srgtcolon
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: srgtcolon
Posts: 210 Likes: 720
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Aug 17, 2016 14:40:42 GMT
August 2016
sgtcolon
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by srgtcolon on Oct 22, 2016 17:16:29 GMT
Posted by pedroelm 01 March 2013 - 06:24 PM
Charged weapon damage is 110% (0.3667 * 3 =1.1) of uncharged weapon damage (measly 10% extra) + ammo_damage 4*0.3667 + 4 * (sum_weapon damage bonuses) ... EDIT AFTER BUFF charge modifier from 110% to 125%
Basically alot of CPU power used to get almost same damage for charged shots as for uncharged shots ...
what is the point of all those wasted cpu cycles ? and charge time
We have been spoiled - all other chargeable weapons do significantly more damage in chaged mode ..
/////////////////////////////// Venom I 636 base damage no skills ap ammo I
//Uncharged damage 1 grenade +5409 ms |Health Damage 63.599976 // AP ammo I *0.1 damage +1 ms |Health Damage 636.000000
//Charged shot 3 grenades each doing 0.3667% damage +1826295 ms |Health Damage 23.322144 +0 ms |Health Damage 1.000000 +1 ms |Health Damage 1.000000 +1 ms |Health Damage 23.322144 +1 ms |Health Damage 233.221191 +3 ms |Health Damage 1.000000 +1 ms |Health Damage 23.322144 +1 ms |Health Damage 233.221191 +1 ms |Health Damage 1.000000 +2 ms |Health Damage 23.322144 +0 ms |Health Damage 233.221191
636 * 0.3667 * 0.1 = 23.32212 // ap ammo damage (base d) 1 = sum of weapon damage bonuses (1 for naked char) 636 * 0.3667 = 233.2212 // grenade damage
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Example II
Venom II base damage
Calculated according to cyonan table (((795 - 636) / 9) * (2 - 1)) + 636 =653.666666
Venom II uncharged shots +40823 ms |Health Damage 898.791687 +2404 ms |Health Damage 898.791687 +2157 ms |Health Damage 898.791687 +5959 ms |Health Damage 898.791687
653.66700 * (1 + 0.275 - 0.15 + 0.25) = 898.792125
charged //Charged shot 3 grenades each doing 0.3667% damage +10607 ms |Health Damage 1.375000 +1 ms |Health Damage 1.375000 +3 ms |Health Damage 329.586914 +1 ms |Health Damage 1.375000 +1 ms |Health Damage 329.586914 +0 ms |Health Damage 1.375000 +1 ms |Health Damage 329.586914
1 + 0.275 - 0.15 + 0.25 = 1.375 //sum of weapon damage bonuses .. Why apply it as damage ? 4 times ?! 653.667 * 0.3667 * (1 + 0.275 - 0.15 + 0.25) = 329.587072238
EDIT AFTER BUFF TEST (charge modifier from 110% to 125%)
(sum of weapon damage mods =1 Venom I)
charged shot
35862ms | a. trooper damage: 1.000000 1ms | a. trooper damage: 1.000000 0ms | a. trooper damage: 265.021210 1ms | a. trooper damage: 1.000000 1ms | a. trooper damage: 265.021210 1ms | a. trooper damage: 1.000000 1ms | a. trooper damage: 265.021210
snap shot 7892ms | a. trooper damage: 636.000000
1.25 / 3 = 0.4167 636 * 0.4167 = 265.0212
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Nov 24, 2024 13:35:37 GMT
16,422
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Post by Alfonsedode on Oct 22, 2016 17:17:39 GMT
hum, i saved that one allready lol, but maybe your formatting is better
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srgtcolon
N2
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: srgtcolon
Posts: 210 Likes: 720
inherit
1043
0
720
srgtcolon
210
Aug 17, 2016 14:40:42 GMT
August 2016
sgtcolon
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
srgtcolon
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Post by srgtcolon on Oct 22, 2016 18:25:53 GMT
Ugh , did we do it parallel? I was going by the link colors in the google doc, this was still in black then.
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inherit
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Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Oct 22, 2016 19:23:18 GMT
it s one of the first i did, maybe forgot to put some red
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