Post by srgtcolon on Oct 22, 2016 17:38:53 GMT
Posted by vironblood 31 August 2012 - 05:41 PM
The Paladin's normal melee attack inflicts more damage than expected. Basically, the target is hit twice (details below). The extra damage was previously assumed to be derived from a hidden modifier.
-Many thanks to peddroelmz for his input-
The Paladin can inflict melee damage by 3 means:
1) The normal melee (standard shield bash) inflicts 200% damage to Health/Shields/Barrier and 175% to Armor. This bonus damage comes from an extra (auto) application of the melee attack. This second application does only 75% damage to armor (100% against everything else). The second application does the same damage for both Cryo and Fire Shield evolutions. In game tests revealed rare instances where the second application did not inflict any damage.
Notes:
- Cryo Shield 50% armor weakening is bugged (as of patch 1.4), it does not provide any armor piercing (test below).
- Fire Shield causes the first damage application to be split in 50% damage on impact and 50% as DOT. This damage is doubled for armored targets (100% impact and 100% DOT)
- This melee has a force value of 600.
- Technical note: this melee is the internal heavy melee.
Possible explanation for the extra damage:
The paladin normal melee attack first applies the returned melee damage value (which is split in impact and DOT by Fire Shield evo) and then the actual melee damage is applied. This would explain the 0.75 modifier vs armor since Corlist' heavy melee damage tests found similar modifiers against armor. This would also explain why the second damage is not applied in instances where the paladin is staggered, since the melee animation is not completed only the returned melee damage is inflicted.
----------
Melee: Cryo vs Fire Shield (naked damage comparison):
- Health/Shields/Barrier
800 vs 800 (600 impact + 200 DoT)
- Armor
700 vs 1100 (700 impact + 400 DoT)
==========
2) Shield deployment does 150 base damage
Notes:
- bug: the DoT uses the base damage value of the shield bash (400) instead of its own value of 150.
- The Paladin also has a standard melee attack animation which can be triggered by failing a grab. This attack has the same 150 base damage.
- Shield deployment has a force value of 150.
- Technical note: internally, this is the normal (light) melee.
----------
Shield deployment: Cryo vs Fire Shield (naked damage comparison):
- Health/Shields/Barrier
150 vs 350 (150 impact + 200 DoT)
- Armor
150 vs 550 (150 impact + 400 DoT)
==========
3) Base melee damage returned when the shield is deployed is 400
Note:
- this damage can sometimes be applied even when the shield is not deployed, if the Paladin is staggered by a melee attack and the attacker interacts with the shield (ex meleeing a Brute in the claw).
----------
Melee damage returned when shield is deployed: Cryo vs Fire Shield (naked damage comparison):
- Health/Shields/Barrier
400 vs 400 (200 impact + 200 DoT)
- Armor
400 vs 800 (400 impact + 400 DoT)
==========
Number Tests (35% melee bonus from Shield Mastery)
Convention: 400*(1+sum melee bonuses) = K //normal melee damage with test modifiers (540)
----------
Cryo Shield 50% armor weakening test on Silver Ravager (redone for patch 1.4)
Damage after melee:
Observed 5400 - 4455 = 945
Calculated K + K*0.75 = 945 OK
Subsequent PaladinX (with EB V) shot on Ravager
Observed 726.817383
Expected 531.1*(1+0.175+0.25) - 30*0.5 = 741.8175 not ok
Calculated 531.1*(1+0.175+0.25) - 30 = 726.8175
Conclusion: Full penalty armor is applied.
