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Post by PapaCharlie9 on Oct 23, 2016 19:26:54 GMT
Skyrim had stationary ships and wrecks to plunder, like a special type of dungeon crawl.
Witcher 3 had a sail boat you could use to visit various locations, as well as some cinematic ship battles, and boss battles on stationary ships.
Assassin's Creed:Black Flag had full-on ship to ship battles.
Isn't it time for DA to have ship adventures? Vote in the poll for what you'd like to see in DA4!
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Post by dragontartare on Oct 23, 2016 21:49:27 GMT
Despite my fear of deep water, I actually enjoy making Geralt dive and explore underwater in TW3, so I would like to see something similar in DA4. Let the hero ingest some gillyweed magic plant or potion that lets you breathe underwater for a time, and dive to explore some sunken ships. Besides, it would be nice to have a hero who doesn't gurgle and die in waist-high water like the Inquisitor does.
I mean, I could probably manage to drown in waist-high water, so I'd like to have my hero...not be me?
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Post by MarilynRobert on Oct 24, 2016 2:13:25 GMT
Yikes, I feel seasick already, just thinking about it. I liked how "I" didn't have to spend much time on the ship when I played Hawke. ETA: I did love swimming in Oblivion except for that one really big fish.
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Post by cardbutton on Oct 24, 2016 11:41:00 GMT
I'm ... iffy towards the prospect. 3rd Person Ship controls as you've described rely on a particular style of gameplay that is more inherent to a 3rd Person Action game, rather than an RPG like Dragon Age. Black Flag and Witcher 3 are similar in control scheme to Shadows of Mordor or even the Arckham Trilogy and as a result there are quite a few of the RPG elements that would need to be removed to pull this off. For me personally 3rd person games are a dime a dozen right now, and as a result I actually treasure the uniqueness of gameplay I get from a Bioware game all that much more. I'm personally not sure I'd be wiling to sacrifice it, especially since Cannon's would not exist for anyone outside of the Qunari fleet. Not to mention when I think exploring the world of Thedas, the first thing that comes to mind isn't really ... screw it all and go into the sea.
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Post by gervaise21 on Oct 24, 2016 13:46:15 GMT
Since many of the major centres in Tevinter are located on the coast, it would be interesting to have a ship as a base of operations, rather like the Normandy in Mass Effect. So you could have your own quarters where you keep your stuff and entertain, plus locations around the ship where your companions hang out. This would then explain how you were getting around from place to place and seem more realistic because your command centre would be travelling around with you, rather than you constantly returning to a fixed location, which in reality ought to take several weeks. There is really no reason why you would travel all the way round the coast to get to various places when the quickest route would be across the sea.
They could even work in having a battle with hostile forces on your vessel, or this could be how you originally acquire it, and you could visit locations inland from the nearest suitable port. Visiting wrecks or taking a dive underwater could also be taken from the home ship.
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Post by Hrungr on Oct 24, 2016 14:32:36 GMT
Hmm, if we're based in Tevinter, I'd want to up our game a little... Instead of a regular ship, I'd love to see some kind of floating base of operations that can glide over both land and sea. Battles on land and sea - definitely. Swimming would be nice, but not essential unless they plan to go all out and have a large-scale underwater adventure. Then... absolutely. Small boats are fun, but... that feels too much like we're stealing from the Witcher.
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luketrevelyan
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Post by luketrevelyan on Oct 24, 2016 16:33:30 GMT
I'd prefer to stay out of the water. I didn't enjoy those parts of TW3. Actually the "water level" has filled me with dread since Super Mario Bros.
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Post by Anthreya on Oct 24, 2016 17:03:26 GMT
I voted for pirates I would like to go sailing with Isabella
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Post by fylimar on Oct 24, 2016 18:20:07 GMT
I haven't played TW3, but I would like to have a ship and/or an underwater adventure (I may be one of the few with fond memories towards the Manaan storyline in KOTOR ). I like water and ships - so yeah, bring it on. Oh - and if I could be a pirate, that would be even greater
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Post by witchcocktor on Oct 24, 2016 19:20:30 GMT
I want to have boat sex.
Would be cool for there to be a boat ride segment from Tevinter to Seheron and/or Par Vollen. Maybe even a fighting segment on the sea!
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Post by Duke Cameron on Oct 24, 2016 20:28:36 GMT
Swimming and underwater encounters/Ship to ship battle with boarding and capturing
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Post by Cantina on Oct 24, 2016 21:11:53 GMT
Ugh! No.
