Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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dukemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Dukemon on Jul 23, 2020 11:49:29 GMT
I have created some armor pieces for my Warden. It is my first try to do this. Step by step they were updated now I want to add armor rune slots but I cannot find any manual to do it. In the Toolset I browsed to Variables>RuneSlotsEnabled und set the Value on 3. However, there is something I had no in mind because it has not work. Does somebody know how to add rune slots?
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theskymoves
N2
Mrs Grumpy Girdle
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theskymoves on Jul 23, 2020 19:52:27 GMT
Are you using '3' as the value, to add three rune slots? If so, that's not how rune slots work. Rather, it's a toggle (yes/no, on/off...) and the number of slots is determined by the armour slot - you can add rune slots to pretty much any piece of armour or clothing - and, IIRC, the tier of the item... i.e., the number of slots in a T6 chest would be less than a T7 chest.
To enable rune slots, use '1' as the value; the game will automatically calculate the appropriate number of slots for the equippable item. Conversely, to disable rune slots, use '0' as the value.
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Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
Posts: 486 Likes: 280
inherit
1139
0
Apr 27, 2024 23:05:00 GMT
280
Dukemon
486
Aug 22, 2016 22:50:07 GMT
August 2016
dukemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Dukemon11
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Post by Dukemon on Aug 2, 2020 12:39:27 GMT
Are you using '3' as the value, to add three rune slots? If so, that's not how rune slots work. Rather, it's a toggle (yes/no, on/off...) and the number of slots is determined by the armour slot - you can add rune slots to pretty much any piece of armour or clothing - and, IIRC, the tier of the item... i.e., the number of slots in a T6 chest would be less than a T7 chest. To enable rune slots, use '1' as the value; the game will automatically calculate the appropriate number of slots for the equippable item. Conversely, to disable rune slots, use '0' as the value. Thanky for your explanation. Do you even know a good manual how to connect Items as set? And where I can find the Propertie to give the Object deduction for exhaustion?
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theskymoves
N2
Mrs Grumpy Girdle
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 189 Likes: 272
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Mrs Grumpy Girdle
869
0
272
theskymoves
189
Aug 10, 2016 10:21:48 GMT
August 2016
theskymoves
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theskymoves on Aug 2, 2020 22:51:19 GMT
As far as creating Item Sets goes, the tutorial I learned from was one that appeared on the old BSN site, by a player named _Divine_Divinity_... it was archived on the Fextralife site before BSN was removed from the interwebs. (Quite a few very useful DAO modding tutorials were saved there...): [TUTORIAL] How to add set bonusBy 'exhaustion' do you mean Fatigue reduction? If so, the attribute code for that is '41'. The original posting of the set bonus tutorial included a list of attribute codes that I don't think made it into the archived version; note that not all of the codes are applicable to set bonuses - i.e., don't try to use things like 'Inventory_Size' or 'AI_BEHAVIOR' for set bonuses! - this is just the complete list of attribute codes as posted: 1 Strength 2 Dexterity 3 Willpower 4 Magic 5 Cunning 6 Constitution 7 Health 8 Mana_Stamina 9 Attack 10 Defense 11 Armor 12 DamageScale 13 SpellPower 14 Regeneration_Health 15 Level 16 Displacement 17 Inventory_Size 18 AI_BEHAVIOR 19 Experience 20 Flanking_Angle 21 Melee_Crit_Modifier 22 Missile_Shield 23 Ranged_Crit_Modifier 24 Ranged_Aim_Speed 25 BaseAttackRating 26 BaseDefenseRating 27 Currentclass 28 Regeneration_Health_Combat 29 Regeneration_Stamina 30 Regeneration_Stamina_Combat 31 AttackSpeedModifier 32 Resistance_Mind 33 Resistance_Physical 34 Attribute_points 35 Skill_points 36 talent_spell_points 37 Background 38 specialization_points 39 DamageBonus 40 Threat_Decrease_Rate 41 Fatique 42 Damage_Resistance_Fire 43 Damage_Resistance_Cold 44 Damage_Resistance_Electricity 45 Damage_Resistance_Nature 46 Damage_Resistance_Spirit 47 Damage_Shield_points 48 Damage_Shield_strength 49 Damage_OffHand 50 Damage_MainHand 51 Healing_Effect_Factor 52 Spell_resistance 53 AP_BONUS 54 CriticalRange 55 Fire_Damage_Bonus 56 Spirit_Damage_Bonus 57 Cold_Damage_Bonus 58 Nature_Damage_Bonus 59 Electricity_Damage_Bonus (The list, when posted, had a link back to a page on the DA Wiki, but I can't find the information there now.) The info is probably somewhere on the toolset wiki and in the toolset source spreadsheets, for a more authoritative source.
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