----------
Normal melee - Cryo Shield evolution tests
Gold Cannibal health damage
Observed 2025 - 945 = 1080
Calculated K + K = 1080
Gold Brute armor damage
Observed 9000 - 8055 = 945
Calculated K + K*0.75 = 945
Silver Centurion shields damage
Observed 1125 - 45 = 1080
Calculated K + K = 1080
Gold Banshee barrier damage
Observed 10125 - 9045 = 1080
Calculated K + K = 1080
----------
Normal melee - Fire Shield evolution tests (observed damage after impact in paranthesis)
Gold Cannibal health damage
Observed 2025 - 945 = 1080; (2025 - 1215 = 810 impact)
Calculated K*0.5 + K + K*0.5 = 1080 (810 impact + 270 DoT)
Damage output for Gold Cannibal health:
Damage Received: 270.000000 // K*0.5 on impact
Damage Received: 540.000000 // K (extra damage from additonal auto melee)
Damage Received: 27.000000 // K*0.5 DOT
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Gold Brute Armor damage
Observed 9000 - 7515 = 1485 (9000 - 8055 = 945 impact)
Calculated K + K*0.75 + K = 1485 (945 impact + 540 DoT)
Damage output for Gold Brute armor:
Damage Received: 540.000000 // K damage on impact
Damage Received: 405.000000 // K*0.75 (extra damage from additonal auto melee)
Damage Received: 54.000000 // K DOT
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Gold Nemesis shields damage
Observed 1940 - 860 = 1080 (1940 - 1130 = 810 impact)
Calculated K*0.5 + K + K*0.5 = 1080 (810 impact + 270 DoT)
Gold Banshee barrier damage
Observed 10125 - 9045 = 1080 (10125 - 9315 = 810 impact)
Calculated K*0.5 + K + K*0.5 = 1080 (810 impact + 270 DoT)
----------
Shield deployment - Cryo Shield evolution tests
Silver Cannibal health damage
Observed 1350 = 1147.5 = 202.5
Calculated 150*(1+0.35) = 202.5
Silver Brute armor damage
Observed 7500 - 7295.5 = 202.5
Calculated 150*(1+0.35) = 202.5
----------
Shield deployment - Fire Shield evolution tests (observed damage after impact in paranthesis)
Gold Cannibal health damage
Observed 2025 - 1552.5 = 472.5 (2025 - 1822.5 = 202.5 impact)
Calculated 150*(1+0.35) + K*0.5 = 472.5 (202.5 impact + 270 DoT)
Gold Brute armor damage
Observed 9000 - 8257.5 = 742.5 (9000 - 8797.5 = 202.5 impact)
Calculated 150*(1+0.35) + K = 742.5 (202.5 impact + 540 DoT)
Gold Banshee barrier damage
Observed 10125 - 9652 = 473 (10125 - 9922 = 203 impact)
Calculated 150*(1+0.35) + K*0.5 = 472.5 (202.5 impact + 270 DoT)
Gold Nemesis shields damage
Observed 1940 - 1467 = 473 (1940 - 1737 = 203 impact)
Calculated 150*(1+0.35) + K*0.5 = 472.5 (202.5 impact + 270 DoT)
----------
Melee damage returned - Cryo Shield evolution tests
Silver Cannibal health damage
Observed 1350 - 810 = 540
Calculated K = 540
Silver Brute armor damage
Observed 7500 - 6960 = 540
Calculated K = 540
----------
Melee damage returned - Fire Shield evolution tests (observed damage after impact in paranthesis)
Gold Cannibal health damage
Observed 2025 - 1485 = 540 (2025 - 1755 = 270 impact)
Calculated K*0.5 + K*0.5 = 540 (270 impact + 270 DoT)
Gold Brute armor damage
Observed 9000 - 7920 = 1080 (9000 - 8460 = 540 impact)
Calculated K + K = 1080 (540 impact + 540 DoT)
Gold Banshee Barrier
Observed 10125 - 9585 = 540 (10125 - 9855 = 270 impact)
Calculated K*0.5 + K*0.5 = 540 (270 impact + 270 DoT)
Gold Assault Trooper Health
Observed 1687.5 - 1147.5 = 540 (1687.5 - 1417.5 = 270 impact)
Calculated K*0.5 + K*0.5 = 540 (270 impact + 270 DoT)
==========
Disclaimer: The number rounding done by the game for shields and barriers may cause a discrepancy of +/-1 when comparing results.
Update 9/6: Added Fire Shield test results. Made many changes for improved readability including damage analysis after peddroelmz' model.
Update 9/19: Reworked calculated damage to reflect the results observed with peddroelmz' bp technique. Moved the test results at the bottom of the OP.
Edit 9/23: Replaced the link to Corlist' melee preliminary results with his recently finished melee damage multipliers thread.
Edit 10/8: Patch 1.4 did not fix the Cryo shield armor weakening bug.