Seems more of an Assassin Creed thing. Sure, in Skyrim you found ship wrecks to loot and fight a few baddies. Or had the opportunity to sneak onto a floating one filled with solders for an assassination quest. And that was fine for a player who has no one with him or her. But in DA its a pain in the ass just trying to get through your sodding companions just in a small dungeon let alone a doorway. I cannot imagine the swear words I'd come up with on a wrecked or non-wrecked ship.
I'd prefer if the DA went towards larger dungeons; similar to the Deep Roads in The Descent.
IMO: DA needs more and larger dungeons then some wrecked ship and/or floating one. And knowing our luck if they did happen to have such ship stuff they just shove it in a cave filled with bears and spiders.
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Post by MeadKnight on Oct 27, 2016 0:37:24 GMT
I absolutely loved being a pirate in Black Flag, it is easily my favorite AC game. That being said, I don't know if the whole sailing and captaining a ship would work out in the DA setting. I feel like that would shoehorn us into a background not everyone would like to play, and it wouldn't make sense for every pc to know how to sail a ship. I can get behind the idea of water exploration (swimming!) and underwater dungeons though.
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Post by Gilli on Oct 27, 2016 19:49:34 GMT
I'm totally for going swimming, exploring wrecks and even sailing! I could warm up to ship fights, as long as they're not like the ship battles in Legend of Zelda: Wind Waker (aiming the cannon was horrible ), or the tactical fights in Suikoden IV. <-- the crew fights there were cool, but I'm not a fan of sacrificing/losing my crew.
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Post by jadedragon on Oct 29, 2016 2:17:59 GMT
Pirates all the way. With the raising popularity of anti-hero squads like suicide squad and guardians of the galaxy I think DA4 should go have us be a Captain the the Raiders of the Walking Sea and form our own bag of misfits crew. Raiders have left there mark near many caves and dwarven ruins so there could bee a dungeon treasure hunting aspect including that wont just restrict us to the sea. A custom ship that functions like SKyhold not to mention its a combination of being a leader of a organization because every Captain sets the rules of there ship but yet at the same time just being a individual part of it because the larger part is the Armada. If the Qun is set to invade and that be a major core of the game the Raiders have a history of with the Qunari and a our own boat is a reasonable travel means between Tevinter Seheron and possibly Rivani. Point is I think being a Raider and adding swimming and ships into DA can either be a big hit or a huge miss. We do know that Sailing and Ships is a huge aspect of the Qunari especially as war and invasion is goes so I say the risk is worth the reward
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Post by rapscallioness on Oct 29, 2016 19:51:11 GMT
Since many of the major centres in Tevinter are located on the coast, it would be interesting to have a ship as a base of operations, rather like the Normandy in Mass Effect. So you could have your own quarters where you keep your stuff and entertain, plus locations around the ship where your companions hang out. This would then explain how you were getting around from place to place and seem more realistic because your command centre would be travelling around with you, rather than you constantly returning to a fixed location, which in reality ought to take several weeks. There is really no reason why you would travel all the way round the coast to get to various places when the quickest route would be across the sea. They could even work in having a battle with hostile forces on your vessel, or this could be how you originally acquire it, and you could visit locations inland from the nearest suitable port. Visiting wrecks or taking a dive underwater could also be taken from the home ship. Yaaassss. This is what I want so bad. For all the reasons Gervaise just highlighted. Not to mention it's a more intimate, cozier setting. I don't have to actually steer the boat. I feel like we can have an "advisor" type character that steers the boat; maybe gives us info/updates when we get back aboard. We don't even have to spend too much time at sea per se. Rather the fast travel aspect; the feeling of being on a ship; having it as base of ops. Maybe some beautiful cutscenes when you first unlock a new location. And maybe we do get hit by another group of pirates, or whatever. It does not need to be anywhere near as involved as AC:4. I voted pirate because Im thinking of the Felicisima Armada. I think it actually provides for several different backgrounds. It makes more sense to me with this option and association to have different backgrounds than, say, a Qunari Inquisitor. Overall, I would like a more intimate base of operations than SkyHold. Something more reminiscent of DAO base camp; everyone just kind of stuck together. One advisor type instead of three; a npc that serves as an onboard merchant where you can dump your stuff; and maybe a cook/helper npc for flavor. You have meetings around a table in the galley...with your actual companions not just an advisor. It would be a refreshing change, imo. edit: oh, but I want larger dungeons similar to Descent/Deep Roads, too, though. lol. Your ship takes you there, you go through this great friggin questline, then hobble back to the ship when it's over.
