: 4108.000000, Damage: 3.000000
Shields Left: 4105.000000, Damage: 3.000000
Shields Left: 4102.000000, Damage: 3.000000
Shields Left: 4099.000000, Damage: 3.000000
Shields Left: 436.000000, Damage: 3663.000000
Shields Left: 433.000000, Damage: 3.000000
Shields Left: 430.000000, Damage: 3.000000
Shields Left: 427.000000, Damage: 3.000000
Shields Left: 424.000000, Damage: 3.000000
Shields Left: 421.000000, Damage: 3.000000
Shields Left: 418.000000, Damage: 3.000000
Shields Left: 415.000000, Damage: 3.000000
Shields Left: 412.000000, Damage: 3.000000
Shields Left: 409.000000, Damage: 3.000000
Shields Left: 406.000000, Damage: 3.000000
Shields Left: 403.000000, Damage: 3.000000
Shields Left: 400.000000, Damage: 3.000000
Shields Left: 397.000000, Damage: 3.000000
Shields Left: 0.000000, Damage: 397.000000
Prime Armour: 16221.84961 -653.15039
//Bleed through
//Acolyte shot: 490 * (1 + 0.05 + 0.25) * 5 * 1.15 = 3662.75
//Bleed through: (3662.75 - 397) * (1 / 5) = 653.15 (OK) (ignores shield gate)
Prime Armour: 16208.507813 -13.341797
//Warp dot tick: (412.5 * 0.25) * 1.15 * 2.25 * 0.05 = 13.341796875 (OK)
Prime Armour: 16195.166016 -13.341797
Prime Armour: 16181.824219 -13.341797
Prime Armour: 15449.274414 -732.549805
//Acolyte shot: 490 * (1 + 0.05 + 0.25) * 1.15 = 732.55 (OK) (ignores armour DR)
Prime Armour: 15435.932617 -13.341797
Prime Armour: 15422.590820 -13.341797
Prime Armour: 15409.249023 -13.341797
Prime Armour: 15395.907227 -13.341797
Prime Armour: 15382.565430 -13.341797
Prime Armour: 15369.223633 -13.341797
============================================================
Warp on gold prime with 160 shields / full armour
Shields Left: 5.000000, Damage: 155.000000
//Warp impact (412.5 * 0.75) * 0.5 = 154.6875 (OK)
Shields Left: 2.000000, Damage: 3.000000
//Warp dot tick: (412.5 * 0.25) * 1.15 * 0.5 * 0.05 = 2.96484375 (OK)
Shields Left: 0.000000, Damage: 2.000000
Prime Armour: 16870.658203 -4.341797
//Bleed through
//Warp dot tick bleed through: 2.96484375 - 2 = 0.96484375
//0.96484375 * (2.25 / 0.5) = 4.341796875
Prime Armour: 16843.974609 -13.341797
...
Prime Armour: 16630.505859 -13.341797
============================================================
Jav IX vs silver centurion
1288.1 - (1288.1 - 1030.5) / 9 = 1259.478
Warp + headshot
Shields Left: 970, Damage: 155.0000000
(412.5 * 0.75) * 0.5 = 154.6875 (OK)
Shields Left: 967.000000, Damage: 3.000000
(412.5 * 0.25) * 0.5 * 0.05 * 1.15 = 2.96484375 (OK)
Shields Left: 964.000000, Damage: 3.000000
Shields Left: 961.000000, Damage: 3.000000
Shields Left: 958.000000, Damage: 3.000000
Shields Left: 0.000000, Damage: 958.000000
Health Left: 394.774902, Damage: 845.225098
//Bleed through
//1259.478 * (1 + 0.05 + 0.25) * (2.5 + 0.15) = 4338.90171
//(4338.90171 - 958.000000) * 0.25 = 845.2254275 (OK)
Health Left: 388.845214, Damage: 5.929688
...
Health Left: 299.899894, Damage: 5.929688