The Paladin's normal melee attack inflicts more damage than expected. Basically, the target is hit twice (details below). The extra damage was previously assumed to be derived from a hidden modifier.
-Many thanks to peddroelmz for his input-
The Paladin can inflict melee damage by 3 means:
1) The normal melee (standard shield bash) inflicts 200% damage to Health/Shields/Barrier and 175% to Armor. This bonus damage comes from an extra (auto) application of the melee attack. This second application does only 75% damage to armor (100% against everything else). The second application does the same damage for both Cryo and Fire Shield evolutions. In game tests revealed rare instances where the second application did not inflict any damage.
Notes:
- Cryo Shield 50% armor weakening is bugged (as of patch 1.4), it does not provide any armor piercing (test below).
- Fire Shield causes the first damage application to be split in 50% damage on impact and 50% as DOT. This damage is doubled for armored targets (100% impact and 100% DOT)
- This melee has a force value of 600.
- Technical note: this melee is the internal heavy melee.
Possible explanation for the extra damage:
The paladin normal melee attack first applies the returned melee damage value (which is split in impact and DOT by Fire Shield evo) and then the actual melee damage is applied. This would explain the 0.75 modifier vs armor since Corlist' heavy melee damage tests found similar modifiers against armor. This would also explain why the second damage is not applied in instances where the paladin is staggered, since the melee animation is not completed only the returned melee damage is inflicted.
----------
Melee: Cryo vs Fire Shield (naked damage comparison):
- Health/Shields/Barrier
800 vs 800 (600 impact + 200 DoT)
- Armor
700 vs 1100 (700 impact + 400 DoT)
==========
2) Shield deployment does 150 base damage
Notes:
- bug: the DoT uses the base damage value of the shield bash (400) instead of its own value of 150.
- The Paladin also has a standard melee attack animation which can be triggered by failing a grab. This attack has the same 150 base damage.
- Shield deployment has a force value of 150.
- Technical note: internally, this is the normal (light) melee.
----------
Shield deployment: Cryo vs Fire Shield (naked damage comparison):
- Health/Shields/Barrier
150 vs 350 (150 impact + 200 DoT)
- Armor
150 vs 550 (150 impact + 400 DoT)
==========
3) Base melee damage returned when the shield is deployed is 400
Note:
- this damage can sometimes be applied even when the shield is not deployed, if the Paladin is staggered by a melee attack and the attacker interacts with the shield (ex meleeing a Brute in the claw).
----------
Melee damage returned when shield is deployed: Cryo vs Fire Shield (naked damage comparison):
- Health/Shields/Barrier
400 vs 400 (200 impact + 200 DoT)
- Armor
400 vs 800 (400 impact + 400 DoT)
==========
Number Tests (35% melee bonus from Shield Mastery)
Convention: 400*(1+sum melee bonuses) = K //normal melee damage with test modifiers (540)
----------
Cryo Shield 50% armor weakening test on Silver Ravager (redone for patch 1.4)
Damage after melee:
Observed 5400 - 4455 = 945
Calculated K + K*0.75 = 945 OK
Subsequent PaladinX (with EB V) shot on Ravager
Observed 726.817383
Expected 531.1*(1+0.175+0.25) - 30*0.5 = 741.8175 not ok
Calculated 531.1*(1+0.175+0.25) - 30 = 726.8175
Conclusion: Full penalty armor is applied.
