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RedCaesar97
1,965
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Oct 24, 2016 2:44:01 GMT
ATTENTION: This guide was originally created by Kronner on the old Bioware Social Network (BSN) forums. I am recreating it here so it does not disappear when the old BSN forums are shut down. I should also note that I believe that Kronner created this guide before some of the later patches that changed some powers stats. For example, the last ME3 patch increased Fortification's initial damage protection stat by 10% while also decreasing its recharge speed penalty by 10% (it used to be the same as Barrier and Defense Matrix). Tech Armor also had its initial damage protection stat increased by 10%, and I think Tech Armor used to have an 80% recharge speed penalty as well? Advantages: - Permanent 70% damage resistance, so your Shep will be able to take a lot of heat before going down. That said, you are not Superman, so pay attention to your surroundings and watch out for turrets. - The option to bring and use any and all weapons you want. Weight does not matter to this particular build. - The ability to detonate any opponent in the game with proper squad - at no cooldown cost Disadvantages: - All your powers but Throw are effectively unusable and do not improve this build in any way - Proper squadmates are crucial to this build, and they need to stay alive as much as possible. Build in action: Video 1 - Cerberus on Tuchanka Video 2 - Saving Turian Platoon Video 3 - Cerberus Lab Points distribution: Tech Armor: Go for maximum protection - 40%. Rank 4 - Durability Rank 5 - Power Damage Rank 6 - Durability Defense Matrix: Go for maximum protection - 30%. Rank 4 - Durability Rank 5 - Shield Recharge Rank 6 - Durability Throw: Rank 4 - Force Rank 5 - Recharge Combo Rank 6 - Double Throw (thanks goes to Seloun) Fitness: Max shields and health. Offensive Mastery: Rank 4 - Force and Damage Rank 5 - Squad Bonus Rank 6 - not needed Lift Grenade: Rank 4 - Radius Rank 5 - Max Grenades Rank 6 - Damage and Radius Squadmates: 1) Bring Liara with you. Liara can cast Singularity VERY often. She is crucial to this build. Unshielded enemy: Liara's Singularity + Your Throw = Boom. Cooldown reset. Shielded enemy: Liara's Warp + Your Throw = Boom. Cooldown reset. 2) Second squadmate spot a. IMHO Javik is the best choice for second squadmate as his Dark Channel, Lift Grenade and Pull ability greatly complement this build. In addition, Javik's passive skill can improve shield recharge rate by 20% for the whole squad. b. Kaidan is a great choice as well. Overload + Reave have every protection covered. c. Garrus is solid addition to the team too. Overload and AP Ammo are useful.
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inherit
1319
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7,408
RedCaesar97
1,965
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Oct 24, 2016 2:48:09 GMT
NOTE: I am also going to add this post from swk3000 since it is interesting.
I was at work last night, and randomly did some math on the Sentinel. The results were surprising, and I thought I'd share.
Base Recharge Speeds at Rank 1: Throw - 4 seconds Cryo Blast - 6 seconds Warp/Overload - 8 seconds
Recharge Speed at Rank 1 with Tech Armor and Barrier/Fortification/Defense Matrix off: These numbers are with a 200% Weight Capacity bonus, the Inferno Armor, and 1 piece of intel giving a 5% boost to Power Recharge Speed
Throw - 1.19 seconds Cryo Blast - 1.79 seconds Warp/Overload - 2.39 seconds
Recharge Speed at Rank 1 with Tech Armor on (no Power Recharge evolution): Throw - 1.57 seconds Cryo Blast - 2.35 seconds Warp/Overload - 3.14 seconds
Recharge Speed at Rank 1 with Barrier/Fortification/Defense Matrix on (no Power Recharge evolution): Throw - 1.45 seconds Cryo Blast - 2.18 seconds Warp/Overload - 2.91 seconds
Recharge Speed at Rank 1 with both Tech Armor and Barrier/Fortification/Defense Matrix on (no Power Recharge evolutions): Throw - 2.05 seconds Cryo Blast - 3.08 seconds Warp/Overload - 4.10 seconds
Now, according to my information, you can get the following Dynamic Bonuses:
Weight Capacity - 200% Armor - 50% Intel - 20% Squadmate* - 10%
Plugging those into the equation results in the following recharge times for the Sentinel while both Tech Armor and a defensive bonus skill are turned on (again, without the Power Recharge evolutions) :
Throw - 1.6 seconds Cryo Blast - 2.5 seconds Warp/Overload - 3.33 seconds
Throw in the Power Recharge evolutions, and those drop to the following:
Throw - 1.3 seconds Cryo Blast - 2.0 seconds Warp/Overload - 2.66 seconds
* Liara and Tali both have a rank 6 Squad Bonus evolution that increases recharge speed of a particular type of power by 10%. Liara covers Biotics, and Tali covers Tech.
So it is actually possible to have 50 to 70 percent damage resist as a Sentinel, but still use your powers as your primary offense. So the Biotic Bomber is gimping themselves power-wise not by taking two defensive powers, but by taking a full weapon loadout!
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