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Post by xerrai on Oct 29, 2016 21:26:57 GMT
Since many of the major centres in Tevinter are located on the coast, it would be interesting to have a ship as a base of operations, rather like the Normandy in Mass Effect. So you could have your own quarters where you keep your stuff and entertain, plus locations around the ship where your companions hang out. This would then explain how you were getting around from place to place and seem more realistic because your command centre would be travelling around with you, rather than you constantly returning to a fixed location, which in reality ought to take several weeks. There is really no reason why you would travel all the way round the coast to get to various places when the quickest route would be across the sea. They could even work in having a battle with hostile forces on your vessel, or this could be how you originally acquire it, and you could visit locations inland from the nearest suitable port. Visiting wrecks or taking a dive underwater could also be taken from the home ship. Yaaassss. This is what I want so bad. For all the reasons Gervaise just highlighted. Not to mention it's a more intimate, cozier setting. I don't have to actually steer the boat. I feel like we can have an "advisor" type character that steers the boat; maybe gives us info/updates when we get back aboard. We don't even have to spend too much time at sea per se. Rather the fast travel aspect; the feeling of being on a ship; having it as base of ops. Maybe some beautiful cutscenes when you first unlock a new location. And maybe we do get hit by another group of pirates, or whatever. It does not need to be anywhere near as involved as AC:4. I voted pirate because Im thinking of the Felicisima Armada. I think it actually provides for several different backgrounds. It makes more sense to me with this option and association to have different backgrounds than, say, a Qunari Inquisitor. Overall, I would like a more intimate base of operations than SkyHold. Something more reminiscent of DAO base camp; everyone just kind of stuck together. One advisor type instead of three; a npc that serves as an onboard merchant where you can dump your stuff; and maybe a cook/helper npc for flavor. You have meetings around a table in the galley...with your actual companions not just an advisor. It would be a refreshing change, imo. edit: oh, but I want larger dungeons similar to Descent/Deep Roads, too, though. lol. Your ship takes you there, you go through this great friggin questline, then hobble back to the ship when it's over. Why can we not have ship AND a stationary place to call our own? That way we get a bit of both tastes. Kind of Like Edward Kenway's Jackdaw ship and pirate port in AC: Black Flag. But smaller in scope so as to reduce the area of 'forgettable/empty space' that large places like Skyhold tend to develop. Preferably with more customization options though. Have the ship be the main place the protagonist (and companions) hangs out with the seaside base as an optional piece of content that the protagonist can choose to visit. Preferably the base would have some unique aspects to it, like say table operations that do not immediately concern the protagonist, but it could also serve as an alternate place to interact with the companions if one wished.
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Post by rapscallioness on Oct 29, 2016 22:03:22 GMT
Hmmm, I could see that....wasn't there a place that the Raiders have been holed up recently? What was the name of it? people think it's haunted, or something? Hold on, I gotta consult The Google * shakesmagicgoogleball* ....ah, Estwatch. (from DAWikia) "Estwatch is a small island not technically under any jurisdiction but desired by many nations and city-states for its strategic position. During the Dragon Age it is under the control of the Felicisima Armada which turned it into a notoriously lawless port.[1] The nearby Free Marches states of Kirkwall, Starkhaven, and Hercinia have all tried and failed to claim the valuable land. The island sits adjacent to the Free Marches and Rivain." At approximately -880 Ancient the Tevinter Imperium first settled the island. The Imperium fortified the largest natural bay on the island with a defensive wall and used the island as a facility to repair warships during military campaigns and slaving ventures against the Alamarri. The time until the First Blight saw heavy usage of the island but the turmoil in the Imperium during this period halted Imperial naval activity in the Waking Sea. The island was essentially abandoned until Andraste's armies reached the island in -180 Ancient. During the Divine and Glory Ages, the island remained unoccupied and the emptiness coupled with the debris from shipwrecks that littered the coast bred in the Free Marches the belief that the island was haunted or cursed, and contributed to the failure of any Marcher state to claim a lasting foothold on the land. Estwatch became a naval base during the Storm Age. In 7:54 Storm the Qunari took the island as a base of operations in their war against the Free March states, Nevarra, and Orlais. During the Exalted Marches it was a site of heavy combat. In 7:78 Storm the Qunari lost the island to the Felicisima Armada with the aid of the New Exalted Marches. Raiders have since taken the port and the town of Little Llomerryn was built there as a nod to nearby Llomerryn."
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