----------
Normal melee - Cryo Shield evolution tests
Gold Cannibal health damage
Observed 2025 - 945 = 1080
Calculated K + K = 1080
Gold Brute armor damage
Observed 9000 - 8055 = 945
Calculated K + K*0.75 = 945
Silver Centurion shields damage
Observed 1125 - 45 = 1080
Calculated K + K = 1080
Gold Banshee barrier damage
Observed 10125 - 9045 = 1080
Calculated K + K = 1080
----------
Normal melee - Fire Shield evolution tests (observed damage after impact in paranthesis)
Gold Cannibal health damage
Observed 2025 - 945 = 1080; (2025 - 1215 = 810 impact)
Calculated K*0.5 + K + K*0.5 = 1080 (810 impact + 270 DoT)
Damage output for Gold Cannibal health:
Damage Received: 270.000000 // K*0.5 on impact
Damage Received: 540.000000 // K (extra damage from additonal auto melee)
Damage Received: 27.000000 // K*0.5 DOT
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Damage Received: 27.000000
Gold Brute Armor damage
Observed 9000 - 7515 = 1485 (9000 - 8055 = 945 impact)
Calculated K + K*0.75 + K = 1485 (945 impact + 540 DoT)
Damage output for Gold Brute armor:
Damage Received: 540.000000 // K damage on impact
Damage Received: 405.000000 // K*0.75 (extra damage from additonal auto melee)
Damage Received: 54.000000 // K DOT
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Damage Received: 54.000000
Gold Nemesis shields damage
Observed 1940 - 860 = 1080 (1940 - 1130 = 810 impact)
Calculated K*0.5 + K + K*0.5 = 1080 (810 impact + 270 DoT)
Gold Banshee barrier damage
Observed 10125 - 9045 = 1080 (10125 - 9315 = 810 impact)
Calculated K*0.5 + K + K*0.5 = 1080 (810 impact + 270 DoT)
----------
Shield deployment - Cryo Shield evolution tests
Silver Cannibal health damage
Observed 1350 = 1147.5 = 202.5
Calculated 150*(1+0.35) = 202.5
Silver Brute armor damage
Observed 7500 - 7295.5 = 202.5
Calculated 150*(1+0.35) = 202.5
----------
Shield deployment - Fire Shield evolution tests (observed damage after impact in paranthesis)
Gold Cannibal health damage
Observed 2025 - 1552.5 = 472.5 (2025 - 1822.5 = 202.5 impact)
Calculated 150*(1+0.35) + K*0.5 = 472.5 (202.5 impact + 270 DoT)
Gold Brute armor damage
Observed 9000 - 8257.5 = 742.5 (9000 - 8797.5 = 202.5 impact)
Calculated 150*(1+0.35) + K = 742.5 (202.5 impact + 540 DoT)
Gold Banshee barrier damage
Observed 10125 - 9652 = 473 (10125 - 9922 = 203 impact)
Calculated 150*(1+0.35) + K*0.5 = 472.5 (202.5 impact + 270 DoT)
Gold Nemesis shields damage
Observed 1940 - 1467 = 473 (1940 - 1737 = 203 impact)
Calculated 150*(1+0.35) + K*0.5 = 472.5 (202.5 impact + 270 DoT)
----------
Melee damage returned - Cryo Shield evolution tests
Silver Cannibal health damage
Observed 1350 - 810 = 540
Calculated K = 540
Silver Brute armor damage
Observed 7500 - 6960 = 540
Calculated K = 540
----------
Melee damage returned - Fire Shield evolution tests (observed damage after impact in paranthesis)
Gold Cannibal health damage
Observed 2025 - 1485 = 540 (2025 - 1755 = 270 impact)
Calculated K*0.5 + K*0.5 = 540 (270 impact + 270 DoT)
Gold Brute armor damage
Observed 9000 - 7920 = 1080 (9000 - 8460 = 540 impact)
Calculated K + K = 1080 (540 impact + 540 DoT)
Gold Banshee Barrier
Observed 10125 - 9585 = 540 (10125 - 9855 = 270 impact)
Calculated K*0.5 + K*0.5 = 540 (270 impact + 270 DoT)
Gold Assault Trooper Health
Observed 1687.5 - 1147.5 = 540 (1687.5 - 1417.5 = 270 impact)
Calculated K*0.5 + K*0.5 = 540 (270 impact + 270 DoT)
==========
Disclaimer: The number rounding done by the game for shields and barriers may cause a discrepancy of +/-1 when comparing results.
Update 9/6: Added Fire Shield test results. Made many changes for improved readability including damage analysis after peddroelmz' model.
Update 9/19: Reworked calculated damage to reflect the results observed with peddroelmz' bp technique. Moved the test results at the bottom of the OP.
Edit 9/23: Replaced the link to Corlist' melee preliminary results with his recently finished melee damage multipliers thread.
Edit 10/8: Patch 1.4 did not fix the Cryo shield armor weakening bug.